Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#
# Static Anticheat
# Most Cheat Detections ever
# By frogsmasha
#
# Dependencies
# Skript 2.2-dev36
# SkQuery 3.6.0
# MundoSK 1.8.5
# Ersatz 1.0
# Tuske 1.8.2 Patch-3
# Features
# Automaticaly tells you when it needs to be updated
# Detection Logs
# Reports
# VPN Blockage
# Static GUI
# Anticheat Detections
# Log Creation
# Sneak
# Flight
# Flight2
# Flight Stop
# Speed
# Speed2
# Speed Stop
# AntiKB1
# AntiKB2
# Fast Place
# AutoSteal
# NoFall v1
# NoFall v2
# Regen
# Bhop
# Bhop Speed
# Jesus
# MultiAura
# No Slowdown
# Anti-VPN
# AutoClicker
# FastBow
# AutoTool
# FastEat
# Regen
# Criticals
# AutoBlock
# InventoryMove
# Blink
# Report
# Static GUI
# AntiCactus
# Vclip
# Reach (# ~ God Level Reach Detection ~ #) (1.8 - 1.12.2 TESTED)
# Killaura (# ~ Semi-God Level Aura Detection ~ #) (1.8 - 1.12.2 TESTED)
# Clear (# ~ Clear For Reach/Aura ~ #)
options:
# Don't touch this.
PasteBinAPI: https://pastebin.com/raw/TNryZjgq
# Static Version
DownloadWebsite: ReplaceWebsiteDownHere
APIVersion: {Static.API.version}
Version: 1.28
# ANTI-VPN
#Kicks Player
kick: true
#permission
command: antivpn
#admin permissions
permission: antivpn.admin
#list of databases used, set to false to disable them
iphub: true
stopforumspam: true
# Report Permission
reportperm: Report.player
# FASTBOW
#Main World. Reminder this is very important to set
world: world
# Autoclicker
# Minimum CPS
min cps: 15
# Static GUI
# Command for the GUI
command2: Static
# Log Creation
on load:
wait 5 seconds
set {Static.API.version} to text from "{@PasteBinAPI}"
log "Succsesfully Started to load version {@Version} of StaticAntiCheat!" to "StaticAntiCheat/Version.log"
log "Succsesfully Started to load version {@Version} of StaticAntiCheat!" to "StaticAntiCheat/Detections.log"
log "Succsesfully Started to load version {@Version} of StaticAntiCheat!" to "StaticAntiCheat/Reports.log"
broadcast "&7[&3&lStatic&6AntiCheat&7] &ASuccessfully loaded all files/APIs!"
if {Static.API.version} is "{@Version}":
broadcast "&7[&3&lStatic&6AntiCheat&7] &ASuccessfully up to date!"
else:
broadcast ""
broadcast "&7[&3&lStatic&6AntiCheat&7] &cWarning a update of &3StaticAntiCheat &cis &aavailable &cat {@DownloadWebsite}"
broadcast ""
command /staticcheck:
trigger:
message "%{Static.API.version}%"
# Sneak
on inventory open:
wait 6 tick
if player is sneaking:
kick player because "&7[&3&lStatic&6AntiCheat&7] &6Sneak Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Sneak
on chat:
wait 3 tick
if player is sneaking:
kick player because "&7[&3&lStatic&6AntiCheat&7] &6Sneak Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Sneak
on inventory click:
wait 6 tick
player's gamemode is not creative
if player is sneaking:
kick player because "&7[&3&lStatic&6AntiCheat&7] &6Sneak Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Sneak
on sign change:
wait 6 tick
if player is sneaking:
kick player because "&7[&3&lStatic&6AntiCheat&7] &6Sneak Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using sneak!" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Flight
every 3 seconds:
loop all players:
if {flight.cancel.check.%loop-player%} is "false":
if {e.flight.cancel.check.%loop-player%} is "false":
loop-player is not flying
loop-player's gamemode is not creative
set {y.%loop-player%} to the y location of loop-player
wait 1 seconds
set {y2.%loop-player%} to the y location of loop-player
wait 1 ticks
if difference between {y.%loop-player%} and {y2.%loop-player%} is greater than 7:
send "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to all players where [player input has permission "AntiCheat.admin"]
# kick loop-player due to "&7[&3&lStatic&6AntiCheat&7] &6Fly Cheat Detection" # Disabld For False Detections
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to "StaticAntiCheat/Detections.log"
add "%loop-player%" to {Static.violations::*}
# Flight2
every 3 seconds:
loop all players:
if {flight.cancel.check.%loop-player%} is "false":
if {e.flight.cancel.check.%loop-player%} is "false":
loop-player is not flying
loop-player's gamemode is not creative
set {x.%loop-player%} to the y location of loop-player
wait 1 seconds
set {x2.%loop-player%} to the y location of loop-player
wait 1 ticks
if difference between {x.%loop-player%} and {x2.%loop-player%} is greater than 7:
send "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to all players where [player input has permission "AntiCheat.admin"]
# kick loop-player due to "&7[&3&lStatic&6AntiCheat&7] &6Fly Cheat Detection" # Disabld For False Detections
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to "StaticAntiCheat/Detections.log"
add "%loop-player%" to {Static.violations::*}
# Flight Stop
on join:
set {flight.cancel.check.%player%} to "false"
set {e.flight.cancel.check.%player%} to "false"
on death of player:
set {flight.cancel.check.%player%} to "true"
wait 3 seconds
set {flight.cancel.check.%player%} to "false"
on teleport:
set {flight.cancel.check.%player%} to "true"
wait 2 seconds
set {flight.cancel.check.%player%} to "false"
on world change:
set {flight.cancel.check.%player%} to "true"
wait 1 second
set {flight.cancel.check.%player%} to "false"
every 2 seconds:
loop all players:
if loop-player is wearing elytra:
if {e.flight.cancel.check.%loop-player%} is "false":
set {e.flight.cancel.check.%loop-player%} to "true"
else:
set {e.flight.cancel.check.%loop-player%} to "false"
on rightclick:
player's tool is a enderpearl:
set {flight.cancel.check.%player%} to "true"
wait 10 seconds
set {flight.cancel.check.%player%} to "false"
# Speed
every 3 seconds:
loop all players:
loop-player's gamemode is not creative
loop-player is not flying
set {speed.xlocation.%loop-player%} to the x location of loop-player
wait 2 seconds
set {speed.xlocation2.%loop-player%} to the x location of loop-player
if {speed.cancel.check.%loop-player%} is "false":
if {e.speed.cancel.check.%loop-player%} is "false":
if difference between {speed.xlocation.%loop-player%} and {speed.xlocation2.%loop-player%} > 20:
kick loop-player because "&7[&3&lStatic&6AntiCheat&7] &6Speed/Flight Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to "StaticAntiCheat/Detections.log"
add "%loop-player%" to {Static.violations::*}
# Speed2
every 3 seconds:
loop all players:
loop-player's gamemode is not creative
loop-player is not flying
set {speed.zlocation.%loop-player%} to the z location of loop-player
wait 2 seconds
set {speed.zlocation2.%loop-player%} to the z location of loop-player
if {speed.cancel.check.%loop-player%} is "false":
if {e.speed.cancel.check.%loop-player%} is "false":
if difference between {speed.zlocation.%loop-player%} and {speed.zlocation2.%loop-player%} > 20:
kick loop-player because "&7[&3&lStatic&6AntiCheat&7] &6Speed/Flight Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using speed/flight" to "StaticAntiCheat/Detections.log"
add "%loop-player%" to {Static.violations::*}
# Speed Stop
on join:
set {speed.cancel.check.%player%} to "false"
set {e.speed.cancel.check.%player%} to "false"
on rightclick:
player's tool is a enderpearl:
set {speed.cancel.check.%player%} to "true"
wait 10 seconds
set {speed.cancel.check.%player%} to "false"
on world change:
set {speed.cancel.check.%player%} to "true"
wait 1 second
set {speed.cancel.check.%player%} to "false"
on death of player:
set {speed.cancel.check.%player%} to "true"
wait 3 seconds
set {speed.cancel.check.%player%} to "false"
every 2 seconds:
loop all players:
if loop-player is wearing elytra:
if {e.speed.cancel.check.%loop-player%} is "false":
set {e.speed.cancel.check.%loop-player%} to "true"
else:
set {e.speed.cancel.check.%loop-player%} to "false"
on teleport:
set {speed.cancel.check.%player%} to "true"
wait 2 seconds
set {soeed.cancel.check.%player%} to "false"
# AntiKB1
on any movement:
loop all players:
set {AntiKB1.%loop-player%} to placeholder "player_ping"
on damage of a player:
if victim's gamemode is survival or adventure:
if damage was caused by fall:
stop
if damage was caused by potion:
stop
if block behind victim is not air:
stop
if attacker is a player:
set {_loc1} to location of victim
wait 10 ticks
set {_loc2} to location of victim
block at victim is not cobweb:
victim is not riding:
distance between {_loc1} and {_loc2} = 0:
if {AntiKB1.%victim%} < 125:
add 3 to {knockback.%victim%}
if {kbtimer.%victim%} is less than 1:
send "&7[&3&lStatic&6AntiCheat&7] %victim% may be using AntiKB1 v1.1" to all players where [player input has permission "AntiCheat.admin"]
add 10 to {kbtimer.%victim%}
if {AntiKB1.%victim%} > 125:
add 1 to {knockback.%victim%}
if {kbtimer.%victim%} is less than 1:
send "&7[&3&lStatic&6AntiCheat&7] %victim% may be using AntiKB1 v1.2" to all players where [player input has permission "AntiCheat.admin"]
add 10 to {kbtimer.%victim%}
# AntiKB2
attacker is an entity
victim is a player
victim's gamemode is survival or adventure
victim doesn't have regeneration
block at victim is not a barrier
set {_loc} to victim's location
wait 10 ticks
push victim backwards with force 0.01
wait 5 ticks
if distance between {_loc} and location of victim is 0:
send "&7[&3&lStatic&6AntiCheat&7] %victim% may be using AntiKB2 v1.1" to all players where [player input has permission "AntiCheat.admin"]
kick the victim due to "&7[&3&lStatic&6AntiCheat&7] &6AntiKB2 Cheat Detetion"
log "&7[&3&lStatic&6AntiCheat&7] &7%victim% may be using AntiKB2 v1.1" to "StaticAntiCheat/Detections.log"
add "%victim%" to {Static.violations::*}
if distance between {_loc} and location of victim is 0.05:
send "&7[&3&lStatic&6AntiCheat&7] %victim% may be using AntiKB2 v1.2" to all players where [player input has permission "AntiCheat.admin"]
kick the victim due to "&7[&3&lStatic&6AntiCheat&7] &6AntiKB2 Cheat Detetion"
log "&7[&3&lStatic&6AntiCheat&7] &7%victim% may be using AntiKB2 v1.2" to "StaticAntiCheat/Detections.log"
add "%victim%" to {Static.violations::*}
# Fast Place
on place:
if {fastplace.%player%} is bigger than 3:
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using fast place" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using fast place" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
delete {fastplace.%player%}
cancel event
stop
add 1 to {fastplace.%player%}
wait 5 tick
delete {fastplace.%player%}
# AutoSteal
every 2 seconds:
loop all players:
clear {_Autosteal}
clear {_Autosteal2}
on inventory click:
set {%player%.autosteal.ping} to placeholder "player_ping"
add 1 to {_Autosteal}
add 1 to {_Autosteal2}
if {_Autosteal} is greater than 8:
if {_Autosteal2} is greater than 10:
if {%player%.autosteal.ping} is greater than 50 and 8000000:
if {%player%.autosteal.ping} is greater than 200:
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using AutoSteal ping: [&3&l%{%player%.autosteal.ping}%&7] &3[Non-Kick]" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using AutoSteal ping: [&3&l%{%player%.autosteal.ping}%&7] &3[Non-Kick]" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
stop
if {%player%.autosteal.ping} is less than 150:
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using AutoSteal ping: [&3&l%{%player%.autosteal.ping}%&7] &3[Kick]" to all players where [player input has permission "AntiCheat.admin"]
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6AutoSteal Cheat Detetion"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using AutoSteal ping: [&3&l%{%player%.autosteal.ping}%&7] &3[Kick]" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# NoFall v1
on any movement:
{ttme.%player%} is not set
player's gamemode is Adventure or Survival
player is on ground
block at player is air
block under player is air
set {_nofallcount} to 0
loop all blocks in radius 3 around player:
if loop-block is stairs:
stop
if loop-block is slab:
stop
loop all blocks in radius 2 around player:
if loop-block is not air:
add 1 to {_nofallcount}
if {_nofallcount} < 1:
loop all players:
loop-player is op:
kick the player due to "&7[&3&lStatic&6AntiCheat&7] Nofall Cheat Detection&9(V 1.1)"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Nofall &9(V 1.1)" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
stop
if {_nofallcount} > 0:
stop
# Nofall v2
every 1 second:
loop all players:
loop-player's gamemode is Adventure or Survival
loop-player is on ground
loop all blocks in radius 3 around loop-player:
if loop-block is stairs:
stop
if loop-block is slab:
stop
block under loop-player is air
set {_y} to loop-player's y-location
wait 0.5 second
loop-player is on ground
set {_y2} to loop-player's y-location
set {_yresult} to {_y} - {_y2}
if {_yresult} > 1:
loop all players:
loop-player-2 is op:
send "&7[&3&lStatic&6AntiCheat&7] %loop-player-1% may be using Nofall&9(V 1.2)" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player-1% may be using Nofall &9(V 1.2)" to "StaticAntiCheat/Detections.log"
add "%loop-player-1%" to {Static.violations::*}
# Regen
on heal:
set {_mp} to {maxping} parsed as number
set {_playerping} to placeholder "player_ping"
if {_playerping} < {_mp}:
if player doesn't have permission "anticheat.bypass":
if player has regeneration:
stop
else:
set {_dif} to difference between {heal.%player%} and now
if {_dif} is less than 0.45 seconds:
cancel event
set {heal.%player%} to now
loop all players:
if loop-player has permission "anticheat.notify":
if {recieve.%loop-player%} is true:
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using Regen" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Regen" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
set {heal.%player%} to now
# Bhop
on any movement:
set {_mp} to {maxping} parsed as number
set {_playerping} to placeholder "player_ping"
if {_playerping} < {_mp}:
if player is not riding:
if player doesn't have permission "anticheat.bypass":
if player's gamemode is survival or adventure:
if player's flight mode is false:
if player has speed:
stop
else:
set {_blocks} to {speedblocks} parsed as number
if block under player is not air:
set {speed.tp.%player%} to true
set {_bhp1x} to x-coordinates of player
wait 1 second
set {_bhp2x} to x-coordinates of player
wait 1 tick
if {speed.tp.%player%} is not set:
stop
else:
if block under player is not ice:
if {t.bhp.lastcheck} is not set:
set {t.bhp.lastcheck} to now
set {_t} to difference between {_bhp1x} and {_bhp2x}
set {_t2} to difference between {_bhp1y} and {_bhp2y}
if {_t} > {_blocks}:
add 1 to {bhp.%player%}
set {_p} to placeholder "player_ping"
clear {speed.tp.%player%}
if difference between now and {t.bhp.lastcheck} is higher than 3 seconds:
loop all players:
if loop-player has permission "anticheat.notify":
if {recieve.%loop-player%} is true:
set {t.bhp.lastcheck} to now
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using bhop &6V1.1" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using bhop &6V1.1" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
if {_2} > {_blocks}:
add 1 to {bhp.%player%}
set {_p} to placeholder "player_ping"
if difference between now and {t.bhp.lastcheck} is higher than 3 seconds:
loop all players:
if loop-player has permission "anticheat.notify":
if {recieve.%loop-player%} is true:
set {t.bhp.lastcheck} to now
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using bhop &6V1.2" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using bhop &6V1.2" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
if {bhp.%player%} > 30:
remove 10 from {bhp.%player%}
kick player due to "&7[&3&lStatic&6AntiCheat&7] Bhop Cheat Detection"
# Bhop Speed
on teleport:
if {speed.tp.%player%} is true:
clear {speed.tp.%player%}
stop
# Jesus
on any movement:
set {_mp} to {maxping} parsed as number
set {_playerping} to placeholder "player_ping"
if {_playerping} < {_mp}:
if player is not riding:
if player doesn't have permission "anticheat.bypass":
if player's gamemode is survival or adventure:
if player is not sneaking:
if block above player is air:
set {_b} to block under player
if block under {_b} is water:
set {_y1} to y-coordinates of player
set {_x1} to x-coordinates of player
set {_z1} to z-coordinates of player
set {_loc} to location of player
if block behind {_b} is water:
if block 1 meter south of {_b} is water:
if block 1 meter west of {_b} is water:
if block 1 meter east of {_b} is water:
if block 1 meter north of {_b} is water:
wait 5 ticks
set {_y2} to y-coordinates of player
set {_x2} to x-coordinates of player
set {_z2} to z-coordinates of player
set {_loc2} to location of player
if {_y1} = {_y2}:
if {_loc} = {_loc2}:
stop
else:
if difference between {_x2} and {_x1} is less than 1:
if difference between {_z2} and {_z1} is less than 1:
stop
if difference between {_z2} and {_z1} is less than 1:
if difference between {_x2} and {_x1} is less than 1:
stop
else:
add 1 to {jesus.%player%}
if {t.jesus.lastcheck} is not set:
set {t.jesus.lastcheck} to now
set {_p} to placeholder "player_ping"
if difference between now and {t.jesus.lastcheck} is higher than 1.5 seconds:
loop all players:
if loop-player has permission "anticheat.notify":
if {recieve.%loop-player%} is true:
set {t.jesus.lastcheck} to now
send "&7[&3&lStatic&6AntiCheat&7] %player% may be using jesus" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using jesus" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
if {jesus.%player%} > 10:
remove 5 from {jesus.%player%}
kick player due to "&7[&3&lStatic&6AntiCheat&7] Bhop Cheat Detection"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using jesus" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# MultiAura
on damage:
if attacker is a player:
if victim is not a player:
add 1 to {mobaura.%attacker%}
if {mobaura.%attacker%} >= 20:
if difference between {lastmobauracheck.%attacker%} and now is greater than 5 seconds:
set {lastmobauracheck.%attacker%} to now
add 1 to {killAuraB.%attacker%}
add 3 to {killAuraB.%attacker%.combined}
send "&7[&3&lStatic&6AntiCheat&7] &a%attacker% hit multiple entities: &e%{mobaura.%attacker%}% &a(&eVL %{killAuraB.%attacker%.combined}%" to all players where [player input has permission "AntiCheat.admin"]
if victim is a player:
add 1 to {multiaura.%attacker%}
if {multiaura.%attacker%} >= 20:
if difference between {lastmultiauracheck.%attacker%} and now is greater than 5 seconds:
set {lastmultiauracheck.%attacker%} to now
add 1 to {killAuraB.%attacker%}
add 3 to {killAuraB.%attacker%.combined}
send "&7[&3&lStatic&6AntiCheat&7] &a%attacker% hit multiple entities: &e%{multiaura.%attacker%}% &a(&eVL %{killAuraB.%attacker%.combined}%" to all players where [player input has permission "AntiCheat.admin"]
# No Slowdown
on any movement:
if {%player%.moving} is not set:
set {%player%.moving} to true
wait 10 ticks
delete {%player%.moving}
if {%player%.jumping} is not set:
set {%player%.alty} to player's altitude
wait 2 ticks
if {%player%.alty} is less than player's altitude:
set {%player%.jumping} to true
wait 10 ticks
delete {%player%.jumping}
block under player is not air:
block at player's position is not air:
set {%player%.groundpos} to player's position
block under player is soul sand:
player has potion of speed:
stop
player's walking speed is bigger than or equal to 0.3:
kick player due to "&7[&3&lStatic&6AntiCheat&7] &6NoSlowDown Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &a%player% may be using NoSlowDown Cheats" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using NoSlowDown" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# GuiMovement
on inventory open:
wait 4 ticks
player's gamemode is not creative
if player's flight mode is false:
if {%player%.moving} is "true":
kick player due to "&7[&3&lStatic&6AntiCheat&7] &6GuiMovement Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &a%player% may be using GuiMovement Cheats" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using GuiMoveMent" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# AntiVPN
on join:
if {AntiVPN::VPNBypass::%player%} is set:
stop
if {AntiVPN::VPNBypassIP::%ip of player%} is set:
stop
if {@iphub} is true:
$ thread
set {_info} to text from "http://legacy.iphub.info/api.php?ip=%ip of player%&showtype=4"
set {_info::*} to {_info} split at ",""proxy"":"
set {_info} to {_info::2}
replace all "}" with "" in {_info}
if {_info} is "1":
if {@kick} is true:
kick player due to "&7[&3&lStatic&6AntiCheat&7] &6VPN Detection"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using a VPN" to "StaticAntiCheat/Detections.log"
set join message to ""
send "&7[&3&lStatic&6AntiCheat&7] &7%player%&a was kicked for using a &6&lVPN!" to all players where [player input has permission "AntiCheat.admin"]
stop
if {@stopforumspam} is true:
$ thread
set {_info} to text from "http://api.stopforumspam.org/api?ip=%ip of player%"
set {_info::*} to {_info} split at "<appears>"
set {_info} to {_info::2}
set {_info::*} to {_info} split at "</appears>"
set {_info} to {_info::1}
if {_info} is "yes":
if {@kick} is true:
kick player due to "&7[&3&lStatic&6AntiCheat&7] &6VPN Detection"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using a VPN" to "StaticAntiCheat/Detections.log"
set join message to ""
send "&7[&3&lStatic&6AntiCheat&7] &7%player%&a was kicked for using a &6&lVPN!" to all players where [player input has permission "AntiCheat.admin"]
command /{@command} [<text>] [<text>]:
permission: {@permission}
trigger:
if arg-1 is "add":
if arg-2 is set:
if {AntiVPN::VPNBypass::%arg-2%} is not set:
set {AntiVPN::VPNBypass::%arg-2%} to true
send "&aAdded &c%arg-2%&a to VPN Bypass list!"
else:
send "&aThat player is already on the VPN Bypass list!"
else:
send "&cUsage: &a/{@command} add <player>"
else if arg-1 is "addip":
if arg-2 is set:
if {AntiVPN::VPNBypassIP::%arg-2%} is not set:
set {AntiVPN::VPNBypassIP::%arg-2%} to true
send "&aAdded &c%arg-2%&a to VPN Bypass IP list!"
else:
send "&aThat IP is already on the VPN Bypass list!"
else:
send "&cUsage: &a/{@command} addip <ip>"
else if arg-1 is "remove":
if arg-2 is set:
if {AntiVPN::VPNBypass::%arg-2%} is set:
delete {AntiVPN::VPNBypass::%arg-2%}
send "&aRemoved &c%arg-2%&a from VPN Bypass list!"
else:
send "&aThat player is not on the VPN Bypass list!"
else:
send "&cUsage: &a/{@command} remove <player>"
else if arg-1 is "removeip":
if arg-2 is set:
if {AntiVPN::VPNBypassIP::%arg-2%} is set:
delete {AntiVPN::VPNBypassIP::%arg-2%}
send "&aRemoved &c%arg-2%&a from VPN Bypass IP list!"
else:
send "&aThat player is not on the VPN Bypass IP list!"
else:
send "&cUsage: &a/{@command} removeip <ip>"
else if arg-1 is "list":
if arg-2 is not set:
if (size of {AntiVPN::VPNBypass::*}) is greater than 8:
send "&aVPNBypass List:"
send "&a%{_Temp::*}%"
else:
send "&aVPNBypass List:"
loop {AntiVPN::VPNBypass::*}:
send "&a%loop-index%"
else if arg-2 is "ip":
if (size of {AntiVPN::VPNBypassIP::*}) is greater than 8:
send "&aVPNBypass IP List:"
send "&a%{_Temp::*}%"
else:
send "&aVPNBypass IP List:"
loop {AntiVPN::VPNBypassIP::*}:
send "&a%loop-index%"
else:
send "&a[] &2= &aOptional &2| &a<> &2= &aRequired"
send "&cUsage: &a/{@command} add <player> &2| &aAdds a players to the bypass list"
send "&cUsage: &a/{@command} remove <player> &2| &aRemoves a player from the bypass list"
send "&cUsage: &a/{@command} addip <ip> &2| &aAdds an IP to the bypass list"
send "&cUsage: &a/{@command} removeip <ip> &2| &aRemoves an IP from the bypass list"
send "&cUsage: &a/{@command} list [ip] &2| &aLists users [IPs] on the bypass list"
# Autoclicker
on any movement:
loop all players:
set {server.tps} to placeholder "server_tps"
on leftclick:
{click.cooldown.%player%} is not true
add 1 to {click.cps.%player%}
if {click.cps.%player%} is greater than or equal to {@min cps}:
send "&7[&3&lStatic&6AntiCheat&7] %player% might be using a autoclicker TPS: &6[&3%{server.tps}%&6]" to all players where [player input has permission "AntiCheat.admin"]
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6AutoClicker Cheat Detection"
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using a AutoCliker" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
set {click.cooldown.%player%} to true
wait 5 seconds
clear {click.cooldown.%player%}
wait 1 second
clear {click.cps.%player%}
# FastBow
on any movement:
set {fastbow.tps} to placeholder "server_tps"
on any movement:
loop all players:
set {fastbow.ping.%loop-player%} to placeholder "player_ping"
on shoot:
if projectile is an arrow:
if {fastbow.tps} is above 17:
if {fastbow.ping.%shooter%} is below 250:
if difference between {fastbow.lastshot.%shooter%} and now is less than 0.5 seconds:
add 1 to {fastbow.detect.%shooter%}
if {fastbow.detect.%shooter%} = 6:
kick shooter due to "&7[&3&lStatic&6AntiCheat&7] FastBow Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%shooter% might be using FastBow" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%shooter% may be using FastBow" to "StaticAntiCheat/Detections.log"
add "%shooter%" to {Static.violations::*}
set {fastbow.lastshot.%shooter%} to now
every 1.0 seconds:
loop all players:
remove 1 from {fastbow.detect.%loop-player%}
# AutoTool
on tool change:
set {_autotool} to true
wait 1.55 ticks
clear {_autotool}
on left click:
wait 1 tick
if {_autotool} is true:
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6AutoTool cheat detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using autotool!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using AutoTool" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
clear {_autotool}
on right click:
wait 1 tick
if {_autotool} is true:
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6AutoTool cheat detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using autotool!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using AutoTool" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
clear {_autotool}
# FastEat
every 1.25 seconds:
remove 1 from {_fasteast}
on consume:
add 1 to {_fasteat}
if {_fasteat} is above 5:
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6FastEat Cheat detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using FastEat!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using FastEat" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Regen
on heal:
set {_regen} to player's health
if difference between {regen.%player%.last} and now is less than 3 ticks:
if {last.health.%player%} is not set:
set {last.health.%player%} to player's health
if difference between {last.health.%player%} and {_regen} > 4:
cancel event
set {regen.%player%.last} to now
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Regen!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Regen" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
add 1 to {regen.%player%.warn}
stop
set {regen.%player%.last} to now
delete {last.health.%player%}
every second:
loop all players:
if {regen.%loop-player%.warn} is 5:
kick the loop-player due to "&7[&3&lStatic&6AntiCheat&7] &6Regen cheat detection"
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using Regen" to "StaticAntiCheat/Detections.log"
add "%loop-player%" to {Static.violations::*}
# AutoBlock
on leftclick:
set {_autoblock} to true
wait 14 ticks
clear {_autoblock}
on rightclick:
wait 1 tick
if {_autoblock} is true:
kick the player due to "&7[&3&lStatic&6AntiCheat&7] &6Autoblock cheat detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Autoblock!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Autoblock" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
clear {_autoblock}
# InventoryMove
on inventory open:
set {_inventory.open} to "true"
on inventory close:
set {_inventory.open} to "false"
on inventory click:
wait 10 ticks
if {_inventory.open} is "true":
kick player due to "&7[&3&lStatic&6AntiCheat&7] &6InventoryMove Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &a%player% may be using InventoryMove Cheats" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using InventoryMove" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
# Blink
on any movement:
if difference between {blink.last.%player%} and now is less than 2 seconds:
set {server.tps.blink} to placeholder "server_tps"
player's gamemode is not creative
player's fly mode is false
set {_pos} to location of player
wait 0.5 seconds
if {server.tps.blink} is above 15:
if distance between {_pos} and player is bigger than 5:
if {blink.count.%player%} is not set:
set {blink.count.%player%} to 0
add 1 to {blink.count.%player%}
if {blink.count.%player%} is greater than 25:
kick player because "&7[&3&lStatic&6AntiCheat&7] &6Blink Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Blink!" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using Blink" to "StaticAntiCheat/Detections.log"
add "%player%" to {Static.violations::*}
delete {blink.count.%player%}
teleport player to {_pos}
set {blink.last.%player%} to now
# Report
on join:
if {report.cooldown.%player%} is not set:
set {report.cooldown.%player%} to "false"
if {report.cooldown.timer.%player%} is not set:
set {report.cooldown.timer.%player%} to 0
command /report [<player>] [<text>]:
permission: {@reportperm}
permission message: &4No permission
trigger:
if arg-2 is set:
if {report.cooldown.%player%} is "false":
set {report.cooldown.%player%} to "true"
message "&7[&3&lStatic&6AntiCheat&7] %arg-1% has been reported for %arg-2%"
send "&7[&3&lStatic&6AntiCheat&7] &7%arg-1% has been reported for %arg-2% by %player%" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%arg-1% has been reported for %arg-2% by %player%" to "StaticAntiCheat/Reports.log"
set {report.cooldown.timer.%player%} to 60
else:
message "&7[&3&lStatic&6AntiCheat&7] You must wait %{report.cooldown.timer.%player%}% seconds to report someone again"
if arg-2 is not set:
message "&7[&3&lStatic&6AntiCheat&7] /report player reason"
every second:
loop all players:
if {report.cooldown.%loop-player%} is "true":
remove 1 from {report.cooldown.timer.%loop-player%}
if {report.cooldown.timer.%loop-player%} is 0:
set {report.cooldown.%loop-player%} to "false"
set {report.cooldown.timer.%loop-player%} to 60
send "&7[&3&lStatic&6AntiCheat&7] You can now report someone." to loop-player
# AntiCactus
every second:
loop all players:
set {_regen.cactus} to loop-player's health
set {_regen.last} to now
loop all blocks in radius 0.700 around loop-player:
if loop-block is cactus:
wait 3 tick
if difference between {_regen.cactus} and now is {_regen.last}:
kick loop-player due to "&7[&3&lStatic&6AntiCheat&7] &6AntiCactus Cheat Detection"
send "&7[&3&lStatic&6AntiCheat&7] &a%loop-player% may be using AntiCactus Cheats" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%loop-player% may be using AntiCactus" to "StaticAntiCheat/Detections.log"
# Vclip
on teleport:
set {%player%.tp} to true
wait 1 second
set {%player%.tp} to false
on any movement:
if {%player%.tp} is false:
if 1 = 1:
player doesn't have jump boost
if {%player%.location.last} is not set:
set {%player%.location.last} to location of player
if distance between {%player%.location.last} and location of player is less than 35:
set {_y1} to y-coordinate of {%player%.location.last}
set {_y2} to y-coordinate of location of player
set y-coordinate of {%player%.location.last} to {_y2}
set {_diff} to difference between {_y1} and {_y2}
loop all players:
if {Static.message.teleport.%loop-player%} is true:
send "&7[&3&lStatic&6AntiCheat&7] &7%player% moved to fast Last: %{%player%.location.last}% Now: %location of player%" to all players where [player input has permission "AntiCheat.admin"]
if {_y2} > {_y1}:
if {%player%.world.last} = world of player:
if {_diff} > 2:
set {_b} to block at player
set {_h} to 0
while {_b} is 0:0:
set {_b} to block below {_b}
add 1 to {_h}
teleport player to {_b}
send "&7[&3&lStatic&6AntiCheat&7] &a%player% may be using VClip/Flight Cheats (y1=%{_y1}%; y2=%{_y2}%; height: %{_h} + 1%)" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &7%player% may be using VClip/Flight Cheats (y1=%{_y1}%; y2=%{_y2}%; height: %{_h} + 1%)" to "StaticAntiCheat/Detections.log"
set {%player%.location.last} to location of player
set {%player%.world.last} to world of player
# - Reach - #
# ~ God Level Reach Detection ~ #
on damage:
attacker is a player:
gamemode of attacker is survival or adventure:
fly mode of attacker is false:
attacker is not riding a boat or pig or horse:
damage wasn't caused by projectile:
set {_y.a} to y coord of attacker
set {_y.v} to y coord of victim
set {_yans} to {_y.v} - {_y.a}
if {_yans} >= 0.01:
set {_ans} to distance between location of victim and location of attacker - ({_yans} / 2)
if {_yans} <= 0:
set {_ans} to distance between location of victim and location of attacker
{_ans} is bigger than 4.25:
add 1 to {%attacker's UUID%.notify.ac.reach}
if {%attacker's UUID%.notify.ac.reach} is 3 or above:
clear {%attacker's UUID%.notify.ac.reach}
send "&7[&3&lStatic&6AntiCheat&7] &3&l[%attacker%] &7Reach Cheat detection &7[&7Y Level: &b%{_yans}% &7Distance: &b%{_ans}%&7]" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &3&l[%attacker%] &7Reach Cheat detection &7[&7Y Level: &b%{_yans}% &7Distance: &b%{_ans}%&7]" to "StaticAntiCheat/Detections.log"
# - Killaura - #
# ~ Semi-God Level Aura Detection ~ #
every tick:
loop all players:
set {ac.killaura.infront.%loop-player's UUID%} to location of block 3.78 infront loop-player #3.78
on damage:
attacker is a player:
distance between {ac.killaura.infront.%attacker's UUID%} and block 3.78 infront attacker is bigger than 0.4782: # 0.48 #BEST: 0.478
add 1 to {%attacker's UUID%.ac.killaura}
if {%attacker's UUID%.ac.killaura} is 2 or above:
clear {%attacker's UUID%.ac.killaura}
send "&7[&3&lStatic&6AntiCheat&7] &l[%attacker%] &7Killaura Cheat detection &7[&7VictimPOS: &b%{ac.killaura.infront.%attacker's UUID%}%&7]" to all players where [player input has permission "AntiCheat.admin"]
log "&7[&3&lStatic&6AntiCheat&7] &l[%attacker%] &7Killaura Cheat detection &7[&7VictimPOS: &b%{ac.killaura.infront.%attacker's UUID%}%&7]" to "StaticAntiCheat/Detections.log"
# - Clear - #
every 15 seconds:
loop all players:
clear {%loop-player's UUID%.ac.killaura}
clear {%loop-player's UUID%.notify.ac.reach}
# Static GUI
command /{@command2}:
permission: AntiCheat.admin
permission message: &4No permission
trigger:
create a gui with virtual chest named "&c&lStatic GUI" with 6 rows:
set {_W} to White Stained Glass pane
set {_C} to Cyan Stained Glass pane
set {_B} to Blue Stained Glass Pane
# Left Right
make gui slot 0 with {_W} named "&r"
make gui slot 8 with {_C} named "&r"
wait 1 tick
make gui slot 17 with {_W} named "&r"
make gui slot 9 with {_C} named "&r"
wait 1 tick
make gui slot 18 with {_W} named "&r"
make gui slot 26 with {_C} named "&r"
wait 1 tick
make gui slot 35 with {_W} named "&r"
make gui slot 27 with {_C} named "&r"
wait 1 tick
make gui slot 36 with {_W} named "&r"
make gui slot 44 with {_C} named "&r"
wait 1 tick
make gui slot 53 with {_W} named "&r"
make gui slot 45 with {_C} named "&r"
# Top Bottom
make gui slot 46 with {_B} named "&r"
make gui slot 1 with {_B} named "&r"
wait 1 tick
make gui slot 2 with {_W} named "&r"
make gui slot 47 with {_C} named "&r"
wait 1 tick
make gui slot 48 with {_W} named "&r"
make gui slot 3 with {_C} named "&r"
wait 1 tick
make gui slot 4 with {_W} named "&r"
make gui slot 49 with {_C} named "&r"
wait 1 tick
make gui slot 50 with {_W} named "&r"
make gui slot 5 with {_C} named "&r"
wait 1 tick
make gui slot 6 with {_W} named "&r"
make gui slot 51 with {_C} named "&r"
wait 1 tick
make gui slot 52 with {_B} named "&r"
make gui slot 7 with {_B} named "&r"
# Update
set {_C} to Chest
set {_R} to Block of Redstone
set {_S} to Diamond Sword
if {Static.API.version} is "{@Version}":
set {Update.API.GUI} to "&2Updated"
else:
set {Update.API.GUI} to "&cNeeds Update"
make gui slot 20 with {_C} named "&6&lUpdate Checker" with lore "||&3&l&m----------||&7Update API: %{Update.API.GUI}%||&7Click to open the website||&3&l&m----------":
close player's inventory
send "&7[&3&lStatic&6AntiCheat&7] SkUnity Website: {@DownloadWebsite}"
make gui slot 22 with {_R} named "&6&lStatic Disabling" with lore "||&3&l&m----------||&7Click To Disable Static AntiCheat||&3&l&m----------":
add 1 to {Static.shutdown}
if {Static.shutdown} is 1:
send "&7[&3&lStatic&6AntiCheat&7] Are you sure you want to shutdown Static? (Click Again to proceed)"
if {Static.shutdown} is above 1:
close player's inventory
set {Static.shutdown} to 0
send "&7[&3&lStatic&6AntiCheat&7] Static AntiCheat Shutting down &7(&cTo Enable Again execute /sk enable Static&7)"
execute console command "/sk disable Static"
make gui slot 24 with {_S} named "&6&lPlayer Violations" with lore "||&3&l&m----------||&7All Player anticheat Violations||&7Click to display||&3&l&m----------":
close player's inventory
send "&7[&3&lStatic&6AntiCheat&7] Player Detections: &8(&6&l%{Static.violations::*}%&8)"
open last gui to the player