command /admin [] []: trigger: player has permission "admin.admin": arg 1 and arg 2 are set: arg 2 is "allow" or "deny": arg 1 is "chat": arg 2 is "deny": set {admin.chat} to false broadcast "&dChat has been &5disabled &dby &5%player%&d." arg 2 is "allow": set {admin.chat} to true broadcast "&dChat has been &5enabled &dby &5%player%&d." arg 1 is "pvp": arg 2 is "deny": set {admin.pvp} to false broadcast "&dPvP has been &5disabled &dby &5%player%&d." arg 2 is "allow": set {admin.pvp} to true broadcast "&dPvP has been &5enabled &dby &5%player%&d." arg 1 is "build": arg 2 is "deny": set {admin.build} to false broadcast "&dBuild has been &5disabled &dby &5%player%&d." arg 2 is "allow": set {admin.build} to true broadcast "&dBuild has been &5enabled &dby &5%player%&d." arg 1 is "movement": arg 2 is "deny": set {admin.movement} to false broadcast "&dMovement has been &5disabled &dby &5%player%&d." arg 2 is "allow": set {admin.movement} to true broadcast "&dMovement has been &5enabled &dby &5%player%&d." else: send "&cUsage: /admin " else: send "&cUsage: /admin " else: send "&cUsage: /admin " else: send "&cYou do not have permission to use this command." on chat: {admin.chat} is false player does not have permission "admin.bypass" cancel event send "&cChatting has been disabled by an administrator." on damage of a player: attacker is a player {admin.pvp} is false attacker does not have permission "admin.bypass" cancel event send "&cPvP has been disabled by an administrator." to attacker on block break: {admin.build} is false player does not have permission "admin.bypass" cancel event send "&cBuilding has been disabled by an administrator." on block place: {admin.build} is false player does not have permission "admin.bypass" cancel event send "&cBuilding has been disabled by an administrator." on player move: {admin.movement} is false player does not have permission "admin.bypass" cancel event send "&cMovement has been disabled by an administrator."