Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Author: Hubert Theodore #
# In Game Name: GoldySlime #
# Skype: hubertheodore #
# Skript: @AFKHolo #
# #
# Feature: #
# -Hologram #
# -AFK with Reason #
# -Sounds #
# -AFK Timer #
# #
# Plugins Needed: #
# -Holographic Display #
# -SkRayFall #
# #
# No Permission Needed for this command #
# Commands: /afk [<reason>] #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
variables:
#Auto timer for people if they are not moving in game (in second-1). Example 1 minutes(60 sec) -> 59
afkmax= 120
options:
#Change this to change the message when AFK
yafk: &7%player% &8is now AFK
#Change this to change the message when AFK
ylafk: &7%loop-player% &8is now AFK
#Change this to change the message when finish AFK
nafk: &7%player% &8is no longer AFK
#Don't change this
alsn: &7[&3 %arg 1% &7]
#Change this to change message when you call someone that afk
safk: &f%loop-player% &7is still AFK, we will try to call with sounds.
#Item Hologram above the player
item: Barrier
#Hologram Text above the player
textholo: &7&m--&c AFK &7&m--
# DON'T CHANGE ANYTHING BELOW THIS
# AFK Command
command /afk [<text>]:
usage: /afk [<reason>]
trigger:
if {afk.%player%} is true:
delete {afk.%player%}
broadcast "{@nafk}"
delete holo object "%player%.afk"
stop
else:
if argument 1 is not set:
set {afk.%player%} to true
broadcast "{@yafk}"
create holo object "ItemStack:{@item};{@textholo}" with id "%player%.afk" at location 3.7 meters above player
stop
else:
set {afk.%player%} to true
broadcast "{@yafk} because {@alsn}"
create holo object "ItemStack:{@item};{@textholo};{@alsn}" with id "%player%.afk" at location 3.7 meters above player
stop
function toggleAFK(p: player) :: number:
if {afk.%{_p}%} is true:
delete {afk.%{_p}%}
delete holo object "%{_p}%.afk"
set {_i} to 1
set {afpl%{_p}%} to 0
return {_i}
set {afpl%{_p}%} to 0
on chat:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on join:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on quit:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on place:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on death:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on command:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on tool change:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on teleport:
if toggleAFK(player) = 1:
delete holo object "%player%.afk"
create holo object "ItemStack:{@item};{@textholo}" with id "%player%.afk" at location 3.7 meters above player
broadcast "{@nafk}"
on inventory open:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on join:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on death of player:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on respawn:
if toggleAFK(player) = 1:
broadcast "{@nafk}"
on any move:
if {afk.%player%} is true:
loop all players in radius 2 around player:
loop-player is not "%player%":
delete holo object "%player%.afk"
create holo object "ItemStack:{@item};{@textholo}" with id "%player%.afk" at location 3.7 meters above player
stop
delete {afk.%player%}
broadcast "{@nafk}"
delete holo object "%player%.afk"
delete {afpl%player%}
every 10 seconds:
loop all players:
add 10 to {afpl%loop-player%}
wait 10 tick
if {afpl%loop-player%} is more than {afkmax}+1:
if {afk.%loop-player%} is true:
stop
else:
set {afk.%loop-player%} to true
broadcast "{@ylafk}"
create holo object "ItemStack:{@item};{@textholo}" with id "%loop-player%.afk" at location 3.7 meters above loop-player
stop