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C
- check(Event) - Method in class com.alexlew.gameapi.util.EffectSection
- check(Event) - Method in class com.alexlew.gameapi.util.LazyEffectSection
- checkIfCondition() - Method in class com.alexlew.gameapi.util.EffectSection
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It will check in case the effect wasn't used with 'if/else if' before
do something: send "Everything fine" if do something: send "Not ok, it will send a default message and return false"
It needs to be used inSyntaxElement.init(Expression[], int, Kleenean, SkriptParser.ParseResult)
method, like:public boolean init(...) { if (checkIfCondition()) { //It will send a error if true return false; //Then return false to not continue the code } //continue here }
- clearTitle(Player) - Static method in class com.alexlew.gameapi.util.BountifulAPI
- com.alexlew.gameapi - package com.alexlew.gameapi
- com.alexlew.gameapi.types - package com.alexlew.gameapi.types
- com.alexlew.gameapi.util - package com.alexlew.gameapi.util
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