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Current File: Community.sk - Download / View on the skUnity Parser

#Community
#Made by SupremeCloud
#CloudArmy

#P -> Prefix!
options:
	P: &bEvent&3Server &7➜
on join:
	set join message to ""
on first join:
	set join message to ""
	play "LEVEL_UP" to player
	play "NOTE_SNARE_DRUM" to player
	play "NOTE_BASS_DRUM" to player
	play "CREEPER_HISS" to player
	play "FIREWORK_LAUNCH" to player
	play "FIREWORK_LARGE_BLAST" to player
	broadcast ""
	broadcast "{@P}"
	broadcast "{@P} Der Spieler &b%player% &7ist zum Ersten mal Auf der Community"
	broadcast "{@P}"
	broadcast ""
on quit:
	set quit message to ""
on death:
	set death message to ""
on join:
	play "LEVEL_UP" to player
	play "NOTE_SNARE_DRUM" to player
	play "NOTE_BASS_DRUM" to player
	play "CREEPER_HISS" to player
	play "FIREWORK_LAUNCH" to player
	play "FIREWORK_LARGE_BLAST" to player
	
	
on join:
	set slot 4 of player to gold nugget named "&bNavigator"
	set slot 1 of player to chest named "&bExtras"
on right click with chest:
	execute player command "/extras"
command /bühne:
	trigger:
		teleport player to {bühne}
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
		if player has permission "community.youtuber":
			teleport player to {bühne2}
			play "LEVEL_UP" to player
			play "NOTE_SNARE_DRUM" to player
			play "NOTE_BASS_DRUM" to player
			play "CREEPER_HISS" to player
			play "FIREWORK_LAUNCH" to player
			play "FIREWORK_LARGE_BLAST" to player
on any movement:
	if player's y-coord is smaller than {void}:
		teleport player to {spawn}
on join:
	teleport player to {spawn}
on first join:
	teleport player to {spawn}
command /setspawn [<text>]:
	permission: *
	trigger:
		if arg 1 isn't set:
			send "&7Bitte gebe Ein &bArgument &7an!"
		if arg 1 is "spawn":
			set {spawn} to location of player
			send "&bGesetzt"
		if arg 1 is "Bühne":
			set {bühne} to location of player
			send "&bGesetzt"
		if arg 1 is "YT-Bühne":
			set {bühne2} to location of player
			send "&bGesetzt"
		if arg 1 is "team":
			set {team} to location of player
			send "&bGesetzt"
command /cc:
	permission: chat.clear
	trigger:
		broadcast "&bCity&3Build &7➜ Der chat Cleart in"
		broadcast "&7█ █ █"
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
		wait 1 second
		broadcast "&bCity&3Build &7➜ Der chat Cleart in"
		broadcast "&a█ &7█ █"
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
		wait 1 second
		broadcast "&bCity&3Build &7➜ Der chat Cleart in"
		broadcast "&a█ █ &7█"
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
		wait 1 second
		broadcast "&bCity&3Build &7➜ Der chat Cleart in"
		broadcast "&a█ █ █"
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
		broadcast " "
		wait 1 tick
		broadcast " "
		wait 1 tick
		broadcast " "
		wait 1 tick
		broadcast " "
		wait 1 tick
		broadcast " "
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		wait 1 tick
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		broadcast " "
		wait 1 tick
		broadcast " "
		wait 1 tick
		broadcast "&bCity&3Build &7➜ Der Chat wurde von &c%player% &7Geleert"
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
on right click with gold nugget:
	open chest with 1 rows named "&6Navigator" to player
	wait 1 tick
	format slot 4 of player with nether star named "&bSpawn" to close then run [execute player command "/spawn"]
	format slot 3 of player with 25 named "&bBühne" to close then run [execute player command "/bühne"]
	format slot 5 of player with player's skull named "&bTeam" to close then run [execute player command "/team"]
	format slot 2 of player with gray stained glass pane named "&7" to be unstealable
	format slot 1 of player with gray stained glass pane named "&7" to be unstealable
	format slot 0 of player with gray stained glass pane named "&7" to be unstealable
	format slot 6 of player with gray stained glass pane named "&7" to be unstealable
	format slot 7 of player with gray stained glass pane named "&7" to be unstealable
	format slot 8 of player with gray stained glass pane named "&7" to be unstealable
command /extras:
	permission: lobby.gold
	permission message: &7Kaufe dir &6Premium &7damit du dieses Feature nutzen kannst
	trigger:
		wait 1 tick
		open chest with 1 rows named "&7&l&oSpieler &8● &a&l&oExtras" to player
		wait 1 tick
		format slot 4 of player with 381 named "&5Portal&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "Portal"]
		format slot 3 of player with lava bucket named "&cLavaPortal&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "Lava"]
		format slot 5 of player with 385 named "&cFlammen&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "flame"]
		format slot 8 of player with red dye named "&cDeaktivieren" to close then run [delete {lobbsystem.partikel.%player%}]
		format slot 0 of player with light green glass named "&8" to close
		format slot 1 of player with light green glass named "&8" to close
		format slot 7 of player with light green glass named "&8" to close
		play "click" to player
command /void [<text>]:
	permission: cookie.admin
	trigger:
		if arg 1 is "set":
			set {void} to player's y-coord
			send "&eSystem &8* &7Du hast Die Todeshöhe gesetzt"
			stop
		if arg 1 is "remove":
			delete {void}
			send "&eSystem &8* &7Du hast Die Todeshöhe gelöscht"
			stop
		
command /build:
	permission: lobby.build
	permission message: {@P} &7Dazu hast du &ckeine &7Rechte
	trigger:
		if {build.%player%} is false:
			set {build.%player%} to true
			send "&eSystem &8* &7Build modus ist nun &bAKTIV"
			execute console command "gamemode 1 %player%"
			play "LEVEL_UP" to player
		else:
			set {build.%player%} to false
			send "&eSystem &8* &7Build modus ist nun &bDEAKTIVIERT"
			clear player's inventory
			set slot 4 of player to gold nugget named "&bNavigator"
			set slot 1 of player to chest named "&bExtras"
			teleport player to {spawn}
			execute console command "gamemode 0 %player%"
			play "LEVEL_UP" to player
command /spawn:
	trigger:
		teleport player to {spawn}
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
command /team:
	trigger:
		teleport player to {team}
		play "LEVEL_UP" to player
		play "NOTE_SNARE_DRUM" to player
		play "NOTE_BASS_DRUM" to player
		play "CREEPER_HISS" to player
		play "FIREWORK_LAUNCH" to player
		play "FIREWORK_LARGE_BLAST" to player
command /arglist:
	permission: *
	permission message: &cKeine rechte
	trigger:
		send "&bListe"
		send "&7➜ Teleporter"
		send "&7Bühne"
		send "&7YT-Bühne (setze den yter teleport punkt)"
		send "&7Spawn"
		send "&7Team"
on any movement:
	if player's y-coord is smaller than {void}:
		teleport player to {spawn}
on join:
	set {build.%player%} to false
on first join:
	set {build.%player%} to false
on break:
	{build.%player%} is false
	cancel event
On Place:
	{build.%player%} is false
	cancel event
On Explode:
	cancel event
On Drop:
	{build.%player%} is false
	cancel event
On inventory click:
	{build.%player%} is false
	cancel event	
on pick up:
	{build.%player%} is false
	cancel event
on consume:
	{build.%player%} is false
	cancel event
On Damage:
	cancel event	
on weather change:
	set weather to sunny
on hunger metre change:
	set hunger to 20
on join:
    set player's max health to 1