#EASY SETUP #PUT CHOOSE A SPAWN FROM THE CONFIG FROM DOWN ! #MAKE A REGION WHERE YOU WANT THE VOID TO START USE worldguard FOR THIS! "/rg create void " #any help dm me on discord 2hmd#0069 options: #You can change it to what ever you want, the kit will despawn ! kitname: &c&lKIT #The world you have the game on! world: world #spawn location, has to be like this X, Y, Z spawn: 0.501, 91, 0.537 #RANKS PERMISSION "1 weakest rank" and member kit don't have permission permission-rank-1: skypvp.kit.vip permission-rank-2: skypvp.kit.vip+ permission-rank-3: skypvp.kit.mvp permission-rank-4: skypvp.kit.mvp+ #Drop location, has to be like this X, Y, Z droplocation: 0, 90, 20 #xp location, has to be like this X, Y, Z xplocation: -121, 94, 23 #shop prices ! sword1: 16 sword2: 32 sword3: 48 sword4: 64 boots1: 16 boots2: 32 boots3: 48 boots4: 64 leggings1: 16 leggings2: 32 leggings3: 48 leggings4: 64 chestplate1: 16 chestplate2: 32 chestplate3: 48 chestplate4: 64 helmet1: 16 helmet2: 32 helmet3: 48 helmet4: 64 Apple1: 16 Apple2: 32 Apple3: 48 Apple4: 64 #shop don't have enough coins message nocoins: &7You do not have enough &6Coins #create where you want the void to start use worldguard for this ! "/rg create void " region-void-name: void #if you want to item to drop use "true or false" item-drop: true #command Stats "Your stats" line1: &8&m---------------------------------- line2: &a line3: &aYour kills %{skypvp.kill::%player%}% ! line4: &cYour deaths %{skypvp.death::%player%}% ! line5: &eYour coins %{skypvp.coins::%player%}%$ ! line6: &a line7: &8&m---------------------------------- #command Stats "Another player stats" line8: &8&m---------------------------------- line9: &a line10: &a%arg 1%'s kills %{skypvp.kill::%arg 1%}% ! line11: &c%arg 1%'s deaths %{skypvp.death::%arg 1%}% ! line12: &e%arg 1%'s coins %{skypvp.coins::%arg 1%}%$ ! line13: &a line14: &8&m---------------------------------- #Death messages, "%{deadFall.%victim%}%" is the attacker killed-by-player: &7%victim% got killed by %{deadFall.%victim%}% killed-by-quiting: &7%player% got killed by %{deadFall.%player%}% because he left the server while combat killed-by-void: &7%player% died in the void killed-by-void-player: &7%player% was knocked into the void by %{deadFall.%player%}% #Join and quit message join-msg: &7%player% joined the game ! quit-msg: &7%player% quit the game ! #chest message chest-msg: &aCHEST RESPAWN #chests locations, has to be like this X, Y, Z chest-1: 0, 0, 0 chest-2: 0, 0, 0 chest-3: 0, 0, 0 chest-4: 0, 0, 0 chest-5: 0, 0, 0 chest-6: 0, 0, 0 chest-7: 0, 0, 0 chest-8: 0, 0, 0 chest-9: 0, 0, 0 chest-10: 0, 0, 0 chest-11: 0, 0, 0 chest-12: 0, 0, 0 chest-13: 0, 0, 0 chest-14: 0, 0, 0 chest-15: 0, 0, 0 chest-16: 0, 0, 0 chest-17: 0, 0, 0 chest-18: 0, 0, 0 chest-19: 0, 0, 0 chest-20: 0, 0, 0 chest-21: 0, 0, 0 chest-22: 0, 0, 0 chest-23: 0, 0, 0 chest-24: 0, 0, 0 chest-25: 0, 0, 0 chest-26: 0, 0, 0 chest-27: 0, 0, 0 chest-28: 0, 0, 0 chest-29: 0, 0, 0 chest-30: 0, 0, 0 chest-31: 0, 0, 0 chest-32: 0, 0, 0 chest-33: 0, 0, 0 chest-34: 0, 0, 0 chest-35: 0, 0, 0 chest-36: 0, 0, 0 chest-37: 0, 0, 0 chest-38: 0, 0, 0 chest-39: 0, 0, 0 chest-40: 0, 0, 0 chest-41: 0, 0, 0 chest-42: 0, 0, 0 chest-43: 0, 0, 0 chest-44: 0, 0, 0 chest-45: 0, 0, 0 chest-46: 0, 0, 0 chest-47: 0, 0, 0 chest-48: 0, 0, 0 chest-49: 0, 0, 0 chest-50: 0, 0, 0 chest-51: 0, 0, 0 chest-52: 0, 0, 0 chest-53: 0, 0, 0 chest-54: 0, 0, 0 chest-55: 0, 0, 0 chest-56: 0, 0, 0 chest-57: 0, 0, 0 chest-58: 0, 0, 0 chest-59: 0, 0, 0 chest-60: 0, 0, 0 chest-61: 0, 0, 0 chest-62: 0, 0, 0 chest-63: 0, 0, 0 chest-64: 0, 0, 0 chest-65: 0, 0, 0 chest-66: 0, 0, 0 chest-67: 0, 0, 0 chest-68: 0, 0, 0 chest-69: 0, 0, 0 chest-70: 0, 0, 0 #sb settings sb-title: &9&lSKYPVP sb1: &1 sb2: &7» &eKILLS&7: &f%{skypvp.kill::%loop-player%}% sb3: &2 sb4: &7» &eDEATHS&7: &f%{skypvp.death::%loop-player%}% sb5: &3 sb6: &7» &eCOINS&7: &f%{skypvp.coins::%loop-player%}% sb7: &4 sb8: &7play.test.com #clear lag messages drop-clear-msg-1: &7Clearing dropped items on 5 seconds drop-clear-msg-2: &7Killed %size of dropped items% dropped items. variables: {skypvp.kill::%player%} = 0 {skypvp.death::%player%} = 0 {skypvp.coins::%player%} = 5 #don't change any thing !!! on projectile hit: world is "{@world}": if projectile is an arrow: delete projectile every 15 seconds: loop all players: if "%loop-player's world%" is "{@world}": wipe loop-player's sidebar set name of sidebar of loop-player to "{@sb-title}" set score "{@sb1}" in sidebar of loop-player to 7 set score "{@sb2}" in sidebar of loop-player to 6 set score "{@sb3}" in sidebar of loop-player to 5 set score "{@sb4}" in sidebar of loop-player to 4 set score "{@sb5}" in sidebar of loop-player to 3 set score "{@sb6}" in sidebar of loop-player to 2 set score "{@sb7}" in sidebar of loop-player to 1 set score "{@sb8}" in sidebar of loop-player to 0 every 3 seconds: loop all players: loop players in radius 15 of location({@xplocation}, world "{@world}"): shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 wait 5 tick shoot bottle of enchanting from location({@xplocation}, world "{@world}") at speed 0 on region enter: world is not "{@world}": stop if "%event-region%" contains "{@region-void-name}": if player is wearing helmet: if line 1 of the lore of player's helmet contains "&4&lLOCKED": set player's helmet to air if player is wearing chestplate: if line 1 of the lore of player's chestplate contains "&4&lLOCKED": set player's chestplate to air if player is wearing leggings: if line 1 of the lore of player's leggings contains "&4&lLOCKED": set player's leggings to air if player is wearing boots: if line 1 of the lore of player's boots contains "&4&lLOCKED": set player's boots to air loop items in player's inventory: lore of loop-item contains "&4&lLOCKED": remove loop-item from event-player's inventory loop items in player's inventory: add loop-item to {inventory.%name of player%::*} add player's boots to {inventory.%name of player%::*} add player's leggings to {inventory.%name of player%::*} add player's chestplate to {inventory.%name of player%::*} add player's helmet to {inventory.%name of player%::*} drop {inventory.%name of player%::*} at location({@droplocation}, world "{@world}") play sound "LEVEL_UP" with volume 2 with pitch 2 at location({@droplocation}, world "{@world}") for all players apply potion of blindness to player for 1 seconds remove speed from player remove regeneration from player remove Poison from player remove strength from player clear player's inventory wait 3 tick teleport player at location {@spawn} in world "{@world}" play sound "ENDERMAN_TELEPORT" with volume 100 with pitch 1 at player for player delete {inventory.%name of player%::*} if {deadFall.%player%} is set: heal {deadFall.%player%} by 5 hearts play sound "NOTE_BASS" with volume 100 with pitch 1 at {deadFall.%player%} for {deadFall.%player%} broadcast "{@killed-by-void-player} &4&l[-%{skypvp.coins::%player%}*0.06%$]" in world("{@world}") add 1 to {skypvp.kill::%{deadFall.%player%}%} add {skypvp.coins::%player%}*0.06 + 0.5 to {skypvp.coins::%{deadFall.%player%}%} else: broadcast "{@killed-by-void} &4&l[-%{skypvp.coins::%player%}*0.06%$]" in world("{@world}") add 1 to {skypvp.death::%player%} remove {skypvp.coins::%player%}*0.06 from {skypvp.coins::%player%} if {skypvp.coins::%player%} is less than 0: set {skypvp.coins::%player%} to 0 clear {deadFall.%{deadFall.%player%}%} clear {deadFall.%player%} if player has permission "{@permission-rank-4}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with diamond boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-3}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-2}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-1}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with chain chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" on damage: if victim are not in world "{@world}": stop if damage > victim's health: if 4.5 > victim's health: heal victim cancel event if victim is wearing helmet: if line 1 of the lore of victim's helmet contains "&4&lLOCKED": set victim's helmet to air if victim is wearing chestplate: if line 1 of the lore of victim's chestplate contains "&4&lLOCKED": set victim's chestplate to air if victim is wearing leggings: if line 1 of the lore of victim's leggings contains "&4&lLOCKED": set victim's leggings to air if victim is wearing boots: if line 1 of the lore of victim's boots contains "&4&lLOCKED": set victim's boots to air loop items in victim's inventory: lore of loop-item contains "&4&lLOCKED": remove loop-item from victim's inventory apply potion of blindness to victim for 1.2 seconds remove speed from victim remove regeneration from victim remove Poison from victim remove strength from victim if {@item-drop} is true: add victim's boots to {inventorydrop.%name of victim%::*} add victim's leggings to {inventorydrop.%name of victim%::*} add victim's chestplate to {inventorydrop.%name of victim%::*} add victim's helmet to {inventorydrop.%name of victim%::*} drop all items in victim's inventory at victim drop {inventorydrop.%name of victim%::*} at victim teleport victim at location {@spawn} in world "{@world}" play sound "ENDERMAN_TELEPORT" with volume 100 with pitch 1 at victim for victim play sound "NOTE_BASS" with volume 100 with pitch 1 at attacker for attacker clear victim's inventory delete {inventorydrop.%name of victim%::*} heal victim heal attacker by 5 hearts if attacker is a player: add {skypvp.coins::%victim%}*0.04 + 1 to {skypvp.coins::%{deadFall.%victim%}%} broadcast "{@killed-by-player} &4&l[-%{skypvp.coins::%victim%}*0.06%$]" in world("{@world}") remove {skypvp.coins::%victim%}*0.04 from {skypvp.coins::%victim%} if {skypvp.coins::%victim%} is less than 0: set {skypvp.coins::%victim%} to 0 add 1 to {skypvp.kill::%attacker%} add 1 to {skypvp.death::%attacker%} wait 1 tick clear {deadFall.%victim%} clear {deadFall.%attacker%} if victim has permission "{@permission-rank-4}": equip victim with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip victim with diamond boots named "{@kitname}" with lore "&4&lLOCKED" Give victim iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if victim has permission "{@permission-rank-3}": equip victim with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give victim iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if victim has permission "{@permission-rank-2}": equip victim with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give victim stone sword named "{@kitname}" with lore "&4&lLOCKED" stop if victim has permission "{@permission-rank-1}": equip victim with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip victim with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give victim stone sword named "{@kitname}" with lore "&4&lLOCKED" stop equip victim with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip victim with chain chestplate named "{@kitname}" with lore "&4&lLOCKED" equip victim with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip victim with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give victim stone sword named "{@kitname}" with lore "&4&lLOCKED" command /stats [] []: trigger: world is not "{@world}": send "&eYou can not use this command on this world" stop if arg 1 is not set: send "{@line1}" send "{@line2}" send "{@line3}" send "{@line4}" send "{@line5}" send "{@line6}" send "{@line7}" if arg 1 is set: if {skypvp.kill::%arg 1%} is not set: set {skypvp.kill::%arg 1%} to 0 if {skypvp.death::%arg 1%} is not set: set {skypvp.death::%arg 1%} to 0 if {skypvp.coins::%arg 1%} is not set: set {skypvp.coins::%arg 1%} to 5 send "{@line8}" send "{@line9}" send "{@line10}" send "{@line11}" send "{@line12}" send "{@line13}" send "{@line14}" command /resettopcoins []: permission: op trigger: delete {skypvp.coins::*} delete {_high.to.low.list::*} delete {_size} delete {_n} delete {_high.to.low.list::%{_n}%} command /topcoins []: trigger: world is not "{@world}": send "&eYou can not use this command on this world" stop loop {skypvp.coins::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick send "&a&lRICHEST 10 PLAYERS ON THE SERVER" send "" loop {_high.to.low.list::*}: add 1 to {_result} if {_result} is 1: send "&6%{_result}% &f%loop-value%&8: &e%{skypvp.coins::%loop-value%}%$" to player if {_result} is 2: send "&b%{_result}% &f%loop-value%&8: &e%{skypvp.coins::%loop-value%}%$" to player if {_result} is 3: send "&7%{_result}% &f%loop-value%&8: &e%{skypvp.coins::%loop-value%}%$" to player if {_result} is not 3 or 2 or 1: send "&7%{_result}% &f%loop-value%&8: &e%{skypvp.coins::%loop-value%}%$" to player if {_result} is 10: stop on join: world is "{@world}": set join message to "{@join-msg}" if {skypvp.world.%player%.firstjoin} is not set: set {skypvp.world.%player%.firstjoin} to true clear player's inventory wait 1 tick if player has permission "{@permission-rank-4}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with diamond boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-3}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-2}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-1}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with chain chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" command /shop []: trigger: world is not "{@world}": send "&eYou can not use this command on this world" stop set {_gui} to a new chest inventory with 3 row with name "&4&lShop" wait 1 ticks set slot 10 of {_gui} to diamond sword named "&c&lWEAPON" set slot 13 of {_gui} to diamond chestplate named "&c&lARMOR" set slot 16 of {_gui} to enchanted golden apple named "&c&lAPPLE" open {_gui} to player on inventory click: if name of event-inventory is "&4&lShop": cancel event wait 1 ticks clicked slot is 10: set {_gui1} to a new chest inventory with 3 row with name "&c&lWEAPON" set slot 10 of {_gui1} to diamond sword named "&c&lSWORD" with lore "&7Sharpness I||&bPrice: &a{@sword1} Coins" set slot 12 of {_gui1} to diamond sword named "&c&lSWORD" with lore "&7Sharpness II||&bPrice: &a{@sword2} Coins" set slot 14 of {_gui1} to diamond sword named "&c&lSWORD" with lore "&7Sharpness III||&bPrice: &a{@sword3} Coins" set slot 16 of {_gui1} to diamond sword named "&c&lSWORD" with lore "&7Sharpness IV||&bPrice: &a{@sword4} Coins" open {_gui1} to player clicked slot is 13: set {_gui2} to a new chest inventory with 6 row with name "&c&lARMOR" set slot 10 of {_gui2} to diamond helmet named "&c&lHELMET" with lore "&7Protection I||&bPrice: &a{@helmet1} Coins" set slot 19 of {_gui2} to diamond chestplate named "&c&lCHESTPLATE" with lore "&7Protection I||&bPrice: &a{@chestplate1} Coins" set slot 28 of {_gui2} to diamond leggings named "&c&lLEGGINGS" with lore "&7Protection I||&bPrice: &a{@leggings1} Coins" set slot 37 of {_gui2} to diamond boots named "&c&lBOOTS" with lore "&7Protection I||&bPrice: &a{@boots1} Coins" set slot 12 of {_gui2} to diamond helmet named "&c&lHELMET" with lore "&7Protection II||&bPrice: &a{@helmet2} Coins" set slot 21 of {_gui2} to diamond chestplate named "&c&lCHESTPLATE" with lore "&7Protection II||&bPrice: &a{@chestplate2} Coins" set slot 30 of {_gui2} to diamond leggings named "&c&lLEGGINGS" with lore "&7Protection II||&bPrice: &a{@leggings2} Coins" set slot 39 of {_gui2} to diamond boots named "&c&lBOOTS" with lore "&7Protection II||&bPrice: &a{@boots2} Coins" set slot 14 of {_gui2} to diamond helmet named "&c&lHELMET" with lore "&7Protection III||&bPrice: &a{@helmet3} Coins" set slot 23 of {_gui2} to diamond chestplate named "&c&lCHESTPLATE" with lore "&7Protection III||&bPrice: &a{@chestplate3} Coins" set slot 32 of {_gui2} to diamond leggings named "&c&lLEGGINGS" with lore "&7Protection III||&bPrice: &a{@leggings3} Coins" set slot 41 of {_gui2} to diamond boots named "&c&lBOOTS" with lore "&7Protection III||&bPrice: &a{@boots3} Coins" set slot 16 of {_gui2} to diamond helmet named "&c&lHELMET" with lore "&7Protection IV||&bPrice: &a{@helmet4} Coins" set slot 25 of {_gui2} to diamond chestplate named "&c&lCHESTPLATE" with lore "&7Protection IV||&bPrice: &a{@chestplate4} Coins" set slot 34 of {_gui2} to diamond leggings named "&c&lLEGGINGS" with lore "&7Protection IV||&bPrice: &a{@leggings4} Coins" set slot 43 of {_gui2} to diamond boots named "&c&lBOOTS" with lore "&7Protection IV||&bPrice: &a{@boots4} Coins" open {_gui2} to player clicked slot is 16: set {_gui3} to a new chest inventory with 3 row with name "&c&lAPPLE" set slot 10 of {_gui3} to 16 golden apple named "&c&lAPPLE" with lore "&bPrice: &a{@Apple1} Coins" set slot 12 of {_gui3} to 32 golden apple named "&c&lAPPLE" with lore "&bPrice: &a{@Apple2} Coins" set slot 14 of {_gui3} to 48 golden apple named "&c&lAPPLE" with lore "&bPrice: &a{@Apple3} Coins" set slot 16 of {_gui3} to 64 golden apple named "&c&lAPPLE" with lore "&bPrice: &a{@Apple4} Coins" open {_gui3} to player on inventory click: if name of event-inventory is "&c&lWEAPON": cancel event #Sword clicked slot is 10: if {skypvp.coins::%player%} is greater than or equal to {@sword1}: give player diamond sword of sharpness 1 named "&c&lSWORD" with lore "&c&lSHOP" remove {@sword1} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 12: if {skypvp.coins::%player%} is greater than or equal to {@sword2}: give player diamond sword of sharpness 2 named "&c&lSWORD" with lore "&c&lSHOP" remove {@sword2} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 14: if {skypvp.coins::%player%} is greater than or equal to {@sword3}: give player diamond sword of sharpness 3 named "&c&lSWORD" with lore "&c&lSHOP" remove {@sword3} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 16: if {skypvp.coins::%player%} is greater than or equal to {@sword4}: give player diamond sword of sharpness 4 named "&c&lSWORD" with lore "&c&lSHOP" remove {@sword4} from {skypvp.coins::%player%} else: send "{@nocoins}" if name of event-inventory is "&c&lARMOR": cancel event #ARMOR tire 1 clicked slot is 10: if {skypvp.coins::%player%} is greater than or equal to {@helmet1}: give player diamond helmet of Protection 1 named "&c&lHELMET" with lore "&c&lSHOP" remove {@helmet1} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 19: if {skypvp.coins::%player%} is greater than or equal to {@chestplate1}: give player diamond chestplate of Protection 1 named "&c&lCHESTPLATE" with lore "&c&lSHOP" remove {@chestplate1} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 28: if {skypvp.coins::%player%} is greater than or equal to {@leggings1}: give player diamond leggings of Protection 1 named "&c&lLEGGINGS" with lore "&c&lSHOP" remove {@leggings1} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 37: if {skypvp.coins::%player%} is greater than or equal to {@boots1}: give player diamond boots of Protection 1 named "&c&lBOOTS" with lore "&c&lSHOP" remove {@boots1} from {skypvp.coins::%player%} else: send "{@nocoins}" #ARMOR tire 2 clicked slot is 12: if {skypvp.coins::%player%} is greater than or equal to {@helmet2}: give player diamond helmet of Protection 2 named "&c&lHELMET" with lore "&c&lSHOP" remove {@helmet2} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 21: if {skypvp.coins::%player%} is greater than or equal to {@chestplate2}: give player diamond chestplate of Protection 2 named "&c&lCHESTPLATE" with lore "&c&lSHOP" remove {@chestplate2} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 30: if {skypvp.coins::%player%} is greater than or equal to {@leggings2}: give player diamond leggings of Protection 2 named "&c&lLEGGINGS" with lore "&c&lSHOP" remove {@leggings2} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 39: if {skypvp.coins::%player%} is greater than or equal to {@boots2}: give player diamond boots of Protection 2 named "&c&lBOOTS" with lore "&c&lSHOP" remove {@boots2} from {skypvp.coins::%player%} else: send "{@nocoins}" #ARMOR tire 3 clicked slot is 14: if {skypvp.coins::%player%} is greater than or equal to {@helmet3}: give player diamond helmet of Protection 3 named "&c&lHELMET" with lore "&c&lSHOP" remove {@helmet3} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 23: if {skypvp.coins::%player%} is greater than or equal to {@chestplate3}: give player diamond chestplate of Protection 3 named "&c&lCHESTPLATE" with lore "&c&lSHOP" remove {@chestplate3} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 32: if {skypvp.coins::%player%} is greater than or equal to {@leggings3}: give player diamond leggings of Protection 3 named "&c&lLEGGINGS" with lore "&c&lSHOP" remove {@leggings3} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 41: if {skypvp.coins::%player%} is greater than or equal to {@boots3}: give player diamond boots of Protection 3 named "&c&lBOOTS" with lore "&c&lSHOP" remove {@boots3} from {skypvp.coins::%player%} else: send "{@nocoins}" #ARMOR tire 4 clicked slot is 16: if {skypvp.coins::%player%} is greater than or equal to {@helmet4}: give player diamond helmet of Protection 4 named "&c&lHELMET" with lore "&c&lSHOP" remove {@helmet4} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 25: if {skypvp.coins::%player%} is greater than or equal to {@chestplate4}: give player diamond chestplate of Protection 4 named "&c&lCHESTPLATE" with lore "&c&lSHOP" remove {@chestplate4} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 34: if {skypvp.coins::%player%} is greater than or equal to {@leggings4}: give player diamond leggings of Protection 4 named "&c&lLEGGINGS" with lore "&c&lSHOP" remove {@leggings4} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 43: if {skypvp.coins::%player%} is greater than or equal to {@boots4}: give player diamond boots of Protection 4 named "&c&lBOOTS" with lore "&c&lSHOP" remove {@boots4} from {skypvp.coins::%player%} else: send "{@nocoins}" #APPLE if name of event-inventory is "&c&lAPPLE": cancel event clicked slot is 10: if {skypvp.coins::%player%} is greater than or equal to {@Apple1}: give player 16 golden apple named "&c&lAPPLE" with lore "&c&lSHOP" remove {@Apple1} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 12: if {skypvp.coins::%player%} is greater than or equal to {@Apple2}: give player 32 golden apple named "&c&lAPPLE" with lore "&c&lSHOP" remove {@Apple2} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 14: if {skypvp.coins::%player%} is greater than or equal to {@Apple3}: give player 48 golden apple named "&c&lAPPLE" with lore "&c&lSHOP" remove {@Apple3} from {skypvp.coins::%player%} else: send "{@nocoins}" clicked slot is 16: if {skypvp.coins::%player%} is greater than or equal to {@Apple4}: give player 64 golden apple named "&c&lAPPLE" with lore "&c&lSHOP" remove {@Apple4} from {skypvp.coins::%player%} else: send "{@nocoins}" on hunger meter change: world is "{@world}": cancel event on drop: if lore of item contains "&4&lLOCKED": wait 5 tick delete event-entity play sound "ITEM_BREAK" with volume 0.5 with pitch 1 at event-entity for all players on damage: if victim are in world "{@world}": if attacker is a player: set {deadFall.%victim%} to "%attacker%" wait 30 seconds clear {deadFall.%victim%} stop on damage: if victim are in world "{@world}": damage cause is fall: cancel event on quit: world is not "{@world}": stop set quit message to "{@quit-msg}" delete {anticlick.%player%} if {deadFall.%player%} is set: if player is wearing helmet: if line 1 of the lore of player's helmet contains "&4&lLOCKED": set player's helmet to air if player is wearing chestplate: if line 1 of the lore of player's chestplate contains "&4&lLOCKED": set player's chestplate to air if player is wearing leggings: if line 1 of the lore of player's leggings contains "&4&lLOCKED": set player's leggings to air if player is wearing boots: if line 1 of the lore of player's boots contains "&4&lLOCKED": set player's boots to air loop items in player's inventory: lore of loop-item contains "&4&lLOCKED": remove loop-item from event-player's inventory if {@item-drop} is true: drop all items in player's inventory at player clear player's inventory teleport player at location {@spawn} in world "{@world}" add {skypvp.coins::%player%}*0.2 + 0.5 to {skypvp.coins::%{deadFall.%player%}%} remove {skypvp.coins::%player%}*0.2 from {skypvp.coins::%player%} if {skypvp.coins::%player%} is less than 0: set {skypvp.coins::%player%} to 0 broadcast "{@killed-by-quiting}" add 1 to {skypvp.kill::%{deadFall.%player%}%} add 1 to {skypvp.death::%player%} wait 1 tick clear {deadFall.%player%} if player has permission "{@permission-rank-4}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with diamond boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-3}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player iron sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-2}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with iron leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop if player has permission "{@permission-rank-1}": equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with iron chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" stop equip player with iron helmet named "{@kitname}" with lore "&4&lLOCKED" equip player with chain chestplate named "{@kitname}" with lore "&4&lLOCKED" equip player with chain leggings named "{@kitname}" with lore "&4&lLOCKED" equip player with iron boots named "{@kitname}" with lore "&4&lLOCKED" Give player stone sword named "{@kitname}" with lore "&4&lLOCKED" on click on chest: world is not "{@world}": stop cancel event set event-block to air wait 1 tick set {random.%player%} to a random integer between 1 and 7 if {random.%player%} is 1: chance of 1%: drop diamond sword of sharpness 5 named "&d&LSWORD" with lore "&d&lMYTHIC" play sound "ENDERDRAGON_GROWL" with volume 100 with pitch 1 at player for player stop chance of 20%: drop sword of sharpness 3 named "&6&LSWORD" with lore "&6&lLEGENDARY" stop chance of 30%: drop sword of sharpness 2 named "&5&LSWORD" with lore "&5&lEPIC" stop chance of 50%: drop sword of sharpness 1 named "&9&LSWORD" with lore "&9&lRARE" stop drop sword named "&7&LSWORD" with lore "&7&lCOMMON" if {random.%player%} is 2 or 6 or 7: set {random.armor.%player%} to a random integer between 1 and 4 if {random.armor.%player%} is 1: chance of 1%: drop diamond chestplate of protection 4 named "&d&LCHESTPLATE" with lore "&d&lMYTHIC" play sound "ENDERDRAGON_GROWL" with volume 100 with pitch 1 at player for player stop chance of 20%: drop chestplate of protection 3 named "&6&LCHESTPLATE" with lore "&6&lLEGENDARY" stop chance of 30%: drop chestplate of protection 2 named "&5&LCHESTPLATE" with lore "&5&lEPIC" stop chance of 50%: drop chestplate of protection 1 named "&9&LCHESTPLATE" with lore "&9&lRARE" stop drop chestplate named "&7&LCHESTPLATE" with lore "&7&lCOMMON" if {random.armor.%player%} is 2: chance of 1%: drop diamond helmet of protection 4 named "&d&LHELMET" with lore "&d&lMYTHIC" play sound "ENDERDRAGON_GROWL" with volume 100 with pitch 1 at player for player stop chance of 20%: drop helmet of protection 3 named "&6&LHELMET" with lore "&6&lLEGENDARY" stop chance of 30%: drop helmet of protection 2 named "&5&LHELMET" with lore "&5&lEPIC" stop chance of 50%: drop helmet of protection 1 named "&9&LHELMET" with lore "&9&lRARE" stop drop helmet named "&7&LHELMET" with lore "&7&lCOMMON" if {random.armor.%player%} is 3: chance of 1%: drop diamond leggings of protection 4 named "&d&LLEGGINGS" with lore "&d&lMYTHIC" play sound "ENDERDRAGON_GROWL" with volume 100 with pitch 1 at player for player stop chance of 20%: drop leggings of protection 3 named "&6&LLEGGINGS" with lore "&6&lLEGENDARY" stop chance of 30%: drop leggings of protection 2 named "&5&LLEGGINGS" with lore "&5&lEPIC" stop chance of 50%: drop leggings of protection 1 named "&9&LLEGGINGS" with lore "&9&lRARE" stop drop leggings named "&7&LLEGGINGS" with lore "&7&lCOMMON" if {random.armor.%player%} is 4: chance of 1%: drop diamond boots of protection 4 named "&d&LBOOTS" with lore "&d&lMYTHIC" play sound "ENDERDRAGON_GROWL" with volume 100 with pitch 1 at player for player stop chance of 20%: drop boots of protection 3 named "&6&LBOOTS" with lore "&6&lLEGENDARY" stop chance of 30%: drop boots of protection 2 named "&5&LBOOTS" with lore "&5&lEPIC" stop chance of 50%: drop boots of protection 1 named "&9&LBOOTS" with lore "&9&lRARE" stop drop boots named "&7&LBOOTS" with lore "&7&lCOMMON" if {random.%player%} is 3: chance of 20%: drop enchanted book of sharpness named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" stop chance of 30%: drop enchanted book of protection named "&5&LPROTECTION" with lore "&5&lEPIC" stop chance of 50%: drop enchanted book of unbreaking 3 named "&9&LUNBREAKING" with lore "&9&lRARE" stop drop enchanted book of power named "&7&LPOWER" with lore "&7&lCOMMON" if {random.%player%} is 4: chance of 50%: drop bow named "&9&LBOW" with lore "&9&lRARE" stop drop 16 arrow named "&7&LARROW" with lore "&7&lCOMMON" if {random.%player%} is 5: chance of 20%: drop 16 golden apple named "&9&LAPPLE" with lore "&9&lRARE" stop chance of 50%: drop 16 lapis lazuli named "&7&LLAPIS" with lore "&7&lCOMMON" stop chance of 55%: drop 1 paper named "&c&lKEY" with lore "&c&lSPECIAL" stop chance of 60%: drop 1 fishing rod named "&9&LROD" with lore "&9&lRARE" stop drop 1 Ender Pearl named "&5<ELEPORT" with lore "&5&lEPIC" command /key []: permission: op trigger: world is not "{@world}": stop give 1 paper named "&c&lKEY" with lore "&c&lSPECIAL" to player on rightclick on Piston: world is not "{@world}": stop if {keychest.%player%} is set: if slot 13 of {keychest.%player%} is bow or sword or chestplate or leggings or boots or helmet: open {keychest.%player%} to player send "&7You didn't got the old gift" stop if player doesn't have paper named "&c&lKEY" with lore "&c&lSPECIAL": send "&7You need a key for this" stop else: remove 1 paper named "&c&lKEY" with lore "&c&lSPECIAL" from player set {anticlick.%player%} to true set {keychest.%player%} to a new chest inventory with 3 row with name "&4&lKEYS" wait 1 ticks set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" open {keychest.%player%} to player play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to sword of sharpness 5 named "&c&lSWORD" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to bow of power 5 named "&c&lBOW" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to chestplate of protection 4 named "&c&lCHESTPLATE" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to boots of protection 4 named "&c&lBOOTS" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to helmet of protection 4 named "&c&lHELMET" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to leggings of protection 4 named "&c&lleggings" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to sword of sharpness 5 named "&c&lSWORD" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" loop 100 times: play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to sword of sharpness 5 named "&c&lSWORD" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to bow of power 5 named "&c&lBOW" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to chestplate of protection 4 named "&c&lCHESTPLATE" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to boots of protection 4 named "&c&lBOOTS" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick play sound "NOTE_PLING" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to helmet of protection 4 named "&c&lHELMET" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick play sound "NOTE_PIANO" with volume 100 with pitch 1 at player for player set slot 13 of {keychest.%player%} to leggings of protection 4 named "&c&lleggings" with lore "&c&lSPECIAL" set slots (all integers between 0 and 12) of {keychest.%player%} to glass pane named "&a" set slots (all integers between 14 and 26) of {keychest.%player%} to glass pane named "&a" chance of 10%: delete {anticlick.%player%} stop wait 3 tick on inventory click: if name of event-inventory is "&4&lKEYS": clicked slot is not 13: cancel event clicked slot is 13: if {anticlick.%player%} is not set: if slot 13 of {keychest.%player%} is bow or sword or chestplate or leggings or boots or helmet: wait 1 tick set slot 13 of {keychest.%player%} to 166 named "&a" else: cancel event else: cancel event on place: world is not "{@world}": stop if player's tool is a anvil: set event-block to anvil on rightclick on anvil: world is not "{@world}": stop cancel event set {_guianvil} to a new chest inventory with 3 row with name "&4&lANVIL" if player's tool is a sword or helmet or chestplate or leggings or boots or bow or fishing rod: set slot 11 of {_guianvil} to anvil named "&c&lREPAIR" with lore "&7Cost you 1 coin to repair your item" set slot 15 of {_guianvil} to book named "&c&lENCHANT" with lore "&7Cost you an enchanted book and 1 exp level" if player's tool is sword or chestplate or leggings or boots or helmet: set slot 13 of {_guianvil} to bottle of enchanting named "&c&lUPGRADE" with lore "&7Cost you 1 coin and 3 exp level" open {_guianvil} to player else: set slot 13 of {_guianvil} to anvil named "&c&lNONE" with lore "&7This item is not approved||&7Try one of these:||&7Sword, &7Bow, &7Armor, &7Rod" open {_guianvil} to player on inventory click: if name of event-inventory is "&4&lANVIL": cancel event wait 1 ticks clicked slot is 13: if player's tool is not sword or chestplate or leggings or boots or helmet: stop if player's tool is diamond sword or diamond chestplate or diamond leggings or diamond boots or diamond helmet: send "&7This item has already this upgraded" stop if {skypvp.coins::%player%} is not greater than or equal to 1: send "{@nocoins}" stop if player's level is greater than or equal to 3: remove 3 from player's level remove 1 from {skypvp.coins::%player%} play sound "ANVIL_USE" with volume 100 with pitch 1 at player for player set {item.lore} to lore of tool of player set {item.name} to name of tool of player set {item.durability} to durability of tool of player if player's tool is not enchanted with unbreaking 3: delete {item.unbreaking} else: set {item.unbreaking} to true if player's tool is enchanted with sharpness 5: set {item.enchant} to 5 if player's tool is enchanted with sharpness 4: set {item.enchant} to 4 if player's tool is enchanted with sharpness 3: set {item.enchant} to 3 if player's tool is enchanted with sharpness 2: set {item.enchant} to 2 if player's tool is enchanted with sharpness 1: set {item.enchant} to 1 if player's tool is enchanted with protection 4: set {item.enchant} to 4 if player's tool is enchanted with protection 3: set {item.enchant} to 3 if player's tool is enchanted with protection 2: set {item.enchant} to 2 if player's tool is enchanted with protection 1: set {item.enchant} to 1 if player's tool is not enchanted: delete {item.enchant} if player's tool is sword: if player's tool is iron sword: set player's held item to diamond sword named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is stone sword: set player's held item to iron sword named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is wooden sword or golden sword: set player's held item to stone sword named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if {item.unbreaking} is true: enchant player's tool with unbreaking 3 if {item.enchant} is 1: enchant player's tool with sharpness 1 if {item.enchant} is 2: enchant player's tool with sharpness 2 if {item.enchant} is 3: enchant player's tool with sharpness 3 if {item.enchant} is 4: enchant player's tool with sharpness 4 if {item.enchant} is 5: enchant player's tool with sharpness 5 stop if player's tool is helmet or chestplate or leggings or boots: play sound "ANVIL_USE" with volume 100 with pitch 1 at player for player if player's tool is iron helmet: set player's held item to diamond helmet named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is chain helmet: set player's held item to iron helmet named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is leather helmet or golden helmet: set player's held item to chain helmet named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is iron chestplate: set player's held item to diamond chestplate named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is chain chestplate: set player's held item to iron chestplate named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is leather chestplate or golden chestplate: set player's held item to chain chestplate named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is iron leggings: set player's held item to diamond leggings named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is chain leggings: set player's held item to iron leggings named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is leather leggings or golden leggings: set player's held item to chain leggings named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is iron boots: set player's held item to diamond boots named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is chain boots: set player's held item to iron leggings named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if player's tool is leather boots or golden boots: set player's held item to chain boots named "%{item.name}%" with lore "%{item.lore}%" set damage value of player's tool to {item.durability} if {item.unbreaking} is true: enchant player's tool with unbreaking 3 if {item.enchant} is 1: enchant player's tool with protection 1 if {item.enchant} is 2: enchant player's tool with protection 2 if {item.enchant} is 3: enchant player's tool with protection 3 if {item.enchant} is 4: enchant player's tool with protection 4 if {item.enchant} is 5: enchant player's tool with protection 5 else: send "&7You need at 3 exp level" clicked slot is 11: if {skypvp.coins::%player%} is greater than or equal to 1: repair tool of player send "&7This item has been repaired" remove 1 from {skypvp.coins::%player%} close player's inventory else: send "{@nocoins}" clicked slot is 15: set {_guianvil2} to a new chest inventory with 3 row with name "&4&lANVIL ENCHANT" wait 1 ticks set slot 11 of {_guianvil2} to book named "&9&LUNBREAKING" with lore "&7You need unbreaking book to use this" if player's tool is a sword: set slot 15 of {_guianvil2} to book named "&6&LSHARPNESS" with lore "&7You need a shaprness book for this" if player's tool is a boots or helmet or chestplate or leggings: set slot 15 of {_guianvil2} to book named "&5&LPROTECTION" with lore "&7You need a protection book for this" if player's tool is a bow: set slot 15 of {_guianvil2} to book named "&7&LPOWER" with lore "&7You need a power book for this" if player's tool is not a sword or bow or boots or helmet or chestplate or leggings: set slot 15 of {_guianvil2} to gray glass pane named "&7&lNONE" with lore "&7You can not add enchanted book to this item" open {_guianvil2} to player on inventory click: if name of event-inventory is "&4&lANVIL ENCHANT": cancel event wait 1 ticks clicked slot is 11 or 15: if player's level is not greater than or equal to 1: send "&7You need at 1 exp level" stop clicked slot is 11: if player's tool is not enchanted with unbreaking 3: if player has enchanted book named "&9&LUNBREAKING" with lore "&9&lRARE": remove 1 enchanted book named "&9&LUNBREAKING" with lore "&9&lRARE" from player enchant player's tool with unbreaking 3 remove 1 from player's level else: send "&7You need unbreaking book for this" else: send "&7This item has already this max enchant" clicked slot is 15: if player's tool is a sword: if player has enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY": if player's tool is enchanted with sharpness 5: send "&7This item has already this max enchant" stop if player's tool is enchanted with sharpness 4: remove 1 enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" from player enchant player's tool with sharpness 5 remove 1 from player's level stop if player's tool is enchanted with sharpness 3: remove 1 enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" from player enchant player's tool with sharpness 4 remove 1 from player's level stop if player's tool is enchanted with sharpness 2: remove 1 enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" from player enchant player's tool with sharpness 3 remove 1 from player's level stop if player's tool is enchanted with sharpness 1: remove 1 enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" from player enchant player's tool with sharpness 2 remove 1 from player's level stop if player's tool is not enchanted with sharpness 1: remove 1 enchanted book named "&6&LSHARPNESS" with lore "&6&lLEGENDARY" from player enchant player's tool with sharpness 1 remove 1 from player's level else: send "&7You need sharpness book for this" if player's tool is a boots or helmet or chestplate or leggings: if player has enchanted book named "&5&LPROTECTION" with lore "&5&lEPIC": if player's tool is enchanted with protection 4: send "&7This item has already this max enchant" stop if player's tool is enchanted with protection 3: remove 1 enchanted book named "&5&LPROTECTION" with lore "&5&lEPIC" from player enchant player's tool with protection 4 remove 1 from player's level stop if player's tool is enchanted with protection 2: remove 1 enchanted book named "&5&LPROTECTION" with lore "&5&lEPIC" from player enchant player's tool with protection 3 remove 1 from player's level stop if player's tool is enchanted with protection 1: remove 1 enchanted book named "&5&LPROTECTION" with lore "&5&lEPIC" from player enchant player's tool with protection 2 remove 1 from player's level stop if player's tool is not enchanted with protection 1: remove 1 enchanted book named "&5&LPROTECTION" with lore "&5&lEPIC" from player enchant player's tool with protection 1 remove 1 from player's level else: send "&7You need protection book for this" if player's tool is a bow: if player has enchanted book named "&7&LPOWER" with lore "&7&lCOMMON": if player's tool is enchanted with power 5: send "&7This item has already this max enchant" stop if player's tool is enchanted with power 4: remove 1 enchanted book named "&7&LPOWER" with lore "&7&lCOMMON" from player enchant player's tool with power 5 remove 1 from player's level stop if player's tool is enchanted with power 3: remove 1 enchanted book named "&7&LPOWER" with lore "&7&lCOMMON" from player enchant player's tool with power 4 remove 1 from player's level stop if player's tool is enchanted with power 2: remove 1 enchanted book named "&7&LPOWER" with lore "&7&lCOMMON" from player enchant player's tool with power 3 remove 1 from player's level stop if player's tool is enchanted with power 1: remove 1 enchanted book named "&7&LPOWER" with lore "&7&lCOMMON" from player enchant player's tool with power 2 remove 1 from player's level stop if player's tool is not enchanted with power 1: remove 1 enchanted book named "&7&LPOWER" with lore "&7&lCOMMON" from player enchant player's tool with power 1 remove 1 from player's level else: send "&7You need sharpness book for this" command /pay [] [] []: trigger: world is not "{@world}": send "&eYou can not use this command on this world" stop if arg 1 is set: if arg 2 is set: if {skypvp.coins::%player%} is greater than or equal to arg 2: remove arg 2 from {skypvp.coins::%player%} add arg 2 to {skypvp.coins::%arg 1%} send "&7You send to %arg 1% &e%arg 2%$" to player send "&7%player% send you &e%arg 2%$" to arg 1 else: send "&7You do not have enough money!" else: send "&7You must enter a amount!" else: send "&7You must enter a player!" every 5 minutes: broadcast "{@drop-clear-msg-1}" wait 5 seconds broadcast "{@drop-clear-msg-2}" kill dropped items wait 5 seconds set block at location at ({@chest-1}) in world "{@world}" to chest set block at location at ({@chest-2}) in world "{@world}" to chest set block at location at ({@chest-3}) in world "{@world}" to chest set block at location at ({@chest-4}) in world "{@world}" to chest set block at location at ({@chest-5}) in world "{@world}" to chest set block at location at ({@chest-6}) in world "{@world}" to chest set block at location at ({@chest-7}) in world "{@world}" to chest set block at location at ({@chest-8}) in world "{@world}" to chest set block at location at ({@chest-9}) in world "{@world}" to chest set block at location at ({@chest-10}) in world "{@world}" to chest set block at location at ({@chest-11}) in world "{@world}" to chest set block at location at ({@chest-12}) in world "{@world}" to chest set block at location at ({@chest-13}) in world "{@world}" to chest set block at location at ({@chest-14}) in world "{@world}" to chest set block at location at ({@chest-15}) in world "{@world}" to chest set block at location at ({@chest-16}) in world "{@world}" to chest set block at location at ({@chest-17}) in world "{@world}" to chest set block at location at ({@chest-18}) in world "{@world}" to chest set block at location at ({@chest-19}) in world "{@world}" to chest set block at location at ({@chest-20}) in world "{@world}" to chest set block at location at ({@chest-21}) in world "{@world}" to chest set block at location at ({@chest-22}) in world "{@world}" to chest set block at location at ({@chest-23}) in world "{@world}" to chest set block at location at ({@chest-24}) in world "{@world}" to chest set block at location at ({@chest-25}) in world "{@world}" to chest set block at location at ({@chest-26}) in world "{@world}" to chest set block at location at ({@chest-27}) in world "{@world}" to chest set block at location at ({@chest-28}) in world "{@world}" to chest set block at location at ({@chest-29}) in world "{@world}" to chest set block at location at ({@chest-30}) in world "{@world}" to chest set block at location at ({@chest-31}) in world "{@world}" to chest set block at location at ({@chest-32}) in world "{@world}" to chest set block at location at ({@chest-33}) in world "{@world}" to chest set block at location at ({@chest-34}) in world "{@world}" to chest set block at location at ({@chest-35}) in world "{@world}" to chest set block at location at ({@chest-36}) in world "{@world}" to chest set block at location at ({@chest-37}) in world "{@world}" to chest set block at location at ({@chest-38}) in world "{@world}" to chest set block at location at ({@chest-39}) in world "{@world}" to chest set block at location at ({@chest-40}) in world "{@world}" to chest set block at location at ({@chest-41}) in world "{@world}" to chest set block at location at ({@chest-42}) in world "{@world}" to chest set block at location at ({@chest-43}) in world "{@world}" to chest set block at location at ({@chest-44}) in world "{@world}" to chest set block at location at ({@chest-45}) in world "{@world}" to chest set block at location at ({@chest-46}) in world "{@world}" to chest set block at location at ({@chest-47}) in world "{@world}" to chest set block at location at ({@chest-48}) in world "{@world}" to chest set block at location at ({@chest-49}) in world "{@world}" to chest set block at location at ({@chest-50}) in world "{@world}" to chest set block at location at ({@chest-51}) in world "{@world}" to chest set block at location at ({@chest-52}) in world "{@world}" to chest set block at location at ({@chest-53}) in world "{@world}" to chest set block at location at ({@chest-54}) in world "{@world}" to chest set block at location at ({@chest-55}) in world "{@world}" to chest set block at location at ({@chest-56}) in world "{@world}" to chest set block at location at ({@chest-58}) in world "{@world}" to chest set block at location at ({@chest-59}) in world "{@world}" to chest set block at location at ({@chest-60}) in world "{@world}" to chest set block at location at ({@chest-61}) in world "{@world}" to chest set block at location at ({@chest-62}) in world "{@world}" to chest set block at location at ({@chest-63}) in world "{@world}" to chest set block at location at ({@chest-64}) in world "{@world}" to chest set block at location at ({@chest-65}) in world "{@world}" to chest set block at location at ({@chest-66}) in world "{@world}" to chest set block at location at ({@chest-67}) in world "{@world}" to chest set block at location at ({@chest-68}) in world "{@world}" to chest set block at location at ({@chest-69}) in world "{@world}" to chest set block at location at ({@chest-70}) in world "{@world}" to chest broadcast "{@chest-msg}"