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skunitybackup-119.sk

Created by Unknown

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

#Crates				
on leftclick on chest:
	if {raretchest.%clicked block%} = true:
		set {lookingatchest.%player%} to true
		cancel event
		open inventory of clicked block to player
	if {commontchest.%clicked block%} = true:
		set {lookingatchest.%player%} to true
		cancel event
		open inventory of clicked block to player
	if {mythictchest.%clicked block%} = true:
		set {lookingatchest.%player%} to true
		cancel event
		open inventory of clicked block to player
	if {artifacttchest.%clicked block%} = true:
		set {lookingatchest.%player%} to true
		cancel event
		open inventory of clicked block to player
	if {zwartifacttchest.%clicked block%} = true:
		set {lookingatchest.%player%} to true
		cancel event
		open inventory of clicked block to player
		
on inventory click:
	if {lookingatchest.%player%} = true:
		cancel event
		
on inventory close:
	set {lookingatchest.%player%} to false
	
command putstuffinchest:
	trigger:
		if player has permission "lootcrates.admin":
			if {settingachest.%player%} is true:
				set {settingachest.%player%} to false
				send "&bYou can now use the chest like a player would." to player
				stop
			if {settingachest.%player%} is false:
				set {settingachest.%player%} to true
				send "&bYou can now put stuff in the chest to change it out." to player
				stop
	
on rightclick on chest:
	if {commontchest.%clicked block%} = true:
		cancel event
		if name of held item is "&9[Common Key]":
			set {_tool} to tool of player
			chance of 50%:
				set {_slot} to a random integer from 0 to 8
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&9[Common] &b%name of player% &aopened a Common Chest and received %{_slotname}%&a!"
				stop
			chance of 35%:
				set {_slot} to a random integer from 9 to 17
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&9[Common] &b%name of player% &aopened a Common Chest and received %{_slotname}%&a!"
				stop
			set {_slot} to a random integer from 18 to 26
			set {_slotname} to name of slot {_slot} of inventory of event-block
			give player slot {_slot} of inventory of event-block
			remove 1 of {_tool} from player's inventory
			broadcast "&9[Common] &b%name of player% &aopened a Common Chest and received %{_slotname}%&a!"
			stop

	if {raretchest.%clicked block%} = true:
		cancel event
		if name of held item is "&2[Rare Key]":
			set {_tool} to tool of player
			chance of 50%:
				set {_slot} to a random integer from 0 to 8
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&2[Rare] &b%name of player% &aopened a Rare Chest and received %{_slotname}%&a!"
				stop
			chance of 35%:
				set {_slot} to a random integer from 9 to 17
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&2[Rare] &b%name of player% &aopened a Rare Chest and received %{_slotname}%&a!"
				stop
			set {_slot} to a random integer from 18 to 26
			set {_slotname} to name of slot {_slot} of inventory of event-block
			give player slot {_slot} of inventory of event-block
			remove 1 of {_tool} from player's inventory
			broadcast "&2[Rare] &b%name of player% &aopened a Rare Chest and received %{_slotname}%&a!"
			stop
	if {mythictchest.%clicked block%} = true:
		cancel event
		if name of held item is "&5[Mythic Key]":
			set {_tool} to tool of player
			chance of 50%:
				set {_slot} to a random integer from 0 to 8
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&5[Mythic] &b%name of player% &aopened a Mythic Chest and received %{_slotname}%&a!"
				stop
			chance of 35%:
				set {_slot} to a random integer from 9 to 17
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&5[Mythic] &b%name of player% &aopened a Mythic Chest and received %{_slotname}%&a!"
				stop
			set {_slot} to a random integer from 18 to 26
			set {_slotname} to name of slot {_slot} of inventory of event-block
			give player slot {_slot} of inventory of event-block
			remove 1 of {_tool} from player's inventory
			broadcast "&5[Mythic] &b%name of player% &aopened a Mythic Chest and received %{_slotname}%&a!"
			stop
	if {artifacttchest.%clicked block%} = true:
		cancel event
		if name of held item is "&6[Artifact Key]":
			set {_tool} to tool of player
			chance of 50%:
				set {_slot} to a random integer from 0 to 8
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&6[Artifact] &b%name of player% &aopened an Artifact Chest and received %{_slotname}%&a!"
				stop
			chance of 35%:
				set {_slot} to a random integer from 9 to 17
				set {_slotname} to name of slot {_slot} of inventory of event-block
				give player slot {_slot} of inventory of event-block
				remove 1 of {_tool} from player's inventory
				broadcast "&6[Artifact] &b%name of player% &aopened an Artifact Chest and received %{_slotname}%&a!"
				stop
			set {_slot} to a random integer from 18 to 26
			set {_slotname} to name of slot {_slot} of inventory of event-block
			give player slot {_slot} of inventory of event-block
			remove 1 of {_tool} from player's inventory
			broadcast "&6[Artifact] &b%name of player% &aopened an Artifact Chest and received %{_slotname}%&a!"
			stop
		else:
			send "&cYou need a key." to player
			stop
	if {zwartifacttchest.%clicked block%} = true:
		cancel event
		stop

command settchest <text>:
	trigger:
		if player has permission "lootcrates.admin":
			if target block is not a chest:
				send "&cThis is not a chest." to player
				stop
			arg-1 is "rare":
				set {raretchest.%target block%} to true
				send "&bRare Chest Set at %location of target block%" to player
				stop
			arg-1 is "common":
				set {commontchest.%target block%} to true
				send "&bCommon Chest Set at %location of target block%" to player
				stop
			arg-1 is "mythic":
				set {mythictchest.%target block%} to true
				send "&bMythic Chest Set at %location of target block%" to player
				stop
			arg-1 is "artifact":
				set {artifacttchest.%target block%} to true
				send "&bArtifact Chest Set at %location of target block%" to player
				stop
			arg-1 is "zwartifact":
				set {zwartifacttchest.%target block%} to true
				send "&bZW Artifact Chest Set at %location of target block%" to player
				stop
			
command removetchest:
	trigger:
		if player has permission "lootcrates.admin":	
			if {raretchest.%target block%} = true:
				clear {raretchest.%target block%}
				send "&bCleared Rare Chest location." to player
				stop
			if {commontchest.%target block%} = true:
				clear {commontchest.%target block%}
				send "&bCleared Common Chest location." to player
				stop
			if {mythictchest.%target block%} = true:
				clear {mythictchest.%target block%}
				send "&bCleared Mythic Chest location." to player
				stop
			if {artifacttchest.%target block%} = true:
				clear {artifacttchest.%target block%}
				send "&bCleared Artifact Chest location." to player
				stop
			if {zwartifacttchest.%target block%} = true:
				clear {zwartifacttchest.%target block%}
				send "&bCleared Artifact Chest location." to player
				stop
			
command crate <text> <player> <text> <number>:
	trigger:
		if player has permission "lootcrates.admin":			
			arg-1 is "give":
				arg-3 is "common":
					loop arg-4 times:
						set {_ice} to tripwire hook named "&9[Common Key]" with lore "&eUse this key to unlock a Common chest||&aJust &6Right Click &aa Common Chest to open it."
						enchant {_ice} with unbreaking 10
						give arg-2 {_ice}
					stop
				arg-3 is "rare":
					loop arg-4 times:
						set {_ice} to tripwire hook named "&2[Rare Key]" with lore "&eUse this key to unlock a Rare chest||&aJust &6Right Click &aa Rare Chest to open it."
						enchant {_ice} with unbreaking 10
						give arg-2 {_ice}
					stop
				arg-3 is "mythic":
					loop arg-4 times:
						set {_ice} to tripwire hook named "&5[Mythic Key]" with lore "&eUse this key to unlock a Mythic chest||&aJust &6Right Click &aa Mythic Chest to open it."
						enchant {_ice} with unbreaking 10
						give arg-2 {_ice}
					stop
				arg-3 is "artifact":
					loop arg-4 times:
						set {_ice} to tripwire hook named "&6[Artifact Key]" with lore "&eUse this key to unlock an Artifact chest||&aJust &6Right Click &aan Artifact Chest to open it."
						enchant {_ice} with unbreaking 10
						give arg-2 {_ice}
					stop
				
command fixme:#Run first when playing with this to get the variable set
	trigger:
		if player has permission "lootcrates.admin":
			set {settingachest.%player%} to false