hypixelsbcollection.sk

Created by DarklordX89

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

command /collections:
    trigger:
        open chest with 3 rows named "Collections" to player
        if {collectionsunlocked.%player%} is 9:
            set {collectionpercent.%player%} to 100
        if {collectionsunlocked.%player%} is 8:
            set {collectionpercent.%player%} to 88.8
        if {collectionsunlocked.%player%} is 7:
            set {collectionpercent.%player%} to 77.7
        if {collectionsunlocked.%player%} is 6:
            set {collectionpercent.%player%} to 66.6
        if {collectionsunlocked.%player%} is 5:
            set {collectionpercent.%player%} to 55.5
        if {collectionsunlocked.%player%} is 4:
            set {collectionpercent.%player%} to 44.4
        if {collectionsunlocked.%player%} is 3:
            set {collectionpercent.%player%} to 33.3
        if {collectionsunlocked.%player%} is 2:
            set {collectionpercent.%player%} to 22.2
        if {collectionsunlocked.%player%} is 1:
            set {collectionpercent.%player%} to 11.1
        if {collectionsunlocked.%player%} is 0:
            set {collectionpercent.%player%} to 0
        format slot 0 of player with 160:7 named " " to be unstealable
        format slot 1 of player with 160:7 named " " to be unstealable
        format slot 2 of player with 160:7 named " " to be unstealable
        format slot 3 of player with 160:7 named " " to be unstealable
        if {collectionsunlocked.%player%} is 0:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&f-------------------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 1:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2--&f------------------ &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 2:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2----&f---------------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 3:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2------&f-------------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 4:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2--------&f------------ &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 5:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2----------&f---------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 6:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2------------&f-------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 7:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2--------------&f------ &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 8:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2----------------&f---- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        if {collectionsunlocked.%player%} is 9:
            format slot 4 of player with 321 named "&aCollections" with lore "&7Collection Unlocked: &e%{collectionpercent.%player%}%&6%%||&2-------------------- &e%{collectionsunlocked.%player%}%&6/&e9" to be unstealable
        format slot 5 of player with 160:7 named " " to be unstealable
        format slot 6 of player with 160:7 named " " to be unstealable
        format slot 7 of player with 160:7 named " " to be unstealable
        format slot 8 of player with 160:7 named " " to be unstealable
        if {string.%player%} is not set:
            format slot 9 of player with 351:8 named "&cString" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        if {string.%player%} is true:
            format slot 9 of player with 287 named "&eString" to be unstealable
        else if {string.%player%} is false:
            format slot 9 of player with 351:8 named "&cString" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        if {slimeball.%player%} is not set:
            format slot 10 of player with 351:8 named "&cSlimeball" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        if {slimeball.%player%} is true:
            format slot 10 of player with 341 named "&eSlimeball" to be unstealable
        else if {string.%player%} is false:
            format slot 10 of player with 351:8 named "&cSlimeball" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        if {rottenflesh.%player%} is not set:
            format slot 11 of player with 351:8 named "&cRotten Flesh" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        else if {rottenflesh.%player%} is true:
            format slot 11 of player with 367 named "&eRotten Flesh" to be unstealable
        if {spidereye.%player%} is not set:
            format slot 12 of player with 351:8 named "&cSpider Eye" with lore "&7Find this item to add it to your||&7collection and unlock collection||&7rewards!" to run [execute player command "itemnotfound1"]
        else if {spidereye.%player%} is true:
            format slot 12 of player with 375 named "&eSpider Eye" to be unstealable
        format slot 18 of player with 160:7 named " " to be unstealable
        format slot 19 of player with 160:7 named " " to be unstealable
        format slot 20 of player with 160:7 named " " to be unstealable
        format slot 21 of player with 160:7 named " " to be unstealable
        format slot 22 of player with 160:7 named " " to be unstealable
        format slot 23 of player with 160:7 named " " to be unstealable
        format slot 24 of player with 160:7 named " " to be unstealable
        format slot 25 of player with 160:7 named " " to be unstealable
        format slot 26 of player with 160:7 named " " to be unstealable

on command:
    if command is "itemnotfound1":
        cancel event
        message "&cYou haven't found this item yet!"

command /resetallcollections:
    trigger:
        delete {string.%player%}
        set {collectionsunlocked.%player%} to 0
        delete {slimeball.%player%}
        delete {rottenflesh.%player%}
        delete {spidereye.%player%}
        message "&6All your collections were reset"

on pick up:
    if item is string:
        if player has permission "MarsCore.collection":
            if {string.%player%} is not set:
                set {string.%player%} to true
                message " &6&lCOLLECTION UNLOCKED &eString" to player
                add 1 to {collectionsunlocked.%player%}
                stop
            if {string.%player%} is true:
                stop
    if item is slimeball:
        if player has permission "MarsCore.collection":
            if {slimeball.%player%} is not set:
                set {slimeball.%player%} to true
                message " &6&lCOLLECTION UNLOCKED &eSlimeball" to player
                add 1 to {collectionsunlocked.%player%}
                stop
            if {slimeball.%player%} is true:
                stop
    if item is rotten flesh:
        if player has permission "MarsCore.collection":
            if {rottenflesh.%player%} is not set:
                set {rottenflesh.%player%} to true
                message " &6&lCOLLECTION UNLOCKED &eRotten Flesh" to player
                add 1 to {collectionsunlocked.%player%}
                stop
            if {rottenflesh.%player%} is true:
                stop
    if item is spider eye:
        if player has permission "MarsCore.collection":
            if {spidereye.%player%} is not set:
                set {spidereye.%player%} to true
                message " &6&lCOLLECTION UNLOCKED &eSpider Eye" to player
                add 1 to {collectionsunlocked.%player%}
                stop
            if {spidereye.%player%} is true:
                stop