Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
command /moneyworld <text>:
trigger:
if arg-1 is not set:
send "&a-=- MONEYWORLD -=-"
send "/moneyworld moneyhelp | Instructions for money"
stop
if arg-1 is "moneyhelp":
send "&cYou need to make sure the color codes give the item colors!"
send "20 Bucks: (DIAMOND) Colorcode: Yellow (e) | Item: Diamond | Itemname: &e20 Bucks"
send "10 Bucks: (GOLD) Colorcode: Yellow (e) | Item: Golden Ingot | Itemname: &e10 Bucks"
send "5 Bucks: (COAL) Colorcode: Yellow (e) | Item: Coal | Itemname: &e5 Bucks"
stop
on rightclick on sign:
1st line of clicked block is "&7[&cATM&7]"
2nd line of clicked block is "&7Right click"
if player's tool is diamond:
if name of player's tool is "&e20 Bucks":
make console execute command "eco give %player% 20"
send "&aSuccessfully withdrawed your money!"
remove 1 of player's held item from player
stop
if player's tool is air:
send "&cPlease hold the money to withdraw it!"
if player's tool is coal:
if name of player's tool is "&e5 Bucks":
make console execute command "eco give %player% 5"
send "&aSuccessfully withdrawed your money!"
remove 1 of player's held item from player
stop
if player's tool is gold:
if name of player's tool is "&e10 Bucks":
make console execute command "eco give %player% 10"
send "&aSuccessfully withdrawed your money!"
remove 1 of player's held item from player
stop