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C

check(Event) - Method in class com.alexlew.gameapi.util.EffectSection
 
check(Event) - Method in class com.alexlew.gameapi.util.LazyEffectSection
 
checkIfCondition() - Method in class com.alexlew.gameapi.util.EffectSection
It will check in case the effect wasn't used with 'if/else if' before do something: send "Everything fine" if do something: send "Not ok, it will send a default message and return false" It needs to be used in SyntaxElement.init(Expression[], int, Kleenean, SkriptParser.ParseResult) method, like: public boolean init(...) { if (checkIfCondition()) { //It will send a error if true return false; //Then return false to not continue the code } //continue here }
clearTitle(Player) - Static method in class com.alexlew.gameapi.util.BountifulAPI
 
com.alexlew.gameapi - package com.alexlew.gameapi
 
com.alexlew.gameapi.types - package com.alexlew.gameapi.types
 
com.alexlew.gameapi.util - package com.alexlew.gameapi.util
 
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