# Lots O' Logs # EVERYTHING WILL PATH TO "\/plugins/skript/logs/LOL/" options: log-block-break: false # PATHED log-block-place: false # PATHED log-entity-killed: false # PATHED log-entity-damaged: false # PATHED log-chat-messages: false # PATHED log-commands: false # PATHED log-player-killed: false # PATHED log-player-damaged: false # PATHED log-dimension-changes: false # PATHED log-player-join: false # PATHED log-player-quit: false # PATHED log-everything: false permission-no-log: "op" group-logs: false # LOGS on block break: if {@log-block-break} is true: if player has permission {@permission-no-log}: send "Automatically disabled logs for %player%" to console else: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% broke %event-block% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% broke %event-block% (Event-%{TotalEvents}%)" to "LOL/block/blockbreak.log" else if {@log-everything} is true: if player has permission {@permission-no-log}: send "Automatically disabled logs for %player%" to console else: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% broke %event-block% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% broke %event-block% (Event-%{TotalEvents}%)" to "LOL/block/blockbreak.log" on block place: if {@log-block-place} is true: if player has permission {@permission-no-log}: send "Automatically disabled logs for %player%" to console else: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% placed %event-block% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% placed %event-block% (Event-%{TotalEvents}%)" to "LOL/block/blockplace.log" else if {@log-everything} is true: if player has permission {@permission-no-log}: send "Automatically disabled logs for %player%" to console else: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% placed %event-block% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% placed %event-block% (Event-%{TotalEvents}%)" to "LOL/block/blockplace.log" on death: if {@log-entity-killed} is true: if victim is not a player: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/entity/death.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/entity/death.log" on damage: if {@log-entity-damaged} is true: if victim is not a player: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/entity/damage.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/entity/damage.log" on chat: if {@log-chat-messages} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% sent ""%message%"" in chat (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% sent ""%message%"" in chat (Event-%{TotalEvents}%)" to "LOL/player/chat.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% sent ""%message%"" in chat (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% sent ""%message%"" in chat (Event-%{TotalEvents}%)" to "LOL/player/chat.log" on command: if {@log-commands} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% executed ""%command%"" as a command (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% executed ""%command%"" as a command (Event-%{TotalEvents}%)" to "LOL/player/command.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% executed ""%command%"" as a command (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% executed ""%command%"" as a command (Event-%{TotalEvents}%)" to "LOL/player/command.log" on death: if {@log-player-killed} is true: if victim is player: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/player/death.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% died (Event-%{TotalEvents}%)" to "LOL/player/death.log" on damage: if {@log-player-damaged} is true: if victim is player: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/player/damage.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%victim% was damaged by %damage% (Event-%{TotalEvents}%)" to "LOL/player/damage.log" on portal: if {@log-dimension-changes} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% enterred a portal (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% enterred a portal (Event-%{TotalEvents}%)" to "LOL/player/portal.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% enterred a portal (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% enterred a portal (Event-%{TotalEvents}%)" to "LOL/world/portal.log" on join: if {@log-player-join} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% joined the server (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% joined the server (Event-%{TotalEvents}%)" to "LOL/player/join.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% joined the server (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% joined the server (Event-%{TotalEvents}%)" to "LOL/player/join.log" on quit: if {@log-player-quit} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% quit the server (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% quit the server (Event-%{TotalEvents}%)" to "LOL/player/quit.log" else if {@log-everything} is true: if {@group-logs} is true: add 1 to {TotalEvents} log "%player% quit the server (Event-%{TotalEvents}%)" to "LOL/group.log" else: add 1 to {TotalEvents} log "%player% quit the server (Event-%{TotalEvents}%)" to "LOL/player/quit.log" command /brand: trigger: send "&6Author&7: ShyDoge" send "&6Plugin&7: Lots O' Logs" send "&6Download Link&7: &9Click Here"