#|----------------------------------------------------------------------| #| _ ______ ____ __ __ __ _____ ___ | #| (_) / ____/ _____ ____ _ / __/ / /_ / //_/ / ___/ / || #| / / / / / ___/ / __ `/ / /_ / __/ / ,< \__ \ / /| || #| / / / /___ / / / /_/ / / __/ / /_ / /| | ___/ / / ___ || #|/_/ \____/ /_/ \__,_/ /_/ \__/ /_/ |_| /____/ /_/ |_|| #| Skript Made By iCraftKSA - Skype: craftksa.0503 | #| I'll make custom skripts for you, if you contact me :) | #| Addon Creator as a friend of mine. he asked me to do this <3 | #|----------------------------------------------------------------------| #===========================================================================================# # {You Can copy any part of the skript but add my credits to it pls :3} # #===========================================================================================# on load: send "&b[&eiCraftKSA-%script%&b] &ahas been &a&lENABLED" to console send "&b[&eiCraftKSA-%script%&b] &aCreated by iCraftKSA" to console send "&b[&eiCraftKSA-%script%&b] &aSkype: &acraftksa.0503" to console on unload: send "&b[&eiCraftKSA-%script%&b] &ahas been &c&lDISABLED" to console # ========= Config HERE ========= # Options: SkriptPrefix: &7[&5Particles&7]&f:&8 GUIName: &7[&5%player%&7] - # ========= Config Ends HERE ========= # # ========= For Safety Reasons don't play with this ! ========= # on disconnect: set {Play.%{Style.%player%}%.%{EffectName.%player%}%.%player%.effect} to false set {Particles.Shape.%player%} to "Not defined" set {Particles.effect.%player%} to "Not defined" stopEffect id "%player%" stopEffect id "%player%-1" stopEffect id "test" set {start.looprun.%player%} to false delete {Style.%player%} delete {counter.%player%} delete {Wing.%player%.Style} delete {pkples1.%player%} delete {pkples2.%player%} set {Particles.Shape.%player%} to "Not defined" set {Particles.effect.%player%} to "Not defined" on death of player: stopEffect id "%victim%" stopEffect id "%victim%-1" stopEffect id "test" on join: set {Particles.Shape.%player%} to "Not defined" set {Particles.effect.%player%} to "Not defined" set {start.looprun.%player%} to false set {AllSlots.%player%.Particles} to 0 # ========= For Safety Reasons don't play with this ! Warning ends here =) ========= # #===========================================================================================# # {You Can copy any part of the skript but add my credits to it pls :3} # #===========================================================================================# command /stopeffect: trigger: if {Play.%{Style.%player%}%.%{EffectName.%player%}%.%player%.effect} is false: message "{@SkriptPrefix} Particles already disabled." else: set {Play.%{Style.%player%}%.%{EffectName.%player%}%.%player%.effect} to false stopEffect id "%player%" stopEffect id "%player%-1" stopEffect id "test" set {counter.%player%} to 0 set {start.looprun.%player%} to false delete {Style.%player%} delete {counter.%player%} delete {Wing.%player%.Style} delete {pkples1.%player%} delete {pkples2.%player%} set {Particles.Shape.%player%} to "Not defined" set {Particles.effect.%player%} to "Not defined" message "{@SkriptPrefix} You have disabled particles" command /effectplay [] [] []: trigger: if player has permission "icraftksa.gui": if arg-1 is "redstone" or "spellwitch" or "slime" or "ring" or "flame" or "heart" or "villigerhappy" or "SPELL_MOB" or "villagerangry" or "NOTE" or "lava" or "portal" or "driplava" or "dripwater" or "enchantmenttable" or "cloud": if arg-2 is "1" or "2" or "3" or "4" or "5" or "6" or "7": if {Play.%{Style.%player%}%.%{EffectName.%player%}%.%player%.effect} is true: message "{@SkriptPrefix} You might want to take off the first effect before you pick other one" to player stop else: set {EffectName.%player%} to arg-1 set {Style.%player%} to arg-2 set {Wing.%player%.Style} to arg-3 wait 10 ticks set {Play.%{Style.%player%}%.%{EffectName.%player%}%.%player%.effect} to true message "{@SkriptPrefix} Enjoy the particles &c❤" if {Style.%player%} is "1": if {start.looprun.%player%} is true: stop else: set {counter.%player%} to 1 {counter.%player%} is 1: drawSimpleHalo particle "%{EffectName.%player%}%", speed 0, XYZ 0, 0, 0, player player, id "%player%", isSingle false, rainbowMode true, visibleRange 30 set {start.looprun.%player%} to true if {Style.%player%} is "2": if {start.looprun.%player%} is true: stop else: set {counter.%player%} to 1 {counter.%player%} is 1: drawSpiral particle "%{EffectName.%player%}%", speed 0, XYZ 0, 0, 0, player player, id "%player%", isSingle false, rainbowMode true, start 0, visibleRange 30, displacementX 0, displacementY 0, displacementZ 0 set {start.looprun.%player%} to true if {Style.%player%} is "3": if {start.looprun.%player%} is true: stop else: set {counter.%player%} to 1 {counter.%player%} is 1: drawAtom particle1 "%{EffectName.%player%}%", speed 0, XYZ 0, 0, 0 , particle2 "REDSTONE", player player, id "%player%", isSingle false, rainbowMode true, innerPCount 6, innerRadius .1, outerPCount 3, orbitCount 3, start 0, visibleRange 50, rotation 10, disX 0, disY 0, disZ 0 set {start.looprun.%player%} to true if {Style.%player%} is "4": if {start.looprun.%player%} is true: stop else: set {counter.%player%} to 1 {counter.%player%} is 1: drawWings style {Wing.%player%.Style}, particle1 "%{EffectName.%player%}%", speed 0, RGB 0, 0, 0, particle2 "REDSTONE", speed2 0, RGB2 51, 204, 255, particle3 "REDSTONE", speed3 0, RGB3 245, 122, 0, player player, id "%player%", isSingle false, rainbowMode false, angle 110, height 0, space 0.2, visibleRange 30, tps 1, second 3 set {start.looprun.%player%} to true if {Style.%player%} is "5": if {start.looprun.%player%} is true: stop else: set {counter.%player%} to 1 {counter.%player%} is 1: drawComplexCircle particle "%{pkples1.%player%}%", speed 0, XYZ 0, 0, 0, player player, id "%player%", isSingle false, rainbowMode true, randomRotation false, radius 1.4, density 20, start 0, visibleRange 30, xRotation 0, yRotation 0, zRotation 0, displacementX 0, displacementY 0, displacementZ 0 drawComplexCircle particle "%{pkples2.%player%}%", speed 0, XYZ 0, 0, 0, player player, id "%player%-1", isSingle false, rainbowMode true, randomRotation true, radius 1.4, density 20, start 0, visibleRange 30, xRotation 0, yRotation 0, zRotation 0, displacementX 0, displacementY 0, displacementZ 0 set {start.looprun.%player%} to true stop else: message "{@SkriptPrefix} Style of particles isn't defined." else: message "{@SkriptPrefix} Error particle you asked for isn't defined yet." else: message "{@SkriptPrefix} You don't have permission to do that" #===========================================================================================# # {You Can copy any part of the skript but add my credits to it pls :3} # #===========================================================================================# command /particlesgui: trigger: if player has permission "icraftksa.gui": message "{@SkriptPrefix} Hold on the Particles page are loading.." wait 2 ticks open chest with 4 row named "{@GUIName} Menu" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 10 of player's current inventory to ender chest named "&e&l[&5&l Wings Shape &e&l]" with lore "&7&lMore will be coming soon" set slot 12 of player's current inventory to ender portal frame named "&e&l[&5&l Spiral Shape &e&l]" with lore "&7&lMore will be coming soon" set slot 14 of player's current inventory to jukebox named "&e&l[&5&l Ring Shape &e&l]" with lore "&7&lMore will be coming soon" set slot 16 of player's current inventory to chest named "&e&l[&5&l Halo Shape &e&l]" with lore "&7&lMore will be coming soon" set slot 32 of player's current inventory to book named "&c&l[&8&l Particle Details &c&l]" with lore "&c&lYou are using:||&8&lShape: &7%{Particles.Shape.%player%}%||&8&lEffect: &7%{Particles.effect.%player%}%||||&8Made with &c❤&8 by &ciCraftKSA||&8Skype: &bcraftksa.0503" set slot 30 of player's current inventory to Fire charge named "&c&l[&8&l Disable Particles &c&l]" else: message "{@SkriptPrefix} You don't have permission to do that" On inventory click: If inventory name of player's current inventory is "{@GUIName} Menu": cancel event if clicked slot is 10: make player execute command "/particlespagew1" set {Particles.Shape.%player%} to "Wings" if clicked slot is 12: make player execute command "/particlespages1" set {Particles.Shape.%player%} to "Spiral" if clicked slot is 14: make player execute command "/particlespager1" set {Particles.Shape.%player%} to "Ring" if clicked slot is 16: make player execute command "/particlespageh1" set {Particles.Shape.%player%} to "Halo" if clicked slot is 30: make player execute command "/stopeffect" command /particlespagew1: permission: icraftksa.gui.wing trigger: wait 1 ticks open chest with 4 row named "{@GUIName} 1.Wings" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 10 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 1 &e&l]" set slot 11 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 2 &e&l]" set slot 12 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 3 &e&l]" set slot 13 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 4 &e&l]" set slot 14 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 5 &e&l]" set slot 15 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 6 &e&l]" set slot 16 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 7 &e&l]" set slot 21 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 8 &e&l]" set slot 22 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 9 &e&l]" set slot 23 of player's current inventory to Dragon Egg named "&e&l[&5&l Wing 10 &e&l]" set slot 30 of player's current inventory to Fire charge named "&c&l[&8&l Disable Particles &c&l]" set slot 32 of player's current inventory to nether star named "&c&l[&8&l Return back &c&l]" stop wait 1 tick On inventory click: If inventory name of player's current inventory is "{@GUIName} 1.Wings": cancel event if clicked slot is 10: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 1 if clicked slot is 11: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 2 if clicked slot is 12: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 3 if clicked slot is 13: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 4 if clicked slot is 14: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 5 if clicked slot is 15: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 6 if clicked slot is 16: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 7 if clicked slot is 21: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 8 if clicked slot is 22: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 9 if clicked slot is 23: make player execute command "/particlespagew2" set {Wing.%player%.Style} to 10 if clicked slot is 30: make player execute command "/stopeffect" if clicked slot is 32: make player execute command "/particlesgui" command /particlespagew2: permission: icraftksa.gui.wing trigger: wait 1 ticks open chest with 4 row named "{@GUIName} 2.Wings" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 11 of player's current inventory to paper named "&e&l[&5&l Flames &e&l]" set slot 12 of player's current inventory to paper named "&e&l[&5&l Redstone &e&l]" set slot 13 of player's current inventory to paper named "&e&l[&5&l Enchant effect &e&l]" set slot 14 of player's current inventory to paper named "&e&l[&5&l Spell Mob effect &e&l]" set slot 15 of player's current inventory to paper named "&e&l[&5&l Portal effect &e&l]" set slot 30 of player's current inventory to Fire charge named "&c&l[&8&l Disable Particles &c&l]" set slot 32 of player's current inventory to nether star named "&c&l[&8&l Return back &c&l]" stop wait 1 tick On inventory click: If inventory name of player's current inventory is "{@GUIName} 2.Wings": cancel event if clicked slot is 11: make player execute command "/effectplay flame 4" set {Particles.effect.%player%} to "Flames" if clicked slot is 12: make player execute command "/effectplay redstone 4" set {Particles.effect.%player%} to "Redstone" if clicked slot is 13: make player execute command "/effectplay enchantmenttable 4" set {Particles.effect.%player%} to "Enchant Effect" if clicked slot is 14: make player execute command "/effectplay SPELL_MOB 4" set {Particles.effect.%player%} to "Spell Mob" if clicked slot is 15: make player execute command "/effectplay portal 4" set {Particles.effect.%player%} to "Portal" if clicked slot is 30: make player execute command "/stopeffect" if clicked slot is 32: make player execute command "/particlesgui" command /particlespageh1: permission: icraftksa.gui.halo trigger: wait 1 ticks open chest with 4 row named "{@GUIName} Halo Effect" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 10 of player's current inventory to paper named "&e&l[&5&l Flames &e&l]" set slot 11 of player's current inventory to paper named "&e&l[&5&l Redstone &e&l]" set slot 12 of player's current inventory to paper named "&e&l[&5&l Enchant effect &e&l]" set slot 13 of player's current inventory to paper named "&e&l[&5&l Spell Mob effect &e&l]" set slot 14 of player's current inventory to paper named "&e&l[&5&l Portal effect &e&l]" set slot 15 of player's current inventory to paper named "&e&l[&5&l DripLava effect &e&l]" set slot 16 of player's current inventory to paper named "&e&l[&5&l DripWater effect &e&l]" set slot 19 of player's current inventory to paper named "&e&l[&5&l Happy Villager effect &e&l]" set slot 20 of player's current inventory to paper named "&e&l[&5&l Angry Villager effect &e&l]" set slot 21 of player's current inventory to paper named "&e&l[&5&l Music Note effect &e&l]" set slot 22 of player's current inventory to paper named "&e&l[&5&l Cloud effect &e&l]" set slot 23 of player's current inventory to paper named "&e&l[&5&l Spell Witch effect &e&l]" set slot 24 of player's current inventory to paper named "&e&l[&5&l Slime effect &e&l]" set slot 30 of player's current inventory to Fire charge named "&c&l[&8&l Disable Particles &c&l]" set slot 32 of player's current inventory to nether star named "&c&l[&8&l Return back &c&l]" stop wait 1 tick On inventory click: If inventory name of player's current inventory is "{@GUIName} Halo Effect": cancel event if clicked slot is 10: make player execute command "/effectplay flame 1" set {Particles.effect.%player%} to "Flames" if clicked slot is 11: make player execute command "/effectplay redstone 1" set {Particles.effect.%player%} to "Redstone" if clicked slot is 12: make player execute command "/effectplay enchantmenttable 1" set {Particles.effect.%player%} to "Enchant Effect" if clicked slot is 13: make player execute command "/effectplay SPELL_MOB 1" set {Particles.effect.%player%} to "Spell Mob" if clicked slot is 14: make player execute command "/effectplay portal 1" set {Particles.effect.%player%} to "Portal" if clicked slot is 15: make player execute command "/effectplay driplava 1" set {Particles.effect.%player%} to "Lava Drips" if clicked slot is 16: make player execute command "/effectplay dripwater 1" set {Particles.effect.%player%} to "Water Drips" if clicked slot is 19: make player execute command "/effectplay villigerhappy 1" set {Particles.effect.%player%} to "Happy Villager" if clicked slot is 20: make player execute command "/effectplay villagerangry 1" set {Particles.effect.%player%} to "Angry Villager" if clicked slot is 21: make player execute command "/effectplay NOTE 1" set {Particles.effect.%player%} to "Music Note" if clicked slot is 22: make player execute command "/effectplay cloud 1" set {Particles.effect.%player%} to "Cloud" if clicked slot is 23: make player execute command "/effectplay spellwitch 1" set {Particles.effect.%player%} to "Spell Witch" if clicked slot is 24: make player execute command "/effectplay slime 1" set {Particles.effect.%player%} to "Slime" if clicked slot is 30: make player execute command "/stopeffect" if clicked slot is 32: make player execute command "/particlesgui" command /particlespages1: permission: icraftksa.gui.spiral trigger: wait 1 ticks open chest with 4 row named "{@GUIName} Ring Effect" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 10 of player's current inventory to paper named "&e&l[&5&l Flames &e&l]" set slot 11 of player's current inventory to paper named "&e&l[&5&l Redstone &e&l]" set slot 13 of player's current inventory to paper named "&e&l[&5&l Enchant effect &e&l]" set slot 15 of player's current inventory to paper named "&e&l[&5&l Spell Mob effect &e&l]" set slot 16 of player's current inventory to paper named "&e&l[&5&l Portal effect &e&l]" set slot 20 of player's current inventory to paper named "&e&l[&5&l Heart effect &e&l]" set slot 21 of player's current inventory to paper named "&e&l[&5&l Happy Villager effect &e&l]" set slot 23 of player's current inventory to paper named "&e&l[&5&l Angry Villager effect &e&l]" set slot 24 of player's current inventory to paper named "&e&l[&5&l NOTE effect &e&l]" set slot 30 of player's current inventory to Fire charge named "&c&l[&8&l Disable Particles &c&l]" set slot 32 of player's current inventory to nether star named "&c&l[&8&l Return back &c&l]" stop wait 1 tick On inventory click: If inventory name of player's current inventory is "{@GUIName} Ring Effect": cancel event if clicked slot is 10: make player execute command "/effectplay flame 2" set {Particles.effect.%player%} to "Flames" if clicked slot is 11: make player execute command "/effectplay redstone 2" set {Particles.effect.%player%} to "Redstone" if clicked slot is 13: make player execute command "/effectplay enchantmenttable 2" set {Particles.effect.%player%} to "Enchant Effect" if clicked slot is 15: make player execute command "/effectplay SPELL_MOB 2" set {Particles.effect.%player%} to "Spell Mob" if clicked slot is 16: make player execute command "/effectplay portal 2" set {Particles.effect.%player%} to "Portal" if clicked slot is 20: make player execute command "/effectplay heart 2" set {Particles.effect.%player%} to "Heart" if clicked slot is 21: make player execute command "/effectplay villigerhappy 2" set {Particles.effect.%player%} to "Happy Villager" if clicked slot is 23: make player execute command "/effectplay villagerangry 2" set {Particles.effect.%player%} to "Angry Villager" if clicked slot is 24: make player execute command "/effectplay NOTE 2" set {Particles.effect.%player%} to "Note" if clicked slot is 30: make player execute command "/stopeffect" if clicked slot is 32: make player execute command "/particlesgui" command /particlespager1: permission: icraftksa.gui.ring trigger: wait 1 ticks open chest with 4 row named "{@GUIName} Ring Effect" to player wait 1 ticks loop 36 times: set {_Num} to loop-integer - 1 set slot {_Num} of player's current inventory to gray glass named "&8" set slot 9 of player's current inventory to paper named "&e&l[&5&l Flames &e&l] &f&lParticle [1]" set slot 10 of player's current inventory to paper named "&e&l[&5&l Redstone &e&l] &f&lParticle [1]" set slot 11 of player's current inventory to paper named "&e&l[&5&l Enchant effect &e&l] &f&lParticle [1]" set slot 12 of player's current inventory to paper named "&e&l[&5&l Spell Mob effect &e&l] &f&lParticle [1]" set slot 13 of player's current inventory to paper named "&e&l[&5&l Portal effect &e&l] &f&lParticle [1]" set slot 14 of player's current inventory to paper named "&e&l[&5&l Heart effect &e&l] &f&lParticle [1]" set slot 15 of player's current inventory to paper named "&e&l[&5&l Happy Villager effect &e&l] &f&lParticle [1]" set slot 16 of player's current inventory to paper named "&e&l[&5&l Angry Villager effect &e&l] &f&lParticle [1]" set slot 17 of player's current inventory to paper named "&e&l[&5&l NOTE effect &e&l] &f&lParticle [1]" set slot 31 of player's current inventory to light green wool named "&a&lConfirm" set slot 18 of player's current inventory to paper named "&e&l[&5&l Flames &e&l] &f&lParticle [2]" set slot 19 of player's current inventory to paper named "&e&l[&5&l Redstone &e&l] &f&lParticle [2]" set slot 20 of player's current inventory to paper named "&e&l[&5&l Enchant effect &e&l] &f&lParticle [2]" set slot 21 of player's current inventory to paper named "&e&l[&5&l Spell Mob effect &e&l] &f&lParticle [2]" set slot 22 of player's current inventory to paper named "&e&l[&5&l Portal effect &e&l] &f&lParticle [2]" set slot 23 of player's current inventory to paper named "&e&l[&5&l Heart effect &e&l] &f&lParticle [2]" set slot 24 of player's current inventory to paper named "&e&l[&5&l Happy Villager effect &e&l] &f&lParticle [2]" set slot 25 of player's current inventory to paper named "&e&l[&5&l Angry Villager effect &e&l] &f&lParticle [2]" set slot 26 of player's current inventory to paper named "&e&l[&5&l NOTE effect &e&l] &f&lParticle [2]" stop wait 1 tick On inventory click: If inventory name of player's current inventory is "{@GUIName} Ring Effect": cancel event if clicked slot is 9: set {pkples1.%player%} to "flame" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 10: set {pkples1.%player%} to "redstone" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 11: set {pkples1.%player%} to "enchantmenttable" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 12: set {pkples1.%player%} to "SPELL_MOB" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 13: set {pkples1.%player%} to "portal" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 14: set {pkples1.%player%} to "heart" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 15: set {pkples1.%player%} to "villigerhappy" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 16: set {pkples1.%player%} to "villagerangry" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 17: set {pkples1.%player%} to "NOTE" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 18: set {pkples2.%player%} to "flame" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 19: set {pkples2.%player%} to "redstone" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 20: set {pkples2.%player%} to "enchantmenttable" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 21: set {pkples2.%player%} to "SPELL_MOB" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 22: set {pkples2.%player%} to "portal" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 23: set {pkples2.%player%} to "heart" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 24: set {pkples2.%player%} to "villigerhappy" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 25: set {pkples2.%player%} to "villagerangry" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 26: set {pkples2.%player%} to "NOTE" set {Particles.effect.%player%} to "There more then particle playing." if clicked slot is 31: make player execute command "/effectplay ring 5" if clicked slot is 30: make player execute command "/stopeffect" if clicked slot is 32: make player execute command "/particlesgui" #===========================================================================================# # {You Can copy any part of the skript but add my credits to it pls :3} # #===========================================================================================# # = Loops are disabled = # #===========================================================================================# # If you need help editing this skript contact me and i'll do it for free # #===========================================================================================#