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Fr1end.sk

Created by WaterXCubic

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

#  iendFriendF iendFriend    ndFrie dFriendFrie   riend   endFri  dFriend      
#  iendFriendF iendFriendF   ndFrie dFriendFrien  riend   endFri  dFriendFr    
#   endF   ndF  end    ndF    dFri  dFri    rien   iendF   ndFr   dFriendFri   
#   end         endFriendF     Fri   Fri           iendFr  ndF    dFri   Frie  
#   endFrie     endFriend     dFr    Friend        iendFri ndF     Fri   Frie  
#   endFrie     endFrien       Fri   FriendF       iendFri ndF     Fri    rie  
#   endF        endFriend      Fr    FriendF       ien FriendF     Fri   Frie  
#   end         end   end  i   Fr    Fri           ien FriendF    dFri  dFrie  
#   endFr       end   endFri  dFri   Frie    ien   ien  riendF   ndFriendFrie  
#  iendFr      iendF  endFri ndFrie dFriend rien  riend  iendF   ndFriendFri   
#  iendFr      iendF   ndFr  ndFriendFriendFrien  riend   endF   ndFriendF     
#==========================================#
#==Please don't modify without permission==#
#========By WaterXCubic MagmaXCubic========#
#===============Version: 1.0===============#
#============Cubics are awesome============#
#==Options==#
options:   
#==Sound==#
    NotifySound: LEVEL_UP
    NotifyVolume: 0.7
#==NotifySound can be found at:
#==Recommended volume: 0.3-0.7==#
#==N0tify Command==#
command /N0tify <Player> [<Text>] [<Text>]:
    permission: N0tify.Use
    trigger:
        if ARG-2 is "True" or "False":
            set {N0tify.%Player%} to "%ARG-2%"
            message "&6[N0tify]&aYou set your value to &9[%ARG-2%]" to player
            stop trigger
        if ARG-2 is "Set":
            if ARG-3 is "True" or "False":
                set {N0tify.%ARG-1%} to "%ARG-3%"
                message "&6[N0tify]&aYou set %ARG-1%'s value to &9[%ARG-3%]" to player
        if {Cooldown.%Player%} is "True":
            if player doesn't have permission "N0tify.Bypass":
                message "&6[N0tify]&aCommand cooldowning!" to player
                stop trigger
        if {N0tify.%ARG-1%} is "False":
            message "&6[N0tify]&a%ARG-1% have notify off!" to player
            stop trigger
        play "{@NotifySound}" to ARG-1 at volume {@NotifyVolume}
        set {Cooldown.%Player%} to "True"
        wait 5 seconds
        set {Cooldown.%Player%} to "False"
#--Ticket Command==#
command /T1cket [<Integer>] [<Text>]:
    permission: T1cket.Use
    trigger:
        if {Cooldown.%Player%} is "True":
            if player doesn't have permission "T1cket.Bypass":
                message "&6[N0tify]&aCommand cooldowning!" to player
                stop trigger
        if ARG-1 is not set:
            message "&6[T1cket]&a1 : Need help from moderators online" to player
            message "&6[T1cket]&aType /T1cket &9[Integer above] [Your problem]" to player
        if ARG-1 is 1:
            loop all players:
                loop-player have permission "T1cket.Receive"
                message "&6[T1cket]&a%Player%->%Loop-player%:%ARG-2%&9[Help]" to loop-player
        set {Cooldown.%Player%} to "True"
        wait 5 seconds
        set {Cooldown.%Player%} to "False"