Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#
# StaffChatSk - made by WolfyGameYT
#
options:
staffchatprefix: &6&lStaffChat: &e
adminchatprefix: &3&lAdminChat: &b
prefix: &5&lStaffChatSk &d&l»
pm: &5&lStaffChatSk &d&l» &4You can't do that!
# ---------- DON'T EDIT ANYTHING PAST THIS LINE IF YOU DON'T KNOW WHAT YOU'RE DOING ----------
on join:
if {staffchat.%player%} is not set:
set {staffchat.%player%} to false
if {adminchat.%player%} is not set:
set {adminchat.%player%} to false
command /staffchat [<text>]:
usage: {@prefix} &cUsage: /staffchat&c&o(/sc) &c<message>
aliases: /sc
permission: staffchatsk.staffchat
permission message: {@pm}
trigger:
if arg-1 is set:
loop all players:
if loop-player has permission "staffchatsk.staffchat":
send "{@staffchatprefix}%player% &9%arg-1%" to loop-player
if arg-1 is not set:
if {adminchat.%player%} is true:
send "{@prefix} &4Admin chat is alreadu enabled!"
else if {adminchat.%player%} is false:
if {staffchat.%player%} is true:
set {staffchat.%player%} to false
send "{@prefix} &cNormal staff chat has been disabled!"
else if {staffchat.%player%} is false:
set {staffchat.%player%} to true
send "{@prefix} &aNormal staff chat has been enabled!"
command /adminchat [<text>]:
usage: {@prefix} &cUsage: /adminchat&c&o(/ac) &c<message>
aliases: /ac
permission: staffchatsk.adminchat
permission message: {@pm}
trigger:
if arg-1 is set:
loop all players:
if loop-player has permission "staffchatsk.adminchat":
send "{@adminchatprefix}%player% &9%arg-1%" to loop-player
if arg-1 is not set:
if {staffchat.%player%} is true:
send "{@prefix} &4Normal staff chat is already enabled!"
else if {staffchat.%player%} is false:
if {adminchat.%player%} is true:
set {adminchat.%player%} to false
send "{@prefix} &cAdmin chat has been disabled!"
else if {adminchat.%player%} is false:
set {adminchat.%player%} to true
send "{@prefix} &aAdmin chat has been enabled!"
on chat:
if {staffchat.%player%} or {adminchat.%player%} is true:
set {msg.%player%} to message
cancel event
if {staffchat.%player%} is true:
loop all players:
if loop-player has permission "staffchatsk.staffchat":
send "{@staffchatprefix}%player% &9%{msg.%player%}%" to loop-player
if {adminchat.%player%} is true:
loop all players:
if loop-player has permission "staffchatsk.adminchat":
send "{@adminchatprefix}%player% &9%{msg.%player%}%" to loop-player
# End of script!