WorldGenerator.sk

Created by Apolo_IV

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

on load:
	if folder "plugins/UHCWorldGen" doesn't exists:
		create folder "plugins/UHCWorldGen"
	if file "plugins/UHCWorldGen/config.yml" doesn't exists:
		create file "plugins/UHCWorldGen/config.yml"	
		wf "##" to "plugins/UHCWorldGen/config.yml"
		wf "##                              | U H C @|" to "plugins/UHCWorldGen/config.yml"
		wf "##                    | W O R L D G E N E R A T O R |" to "plugins/UHCWorldGen/config.yml"
		wf "##" to "plugins/UHCWorldGen/config.yml"
		wf "##" to "plugins/UHCWorldGen/config.yml"
		wf "##" to "plugins/UHCWorldGen/config.yml"
		set "World.Name" to "UHC_WORLD" in yaml file "plugins/UHCWorldGen/config.yml"
		set "RandomSeeds.1.Seed" to "-1480351183376464763" in yaml file "plugins/UHCWorldGen/config.yml"
		set "RandomSeeds.2.Seed" to "8678942899319966093" in yaml file "plugins/UHCWorldGen/config.yml"
		set "RandomSeeds.3.Seed" to "4155519082845793722" in yaml file "plugins/UHCWorldGen/config.yml"
		set "RandomSeeds.4.Seed" to "932475610972574098" in yaml file "plugins/UHCWorldGen/config.yml"
		set "RandomSeeds.5.Seed" to "-670278141449929333" in yaml file "plugins/UHCWorldGen/config.yml"		
	loop 10 times:
		add single value "RandomSeeds.%loop-number%.Seed" get of "plugins/UHCWorldGen/config.yml" to {_randomseeds::*}
	set {_seed} to a random element out of {_randomseeds::*}
	add single value "World.Name" get of "plugins/UHCWorldGen/config.yml" to {_worldname::*}
	set {_name} to a random element out of {_worldname::*}
	delete "%{_name}%"
	create world named "%{_name}%", seed "%{_seed}%"