Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
# iendFriendF iendFriend ndFrie dFriendFrie riend endFri dFriend
# iendFriendF iendFriendF ndFrie dFriendFrien riend endFri dFriendFr
# endF ndF end ndF dFri dFri rien iendF ndFr dFriendFri
# end endFriendF Fri Fri iendFr ndF dFri Frie
# endFrie endFriend dFr Friend iendFri ndF Fri Frie
# endFrie endFrien Fri FriendF iendFri ndF Fri rie
# endF endFriend Fr FriendF ien FriendF Fri Frie
# end end end i Fr Fri ien FriendF dFri dFrie
# endFr end endFri dFri Frie ien ien riendF ndFriendFrie
# iendFr iendF endFri ndFrie dFriend rien riend iendF ndFriendFri
# iendFr iendF ndFr ndFriendFriendFrien riend endF ndFriendF
#==========================================#
#==Please don't modify without permission==#
#========By WaterXCubic MagmaXCubic========#
#===============Version: 1.0===============#
#============Cubics are awesome============#
#==Options==#
options:
#==Sound==#
NotifySound: LEVEL_UP
NotifyVolume: 0.7
#==NotifySound can be found at:
#==Recommended volume: 0.3-0.7==#
#==N0tify Command==#
command /N0tify <Player> [<Text>] [<Text>]:
permission: N0tify.Use
trigger:
if ARG-2 is "True" or "False":
set {N0tify.%Player%} to "%ARG-2%"
message "&6[N0tify]&aYou set your value to &9[%ARG-2%]" to player
stop trigger
if ARG-2 is "Set":
if ARG-3 is "True" or "False":
set {N0tify.%ARG-1%} to "%ARG-3%"
message "&6[N0tify]&aYou set %ARG-1%'s value to &9[%ARG-3%]" to player
if {Cooldown.%Player%} is "True":
if player doesn't have permission "N0tify.Bypass":
message "&6[N0tify]&aCommand cooldowning!" to player
stop trigger
if {N0tify.%ARG-1%} is "False":
message "&6[N0tify]&a%ARG-1% have notify off!" to player
stop trigger
play "{@NotifySound}" to ARG-1 at volume {@NotifyVolume}
set {Cooldown.%Player%} to "True"
wait 5 seconds
set {Cooldown.%Player%} to "False"
#--Ticket Command==#
command /T1cket [<Integer>] [<Text>]:
permission: T1cket.Use
trigger:
if {Cooldown.%Player%} is "True":
if player doesn't have permission "T1cket.Bypass":
message "&6[N0tify]&aCommand cooldowning!" to player
stop trigger
if ARG-1 is not set:
message "&6[T1cket]&a1 : Need help from moderators online" to player
message "&6[T1cket]&aType /T1cket &9[Integer above] [Your problem]" to player
if ARG-1 is 1:
loop all players:
loop-player have permission "T1cket.Receive"
message "&6[T1cket]&a%Player%->%Loop-player%:%ARG-2%&9[Help]" to loop-player
set {Cooldown.%Player%} to "True"
wait 5 seconds
set {Cooldown.%Player%} to "False"