options: Noperms: &cYou do not have permission to that command! #===============================================================================# import: java.util.Arrays org.bukkit.event.server.TabCompleteEvent #===============================================================================# effect set completions to %strings% at %string%: trigger: if expression-2 is "": event.setCompletions(Arrays.asList(expressions-1)) else: set {_completions::*} to expressions-1 loop expression-2.length() times: loop {_completions::*}: if {_completions::%loop-index%}.substring(loop-number - 1, and loop-number) isn't expression-2.substring(loop-number - 1, and loop-number): clear {_completions::%loop-index%} event.setCompletions(Arrays.asList({_completions::*})) #===============================================================================# expression tabbed command: get: set {_text} to first element out of split event.getBuffer() at " " return "/%{_text}%" if event.getSender() is CONSOLE else {_text} #===============================================================================# expression tab arg[ument]( |-)%*number%: get: set {_l::*} to split event.getBuffer() at " " clear {_l::1} set {_l::*} to {_l::*} return {_l::%expr 1%} #===============================================================================# expression buffer: get: return event.getBuffer() #===============================================================================# on TabCompleteEvent: if tabbed command is "/lobby" or "/hub": if tab arg 2 isn't set: set completions to "reload" or "info" at tab arg 1 on join: if {Lobby::JoinMessage} is not "": set {_temp} to {Lobby::JoinMessage} replace all "[PLAYER]" with "%player%" in {_temp} set join message to "%{_temp}%" teleport player to location at {Lobby::X}, {Lobby::Y}, {Lobby::Z} in world {Lobby::World} if {Lobby::PrivateMessage::1} is not "": send colored {Lobby::PrivateMessage} if {Lobby::JoinTitle} is not "": wait 8 seconds if {Lobby::JoinSubtitle} is not "": send title "%{Lobby::JoinTitle}%" with subtitle "%{Lobby::JoinSubtitle}%" to player for 5 seconds else: send title "%{Lobby::JoinTitle}%" to player for 5 seconds on quit: if {Lobby::QuitMessage} is not "": set {_temp} to {Lobby::QuitMessage} replace all "[PLAYER]" with "%player%" in {_temp} set quit message to "%{_temp}%" command sendallhub: description: Sends Everyone to the Server Hub! usage: /sendallhub permission: command.sendallhub permission message: {@Noperms} executable by: players and console trigger: send "%{Lobby::SendAllHub}%" to player wait 0.5 second if {debug.mode.lobby} is true: send "&r[&aDebug&r] &6Lobby: &rTeleporting &eALL PLAYERS &rto Server Lobby! &9(%{Lobby::X}%&9, %{Lobby::Y}%&9, %{Lobby::Z}%&9 in world %{Lobby::World}%&9)" to console loop all players: teleport loop-players to location at {Lobby::X}, {Lobby::Y}, {Lobby::Z} in world {Lobby::World} send "%{Lobby::Teleport}%" to loop-player command sendhub []: description: Sends the Specified Player to the Server Hub! usage: /sendhub [Player] permission: command.sendhub permission message: {@Noperms} executable by: players and console trigger: if arg-1 is not set: send "&c[Error] &7Correct Usage: &e/sendhub [player]" if arg-1 is set: if arg-1 is offline player: teleport arg-1 to location at {Lobby::X}, {Lobby::Y}, {Lobby::Z} in world {Lobby::World} send "%{Lobby::Teleport}%" to arg-1 replace all "[PLAYER]" with "%arg-1%" in {Lobby::SendPlayerHub} send "%{Lobby::SendPlayerHub}%" if {debug.mode.lobby} is true: send "&r[&aDebug&r] &6Lobby: &rTeleporting &e%arg-1% &rto Server Lobby! &9(%{Lobby::X}%&9, %{Lobby::Y}%&9, %{Lobby::Z}%&9 in world %{Lobby::World}%&9)" to console else: send "&7That player has never joined!" command lobby [] []: usage: /lobby [Reload / Info] permission: command.lobby permission message: {@Noperms} executable by: players and console aliases: lobby, hub, spawn trigger: if arg-1 is set: if player has permission "command.lobby.admin": if arg-1 is "Reload": if file "plugins/iCodeDevelopment" is missing: create directory "plugins/iCodeDevelopment/" if file "plugins/iCodeDevelopment/Lobby" is missing: create directory "plugins/iCodeDevelopment/Lobby" if {ServerID} is not set: set {ServerID} to random 20 char string from charset `a-zA-Z0-9` if file "plugins/iCodeDevelopment/Lobby/config.json" is missing: download file from "https://raw.githubusercontent.com/iCodeDreamsMC/Lobby/master/config.json" to file "plugins/iCodeDevelopment/Lobby/config.json" wait 2 ticks set line 3 in file "plugins/iCodeDevelopment/Lobby/config.json" to " ""Version"": ""1.0""," set line 4 in file "plugins/iCodeDevelopment/Lobby/config.json" to " ""ServerID"": ""%{ServerID}%""," set {_contents::*} to file contents of "plugins/iCodeDevelopment/Lobby/config.json" set {_content} to concat {_contents::*} with nl set {_input} to {_content} copy json {_input} to {_output::*} set {Lobby::Prefix} to colored {_output::Prefix} set {Lobby::Version} to {_output::Version} set {Lobby::ServerID} to {_output::ServerID} set {Lobby::AdminID} to {_output::AdminID} set {Lobby::Debug} to {_output::Debug} if {Lobby::Debug} is true: set {debug.mode.lobby} to true if {Lobby::Debug} is false: set {debug.mode.lobby} to false set {Lobby::Rank-Placeholder} to {_output::Rank-Placeholder} set {Lobby::X} to {_output::Lobby::X} set {Lobby::Y} to {_output::Lobby::Y} set {Lobby::Z} to {_output::Lobby::Z} set {Lobby::Yaw} to {_output::Lobby::YAW} parsed as number set {Lobby::Pitch} to {_output::Lobby::PITCH} parsed as number set {Lobby::World} to "%{_output::Lobby::WORLD}%" parsed as world set {Lobby::JoinMessage} to colored {_output::PlayerJoin::Message} set {Lobby::PrivateMessage::*} to {_output::PlayerJoin::PrivateMessage::*} set {Lobby::PrivateMessage} to concat {Lobby::PrivateMessage::*} with formatted nl set {Lobby::JoinTitle} to colored {_output::PlayerJoin::Title} set {Lobby::JoinSubtitle} to colored {_output::PlayerJoin::Subtitle} set {Lobby::QuitMessage} to colored {_output::PlayerQuit::Message} set {Lobby::Reload-Message} to colored {_output::Messages::Reload} set {Lobby::Teleport} to colored {_output::Messages::Teleport} set {Lobby::SendPlayerHub} to colored {_output::Messages::SendPlayerHub} set {Lobby::SendAllHub} to colored {_output::Messages::SendAllHub} send "%{Lobby::Prefix}%%{Lobby::Reload-Message}%" to player send "%{Lobby::Prefix}%%{Lobby::Reload-Message}%" to console if arg-1 is "Info": set {_contents1::*} to contents from url "https://raw.githubusercontent.com/iCodeDreamsMC/Lobby/master/api.json" set {_content1} to concat {_contents1::*} with nl set {_input1} to {_content1} copy json {_input1} to {_output1::*} set {_output1::LatestVersion} to {_output1::LatestVersion} send "&3&m&l======================&b&m&l======================" send "" send " &b&lLOBBY &3&lSKRIPT" send " &8Created by: %{_output1::Author}%" send "" send " &7Server: &r%bukkit version% (%skript version%)" if {_output1::LatestVersion} = {Lobby::Version}: send " &7Version: &r%{Lobby::Version}%" else: send " &7Version: &r%{Lobby::Version}% &c&lOUTDATED! &8(New Version %{_output1::LatestVersion}%&8)" send "" send "&b&m&l======================&3&m&l======================" else if arg-1 is not "Reload" or "Info": send "&c[Error] &7Correct Usage: &e/lobby [Reload / Info]" else: send "&cYou do not have permission to run this command!" else: teleport player to location at {Lobby::X}, {Lobby::Y}, {Lobby::Z} in world {Lobby::World} send "%{Lobby::Teleport}%" if {debug.mode.lobby} is true: send "&r[&aDebug&r] &6Lobby: &rTeleporting &e%player% &rto Server Lobby! &9(%{Lobby::X}%&9, %{Lobby::Y}%&9, %{Lobby::Z}%&9 in world %{Lobby::World}%&9)" to console