MasterMind.sk

Created by Unknown

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options: Version: 1.1 Header: &8&lMasterMind Prefix: &e&lMasterMind&6&l>>&r command /mastermind: trigger: set {mastermind::%player%::round} to 1 loop 5 times: set {mastermind::%player%::c%loop-number%} to a random integer between 1 and 5 open chest with 6 rows named "{@Header}" to player wait a tick loop integers between 0 and 53: if loop-number is 45, 46, 47 or 48: set slot loop-number of player's current inventory to red stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if loop-number is 49: set slot loop-number of player's current inventory to white stained glass pane named "&rRound:%{mastermind::%player%::round}% &aCheck guess" else: set slot loop-number of player's current inventory to gray stained glass pane named "&8" on inventory click: if inventory name of player's current inventory is "{@Header}": cancel event if clicked item name contains "%{mastermind::%player%::round}%": if clicked item is red stained glass pane: set slot clicked slot of player's current inventory to blue stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if clicked item is blue stained glass pane: set slot clicked slot of player's current inventory to green stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if clicked item is green stained glass pane: set slot clicked slot of player's current inventory to yellow stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if clicked item is yellow stained glass pane: set slot clicked slot of player's current inventory to orange stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if clicked item is orange stained glass pane: set slot clicked slot of player's current inventory to red stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if clicked item is white stained glass pane: loop 4 times: #generator and pin determine loop if {mastermind::%player%::round} is 1: set {_slot} to 44 else if {mastermind::%player%::round} is 2: set {_slot} to 35 else if {mastermind::%player%::round} is 3: set {_slot} to 26 else if {mastermind::%player%::round} is 4: set {_slot} to 17 else if {mastermind::%player%::round} is 5: set {_slot} to 8 else if {mastermind::%player%::round} is 6: set {_slot} to -1 loop 5 times: #slot and colour determine loop if loop-number-2 is 1: set {_colour} to red stained glass pane else if loop-number-2 is 2: set {_colour} to blue stained glass pane else if loop-number-2 is 3: set {_colour} to green stained glass pane else if loop-number-2 is 4: set {_colour} to yellow stained glass pane else if loop-number-2 is 5: set {_colour} to orange stained glass pane if {mastermind::%player%::c%loop-number-1%} is loop-number-2: if slot ({_slot} + loop-number-1) of player's current inventory is {_colour}: add 1 to {_testwin} set slot (clicked slot + loop-number-1) of player's current inventory to black stained glass pane named "&rRound:%{mastermind::%player%::round}% &2Pin %loop-number-1% is correct" if {_testwin} is 4: close player's inventory message "{@Prefix} &a&lYou have cracked the code" else: add 1 to {mastermind::%player%::round} if {mastermind::%player%::round} is 1: set {_slot} to 44 else if {mastermind::%player%::round} is 2: set {_slot} to 35 else if {mastermind::%player%::round} is 3: set {_slot} to 26 else if {mastermind::%player%::round} is 4: set {_slot} to 17 else if {mastermind::%player%::round} is 5: set {_slot} to 8 else if {mastermind::%player%::round} is 6: set {_slot} to -1 set slot 0 of player's current inventory to red stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else: close player's inventory message "{@Prefix} &c&lYou couldn't crack the code, try again" loop 54 times: if loop-number is ({_slot} + 4), ({_slot} + 3), ({_slot} + 2) or ({_slot} + 1): set slot loop-number of player's current inventory to red stained glass pane named "&rRound:%{mastermind::%player%::round}% &6Your guess" else if loop-number is ({_slot} + 5): set slot loop-number of player's current inventory to white stained glass pane named "&rRound:%{mastermind::%player%::round}% &aconfirm guess" on inventory close: if inventory name of player's current inventory is "{@Header}": delete {mastermind::%player%::*}