Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
command /sellall:
permission: sellall.use
cooldown: 45 minutes
trigger:
loop all items in player's inventory:
if player has dirt:
set {_dirt} to number of dirt in player's inventory
remove all dirt from player
add 4*{_dirt} to {balance::%player%}
if player has grass block:
set {_grassblock} to number of grass block in player's inventory
remove all grass block from player
add 6*{_grassblock} to {balance::%player%}
if player has cobblestone:
set {_cobblestone} to number of cobblestone in player's inventory
remove all cobblestone from player
add 1*{_cobblestone} to {balance::%player%}
if player has ender pearl:
set {_enderpearl} to number of ender pearl in player's inventory
remove all ender pearl from player
add 31*{_enderpearl} to {balance::%player%}
if player has stone:
set {_stone} to number of stone in player's inventory
remove all stone from player
add 4*{_stone} to {balance::%player%}
if player has any log:
set {_log} to number of log in player's inventory
remove all log from player
add 2*{_log} to {balance::%player%}
if player has melon slice:
set {_melonslice} to number of melon slice in player's inventory
remove all melon slice from player
add 23*{_melonslice} to {balance::%player%}
if player has sugar cane:
set {_sugarcane} to number of sugar cane in player's inventory
remove all sugar cane from player
add 8*{_sugarcane} to {balance::%player%}
if player has diamond:
set {_diamond} to number of diamond in player's inventory
remove all diamond from player
add 47*{_diamond} to {balance::%player%}
if player has iron ingot:
set {_ironingot} to number of iron ingot in player's inventory
remove all iron ingot from player
add 23*{_ironingot} to {balance::%player%}
if player has gold ingot:
set {_goldingot} to number of gold ingot in player's inventory
remove all gold ingot from player
add 31*{_goldingot} to {balance::%player%}
if player has emerald:
set {_emerald} to number of emerald in player's inventory
remove all emerald from player
add 78*{_emerald} to {balance::%player%}
if player has coal:
set {_coal} to number of coal in player's inventory
remove all coal from player
add 8*{_coal} to {balance::%player%}
if player has brick:
set {_brick} to number of brick in player's inventory
remove all brick from player
add 8*{_brick} to {balance::%player%}
if player has glowstone dust:
set {_glowstonedust} to number of glowstone dust in player's inventory
remove all glowstone dust from player
add 15*{_glowstonedust} to {balance::%player%}
if player has nether quartz:
set {_netherquartz} to number of nether quartz in player's inventory
remove all nether quartz from player
add 15*{_netherquartz} to {balance::%player%}
if player has nether brick:
set {_netherbrick} to number of nether brick in player's inventory
remove all nether brick from player
add 23*{_netherbrick} to {balance::%player%}
if player has flint:
set {_flint} to number of flint in player's inventory
remove all flint from player
add 16*{_flint} to {balance::%player%}
if player has wheat:
set {_wheat} to number of wheat in player's inventory
remove all wheat from player
add 23*{_wheat} to {balance::%player%}
if player has sugar:
set {_sugar} to number of sugar in player's inventory
remove all sugar from player
add 23*{_sugar} to {balance::%player%}
if player has beetroot:
set {_beetroot} to number of beetroot in player's inventory
remove all beetroot from player
add 23*{_beetroot} to {balance::%player%}
command /shop [<text>] [<text>]:
trigger:
if arg-1 is not set:
open virtual chest inventory with size 5 named " -=[ &3&lShop &0]=-" to player
format gui slot 11 of player with grass block named "&b&lBlocks" to run:
make player execute command "shop blocks"
format gui slot 13 of player with cooked chicken named "&a&lFood" to run:
make player execute command "shop food"
format gui slot 15 of player with iron pickaxe named "&f&lTools" to run:
make player execute command "shop tools"
format gui slot 30 of player with gold ingot named "&3&lOres" to run:
make player execute command "shop ores"
format gui slot 32 of player with wheat named "&2&lFarming" to run:
make player execute command "shop farming"
format gui slot 0 of player with skull of player named "&aYour Balance: $&r%{balance::%player%}%" to run:
make player execute command "shop"
format gui slot 8 of player with paper named "&6Guide to /shop" with lore "" and "&eWelcome to the Shop GUI!" and "&eClick on any category on" and "ðis page and buy whatever" and "&eyour heart desires. To sell," and "&edo '&l/shop sell <item name>&e'" and "&ewith the '_' included. If you" and "&ewant to sell faster, you" and "&ecan purchase the /sellall" and "&eperk from our store." and "" to run:
make player execute command "shop"
format gui slot 1 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 2 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 3 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 4 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 5 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 6 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 7 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 9 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 18 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 27 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 36 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 37 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 38 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 39 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 40 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 41 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 42 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 43 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 44 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 35 of player with blue stained glass pane named " " to run:
make player execute command "shop"
format gui slot 26 of player with black stained glass pane named " " to run:
make player execute command "shop"
format gui slot 17 of player with blue stained glass pane named " " to run:
make player execute command "shop"
else if arg-1 is "blocks":
open virtual chest inventory with size 5 named " -=[ &3&lBlock Shop &0]=-" to player
format gui slot 0 of player with 64 dirt with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy dirt"
format gui slot 1 of player with 64 grass block with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy grass_block"
format gui slot 2 of player with 64 cobblestone with lore "" and "&ePrice: $100" to run:
make player execute command "shop buy cobblestone"
format gui slot 3 of player with 64 stone with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy stone"
format gui slot 4 of player with 64 oak log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy oak_log"
format gui slot 5 of player with 64 spruce log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy spruce_log"
format gui slot 6 of player with 64 birch log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy birch_log"
format gui slot 7 of player with 64 jungle log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy jungle_log"
format gui slot 8 of player with 64 acacia log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy acacia_log"
format gui slot 9 of player with 64 dark oak log with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy dark_oak_log"
format gui slot 10 of player with 64 white concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy white_concrete"
format gui slot 11 of player with 64 orange concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy orange_concrete"
format gui slot 12 of player with 64 magenta concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy magenta_concrete"
format gui slot 13 of player with 64 light blue concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy light_blue_concrete"
format gui slot 14 of player with 64 lime concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy lime_concrete"
format gui slot 15 of player with 64 yellow concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy yellow_concrete"
format gui slot 16 of player with 64 pink concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy pink_concrete"
format gui slot 17 of player with 64 gray concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy gray_concrete"
format gui slot 18 of player with 64 light gray concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy light_gray_concrete"
format gui slot 19 of player with 64 cyan concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy cyan_concrete"
format gui slot 20 of player with 64 blue concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy blue_concrete"
format gui slot 21 of player with 64 purple concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy purple_concrete"
format gui slot 22 of player with 64 brown concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy brown_concrete"
format gui slot 23 of player with 64 green concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy green_concrete"
format gui slot 24 of player with 64 black concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy black_concrete"
format gui slot 25 of player with 64 red concrete with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy red_concrete"
format gui slot 36 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 37 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 38 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 39 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 40 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 41 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 42 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 43 of player with black stained glass pane named " " to run:
make player execute command "shop blocks"
format gui slot 44 of player with barrier named "&c&lBack" to run:
make player execute command "shop"
else if arg-1 is "food":
open virtual chest inventory with size 3 named " -=[ &b&lFood Shop &0]=-" to player
format gui slot 0 of player with 16 cooked porkchop with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy cooked_porkchop"
format gui slot 1 of player with 16 cooked beef with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy cooked_beef"
format gui slot 2 of player with 16 apple with lore "" and "&ePrice: $100" to run:
make player execute command "shop buy apple"
format gui slot 3 of player with 1 cake with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy cake"
format gui slot 4 of player with 16 bread with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy bread"
format gui slot 5 of player with 16 cookie with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy cookie"
format gui slot 6 of player with 16 cooked chicken with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy cooked_chicken"
format gui slot 7 of player with 16 cooked mutton with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy cooked_mutton"
format gui slot 8 of player with 16 golden apple with lore "" and "&ePrice: $1250" to run:
make player execute command "shop buy cooked_mutton"
format gui slot 9 of player with 1 enchanted golden apple with lore "" and "&ePrice: $25000" to run:
make player execute command "shop buy enchanted_golden_apple"
format gui slot 26 of player with barrier named "&c&lBack" to run:
make player execute command "shop"
format gui slot 25 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 24 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 23 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 22 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 21 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 20 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 19 of player with black stained glass pane named " " to run:
make player execute command "shop food"
format gui slot 18 of player with black stained glass pane named " " to run:
make player execute command "shop food"
else if arg-1 is "tools":
open virtual chest inventory with size 4 named " -=[ &b&lTools Shop &0]=-" to player
format gui slot 0 of player with iron helmet with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy iron_helmet"
format gui slot 1 of player with iron chestplate with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy iron_chestplate"
format gui slot 2 of player with iron leggings with lore "" and "&ePrice: $550" to run:
make player execute command "shop buy iron_leggings"
format gui slot 3 of player with iron boots with lore "" and "&ePrice: $450" to run:
make player execute command "shop buy iron_boots"
format gui slot 4 of player with iron shovel with lore "" and "&ePrice: $300" to run:
make player execute command "shop buy iron_shovel"
format gui slot 5 of player with iron axe with lore "" and "&ePrice: $400" to run:
make player execute command "shop buy iron_pickaxe"
format gui slot 6 of player with iron pickaxe with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy iron_pickaxe"
format gui slot 9 of player with diamond helmet with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy diamond_helmet"
format gui slot 10 of player with diamond chestplate with lore "" and "&ePrice: $1250" to run:
make player execute command "shop buy diamond_chestplate"
format gui slot 11 of player with diamond leggings with lore "" and "&ePrice: $650" to run:
make player execute command "shop buy diamond_leggings"
format gui slot 12 of player with diamond boots with lore "" and "&ePrice: $550" to run:
make player execute command "shop buy diamond_boots"
format gui slot 13 of player with diamond shovel with lore "" and "&ePrice: $650" to run:
make player execute command "shop buy diamond_shovel"
format gui slot 14 of player with diamond axe with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy diamond_pickaxe"
format gui slot 15 of player with diamond pickaxe with lore "" and "&ePrice: $1000" to run:
make player execute command "shop buy diamond_pickaxe"
format gui slot 18 of player with gold helmet with lore "" and "&ePrice: $550" to run:
make player execute command "shop buy gold_helmet"
format gui slot 19 of player with gold chestplate with lore "" and "&ePrice: $800" to run:
make player execute command "shop buy gold_chestplate"
format gui slot 20 of player with gold leggings with lore "" and "&ePrice: $600" to run:
make player execute command "shop buy gold_leggings"
format gui slot 21 of player with gold boots with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy gold_boots"
format gui slot 22 of player with gold shovel with lore "" and "&ePrice: $350" to run:
make player execute command "shop buy gold_shovel"
format gui slot 23 of player with gold axe with lore "" and "&ePrice: $450" to run:
make player execute command "shop buy gold_pickaxe"
format gui slot 24 of player with gold pickaxe with lore "" and "&ePrice: $550" to run:
make player execute command "shop buy gold_pickaxe"
format gui slot 7 of player with bow with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy bow"
format gui slot 8 of player with 64 arrow with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy arrow"
format gui slot 16 of player with 16 ender pearl with lore "" and "&ePrice: $1000" to run:
make player execute command "shop buy ender_pearl"
format gui slot 17 of player with fishing rod with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy fishing_rod"
format gui slot 25 of player with name tag with lore "" and "&ePrice: $1500" to run:
make player execute command "shop buy name_tag"
format gui slot 26 of player with shears with lore "" and "&ePrice: $1000" to run:
make player execute command "shop buy shears"
format gui slot 27 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 28 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 29 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 30 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 31 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 32 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 33 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 34 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 35 of player with barrier named "&c&lBack" to run:
make player execute command "shop"
else if arg-1 is "ores":
open virtual chest inventory with size 3 named "-=[ &b&lOres Shop &0]=-" to player
format gui slot 0 of player with 16 diamond with lore "" and "&7Price: $1500" to run:
make player execute command "shop buy diamond"
format gui slot 1 of player with 16 iron ingot with lore "" and "&7Price: $750" to run:
make player execute command "shop buy iron_ingot"
format gui slot 2 of player with 16 gold ingot with lore "" and "&7Price: $1000" to run:
make player execute command "shop buy gold_ingot"
format gui slot 3 of player with 16 emerald with lore "" and "&7Price: $2500" to run:
make player execute command "shop buy emerald"
format gui slot 4 of player with 16 coal with lore "" and "&7Price: $250" to run:
make player execute command "shop buy coal"
format gui slot 5 of player with 16 brick with lore "" and "&7Price: $250" to run:
make player execute command "shop buy brick"
format gui slot 6 of player with 16 glowstone dust with lore "" and "&7Price: $500" to run:
make player execute command "shop buy glowstone_dust"
format gui slot 7 of player with 16 nether quartz with lore "" and "&7Price: $500" to run:
make player execute command "shop buy nether_quartz"
format gui slot 8 of player with 16 nether brick with lore "" and "&7Price: $750" to run:
make player execute command "shop buy nether_brick"
format gui slot 9 of player with 16 flint with lore "" and "&7Price: $500" to run:
make player execute command "shop buy flint"
format gui slot 26 of player with barrier named "&c&lBack" to run:
make player execute command "shop"
format gui slot 18 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 19 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 20 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 21 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 22 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 23 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 24 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
format gui slot 25 of player with black stained glass pane named " " to run:
make player execute command "shop tools"
else if arg-1 is "farming":
open virtual chest inventory with size 2 named "-=[ &b&lFarming Shop &0]=-" to player
format gui slot 0 of player with 16 seeds with lore "" and "&ePrice: $300" to run:
make player execute command "shop buy seeds"
format gui slot 1 of player with 16 cocoa beans with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy cocoa_beans"
format gui slot 2 of player with 16 sugar cane with lore "" and "&ePrice: $250" to run:
make player execute command "shop buy sugar_cane"
format gui slot 3 of player with 16 melon seeds with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy melon_seeds"
format gui slot 4 of player with 16 beetroot seeds with lore "" and "&ePrice: $500" to run:
make player execute command "shop buy beetroot_seeds"
format gui slot 5 of player with 16 pumpkin seeds with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy pumpkin_seeds"
format gui slot 6 of player with 16 wheat with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy wheat"
format gui slot 7 of player with 16 sugar with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy sugar"
format gui slot 8 of player with 16 beetroot with lore "" and "&ePrice: $750" to run:
make player execute command "shop buy beetroot"
format gui slot 17 of player with barrier named "&c&lBack" to run:
make player execute command "shop"
format gui slot 16 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 15 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 14 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 13 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 12 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 11 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 10 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
format gui slot 9 of player with black stained glass pane named " " to run:
make player execute command "shop farming"
else if arg-1 is "buy":
if arg-2 is "dirt":
if {balance::%player%} is above or equal to 500:
if player has enough space for 64 dirt:
execute console command "eco take %player% 500"
give player 64 dirt
send "&7[&b&lSHOP&7] &eYou just bought 64 Dirt!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
if arg-2 is "fishing_rod":
if {balance::%player%} is above or equal to 500:
if player has enough space for 1 fishing rod:
execute console command "eco take %player% 500"
give player 1 fishing rod
send "&7[&b&lSHOP&7] &eYou just bought 1 Fishing Rod!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
if arg-2 is "name_tag":
if {balance::%player%} is above or equal to 1500:
if player has enough space for 1 fishing rod:
execute console command "eco take %player% 1500"
give player 1 name tag
send "&7[&b&lSHOP&7] &eYou just bought 1 Name Tag!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
if arg-2 is "shears":
if {balance::%player%} is above or equal to 1000:
if player has enough space for 1 shears:
execute console command "eco take %player% 1000"
give player 1 shears
send "&7[&b&lSHOP&7] &eYou just bought 1 Shears!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "grass_block":
if {balance::%player%} is above or equal to 750:
if player has enough space for 64 grass block:
execute console command "eco take %player% 750"
give player 64 grass block
send "&7[&b&lSHOP&7] &eYou just bought 64 Grass Block!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cobblestone":
if {balance::%player%} is above or equal to 100:
if player has enough space for 64 cobblestone:
execute console command "eco take %player% 100"
give player 64 cobblestone
send "&7[&b&lSHOP&7] &eYou just bought 64 Sobblestone!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "stone":
if {balance::%player%} is above or equal to 500:
if player has enough space for 64 stone:
execute console command "eco take %player% 500"
give player 64 stone
send "&7[&b&lSHOP&7] &eYou just bought 64 Stone!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "oak_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 oak log:
execute console command "eco take %player% 250"
give player 64 oak log
send "&7[&b&lSHOP&7] &eYou just bought 64 Oak Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "white_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 white concrete:
execute console command "eco take %player% 250"
give player 64 white concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 White Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "orange_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 orange concrete:
execute console command "eco take %player% 250"
give player 64 orange concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Orange Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "magenta_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 magenta concrete:
execute console command "eco take %player% 250"
give player 64 magenta concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Magenta Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "light_blue_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 light blue concrete:
execute console command "eco take %player% 250"
give player 64 light blue concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Light Blue Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "lime_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 lime concrete:
execute console command "eco take %player% 250"
give player 64 lime concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Lime Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "yellow_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 yellow concrete:
execute console command "eco take %player% 250"
give player 64 yellow concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Yellow Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "pink_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 pink concrete:
execute console command "eco take %player% 250"
give player 64 pink concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Pink Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "gray_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 gray concrete:
execute console command "eco take %player% 250"
give player 64 gray concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Gray Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "light_gray_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 light gray concrete:
execute console command "eco take %player% 250"
give player 64 light gray concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Light Gray Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cyan_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 cyan concrete:
execute console command "eco take %player% 250"
give player 64 cyan concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Cyan Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "blue_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 blue concrete:
execute console command "eco take %player% 250"
give player 64 blue concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Blue Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "purple_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 purple concrete:
execute console command "eco take %player% 250"
give player 64 purple concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Purple Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "brown_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 brown concrete:
execute console command "eco take %player% 250"
give player 64 brown concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Brown Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "green_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 green concrete:
execute console command "eco take %player% 250"
give player 64 green concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Green Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "black_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 black concrete:
execute console command "eco take %player% 250"
give player 64 black concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Black Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "red_concrete":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 red concrete:
execute console command "eco take %player% 250"
give player 64 red concrete
send "&7[&b&lSHOP&7] &eYou just bought 64 Red Concrete!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "spruce_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 spruce log:
execute console command "eco take %player% 250"
give player 64 spruce log
send "&7[&b&lSHOP&7] &eYou just bought 64 Spruce Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "birch_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 birch log:
execute console command "eco take %player% 250"
give player 64 birch log
send "&7[&b&lSHOP&7] &eYou just bought 64 Birch Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "jungle_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 jungle log:
execute console command "eco take %player% 250"
give player 64 jungle log
send "&7[&b&lSHOP&7] &eYou just bought 64 Jungle Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "acacia_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 acacia log:
execute console command "eco take %player% 250"
give player 64 acacia log
send "&7[&b&lSHOP&7] &eYou just bought 64 Acacia Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "dark_oak_log":
if {balance::%player%} is above or equal to 250:
if player has enough space for 64 dark oak log:
execute console command "eco take %player% 250"
give player 64 dark oak log
send "&7[&b&lSHOP&7] &eYou just bought 64 Dark Oak Log!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cooked_porkshop":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 cooked porkchop:
execute console command "eco take %player% 250"
give player 16 cooked porkchop
send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Porkchop!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cooked_beef":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 cooked beef:
execute console command "eco take %player% 250"
give player 16 cooked beef
send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Beef!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "apple":
if {balance::%player%} is above or equal to 100:
if player has enough space for 16 apple:
execute console command "eco take %player% 100"
give player 16 apple
send "&7[&b&lSHOP&7] &eYou just bought 16 Apple!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cake":
if {balance::%player%} is above or equal to 250:
if player has enough space for 1 cake:
execute console command "eco take %player% 250"
give player 1 cake
send "&7[&b&lSHOP&7] &eYou just bought 1 Cake!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "bread":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 bread:
execute console command "eco take %player% 250"
give player 16 bread
send "&7[&b&lSHOP&7] &eYou just bought 16 Bread!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cookie":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 cookie:
execute console command "eco take %player% 500"
give player 16 cookie
send "&7[&b&lSHOP&7] &eYou just bought 16 Cookie!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "melon_slice":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 melon slice:
execute console command "eco take %player% 750"
give player 16 melon slice
send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Slice!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cooked_chicken":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 cooked chicken:
execute console command "eco take %player% 500"
give player 16 cooked chicken
send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Chicken!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cooked_mutton":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 Cooked Mutton:
execute console command "eco take %player% 500"
give player 16 Cooked Mutton
send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Mutton!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_apple":
if {balance::%player%} is above or equal to 1250:
if player has enough space for 16 golden apple:
execute console command "eco take %player% 1250"
give player 16 golden apple
send "&7[&b&lSHOP&7] &eYou just bought 16 Golden Apple!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "enchanted_golden_apple":
if {balance::%player%} is above or equal to 25000:
if player has enough space for 1 enchanted golden apple:
execute console command "eco take %player% 25000"
give player 1 enchanted golden apple
send "&7[&b&lSHOP&7] &eYou just bought 1 Enchanted Golden Apple!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_shovel":
if {balance::%player%} is above or equal to 300:
if player has enough space for 1 iron shovel:
execute console command "eco take %player% 300"
give player 1 iron shovel
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Shovel!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_axe":
if {balance::%player%} is above or equal to 400:
if player has enough space for 1 iron axe:
execute console command "eco take %player% 400"
give player 1 iron axe
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Axe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_pickaxe":
if {balance::%player%} is above or equal to 500:
if player has enough space for 1 iron pickaxe:
execute console command "eco take %player% 500"
give player 1 iron pickaxe
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Pickaxe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_helmet":
if {balance::%player%} is above or equal to 500:
if player has enough space for 1 iron helmet:
execute console command "eco take %player% 500"
give player 1 iron helmet
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Helmet!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_chestplate":
if {balance::%player%} is above or equal to 750:
if player has enough space for 1 iron chestplate:
execute console command "eco take %player% 750"
give player 1 iron chestplate
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Chestplate!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_leggings":
if {balance::%player%} is above or equal to 550:
if player has enough space for 1 iron leggings:
execute console command "eco take %player% 550"
give player 1 iron leggings
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Leggings!"
else:
send "&cYour inventory is full!"
else if arg-2 is "iron_boots":
if {balance::%player%} is above or equal to 450:
if player has enough space for 1 iron boots:
execute console command "eco take %player% 450"
give player 1 iron boots
send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Boots!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_shovel":
if {balance::%player%} is above or equal to 350:
if player has enough space for 1 golden shovel:
execute console command "eco take %player% 350"
give player 1 golden shovel
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Shovel!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_axe":
if {balance::%player%} is above or equal to 450:
if player has enough space for 1 golden axe:
execute console command "eco take %player% 450"
give player 1 golden axe
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Axe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_pickaxe":
if {balance::%player%} is above or equal to 550:
if player has enough space for 1 golden pickaxe:
execute console command "eco take %player% 550"
give player 1 golden pickaxe
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Pickaxe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_helmet":
if {balance::%player%} is above or equal to 550:
if player has enough space for 1 golden helmet:
execute console command "eco take %player% 550"
give player 1 golden helmet
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Helmet!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_chestplate":
if {balance::%player%} is above or equal to 800:
if player has enough space for 1 golden chestplate:
execute console command "eco take %player% 800"
give player 1 golden chestplate
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Chestplate!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_leggings":
if {balance::%player%} is above or equal to 600:
if player has enough space for 1 golden leggings:
execute console command "eco take %player% 600"
give player 1 golden leggings
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Leggings!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "golden_boots":
if {balance::%player%} is above or equal to 500:
if player has enough space for 1 golden boots:
execute console command "eco take %player% 500"
give player 1 golden boots
send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Boots!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_shovel":
if {balance::%player%} is above or equal to 650:
if player has enough space for 1 diamond shovel:
execute console command "eco take %player% 650"
give player 1 diamond shovel
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Shovel!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_axe":
if {balance::%player%} is above or equal to 750:
if player has enough space for 1 Diamond Axe:
execute console command "eco take %player% 750"
give player 1 Diamond Axe
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Axe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_pickaxe":
if {balance::%player%} is above or equal to 1000:
if player has enough space for 1 Diamond pickaxe:
execute console command "eco take %player% 1000"
give player 1 Diamond pickaxe
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Pickaxe!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_helmet":
if {balance::%player%} is above or equal to 750:
if player has enough space for 1 Diamond Helmet:
execute console command "eco take %player% 750"
give player 1 Diamond Helmet
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Helmet!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_chestplate":
if {balance::%player%} is above or equal to 1250:
if player has enough space for 1 Diamond chestplate:
execute console command "eco take %player% 1250"
give player 1 Diamond chestplate
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Chestplate!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_leggings":
if {balance::%player%} is above or equal to 650:
if player has enough space for 1 Diamond leggings:
execute console command "eco take %player% 650"
give player 1 Diamond leggings
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Leggings!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond_boots":
if {balance::%player%} is above or equal to 550:
if player has enough space for 1 Diamond boots:
execute console command "eco take %player% 550"
give player 1 Diamond boots
send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Boots!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "bow":
if {balance::%player%} is above or equal to 250:
if player has enough space for 1 bow:
execute console command "eco take %player% 250"
give player 1 bow
send "&7[&b&lSHOP&7] &eYou just bought 1 Bow!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "arrow":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 bow:
execute console command "eco take %player% 250"
give player 16 arrow
send "&7[&b&lSHOP&7] &eYou just bought 16 Arrow!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "ender_pearl":
if {balance::%player%} is above or equal to 1000:
if player has enough space for 16 ender pearl:
execute console command "eco take %player% 1000"
give player 16 ender pearl
send "&7[&b&lSHOP&7] &eYou just bought 16 Ender Pearl!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "diamond":
if {balance::%player%} is above or equal to 1500:
if player has enough space for 16 diamond:
execute console command "eco take %player% 1500"
give player 16 diamond
send "&7[&b&lSHOP&7] &eYou just bought 16 Diamond!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "iron_ingot":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 iron ingot:
execute console command "eco take %player% 750"
give player 16 iron ingot
send "&7[&b&lSHOP&7] &eYou just bought 16 Iron Ingot!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "gold_ingot":
if {balance::%player%} is above or equal to 1000:
if player has enough space for 16 gold ingot:
execute console command "eco take %player% 1000"
give player 16 gold ingot
send "&7[&b&lSHOP&7] &eYou just bought 16 GOld Ingot!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "emerald":
if {balance::%player%} is above or equal to 2500:
if player has enough space for 16 emerald:
execute console command "eco take %player% 2500"
give player 16 emerald
send "&7[&b&lSHOP&7] &eYou just bought 16 Emerald!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "coal":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 coal:
execute console command "eco take %player% 250"
give player 16 coal
send "&7[&b&lSHOP&7] &eYou just bought 16 Coal!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "brick":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 brick:
execute console command "eco take %player% 250"
give player 16 brick
send "&7[&b&lSHOP&7] &eYou just bought 16 Brick!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "glowstone_dust":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 glowstone dust:
execute console command "eco take %player% 500"
give player 16 glowstone dust
send "&7[&b&lSHOP&7] &eYou just bought 16 Glowstone Dust!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "nether_quartz":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 nether quartz:
execute console command "eco take %player% 500"
give player 16 nether quartz
send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Quartz!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "nether_brick":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 nether brick:
execute console command "eco take %player% 750"
give player 16 nether brick
send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Brick!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "flint":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 flint:
execute console command "eco take %player% 500"
give player 16 flint
send "&7[&b&lSHOP&7] &eYou just bought 16 Flint!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "wheat_seeds":
if {balance::%player%} is above or equal to 300:
if player has enough space for 16 wheat seeds:
execute console command "eco take %player% 300"
give player 16 wheat seeds
send "&7[&b&lSHOP&7] &eYou just bought 16 Seeds!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "cocoa_beans":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 cocoa beans:
execute console command "eco take %player% 500"
give player 16 cocoa beans
send "&7[&b&lSHOP&7] &eYou just bought 16 Cocoa Beans!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "sugar_cane":
if {balance::%player%} is above or equal to 250:
if player has enough space for 16 sugar cane:
execute console command "eco take %player% 250"
give player 16 sugar cane
send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar Cane!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "melon_seeds":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 melon seeds:
execute console command "eco take %player% 750"
give player 16 melon seeds
send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Seeds!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "beetroot_seeds":
if {balance::%player%} is above or equal to 500:
if player has enough space for 16 beetroot seeds:
execute console command "eco take %player% 500"
give player 16 beetroot seeds
send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot Seeds!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "pumpkin_seeds":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 pumpkin seeds:
execute console command "eco take %player% 750"
give player 16 pumpkin seeds
send "&7[&b&lSHOP&7] &eYou just bought 16 Pumpkin Seeds!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "wheat":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 wheat:
execute console command "eco take %player% 750"
give player 16 wheat
send "&7[&b&lSHOP&7] &eYou just bought 16 Wheat!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "sugar":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 sugar:
execute console command "eco take %player% 750"
give player 16 sugar
send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-2 is "beetroot":
if {balance::%player%} is above or equal to 750:
if player has enough space for 16 beetroot:
execute console command "eco take %player% 750"
give player 16 beetroot
send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot!"
else:
send "&cYour inventory is full!"
else:
send "&cYou can't afford that!"
else if arg-1 is "sell":
if arg-2 is "dirt":
if player has 64 dirt:
remove 64 dirt from player
execute console command "eco give %player% 250"
send "&7[&b&lSHOP&7] &eYou just sold 64 Dirt!"
else:
send "&cYou don't have 64 Dirt"
if arg-2 is "ender_pearl":
if player has 16 ender pearl:
remove 16 ender pearl from player
execute console command "eco give %player% 500"
send "&7[&b&lSHOP&7] &eYou just sold 16 Ender Pearl!"
else:
send "&cYou don't have 16 Ender Pearl"
if arg-2 is "sugar_cane":
if player has 16 sugar cane:
remove 16 sugar cane from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar Cane!"
else:
send "&cYou don't have 16 Sugar Cane"
else if arg-2 is "grass_block":
if player has 64 grass block:
remove 64 grass block from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 64 Grass Block!"
else:
send "&cYou don't have 64 Grass Block"
else if arg-2 is "cobblestone":
if player has 64 cobblestone:
remove 64 cobblestone from player
execute console command "eco give %player% 50"
send "&7[&b&lSHOP&7] &eYou just sold 64 Sobblestone!"
else:
send "&cYou don't have 64 Cobblestone"
else if arg-2 is "stone":
if player has 64 stone:
remove 64 stone from player
execute console command "eco give %player% 250"
send "&7[&b&lSHOP&7] &eYou just sold 64 Stone!"
else:
send "&cYou don't have 64 Stone!"
else if arg-2 is "oak_log":
if player has 64 oak log:
remove 64 oak log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Oak Log!"
else:
send "&cYou don't have 64 Oak Log"
else if arg-2 is "spruce_log":
if player has 64 spruce log:
remove 64 spruce log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Spruce Log!"
else:
send "&cYou don't have 64 Spruce Log"
else if arg-2 is "birch_log":
if player has 64 birch log:
remove 64 birch log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Birch Log!"
else:
send "&cYou don't have 64 Birch Log"
else if arg-2 is "jungle_log":
if player has 64 jungle log:
remove 64 jungle log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Jungle Log!"
else:
send "&cYou don't have 64 Jungle Log"
else if arg-2 is "acacia_log":
if player has 64 acacia log:
remove 64 acacia log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Acacia Log!"
else:
send "&cYou don't have 64 Acacia Log"
else if arg-2 is "dark_oak_log":
if player has 64 dark oak log:
remove 64 dark oak log from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 64 Dark Oak Log!"
else:
send "&cYou don't have 64 Dark Oak Log"
else if arg-2 is "diamond":
if player has 16 diamond:
remove 16 diamond from player
execute console command "eco give %player% 750"
send "&7[&b&lSHOP&7] &eYou just sold 16 Diamond!"
else:
send "&cYou don't have 16 Diamond!"
else if arg-2 is "iron_ingot":
if player has 16 iron ingot:
remove 16 iron ingot from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Iron Ingot!"
else:
send "&cYou don't have 16 Iron Ingot!"
else if arg-2 is "gold_ingot":
if player has 16 gold ingot:
remove 16 gold ingot from player
execute console command "eco give %player% 500"
send "&7[&b&lSHOP&7] &eYou just sold 16 Gold Ingot!"
else:
send "&cYou don't have 16 Gold Ingot!"
else if arg-2 is "emerald":
if player has 16 emerald:
remove 16 emerald from player
execute console command "eco give %player% 1250"
send "&7[&b&lSHOP&7] &eYou just sold 16 Emerald!"
else:
send "&cYou don't have 16 Emerald!"
else if arg-2 is "coal":
if player has 16 coal:
remove 16 coal from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 16 Coal!"
else:
send "&cYou don't have 16 Coal!"
else if arg-2 is "brick":
if player has 16 brick:
remove 16 brick from player
execute console command "eco give %player% 125"
send "&7[&b&lSHOP&7] &eYou just sold 16 Brick!"
else:
send "&cYou don't have 16 Brick!"
else if arg-2 is "glowstone_dust":
if player has 16 glowstone dust:
remove 16 glowstone dust from player
execute console command "eco give %player% 250"
send "&7[&b&lSHOP&7] &eYou just sold 16 Glowstone Dust!"
else:
send "&cYou don't have 16 Glowstone Dust!"
else if arg-2 is "nether_quartz":
if player has 16 nether quartz:
remove 16 nether quartz from player
execute console command "eco give %player% 250"
send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Quartz!"
else:
send "&cYou don't have 16 Nether Quartz!"
else if arg-2 is "nether_brick":
if player has 16 nether brick:
remove 16 nether brick from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Brick!"
else:
send "&cYou don't have 16 Nether Brick!"
else if arg-2 is "flint":
if player has 16 flint:
remove 16 flint from player
execute console command "eco give %player% 250"
send "&7[&b&lSHOP&7] &eYou just sold 16 Flint!"
else:
send "&cYou don't have 16 Flint!"
else if arg-2 is "wheat":
if player has 16 wheat:
remove 16 wheat from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Wheat!"
else:
send "&cYou don't have 16 Wheat!"
else if arg-2 is "sugar":
if player has 16 sugar:
remove 16 sugar from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar!"
else:
send "&cYou don't have 16 Sugar!"
else if arg-2 is "beetroot":
if player has 16 beetroot:
remove 16 beetroot from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Beetroot!"
else:
send "&cYou don't have 16 Beetroot!"
else if arg-2 is "melon_slice":
if player has 16 melon slice:
remove 16 melon slice from player
execute console command "eco give %player% 375"
send "&7[&b&lSHOP&7] &eYou just sold 16 Melon Slice!"
else:
send "&cYou don't have 16 Melon Slice"
else:
send "&cThere is no price for that item!"