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# ██║░░░██║██╔═══╝░██║░░╚██╗██╔══██╗██╔══██║██║░░██║██╔══╝░░ ██║░░██║██╔══██╗██╔══██╗
# ╚██████╔╝██║░░░░░╚██████╔╝██║░░██║██║░░██║██████╔╝███████╗ ╚█████╔╝██║░░██║██████╦╝
# ░╚═════╝░╚═╝░░░░░░╚═════╝░╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚══════╝ ░╚════╝░╚═╝░░╚═╝╚═════╝░
# By alexistb2904
#----------------------------------------------------------------------------------------
# ╔═══╗╔═══╗╔═╗─╔╗╔═══╗╔══╗╔═══╗╔╗─╔╗╔═══╗╔═══╗╔════╗╔══╗╔═══╗╔═╗─╔╗
# ║╔═╗║║╔═╗║║║╚╗║║║╔══╝╚╣╠╝║╔═╗║║║─║║║╔═╗║║╔═╗║║╔╗╔╗║╚╣╠╝║╔═╗║║║╚╗║║
# ║║─╚╝║║─║║║╔╗╚╝║║╚══╗─║║─║║─╚╝║║─║║║╚═╝║║║─║║╚╝║║╚╝─║║─║║─║║║╔╗╚╝║
# ║║─╔╗║║─║║║║╚╗║║║╔══╝─║║─║║╔═╗║║─║║║╔╗╔╝║╚═╝║──║║───║║─║║─║║║║╚╗║║
# ║╚═╝║║╚═╝║║║─║║║║║───╔╣╠╗║╚╩═║║╚═╝║║║║╚╗║╔═╗║──║║──╔╣╠╗║╚═╝║║║─║║║
# ╚═══╝╚═══╝╚╝─╚═╝╚╝───╚══╝╚═══╝╚═══╝╚╝╚═╝╚╝─╚╝──╚╝──╚══╝╚═══╝╚╝─╚═╝
#-------------
# MESSAGE
#-------------
msgorb:&7[&aUP&eORB&7] &eYou have successfully improved %{_orbnum.%player%}%&e items with %{_orbname}%.
#------------- █ █ air,stone,air
# RECIPE █ PATTERN █ stone,stick,stone = air,stone,air,stone,stick,stone,air,stone,air
#------------- █ █ air,stone,air
stoneorb:air,stone,air,stone,stick,stone,air,stone,air
goldorb:air,gold ingot,air,gold ingot,{_orb1},gold ingot,air,gold ingot,air #{_orb1} = Stone Orb
ironorb:air,iron ingot,air,iron ingot,{_orb2},iron ingot,air,iron ingot,air #{_orb2} = Gold Orb
diamondorb:redstone torch,diamond,redstone torch,diamond,{_orb3},diamond,redstone torch,diamond,redstone torch #{_orb3} = Iron Orb
#-------------
# SCRIPT
#-------------
on skript load:
set {_orb1} to stick named "&8Stone Orb" with lore "Right-Click to transform you're Wood Item to Stone Item"
set {_orb2} to stick named "&eGold Orb" with lore "Right-Click to transform you're Stone Item to Gold Item"
set {_orb3} to stick named "&7Iron Orb" with lore "Right-Click to transform you're Gold Item to Iron Item"
set {_orb4} to stick named "&3Diamond Orb" with lore "Right-Click to transform you're Iron Item to Diamond Item"
register new shaped recipe for {_orb1} using {@stoneorb} with id "stone_orb" in group "upgrade orb"
register new shaped recipe for {_orb2} using {@goldorb} with id "gold_orb" in group "upgrade orb"
register new shaped recipe for {_orb3} using {@ironorb} with id "iron_orb" in group "upgrade orb"
register new shaped recipe for {_orb4} using {@diamondorb} with id "diamond_orb" in group "upgrade orb"
on join:
unlock custom recipe "stone_orb" for player
unlock custom recipe "gold_orb" for player
unlock custom recipe "iron_orb" for player
unlock custom recipe "diamond_orb" for player
on rightclick with stick:
#STONE ORB
if name of tool of player is "&8Stone Orb":
set {_orbname} to "&8Stone Orb"
#Pickaxe
if player has 1 wood pickaxe:
remove 1 wood pickaxe from player's inventory
give 1 stone pickaxe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Axe
if player has 1 wood axe:
remove 1 wood axe from player's inventory
give 1 stone axe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Shovel
if player has 1 wood shovel:
remove 1 wood shovel from player's inventory
give 1 stone shovel to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Hoe
if player has 1 wood hoe:
remove 1 wood hoe from player's inventory
give 1 stone hoe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Sword
if player has 1 wood sword:
remove 1 wood sword from player's inventory
give 1 stone sword to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#MESSAGE
if {_orb.%player%} is true:
remove 1 stick named "&8Stone Orb" from player's inventory
send "{@msgorb}" to player
#GOLD ORB
if name of tool of player is "&eGold Orb":
set {_orbname} to "&eGold Orb"
#Pickaxe
if player has 1 stone pickaxe:
remove 1 stone pickaxe from player's inventory
give 1 gold pickaxe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Axe
if player has 1 stone axe:
remove 1 stone axe from player's inventory
give 1 gold axe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Shovel
if player has 1 stone shovel:
remove 1 stone shovel from player's inventory
give 1 gold shovel to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Hoe
if player has 1 stone hoe:
remove 1 stone hoe from player's inventory
give 1 gold hoe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Sword
if player has 1 stone sword:
remove 1 stone sword from player's inventory
give 1 gold sword to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#MESSAGE
if {_orb.%player%} is true:
remove 1 stick named "&eGold Orb" from player's inventory
send "{@msgorb}" to player
#Iron ORB
if name of tool of player is "&7Iron Orb":
set {_orbname} to "&7Iron Orb"
#Pickaxe
if player has 1 gold pickaxe:
remove 1 gold pickaxe from player's inventory
give 1 iron pickaxe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Axe
if player has 1 gold axe:
remove 1 gold axe from player's inventory
give 1 iron axe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Shovel
if player has 1 gold shovel:
remove 1 gold shovel from player's inventory
give 1 iron shovel to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Hoe
if player has 1 gold hoe:
remove 1 gold hoe from player's inventory
give 1 iron hoe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Sword
if player has 1 gold sword:
remove 1 gold sword from player's inventory
give 1 iron sword to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#MESSAGE
if {_orb.%player%} is true:
remove 1 stick named "&7Iron Orb" from player's inventory
send "{@msgorb}" to player
#Diamond ORB
if name of tool of player is "&3Diamond Orb":
set {_orbname} to "&3Diamond Orb"
#Pickaxe
if player has 1 iron pickaxe:
remove 1 iron pickaxe from player's inventory
give 1 diamond pickaxe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Axe
if player has 1 iron axe:
remove 1 iron axe from player's inventory
give 1 diamond axe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Shovel
if player has 1 iron shovel:
remove 1 iron shovel from player's inventory
give 1 diamond shovel to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Hoe
if player has 1 iron hoe:
remove 1 iron hoe from player's inventory
give 1 diamond hoe to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#Sword
if player has 1 iron sword:
remove 1 iron sword from player's inventory
give 1 diamond sword to player
add 1 to {_orbnum.%player%}
set {_orb.%player%} to true
#MESSAGE
if {_orb.%player%} is true:
remove 1 stick named "&3Diamond Orb" from player's inventory
send "{@msgorb}" to player