variables: {message-prefix} = "&7[<##FFD700>Server Name&7]&r " {generic-color} = "<##00FA9A>" {error-color} = "<##FF6347>" {entitykills::%player%} = 0 {playerkills::%player%} = 0 on death: if attacker is a player: add 1 to {entitykills::%attacker%} on death: if victim is a player: if attacker is a player: add 1 to {playerkills::%attacker%} command /kills [] []: permission: skript.kills.all permission message: %{message-prefix}%<##FF6347>&lSorry!&r<##FF6347> You lack the necessary permissions to run this command. cooldown: 5 seconds cooldown message: %{message-prefix}%<##FFA500>Please wait %remaining time% in order to execute this command. trigger: if arg 1 is not set: message colored "%{message-prefix}%%{error-color}%You must specify a player." to player else if arg 2 is not set: message colored "%{message-prefix}%%{error-color}%You must specify an entity type." to player if arg 2 is "Entities": if {entitykills::%arg 1%} is 1: message colored "%{message-prefix}%%{generic-color}%%arg 1% has killed <##FFD700>%{entitykills::%arg 1%}%<##00FA9A> entitity." to player else: message colored "%{message-prefix}%%{generic-color}%%arg 1% has killed <##FFD700>%{entitykills::%arg 1%} ? 0%<##00FA9A> entities." to player if arg 2 is "Players": if {playerkills::%arg 1%} is 1: message colored "%{message-prefix}%%{generic-color}%%arg 1% has killed <##FFD700>%{playerkills::%arg 1%}%<##00FA9A> player." to player else: message colored "%{message-prefix}%%{generic-color}%%arg 1% has killed <##FFD700>%{playerkills::%arg 1%} ? 0%<##00FA9A> players." to player on tab complete of "/kills": set tab completions for position 1 to all offline players set tab completions for position 2 to "Entities", "Players" # Made by Swidt#3505