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skunitybackup-505.sk

Created by Unknown

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

options:
	prefix: &3&lMod&5&lMode &8>>

command /modmode [<text>] [<player>]:
	trigger:
		if arg-1 is "on", "enable" or "activate":
			if arg-2 is not set:
				if player has permission "modmode.on":
					if {modmode::%player%} is not set:
						set {modmode::%player%} to false
					if {modmode::%player%} is false:
						set {modmode::%player%} to true
						set {_slot} to 0
						loop 36 times:
							set {inventory::%{_slot}%::%player%} to slot {_slot} of player
							add 1 to {_slot}
						set {inventory::helmet::%player%} to player's helmet
						set {inventory::chestplate::%player%} to player's chestplate
						set {inventory::leggings::%player%} to player's leggings
						set {inventory::boots::%player%} to player's boots
						wait 1 tick
						clear player's inventory
						set player's helmet to air
						set player's chestplate to air
						set player's leggings to air
						set player's boots to air
						if {vanish::%player%} is not set:
							set {Vanish::%player%} to "&cFalse"
						set slot 0 of player to clock named "&3Vanish &7(&8Rightclick on a player&7)" with lore "&7Vanish: %{vanish::%player%}%"
						set slot 4 of player to player head named "&cPlayer Options &7(&8Rightclick on a player&7)" with lore "&7Set the options&8:||&7gamemode&8, &7mute state&8, &7ban state&8, &7kick and more&8!"
						set slot 8 of player's inventory to book named "&aInventory viewer &7(&8Rightclick on a player&7)" with lore "&7Rightclick on a &9player &7view your inventory&8!"
						send "{@prefix} &aYou entred in &3Mod&5Mode&8!"
						stop
					else:
						send "&c&lError &8>> &cYou already are in &3Mod&5Mode&8!"
						stop
				else:
					send "&c&lError &8>> &cYou don't have permission to this&8!"
					stop
			else:
				if player has permission "modmode.on.other":
					if {modmode::%arg 2%} is not set:
						set {modmode::%arg 2%} to false
					if {modmode::%arg 2%} is false:
						set {modmode::%arg 2%} to true
						set {_slot} to 0
						loop 36 times:
							set {inventory::%{_slot}%::%arg 2%} to slot {_slot} of arg-2
							add 1 to {_slot}
						set {inventory::helmet::%arg 2%} to helmet of arg-2
						set {inventory::chestplate::%arg 2%} to chestplate of arg-2
						set {inventory::leggings::%arg 2%} to leggings of arg-2
						set {inventory::boots::%arg 2%} to boots of arg-2
						wait 1 tick
						clear inventory of arg-2
						set helmet of arg-2 to air
						set chestplate of arg-2 to air
						set leggings of arg-2 to air
						set boots of arg-2 to air
						set slot 0 of arg-2 to clock named "&3Vanish &7(&8Rightclick on a player&7)" with lore "&7Vanish: &cFalse"
						set slot 4 of arg-2 to player head named "&cPlayer Options &7(&8Rightclick on a player&7)" with lore "&7Set the options&8:||&7gamemode&8, &7mute state&8, &7ban state&8, &7kick and more&8!"
						set slot 8 of arg-2 to book named "&aInventory viewer &7(&8Rightclick on a player&7)" with lore "&7Rightclick on a &9player &7view your inventory&8!"
						send "{@prefix} &aYou make &6%arg 2%'s &aenter to &3Mod&5Mode&8!" to player
						send "{@prefix} &6%player%'s &amaked you enter to &3Mod&5Mode&8!" to arg-2
						stop
					else:
						send "&c&lError &8>> &4%arg 2%'s &calready are in &3Mod&5Mode&8!"
						stop
				else:
					send "&c&lError &8>> &cYou don't have permission to this&8!"
					stop
		else if arg-1 is "off", "disable" or "desactivate":
			if arg-2 is not set:
				if player has permission "modmode.off":
					if {modmode::%player%} is true:
						clear player's inventory
						set {modmode::%player%} to false
						if {vanish::%player%} is "&aTrue":
							set {vanish::%player%} to "&cFalse"
							reveal player from all players
						set {_slot} to 0
						loop 36 times:
							set slot {_slot} of player to {inventory::%{_slot}%::%player%}
							add 1 to {_slot}
						set player's helmet to {inventory::helmet::%player%}
						set player's chestplate to {inventory::chestplate::%player%}
						set player's leggings to {inventory::leggings::%player%}
						set player's boots to {inventory::boots::%player%}
						send "{@prefix} &aYou exit of &3Mod&5Mode&8!"
						stop
					else:
						send "&c&lError &8>> &cYou don't are in &3Mod&5Mode&8!"
						stop
				else:
					send "&c&lError &8>> &cYou don't have permission to this&8!"
			else:
				if player has permission "modmode.off.other":
					if {modmode::%arg 2%} is true:
						clear inventory of arg-2
						set {modmode::%arg 2%} to false
						if {vanish::%arg 2%} is "&aTrue":
							set {vanish::%arg 2%} to "&cFalse"
							reveal arg-2 from all players
						set {_slot} to 0
						loop 36 times:
							set slot {_slot} of arg-2 to {inventory::%{_slot}%::%arg 2%}
							add 1 to {_slot}
						set helmet of arg-2 to {inventory::helmet::%arg 2%}
						set chestplate of arg-2 to {inventory::chestplate::%arg 2%}
						set leggings of arg-2 to {inventory::leggings::%arg 2%}
						set boots of arg-2 to {inventory::boots::%arg 2%}
						send "{@prefix} &aYou make &6%arg 2%'s exit of &3Mod&5Mode&8!" to player
						send "{@prefix} &6%player%'s &amaked you exit of &3Mod&5Mode&8!" to arg-2
						stop
					else:
						send "&c&lError &8>> &4%arg 2%'s &cdon't are in &3Mod&5Mode&8!"
				else:
					send "&c&lError &8>> &cYou don't have permission to this&8!"
on rightclick:
	if {modmode::%player%} is true:
		if player is holding a clock named "&3Vanish &7(&8Rightclick on a player&7)" with lore "&7Vanish: &cFalse":
			if player has permission "modmode.vanish":
				set {vanish::%player%} to "&aTrue"
				set line 1 of lore of player's tool to "&7Vanish: %{vanish::%player%}%"
				hide player from all players
				send "{@prefix} &aChanged you &9Vanish Mode &ato &6true&8!"
				stop
			else:
				send "&c&lError &8>> &cYou don't have permission to this&8!"
				stop
		if player is holding a clock named "&3Vanish &7(&8Rightclick on a player&7)" with lore "&7Vanish: &aTrue":
			if player has permission "modmode.vanish":
				set {vanish::%player%} to "&cFalse"
				set line 1 of lore of player's tool to "&7Vanish: %{vanish::%player%}%"
				reveal player from all players
				send "{@prefix} &aChanged you &9Vanish Mode &ato &6false&8!"
				stop
			else:
				send "&c&lError &8>> &cYou don't have permission to this&8!"
				stop
		
on rightclick on player:
	if {modmode::%player%} is true:
		if player is holding a book named "&aInventory viewer &7(&8Rightclick on a player&7)" with lore "&7Rightclick on a &9player &7view your inventory&8!":
			if player has permission "modmode.checkinv":
				open clicked entity's inventory to player
				if inventory name of player's current inventory contains "Inventory":
					set inventory name of player's current inventory to "&6&l%clicked entity's name%'s &aInventory&8!"
				send "{@prefix} &aOpened &6%clicked entity's name%'s inventory&8!" to player
				stop
			else:
				send "&c&lError &8>> &cYou don't have permission to this&8!"
				stop
		if player is holding a player head named "&cPlayer Options &7(&8Rightclick on a player&7)" with lore "&7Set the options&8:||&7gamemode&8, &7mute state&8, &7ban state&8, &7kick and more&8!":
			if player has permission "modmode.playeroptions":
				open chest with 3 rows named "&e&l%clicked entity's name%'s &5options&8!" to player
				set {_slot} to 0
				loop 26 times:
					format slot {_slot} of player with blue glass pane named "&9&lGlass" to be unstealable
					add 1 to {_slot}
				stop
			else:
				send "&c&lError &8>> &cYou don't have permission to this&8!"
				stop
on place:
	if {modmode::%player%} is true:
		if player is holding a player head named "&cPlayer Options &7(&8Rightclick on a player&7)" with lore "&7Set the options&8:||&7gamemode&8, &7mute state&8, &7ban state&8, &7kick and more&8!":
			cancel event

on drop:
	if {modmode::%player%} is true:
		cancel event

on pickup:
	if {modmode::%player%} is true:
		cancel event
		
on inventory click:
	if {modmode::%player%} is true:
		if event-slot is 0, 4 or 8:
			cancel event