RPS.sk

Created by JTNCRAFTER

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.


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# ROCK PAPER SCISSORS BY JTNCRAFTER # A GAME FOR PEOPLE WHO ARE BORED! # A SIMPLE CONCEPT! command /rps <text> <player>: trigger: if arg 1 is set: if arg 1 is "invite" or "request": if arg 2 is set: if arg 2 is "%player%": message "&cYou can't send a match request to yourself!" to player else: if {ttt.%player%} is "%arg 2%": message "&cYou already sent a Rock Paper Scissors request to that person!" to player else: message "&a%player%&r&7 has requested a Rock Paper Scissors match to you!" to arg 2 message "&7Do '/rps accept &a%player%&a'&r&7 to accept it!" to arg 2 set {ttt.%player%} to "%arg 2%" message "&7You have requested a match to &a%arg 2%" to player else: message "&cThat player is not real or not online!" if arg 1 is "accept": if arg 2 is set: if arg 2 is "%player%": message "&cYou can't accept a match of your own!" to player else: if {ttt.%arg 2%} is "%player%": wait 2 ticks set {ttt.%arg 2%} to "NONE" message "&aMatch Accepted!" to player message "&aMatch Accepted!" to arg 2 set {rpsc.%player%} to "NONE" set {rpsc.%arg 2%} to "NONE" open chest with 3 rows named "&c&lRPS - Game" to player format slot 0 of player with clock named "&a&lTime Left: &c&l5" to close then run " " format slot 3 of player with stone named "&aRock" to close then run "rpschoice %player% rock" format slot 4 of player with shears named "&aScissors" to close then run "rpschoice %player% scissors" format slot 5 of player with paper named "&aPaper" to close then run "rpschoice %player% paper" format slot 21 of player with red stained glass pane named " " with lore " " to close then run " " format slot 22 of player with red stained glass pane named " " with lore " " to close then run " " format slot 23 of player with red stained glass pane named " " with lore " " to close then run " " open chest with 3 rows named "&c&lRPS - Game" to arg 2 format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l5" to close then run " " format slot 3 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 4 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 5 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 21 of arg 2 with stone named "&aRock" to close then run "rpschoice %arg 2% rock" format slot 22 of arg 2 with shears named "&aScissors" to close then run "rpschoice %arg 2% scissors" format slot 23 of arg 2 with paper named "&aPaper" to close then run "rpschoice %arg 2% paper" wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l4" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l4" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l3" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l3" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l2" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l2" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l1" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l1" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&lITS UP!" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&lITS UP!" to close then run " " open chest with 3 rows named "&c&lRPS - Results" to player open chest with 3 rows named "&c&lRPS - Results" to arg 2 wait 5 ticks format slot 2 of player and arg 2 with skull of player named "&6&l%player%" to close then run " " format slot 6 of player and arg 2 with skull of arg 2 named "&6&l%arg 2%" to close then run " " if {rpsc.%player%} is "paper": format slot 3 of player with paper named "&aPaper" to close then run " " if {rpsc.%player%} is "rock": format slot 3 of player with stone named "&aRock" to close then run " " if {rpsc.%player%} is "scissors": format slot 3 of player with shears named "&aScissors" to close then run " " if {rpsc.%player%} is "NONE": format slot 3 of player with tnt named "&cNone" to close then run " " if {rpsc.%arg 2%} is "paper": format slot 5 of player with paper named "&aPaper" to close then run " " if {rpsc.%arg 2%} is "rock": format slot 5 of player with stone named "&aRock" to close then run " " if {rpsc.%arg 2%} is "scissors": format slot 5 of player with shears named "&aScissors" to close then run " " if {rpsc.%arg 2%} is "NONE": format slot 5 of player with tnt named "&cNone" to close then run " " if {rpsc.%player%} is "paper": format slot 3 of arg 2 with paper named "&aPaper" to close then run " " if {rpsc.%player%} is "rock": format slot 3 of arg 2 with stone named "&aRock" to close then run " " if {rpsc.%player%} is "scissors": format slot 3 of arg 2 with shears named "&aScissors" to close then run " " if {rpsc.%player%} is "NONE": format slot 3 of arg 2 with tnt named "&cNone" to close then run " " if {rpsc.%arg 2%} is "paper": format slot 5 of arg 2 with paper named "&aPaper" to close then run " " if {rpsc.%arg 2%} is "rock": format slot 5 of arg 2 with stone named "&aRock" to close then run " " if {rpsc.%arg 2%} is "scissors": format slot 5 of arg 2 with shears named "&aScissors" to close then run " " if {rpsc.%arg 2%} is "NONE": format slot 5 of arg 2 with tnt named "&cNone" to close then run " " if {rpsc.%player%} is "paper": if {rpsc.%arg 2%} is "paper": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " message "&cYou lost!" to player message "&aYou won!" to arg 2 else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "scissors": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "rock": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "NONE": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&c&lHUH? You guys did not move?" to player and arg 2 message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore "You guys did not move?" to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore "You guys did not move?" to close then run " " wait 5 ticks set {rpsc.%player%} to "NONE" set {rpsc.%arg 2%} to "NONE" else: message "&cThat player did not send a request to you!" command /rpschoice <player> <text>: permission: jtn.rpsch permission message: Nope! RPS! trigger: set {rpsc.%arg 1%} to "%arg 2%" command /rpsadmin <text> <player>: permission: jtn.rpsa permission message: Nope! RPS! trigger: if arg 1 is "force": if arg 2 is set: if arg 2 is "%player%": message "&cYou can't go against yourself!" to player else: if player is alive: if player is alive: wait 2 ticks set {ttt.%arg 2%} to "NONE" message "&aYou forced a match against &c%arg 2%&r&a!" to player message "&aYou were forced into a match against &c%player%&a!" to arg 2 set {rpsc.%player%} to "NONE" set {rpsc.%arg 2%} to "NONE" open chest with 3 rows named "&c&lRPS - Game" to player format slot 0 of player with clock named "&a&lTime Left: &c&l5" to close then run " " format slot 3 of player with stone named "&aRock" to close then run "rpschoice %player% rock" format slot 4 of player with shears named "&aScissors" to close then run "rpschoice %player% scissors" format slot 5 of player with paper named "&aPaper" to close then run "rpschoice %player% paper" format slot 21 of player with red stained glass pane named " " with lore " " to close then run " " format slot 22 of player with red stained glass pane named " " with lore " " to close then run " " format slot 23 of player with red stained glass pane named " " with lore " " to close then run " " open chest with 3 rows named "&c&lRPS - Game" to arg 2 format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l5" to close then run " " format slot 3 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 4 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 5 of arg 2 with red stained glass pane named " " with lore " " to close then run " " format slot 21 of arg 2 with stone named "&aRock" to close then run "rpschoice %arg 2% rock" format slot 22 of arg 2 with shears named "&aScissors" to close then run "rpschoice %arg 2% scissors" format slot 23 of arg 2 with paper named "&aPaper" to close then run "rpschoice %arg 2% paper" wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l4" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l4" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l3" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l3" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l2" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l2" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&l1" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&l1" to close then run " " wait 1 second format slot 0 of player with clock named "&a&lTime Left: &c&lITS UP!" to close then run " " format slot 0 of arg 2 with clock named "&a&lTime Left: &c&lITS UP!" to close then run " " open chest with 3 rows named "&c&lRPS - Results" to player open chest with 3 rows named "&c&lRPS - Results" to arg 2 wait 5 ticks format slot 2 of player and arg 2 with skull of player named "&6&l%player%" to close then run " " format slot 6 of player and arg 2 with skull of arg 2 named "&6&l%arg 2%" to close then run " " if {rpsc.%player%} is "paper": format slot 3 of player with paper named "&aPaper" to close then run " " if {rpsc.%player%} is "rock": format slot 3 of player with stone named "&aRock" to close then run " " if {rpsc.%player%} is "scissors": format slot 3 of player with shears named "&aScissors" to close then run " " if {rpsc.%player%} is "NONE": format slot 3 of player with tnt named "&cNone" to close then run " " if {rpsc.%arg 2%} is "paper": format slot 5 of player with paper named "&aPaper" to close then run " " if {rpsc.%arg 2%} is "rock": format slot 5 of player with stone named "&aRock" to close then run " " if {rpsc.%arg 2%} is "scissors": format slot 5 of player with shears named "&aScissors" to close then run " " if {rpsc.%arg 2%} is "NONE": format slot 5 of player with tnt named "&cNone" to close then run " " if {rpsc.%player%} is "paper": format slot 3 of arg 2 with paper named "&aPaper" to close then run " " if {rpsc.%player%} is "rock": format slot 3 of arg 2 with stone named "&aRock" to close then run " " if {rpsc.%player%} is "scissors": format slot 3 of arg 2 with shears named "&aScissors" to close then run " " if {rpsc.%player%} is "NONE": format slot 3 of arg 2 with tnt named "&cNone" to close then run " " if {rpsc.%arg 2%} is "paper": format slot 5 of arg 2 with paper named "&aPaper" to close then run " " if {rpsc.%arg 2%} is "rock": format slot 5 of arg 2 with stone named "&aRock" to close then run " " if {rpsc.%arg 2%} is "scissors": format slot 5 of arg 2 with shears named "&aScissors" to close then run " " if {rpsc.%arg 2%} is "NONE": format slot 5 of arg 2 with tnt named "&cNone" to close then run " " if {rpsc.%player%} is "paper": if {rpsc.%arg 2%} is "paper": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " message "&cYou lost!" to player message "&aYou won!" to arg 2 else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "scissors": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "rock": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&cYou lost!" to arg 2 message "&aYou won!" to player format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&7As &a%arg 2%&r&7 did nothing." to player message "&aYou won!" to player message "&cYou lost!" to arg 2 format slot 22 of player with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of arg 2 with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " if {rpsc.%player%} is "NONE": if {rpsc.%arg 2%} is "paper": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "rock": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "scissors": message "&cYou lost!" to player message "&7As &a%player%&r&7 did nothing." to player message "&aYou won!" to arg 2 format slot 22 of arg 2 with light green stained glass named "&c&lYou Won!" with lore " " to close then run " " format slot 22 of player with red stained glass named "&c&lYou Lost!" with lore " " to close then run " " else if {rpsc.%arg 2%} is "NONE": message "&c&lHUH? You guys did not move?" to player and arg 2 message "&7It's a draw!" to player message "&7It's a draw!" to arg 2 format slot 22 of arg 2 with black stained glass named "&7&lIt's a DRAW!" with lore "You guys did not move?" to close then run " " format slot 22 of player with black stained glass named "&7&lIt's a DRAW!" with lore "You guys did not move?" to close then run " "