Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
# ---------------------
# LockoutX v1.0.6
# By TonyMaster21
# ---------------------
# Edit the options below to customize your messages.
options:
prefix: &4LockoutX &8ยป &7
setpassword: You must set a lockout password with /lockout [password]!
login: You must login with /login [password]!
passwordset: You already have a password set!
loginsuccess: Successfully logged in.
passsuccess: Password set!
enterpass: You must enter a password!
incorrectpass: Incorrect password.
alreadyloggedin: You are already logged in!
blockmovement: false
# Editing anything below this line may break this script.
function lockoutMsg(msg: text, p: player):
message "{@prefix}%{_msg}%" to {_p}
function lockoutBlock(p: player) :: boolean:
set {_u} to {_p}'s uuid
if {lockout::%{_u}%::status} is not set:
lockoutMsg("{@login}", {_p})
return false
stop
else:
return true
function lockoutSalt(p: text) :: text:
set {_salt} to hashed "LoCKoUTx_by_TonYMasTeR_%{_p}%_LoCKoUTx_by_TonYMasTeR"
return {_salt}
on join:
if {lockout::%player's uuid%} is not set:
lockoutMsg("{@setpassword}", player)
stop
lockoutMsg("{@login}", player)
stop
on click:
if lockoutBlock(player) is false:
cancel event
on damage:
if lockoutBlock(attacker) is false:
cancel event
if lockoutBlock(victim) is false:
cancel event
on any movement:
if {@blockmovement} is true:
if lockoutBlock(player) is false:
cancel event
on command:
if command is not "lockout" or "login"
if {lockout::%player's uuid%::status} is not set:
lockoutMsg("{@login}", player)
cancel event
on chat:
if lockoutBlock(player) is false:
cancel the event
on quit:
delete {lockout::%player's uuid%::status}
command /login [<text>]:
trigger:
if {lockout::%player's uuid%::status} is not set:
if {lockout::%player's uuid%} is not set:
lockoutMsg("{@setpassword}", player)
stop
if arg 1 is not set:
lockoutMsg("{@enterpass}", player)
stop
if {lockout::%player's uuid%} is not lockoutSalt(arg 1):
lockoutMsg("{@incorrectpass}", player)
stop
lockoutMsg("{@loginsuccess}", player)
set {lockout::%player's uuid%::status} to true
else:
lockoutMsg("{@alreadyloggedin}", player)
command /lockout [<text>]:
trigger:
if {lockout::%player's uuid%} is set:
lockoutMsg("{@passwordset}", player)
stop
if arg 1 is not set:
lockoutMsg("{@enterpass}", player)
stop
set {lockout::%player's uuid%} to lockoutSalt(arg 1)
lockoutMsg("{@passsuccess}", player)
set {lockout::%player's uuid%::status} to true
command /lockoutx:
trigger:
message "LockoutX by TonyMaster21, version 1.0.6"