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Current File: ireport.sk - Download / View on the skUnity Parser

command /report [<player>]:
	trigger:
		if arg 1 is set:
			open chest with 1 rows named "&cReport Menu" to player
			format slot 0 of player with 1 Gold Horse Armor named "&bSpeedHack" to close then run [make player execute command "/reportmenu %arg 1% speedhack"]
			format slot 1 of player with 1 diamond sword named "&6ForceField" to close then run [make player execute command "/reportmenu %arg 1% forcefield"]
			format slot 2 of player with 1 iron sword named "&6KillAura" to close then run [make player execute command "/reportmenu %arg 1% killaura"]
			format slot 3 of player with 1 feather named "&bFly" to close then run [make player execute command "/reportmenu %arg 1% fly"]
			format slot 4 of player with 1 anvil named "&bReach" to close then run [make player execute command "/reportmenu %arg 1% reach"]
			format slot 5 of player with 1 leather chestplate named "&bKB" to close then run [make player execute command "/reportmenu %arg 1% antikb"]
			format slot 6 of player with 1 red wool named "&cAutoClick" to close then run [make player execute command "/reportmenu %arg 1% autoclick"]
			format slot 7 of player with 1 blue wool named "&bModo TP" to close then run [make player execute command "/reportmenu %arg 1% modotp"]
			format slot 8 of player with 1 diamond named "&cAbandonne La Poursuite" to close then run [make player execute command "/reportmenu %arg 1% leave"]
		else:
			message  "Merci d'indique Joueur Valabe" to player
		stop
		
		
on join:
	send "&6Bienvenue Sur Le Serveur SpeedyGames" to player
	
command /reportadd <player>:
	permission: addreport.op
	trigger:
		if arg 1 is set:
			add player to {reportop.player::*}
			message "&6iReport &a>>> &6%arg 1% &aPeut Maintenant Voir Les Report" to player
			set {reportop.player} to true
command /reportremove <player>:
	permission: removereport.op
	trigger:
		if arg 1 is set:
			if {reportop.player} is true:
				message "&6iReport &a>>>&6%arg 1% &aNe Peut Plus Voir Les Report" to player
				remove player from {reportop.player::*}
		
		
command /reportmenu <player> <text>:
	trigger:
		if arg 1 is set:
			if arg 2 is "speedhack":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "forcefield":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "killaura":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "fly":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "reach":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "antikb":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "autoclick":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
				
			else if arg 2 is "modotp":
				message "&6iReport &a>>>&bVotre Report A Bien EtE Envoyer Un Modo Va S'en Charger" to player
				wait 1 ticks
				send "&6iReport &a>>> &6%arg 1% &a A EtE Report Par &6%player% &bPour &6%arg 2%" to {reportop.player::*}
			else if arg 2 is "leave":
				message "&6iReport &a>>>&cVous Avez Abandonne Votre Poursuite Contre &6%arg 1%" to player