Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
logo: &e[Scenarios]
on load:
set {scenarios::treedecap::name} to "Timber"
set {scenarios::treedecap::item} to oak sapling
set {scenarios::treedecap::lore} to "&b- On break of one log the tree will be destoyed"
set {scenarios::cutclean::name} to "CutClean"
set {scenarios::cutclean::item} to bonemeal
set {scenarios::cutclean::lore} to "&b- All the items will be automatically cooked up"
set {scenarios::bows::name} to "Bowless"
set {scenarios::bows::item} to bow
set {scenarios::bows::lore} to "&b- There isn't bow in the game"
set {scenarios::switcheroo::name} to "Switcheroo"
set {scenarios::switcheroo::item} to ender pearl
set {scenarios::switcheroo::lore} to "&b- On shoot you will ||&b be swapped with the adversary"
set {scenarios::diamondless::name} to "Diamondless"
set {scenarios::diamondless::item} to diamond ore
set {scenarios::diamondless::lore} to "&b- There isn't Diamond in the game"
set {scenarios::horses::name} to "Horseless"
set {scenarios::horses::item} to saddle
set {scenarios::horses::lore} to "&b- There isn't horses in the game"
set {scenarios::blooddiamond::name} to "BloodDiamonds"
set {scenarios::blooddiamond::item} to rose red
set {scenarios::blooddiamond::lore} to "&b- On mine of Diamond ore ||&b you will be damaged by 1/2 hearts"
set {scenarios::timebomb::name} to "Timebomb"
set {scenarios::timebomb::item} to chest
set {scenarios::timebomb::lore} to "&b- On player death the inventory will ||&b be in a chest this chest after ||&b 30 seconds will be destroyed"
set {scenarios::fire::name} to "Fireless"
set {scenarios::fire::item} to fire charge
set {scenarios::fire::lore} to "&b- There isn't fire damage in the game"
set {scenarios::tripleore::name} to "Triple Ores"
set {scenarios::tripleore::item} to iron ore
set {scenarios::tripleore::lore} to "&b- All ores get triplicated, ||&b This can be combined with Cutclean"
set {scenarios::webcage::name} to "WebCage"
set {scenarios::webcage::item} to 30
set {scenarios::webcage::lore} to "&b- When a player dies a web cage ||&b is summon at the death location"
set {scenarios::potentialhearts::name} to "Potential Hearts"
set {scenarios::potentialhearts::item} to golden apple
set {scenarios::potentialhearts::lore} to "&b- Give you possibility to have 10 + hearts"
set {scenarios::selectfire::name} to "Select Fire"
set {scenarios::selectfire::item} to nether star
set {scenarios::selectfire::lore} to "&b- With left click with a bow you can select ||&b from Trow ignited arrows, ||&b tnt, creepers and Fireballs"
set {scenarios::vanilla+::name} to "Vanilla +"
set {scenarios::vanilla+::item} to flint
set {scenarios::vanilla+::lore} to "&b- 1 porcent chance of obtain flint and 0,75 porcent ||&b that the oak leaves drop apples"
set {scenarios::goldenhead::name} to "Golden Heads"
set {scenarios::goldenhead::item} to golden apple
set {scenarios::goldenhead::lore} to "&b- On player death you can use ||&b him head for make powerful's Golden Apples"
set {scenarios::killswitch::name} to "Kill Switch"
set {scenarios::killswitch::item} to eye of ender
set {scenarios::killswitch::lore} to "&b- On player death all drop get ||&b teleported to the location of the killer"
set {scenarios::bats::name} to "Bats"
set {scenarios::bats::item} to bat spawn egg
set {scenarios::bats::lore} to "&bWhen you kill bat you'll recieve a golden apple with 5 Percent of chance of die..."
set {scenarios::rodless::name} to "Rodless"
set {scenarios::rodless::item} to fishing rod
set {scenarios::rodless::lore} to "&bThere is no fishing rods on this game..."
set {scenarios::meleefun::name} to "MeleeFun"
set {scenarios::meleefun::item} to pufferfish
set {scenarios::meleefun::lore} to "&bthere is no delay between hits..."
set {scenarios::bedbomb::name} to "BedBomb"
set {scenarios::bedbomb::item} to tnt
set {scenarios::bedbomb::lore} to "&bBeds explode in every world, ||&bincluding the overworld and the End..."
set {scenarios::fastsmelt::name} to "FastSmelt"
set {scenarios::fastsmelt::item} to furnace
set {scenarios::fastsmelt::lore} to "&bSmelting time is reduced...."
on join:
if {scenarios::meleefun} is true:
set maximum damage delay of player to 0.1 seconds
else:
set maximum damage delay of player to 1 seconds
on right click on bed:
if {scenarios::bedbomb} is true:
{uhc.start} is true
cancel event
set event-block to air
create explosion of force 3 at event-block
on craft of fishing rod:
{scenarios::rodless} is true
cancel event
message "&4Fishing rods are disabled!"
on fuel burn:
if {scenarios::fastsmelt} is true:
if tag "CookTime" of nbt of event-block is 0:
add "{CookTime:180s}" to nbt of event-block
wait 1 tick
set {_burnTime} to tag "BurnTime" of nbt of event-block
set {_burnTime} to {_burnTime} / 10
add "{BurnTime:%{_burnTime}%s}" to nbt of event-block
on smelt:
if {scenarios::fastsmelt} is true:
add "{CookTime:180s}" to nbt of event-block
command /currentscenarios [<text>] [<text>] [<text>]:
trigger:
if arg 1 is not set:
set {_slot} to -1
open virtual chest inventory with size 2 named "&bScenarios for this game" to player
create a gui slot 17 of player with wool:14 named "&aClose" to close
loop {scenarios::*}:
if loop-value is true:
add 1 to {_slot}
create a gui slot {_slot} of player with {scenarios::%loop-index%::item} named "&a%{scenarios::%loop-index%::name}%" with lore "&b%{scenarios::%loop-index%::lore}%" to close
if arg 1 is "menu":
if arg 2 is not set:
if player has permission "scenarios.host":
open virtual chest inventory with size 6 named "&6&lYourServer &8- &aPage 1" to player
create a gui slot 2 of player with stained glass:7 to close
create a gui slot 0 of player with stained glass:7 to close
create a gui slot 1 of player with nether star named "&aPrevius Page" to close
create a gui slot 2 of player with stained glass:7 to close
create a gui slot 3 of player with stained glass:5 named "&aEnable All" to run console command "currentscenario all true"
create a gui slot 4 of player with stained glass:7 to close
create a gui slot 5 of player with stained glass:14 named "&cDisable All" to run console command "currentscenario all false"
create a gui slot 6 of player with stained glass:7 to close
create a gui slot 7 of player with nether star named "&aNext Page" to run player command "currentscenarios menu 2"
create a gui slot 8 of player with stained glass:7 to close
create a gui slot 9 of player with stained glass:7 to close
create a gui slot 10 of player with stained glass:7 to close
create a gui slot 11 of player with stained glass:7 to close
create a gui slot 12 of player with stained glass:7 to close
create a gui slot 13 of player with stained glass:7 to close
create a gui slot 14 of player with stained glass:7 to close
create a gui slot 15 of player with stained glass:7 to close
create a gui slot 16 of player with stained glass:7 to close
create a gui slot 17 of player with stained glass:7 to close
create a gui slot 18 of player with stained glass:7 to close
create a gui slot 19 of player with wool:5 named "&aEnable" to run console command "currentscenario cutclean2 true %player%"
create a gui slot 20 of player with wool:5 named "&aEnable" to run console command "currentscenario timber true %player%"
create a gui slot 21 of player with wool:5 named "&aEnable" to run console command "currentscenario diamondless true %player%"
create a gui slot 22 of player with wool:5 named "&aEnable" to run console command "currentscenario timebomb true %player%"
create a gui slot 23 of player with wool:5 named "&aEnable" to run console command "currentscenario blooddiamond true %player%"
create a gui slot 24 of player with wool:5 named "&aEnable" to run console command "currentscenario switcheroo true %player%"
create a gui slot 25 of player with wool:5 named "&aEnable" to run console command "currentscenario tripleore true %player%"
create a gui slot 26 of player with stained glass:7 to close
create a gui slot 27 of player with stained glass:7 to close
create a gui slot 28 of player with bonemeal named "&aCutClean" to close
create a gui slot 29 of player with oak sapling named "&aTimber" to close
create a gui slot 30 of player with diamond named "&aDiamondless" to close
create a gui slot 31 of player with 30 chests named "&aTimeBomb" to close
create a gui slot 32 of player with rose red named "&aBloodDiamonds" to close
create a gui slot 33 of player with ender pearl named "&aSwitcheroo" to close
create a gui slot 34 of player with 3 iron ore named "&aTriple Ores" to close
create a gui slot 35 of player with stained glass:7 to close
create a gui slot 36 of player with stained glass:7 to close
create a gui slot 37 of player with wool:14 named "&cDisable" to run console command "currentscenario cutclean2 false %player%"
create a gui slot 38 of player with wool:14 named "&cDisable" to run console command "currentscenario timber false %player%"
create a gui slot 39 of player with wool:14 named "&cDisable" to run console command "currentscenario diamondless false %player%"
create a gui slot 40 of player with wool:14 named "&cDisable" to run console command "currentscenario timebomb false %player%"
create a gui slot 41 of player with wool:14 named "&cDisable" to run console command "currentscenario blooddiamond false %player%"
create a gui slot 42 of player with wool:14 named "&cDisable" to run console command "currentscenario switcheroo false %player%"
create a gui slot 43 of player with wool:14 named "&cDisable" to run console command "currentscenario tripleore false %player%"
create a gui slot 44 of player with stained glass:7 to close
create a gui slot 45 of player with stained glass:7 to close
create a gui slot 46 of player with stained glass:7 to close
create a gui slot 47 of player with stained glass:7 to close
create a gui slot 48 of player with stained glass:7 to close
create a gui slot 49 of player with stained glass:7 to close
create a gui slot 50 of player with stained glass:7 to close
create a gui slot 51 of player with stained glass:7 to close
create a gui slot 52 of player with stained glass:7 to close
create a gui slot 53 of player with stained glass:7 to close
if player does not have permission "scenarios.host":
send "&cYou dont have the enough permissions!"
if arg 1 is "menu":
if arg 2 is "2":
if player has permission "scenarios.host":
open virtual chest inventory with size 6 named "&6&lYourServer &8- &aPage 2" to player
create a gui slot 0 of player with stained glass:7 to close
create a gui slot 1 of player with nether star named "&aPrevius Page" to run player command "currentscenarios menu"
create a gui slot 2 of player with stained glass:7 to close
create a gui slot 3 of player with stained glass:5 named "&aEnable All" to run console command "currentscenario all true"
create a gui slot 4 of player with stained glass:7 to close
create a gui slot 5 of player with stained glass:14 named "&cDisable All" to run console command "currentscenario all false"
create a gui slot 6 of player with stained glass:7 to close
create a gui slot 7 of player with nether star named "&aNext Page" to run player command "currentscenarios menu 3"
create a gui slot 8 of player with stained glass:7 to close
create a gui slot 9 of player with stained glass:7 to close
create a gui slot 10 of player with stained glass:7 to close
create a gui slot 11 of player with stained glass:7 to close
create a gui slot 12 of player with stained glass:7 to close
create a gui slot 13 of player with stained glass:7 to close
create a gui slot 14 of player with stained glass:7 to close
create a gui slot 15 of player with stained glass:7 to close
create a gui slot 16 of player with stained glass:7 to close
create a gui slot 17 of player with stained glass:7 to close
create a gui slot 18 of player with stained glass:7 to close
create a gui slot 19 of player with wool:5 named "&aEnable" to run console command "currentscenario webcage true %player%"
create a gui slot 20 of player with wool:5 named "&aEnable" to run console command "currentscenario potentialhearts true %player%"
create a gui slot 21 of player with wool:5 named "&aEnable" to run console command "currentscenario longshot true %player%"
create a gui slot 22 of player with wool:5 named "&aEnable" to run console command "currentscenario doubleornothing true %player%"
create a gui slot 23 of player with wool:5 named "&aEnable" to run console command "currentscenario killswitch true %player%"
create a gui slot 24 of player with wool:5 named "&aEnable" to run console command "currentscenario goldenhead true %player%"
create a gui slot 25 of player with wool:5 named "&aEnable" to run console command "currentscenario bats true %player%"
create a gui slot 26 of player with stained glass:7 to close
create a gui slot 27 of player with stained glass:7 to close
create a gui slot 28 of player with 30 named "&aWeb Cage" to close
create a gui slot 29 of player with golden apple named "&aPotential Hearts" to close
create a gui slot 30 of player with bow named "&aLong Shot" to close
create a gui slot 31 of player with 2 gold ore named "&aDouble or Nothing" to close
create a gui slot 32 of player with eye of ender named "&aKill Switch" to close
create a gui slot 33 of player with player head named "&aGolden Heads" to close
create a gui slot 34 of player with bat spawn egg named "&aBats" to close
create a gui slot 35 of player with stained glass:7 to close
create a gui slot 36 of player with stained glass:7 to close
create a gui slot 37 of player with wool:14 named "&cDisable" to run console command "currentscenario webcage false %player%"
create a gui slot 38 of player with wool:14 named "&cDisable" to run console command "currentscenario potentialhearts false %player%"
create a gui slot 39 of player with wool:14 named "&cDisable" to run console command "currentscenario longshot false %player%"
create a gui slot 40 of player with wool:14 named "&cDisable" to run console command "currentscenario doubleornothing false %player%"
create a gui slot 41 of player with wool:14 named "&cDisable" to run console command "currentscenario killswitch false %player%"
create a gui slot 42 of player with wool:14 named "&cDisable" to run console command "currentscenario goldenhead false %player%"
create a gui slot 43 of player with wool:14 named "&cDisable" to run console command "currentscenario bats false %player%"
create a gui slot 44 of player with stained glass:7 to close
create a gui slot 45 of player with stained glass:7 to close
create a gui slot 46 of player with stained glass:7 to close
create a gui slot 47 of player with stained glass:7 to close
create a gui slot 48 of player with stained glass:7 to close
create a gui slot 49 of player with stained glass:7 to close
create a gui slot 50 of player with stained glass:7 to close
create a gui slot 51 of player with stained glass:7 to close
create a gui slot 52 of player with stained glass:7 to close
create a gui slot 53 of player with stained glass:7 to close
if player does not have permission "scenarios.host":
send "&cYou dont have the enough permissions!"
if arg 1 is "menu":
if arg 2 is "3":
if player has permission "scenarios.host":
open virtual chest inventory with size 6 named "&6&lYourServer &8- &aPage 3" to player
create a gui slot 0 of player with stained glass:7 to close
create a gui slot 1 of player with nether star named "&aPrevius Page" to run player command "currentscenarios menu 2"
create a gui slot 2 of player with stained glass:7 to close
create a gui slot 3 of player with stained glass:5 named "&aEnable All" to run console command "currentscenario all true"
create a gui slot 4 of player with stained glass:7 to close
create a gui slot 5 of player with stained glass:14 named "&cDisable All" to run console command "currentscenario all false"
create a gui slot 6 of player with stained glass:7 to close
create a gui slot 7 of player with nether star named "&aNext Page" to run player command "currentscenarios menu 4"
create a gui slot 8 of player with stained glass:7 to close
create a gui slot 9 of player with stained glass:7 to close
create a gui slot 10 of player with stained glass:7 to close
create a gui slot 11 of player with stained glass:7 to close
create a gui slot 12 of player with stained glass:7 to close
create a gui slot 13 of player with stained glass:7 to close
create a gui slot 14 of player with stained glass:7 to close
create a gui slot 15 of player with stained glass:7 to close
create a gui slot 16 of player with stained glass:7 to close
create a gui slot 17 of player with stained glass:7 to close
create a gui slot 18 of player with stained glass:7 to close
create a gui slot 19 of player with wool:5 named "&aEnable" to run console command "currentscenario bows true %player%"
create a gui slot 20 of player with wool:5 named "&aEnable" to run console command "currentscenario horses true %player%"
create a gui slot 21 of player with wool:5 named "&aEnable" to run console command "currentscenario fire true %player%"
create a gui slot 22 of player with wool:5 named "&aEnable" to run console command "currentscenario notchapples true %player%"
create a gui slot 23 of player with wool:5 named "&aEnable" to run console command "currentscenario hunger true %player%"
create a gui slot 24 of player with wool:5 named "&aEnable" to run console command "currentscenario luckyleaves true %player%"
create a gui slot 25 of player with wool:5 named "&aEnable" to run console command "currentscenario rodless true %player%"
create a gui slot 26 of player with stained glass:7 to close
create a gui slot 27 of player with stained glass:7 to close
create a gui slot 28 of player with bow named "&aBowless" to close
create a gui slot 29 of player with horse spawn egg named "&aHorseless" to close
create a gui slot 30 of player with fire charge named "&aFireless" to close
create a gui slot 31 of player with golden apple:1 named "&aNotch Apples" to close
create a gui slot 32 of player with cooked beef named "&aHunger" to close
create a gui slot 33 of player with leaves named "&aLucky Leaves" to close
create a gui slot 34 of player with fishing rod named "&aRodless" to close
create a gui slot 36 of player with stained glass:7 to close
create a gui slot 37 of player with wool:14 named "&cDisable" to run console command "currentscenario bows false %player%"
create a gui slot 38 of player with wool:14 named "&cDisable" to run console command "currentscenario horses false %player%"
create a gui slot 39 of player with wool:14 named "&cDisable" to run console command "currentscenario fire false %player%"
create a gui slot 40 of player with wool:14 named "&cDisable" to run console command "currentscenario notchapples false %player%"
create a gui slot 41 of player with wool:14 named "&cDisable" to run console command "currentscenario hunger false %player%"
create a gui slot 42 of player with wool:14 named "&cDisable" to run console command "currentscenario luckyleaves false %player%"
create a gui slot 43 of player with wool:14 named "&cDisable" to run console command "currentscenario rodless false %player%"
create a gui slot 44 of player with stained glass:7 to close
create a gui slot 45 of player with stained glass:7 to close
create a gui slot 46 of player with stained glass:7 to close
create a gui slot 47 of player with stained glass:7 to close
create a gui slot 48 of player with stained glass:7 to close
create a gui slot 49 of player with stained glass:7 to close
create a gui slot 50 of player with stained glass:7 to close
create a gui slot 51 of player with stained glass:7 to close
create a gui slot 52 of player with stained glass:7 to close
create a gui slot 53 of player with stained glass:7 to close
if player does not have permission "scenarios.host":
send "&cYou dont have the enough permissions!"
if arg 2 is "4":
if player has permission "scenarios.host":
open virtual chest inventory with size 6 named "&6&lYourServer &8- &aPage 4" to player
create a gui slot 0 of player with stained glass:7 to close
create a gui slot 1 of player with nether star named "&aPrevius Page" to run player command "currentscenarios menu 3"
create a gui slot 2 of player with stained glass:7 to close
create a gui slot 3 of player with stained glass:5 named "&aEnable All" to run console command "currentscenario all true"
create a gui slot 4 of player with stained glass:7 to close
create a gui slot 5 of player with stained glass:14 named "&cDisable All" to run console command "currentscenario all false"
create a gui slot 6 of player with stained glass:7 to close
create a gui slot 7 of player with nether star named "&aNext Page" to close
create a gui slot 8 of player with stained glass:7 to close
create a gui slot 9 of player with stained glass:7 to close
create a gui slot 10 of player with stained glass:7 to close
create a gui slot 11 of player with stained glass:7 to close
create a gui slot 12 of player with stained glass:7 to close
create a gui slot 13 of player with stained glass:7 to close
create a gui slot 14 of player with stained glass:7 to close
create a gui slot 15 of player with stained glass:7 to close
create a gui slot 16 of player with stained glass:7 to close
create a gui slot 17 of player with stained glass:7 to close
create a gui slot 18 of player with stained glass:7 to close
create a gui slot 19 of player with wool:5 named "&aEnable" to run console command "currentscenario meleefun true %player%"
create a gui slot 20 of player with wool:5 named "&aEnable" to run console command "currentscenario bedbomb true %player%"
create a gui slot 21 of player with wool:5 named "&aEnable" to run console command "currentscenario fastsmelt true %player%"
create a gui slot 22 of player with wool:5 named "&aEnable" to close
create a gui slot 23 of player with wool:5 named "&aEnable" to close
create a gui slot 24 of player with wool:5 named "&aEnable" to close
create a gui slot 25 of player with wool:5 named "&aEnable" to close
create a gui slot 26 of player with stained glass:7 to close
create a gui slot 27 of player with stained glass:7 to close
create a gui slot 28 of player with pufferfish named "&aMeleeFun" to close
create a gui slot 29 of player with tnt named "&aBedbomb" to close
create a gui slot 30 of player with furnace named "&aFastSmelt" to close
create a gui slot 36 of player with stained glass:7 to close
create a gui slot 37 of player with wool:14 named "&cDisable" to run console command "currentscenario meleefun false %player%"
create a gui slot 38 of player with wool:14 named "&cDisable" to run console command "currentscenario bedbomb false %player%"
create a gui slot 39 of player with wool:14 named "&cDisable" to run console command "currentscenario fastsmelt false %player%"
create a gui slot 40 of player with wool:14 named "&cDisable" to close
create a gui slot 41 of player with wool:14 named "&cDisable" to close
create a gui slot 42 of player with wool:14 named "&cDisable" to close
create a gui slot 43 of player with wool:14 named "&cDisable" to close
create a gui slot 44 of player with stained glass:7 to close
create a gui slot 45 of player with stained glass:7 to close
create a gui slot 46 of player with stained glass:7 to close
create a gui slot 47 of player with stained glass:7 to close
create a gui slot 48 of player with stained glass:7 to close
create a gui slot 49 of player with stained glass:7 to close
create a gui slot 50 of player with stained glass:7 to close
create a gui slot 51 of player with stained glass:7 to close
create a gui slot 52 of player with stained glass:7 to close
create a gui slot 53 of player with stained glass:7 to close
if player does not have permission "scenarios.host":
send "&cYou dont have the enough permissions!"
command /currentscenario [<text>] [<text>] [<text>] [<text>]:
permission: scenarios.host, scenarios.cmd
trigger:
if arg 1 is "bedbomb":
if arg 2 is "true":
set {scenarios::bedbomb} to true
broadcast "{@logo} &aBedBomb Enabled"
set {_value} to "bedbomb"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::bedbomb} to false
broadcast "{@logo} &cBedBomb Disabled"
set {_value} to "bedbomb"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "fastsmelt":
if arg 2 is "true":
set {scenarios::fastsmelt} to true
broadcast "{@logo} &aFastSmelt Enabled"
set {_value} to "fastsmelt"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::fastsmelt} to false
broadcast "{@logo} &cFastSmelt Disabled"
set {_value} to "fastsmelt"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "meleefun":
if arg 2 is "true":
set {scenarios::meleefun} to true
broadcast "{@logo} &aMeleeFun Enabled"
set {_value} to "meleefun"
set {scenariosEnabled::%{_value}%} to true
loop all players:
set maximum damage delay of loop-player to 0.1 seconds
if arg 2 is "false":
set {scenarios::meleefun} to false
broadcast "{@logo} &cMeleeFun Disabled"
set {_value} to "meleefun"
delete {scenariosEnabled::%{_value}%}
loop all players:
set maximum damage delay of loop-player to 1 second
if arg 1 is "rodless":
if arg 2 is "true":
set {scenarios::rodless} to true
broadcast "{@logo} &aRodless Enabled"
set {_value} to "rodless"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::rodless} to false
broadcast "{@logo} &cRodless Disabled"
set {_value} to "rodless"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "bats":
if arg 2 is "true":
set {scenarios::bats} to true
broadcast "{@logo} &aBats Enabled"
set {_value} to "bats"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::bats} to false
broadcast "{@logo} &cBats Disabled"
set {_value} to "bats"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "luckyleaves":
if arg 2 is "true":
set {scenarios::luckyleaves} to true
broadcast "{@logo} &aLucky Leaves Enabled"
set {_value} to "luckyleaves"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::luckyleaves} to false
broadcast "{@logo} &cLucky Leaves Disabled"
set {_value} to "luckyleaves"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "goldenhead":
if arg 2 is "true":
set {scenarios::goldenhead} to true
register new shapeless recipe for golden apple item "&6Golden Head" with lore "&5Some say that consuming the head from a fallen foe strengthens the blood" using Gold ingot, Gold ingot, Gold ingot, Gold ingot, skull, Gold ingot, Gold ingot, Gold ingot, Gold ingot
broadcast "{@logo} &aGolden Head Enabled"
set {_value} to "goldenhead"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
reset all server recipes
set {scenarios::goldenhead} to false
broadcast "{@logo} &cGolden Head Disabled"
set {_value} to "goldenhead"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "timber":
if arg 2 is "true":
set {scenarios::treedecap} to true
broadcast "{@logo} &aTimber Enabled"
set {_value} to "timber"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::treedecap} to false
broadcast "{@logo} &cTimber Disabled"
set {_value} to "timber"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "cutclean2":
if arg 2 is "true":
set {scenarios::cutclean} to true
broadcast "{@logo} &aCutClean Enabled"
set {_value} to "cutclean"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::cutclean} to false
broadcast "{@logo} &cCutClean Disabled"
set {_value} to "cutclean"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "bows":
if arg 2 is "true":
set {scenarios::bows} to true
broadcast "{@logo} &aBowless Enabled"
set {_value} to "bowless"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::bows} to false
broadcast "{@logo} &cBowless Disabled"
set {_value} to "bowless"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "switcheroo":
if arg 2 is "true":
set {scenarios::switcheroo} to true
broadcast "{@logo} &aSwitcheroo Enabled"
set {_value} to "switcheroo"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::switcheroo} to false
broadcast "{@logo} &cSwitcheroo Disabled"
set {_value} to "switcheroo"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "diamondless":
if arg 2 is "true":
set {scenarios::diamondless} to true
broadcast "{@logo} &aDiamondless Enabled"
set {_value} to "diamondless"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::diamondless} to false
broadcast "{@logo} &cDiamondless Disabled"
set {_value} to "diamondless"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "horses":
if arg 2 is "true":
set {scenarios::horses} to true
broadcast "{@logo} &aHorseless Enabled"
set {_value} to "horseless"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::horses} to false
broadcast "{@logo} &cHorseless Disabled"
set {_value} to "horseless"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "blooddiamond":
if arg 2 is "true":
set {scenarios::blooddiamond} to true
broadcast "{@logo} &aBloodDiamond Enabled"
set {_value} to "blooddiamond"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::blooddiamond} to false
broadcast "{@logo} &cBloodDiamond Disabled"
set {_value} to "blooddiamond"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "timebomb":
if arg 2 is "true":
set {scenarios::timebomb} to true
broadcast "{@logo} &aTimeBomb Enabled"
set {_value} to "timebomb"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::timebomb} to false
broadcast "{@logo} &cTimeBomb Disabled"
set {_value} to "timebomb"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "fire":
if arg 2 is "true":
set {scenarios::fire} to true
broadcast "{@logo} &aFireless Enabled"
set {_value} to "fireless"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::fire} to false
broadcast "{@logo} &cFireless Disabled"
set {_value} to "fireless"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "tripleore":
if arg 2 is "true":
set {scenarios::tripleore} to true
broadcast "{@logo} &aTriple Ores Enabled"
set {_value} to "tripleore"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::tripleore} to false
broadcast "{@logo} &cTriple Ores Disabled"
set {_value} to "tripleore"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "webcage":
if arg 2 is "true":
set {scenarios::webcage} to true
broadcast "{@logo} &aWeb Cage Enabled"
set {_value} to "webcage"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::webcage} to false
broadcast "{@logo} &cWeb Cage Disabled"
set {_value} to "webcage"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "potentialhearts":
if arg 2 is "true":
set {scenarios::potentialhearts} to true
broadcast "{@logo} &aPotential Hearts Enabled"
set {_value} to "potentialhearts"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::potentialhearts} to false
broadcast "{@logo} &cPotential Hearts Disabled"
set {_value} to "potentialhearts"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "selectfire":
if arg 2 is "true":
set {scenarios::selectfire} to true
broadcast "{@logo} &aSelect Fire Enabled"
set {_value} to "selectfire"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::selectfire} to false
broadcast "{@logo} &cSelect Fire Disabled"
set {_value} to "selectfire"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "longshot":
if arg 2 is "true":
set {scenarios::longshot} to true
broadcast "{@logo} &aLong Shot Enabled"
set {_value} to "longshot"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::longshot} to false
broadcast "{@logo} &cLong Shot Disabled"
set {_value} to "longshot"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "notchapples":
if arg 2 is "true":
set {scenarios::notchapples} to true
broadcast "{@logo} &aNotch Apples Enabled"
set {_value} to "notchapples"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::notchapples} to false
broadcast "{@logo} &cNotch Apples Disabled"
set {_value} to "notchapples"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "hunger":
if arg 2 is "true":
set {scenarios::hunger} to true
broadcast "{@logo} &aHunger Enabled"
set {_value} to "hunger"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::hunger} to false
broadcast "{@logo} &cHunger Disabled"
set {_value} to "hunger"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "doubleornothing":
if arg 2 is "true":
set {scenarios::doubleornothing} to true
broadcast "{@logo} &aDouble or Nothing Enabled"
set {_value} to "doubleornothing"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::doubleornothing} to false
broadcast "{@logo} &cDouble or Nothing Disabled"
set {_value} to "doubleornothing"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "killswitch":
if arg 2 is "true":
set {scenarios::killswitch} to true
broadcast "{@logo} &aKill Switch Enabled"
set {_value} to "killswitch"
set {scenariosEnabled::%{_value}%} to true
if arg 2 is "false":
set {scenarios::killswitch} to false
broadcast "{@logo} &cKill Switch Disabled"
set {_value} to "killswitch"
delete {scenariosEnabled::%{_value}%}
if arg 1 is "all":
if arg 2 is "true":
loop {scenarios::*}:
set {scenarios::%loop-index%} to true
broadcast "{@logo} &aAll Scenarios Enabled"
set {scenariosEnabled::*} to true
if arg 2 is "false":
loop {scenarios::*}:
set {scenarios::%loop-index%} to false
broadcast "{@logo} &cAll Scenarios Disabled"
delete {scenariosEnabled::*}
on break:
if {scenarios::luckyleaves} is true:
chance of 0.3%:
drop 1 golden apple at event-block
on mine of log:
if {scenarios::treedecap} is true:
loop blocks upwards:
if loop-block is wood:
loop blocks in radius 5 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
loop blocks downwards:
if loop-block is wood:
loop blocks in radius 5 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
on mine of log:1:
if {scenarios::treedecap} is true:
loop blocks upwards:
if loop-block is wood:
loop blocks in radius 5 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
loop blocks downwards:
if loop-block is wood:
loop blocks in radius 5 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
on mine of 162:1:
if {scenarios::treedecap} is true:
loop blocks in radius 5 around event-block:
if loop-block is wood:
loop blocks in radius 8 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
on mine of 162:
if {scenarios::treedecap} is true:
loop blocks in radius 5 around event-block:
if loop-block is wood:
loop blocks in radius 8 around loop-block:
if loop-block-2 is leaves:
drop the loop-block-1 at event-block
set the loop-block-1 to air
on mine of iron ore:
if {scenarios::cutclean} is true:
cancel event
set block to air
wait 1 tick
give 1 iron ingot to player
drop 1 experience points
on mine of gold ore:
if {scenarios::cutclean} is true:
set block to air
cancel event
wait 1 tick
give 1 gold ingot to player
drop 2 experience points
on death of a pig:
if {scenarios::cutclean} is true:
clear drops
drop 3 cooked porkchop at the pig
on death of a sheep:
if {scenarios::cutclean} is true:
clear drops
drop 1 wool
on death of a cow:
if {scenarios::cutclean} is true:
clear drops
drop 1 leather at the cow
drop 3 steak at the cow
on death of a chicken:
if {scenarios::cutclean} is true:
clear drops
drop 3 cooked chicken at the chicken
drop 2 feather at the chicken
on mine of gravel:
if {scenarios::cutclean} is true:
set block to air
cancel event
wait 1 tick
drop 1 flint
on craft of bow:
if {scenarios::bows} is true:
wait 1 tick
loop all items in the player's inventory:
loop-item is bow
remove loop-item from the player
give 3 sticks to the player
give 3 strings to the player
every 1 second:
if {scenarios::bows} is true:
loop all players:
if loop-player has a bow:
remove all bow from loop-player
on death of skeleton:
if {scenarios::bows} is true:
clear drops
chance of 5%:
drop 1 bone
on damage:
if projectile is a arrow or egg or snowball:
if {scenarios::switcheroo} is true:
if victim is a player:
if attacker is a player:
play "ENDERMAN_TELEPORT" to victim at volume 2
play "ENDERMAN_TELEPORT" to attacker at volume 2
set {_switcheroo} to location of victim
teleport victim to attacker
teleport attacker to {_switcheroo}
on break of diamond ore:
if {scenarios::diamondless} is true:
cancel event
set event-block to stone
on place of diamond ore:
if {scenarios::diamondless} is true:
set event-block to air
every 1 second:
if {scenarios::diamondless} is true:
loop all players:
if loop-player have a diamond:
remove all diamond from loop-player
if loop-player have a diamond ore:
remove all diamond ore from loop-player
if loop-player have a diamond block:
remove all diamond block from loop-player
on spawn of a horse:
if {scenarios::horses} is true:
cancel event
on spawn of a donkey:
if {scenarios::horses} is true:
cancel event
on rightclick on horse:
if {scenarios::horses} is true:
cancel event
on rightclick on donkey:
if {scenarios::horses} is true:
cancel event
on mine of diamond ore:
if {scenarios::blooddiamond} is true:
damage player by 1 heart
on eat:
if player is holding a golden apple named "&6Golden Head" with lore "&5Some say that consuming the head from a fallen foe strengthens the blood":
cancel event
apply regeneration 2 to the player for 10 seconds
apply absorption 1 to the player for 120 seconds
remove 1 golden apple named "&6Golden Head" with lore "&5Some say that consuming the head from a fallen foe strengthens the blood" from player
on death of player:
if {scenarios::timebomb} is true:
clear drops
set block at location of victim to chest
set block west of block at location of victim to chest
set {_deathchest::%block at location of victim%} to victim
set {_deathchest} to block at location of victim
add inventory of victim to {_deathchest}
add helmet of victim to {_deathchest}
add chestplate of victim to {_deathchest}
add leggings of victim to {_deathchest}
add boots of victim to {_deathchest}
if {scenarios::goldenhead} is true:
add 1 golden apple named "&6Golden Head" with lore "&5Some say that consuming the head from a fallen foe strengthens the blood" to {_deathchest}
wait 29 seconds
play raw sound "random.orb" at {_deathchest} with pitch 1 volume 0.3
wait 0.5 seconds
play raw sound "random.orb" at {_deathchest} with pitch 1 volume 0.3
wait 0.5 seconds
set block at location of victim to air
set block west of block at location of victim to air
create an explosion of force 6.2 at {_deathchest}
create a safe explosion of force 5 at {_deathchest}
strike lightning effect at {_deathchest}
broadcast "&8[&6Timebomb&8] &e%victim%’s &ccorpse has exploded!"
else:
if {scenarios::goldenhead} is true:
drop victim's skull at victim
every 1 second:
if {scenarios::fire} is true:
loop all players:
apply potion of fire resistance to the loop-player for 10000 days
on damage of player:
if {scenarios::longshot} is true:
projectile exists
projectile is an arrow
attacker is a player
set {_dist} to the rounded distance between the victim and the attacker
{_dist} is more than 29
if {_dist} is between 30 and 49:
give attacker 1 iron ingot
broadcast "&c&l[UHC] &c%attacker% has been Rewarded with 1 iron ingot for a longshot of %{_dist}%"
play "ENDERMAN_TELEPORT" to attacker at volume 2
if {_dist} is between 50 and 99:
give attacker 1 iron ingot
give attacker 1 gold ingot
broadcast "&c&l[UHC] &c%attacker% has been Rewarded with 1 iron ingot and 1 gold ingot for a longshot of %{_dist}%"
play "ENDERMAN_TELEPORT" to attacker at volume 2
if {_dist} is between 100 and 199:
give attacker 1 iron ingot
give attacker 1 gold ingot
give attacker 1 diamond
broadcast "&c&l[UHC] &c%attacker% has been Rewarded with 1 iron ingot, 1 gold ingot and 1 diamond for a longshot of %{_dist}%"
play "ENDERMAN_TELEPORT" to attacker at volume 2
if {_dist} is greater than 200:
give attacker 2 iron ingot
give attacker 3 gold ingot
give attacker 5 diamonds
send "&aYou has been Rewarded with &6 2 iron ingots&a, &65 diamonds &aand &63 gold ingots &afor a longshot of &6%{_dist}%" to attacker
broadcast "&c&l[UHC] &c%attacker% has been Rewarded with 2 iron ingot, 3 gold ingot and 5 diamond for a longshot of %{_dist}%"
play "ENDERMAN_TELEPORT" to attacker at volume 2
on mine of iron ore:
if {scenarios::tripleore} is true:
if {scenarios::cutclean} is false:
set block to air
cancel event
wait 1 tick
drop 3 iron ore
drop 1 experience points
on mine of gold ore:
if {scenarios::tripleore} is true:
if {scenarios::cutclean} is false:
set block to air
cancel event
wait 1 tick
drop 3 gold ore
drop 2 experience points
on mine of coal ore:
if {scenarios::tripleore} is true:
set block to air
cancel event
wait 1 tick
drop 3 coal
drop 2 experience points
on mine of diamond ore:
if {scenarios::tripleore} is true:
set block to air
cancel event
wait 1 tick
drop 3 diamonds
drop 6 experience points
on mine of emerald ore:
if {scenarios::tripleore} is true:
set block to air
cancel event
wait 1 tick
drop 3 emeralds
drop 6 experience points
on mine of iron ore:
if {scenarios::tripleore} is true:
if {scenarios::cutclean} is true:
set block to air
cancel event
give 2 iron ingot to player
drop 1 experience points
on mine of gold ore:
if {scenarios::tripleore} is true:
if {scenarios::cutclean} is true:
set block to air
cancel event
give 2 gold ingot to player
drop 2 experience points
on death of player:
if {scenarios::webcage} is true:
set {deathpoint::%block at location of victim%} to victim
set {_deathpoint} to block at location of victim
loop blocks in radius 4 around {_deathpoint}:
if loop-block is air:
add loop-block to {_changed::*}
add location of loop-block to {_changed-coord::*}
set loop-block to cobweb
loop blocks in radius 3 around {_deathpoint}:
if loop-block is cobweb:
add loop-block to {_changed::*}
add location of loop-block to {_changed-coord::*}
set loop-block to air
every 1 second:
if {scenarios::potentialhearts} is true:
loop all players:
set the maximum health of the loop-player to 20
every 1 second:
if {scenarios::potentialhearts} is false:
loop all players:
set the maximum health of the loop-player to 10
on left click with bow:
if {scenarios::selectfire} is true:
add 1 to {bowmode.%player%}
if {bowmode.%player%} is 1:
send "&6Flame Mode"
if {bowmode.%player%} is 2:
send "&6Normal Mode"
if {bowmode.%player%} is larger than 2:
set {bowmode.%player%} to 1
send "&6Flame Mode"
on shoot:
if {scenarios::selectfire} is true:
shooter is a player
projectile is an arrow
if {bowmode.%shooter%} is 1:
ignite the projectile
on death of a chicken:
if {scenarios::selectfire} is true:
remove all feathers from drops
on mine of coal ore:
if {scenarios::selectfire} is true:
chance of 10%:
drop 1 arrow at the block
on death of bat:
if {scenarios::bats} is true:
drop 1 golden apple at victim
chance of 5%:
kill the attacker
on craft:
if {scenarios::notchapples} is false:
wait 1 tick
loop all items in the player's inventory:
loop-item is golden apple:1
remove loop-item from the player
give 8 gold blocks to the player
give 1 apple to the player
On Hunger MEter Change:
if {scenarios::hunger} is false:
cancel event
on mine of diamond ore:
if {scenarios::doubleornothing} is true:
set block to air
cancel event
wait 1 tick
chance of 50%:
drop 2 diamonds
drop 6 experience points
on mine of gold ore:
if {scenarios::doubleornothing} is true:
if {scenarios::cutclean} is false:
set block to air
cancel event
wait 1 tick
chance of 50%:
drop 2 gold ore
drop 2 experience points
on mine of iron ore:
if {scenarios::doubleornothing} is true:
if {scenarios::cutclean} is false:
set block to air
cancel event
wait 1 tick
chance of 50%:
drop 2 iron ore
drop 1 experience points
on mine of emerald ore:
if {scenarios::doubleornothing} is true:
set block to air
cancel event
wait 1 tick
chance of 50%:
drop 2 emeralds
drop 6 experience points
on death of player:
if {scenarios::killswitch} is true:
if attacker is a player:
set {_drops::*} to drops
clear drops
drop {_drops::*} at attacker