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#©
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#- Do not edit it and upload it as your own
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#©
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#Video:
#Skript made by Zeldaboy111
#More content of the creator: https://forums.skunity.com/search/26443679/
options:
logo: &eBees+ &8:&7
function updateMeter(p: Player, loc: Location, type: String, dif1: String, dif2: String, dif3: String, dif4: String):
if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif4}% minutes" parsed as a timespan:
while {hive.%{_loc}%.%{_type}%} < 4:
add 1 to {hive.%{_loc}%.%{_type}%}
else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif3}% minutes" parsed as a timespan:
loop 3 times:
if {hive.%{_loc}%.%{_type}%} < 4:
add 1 to {hive.%{_loc}%.%{_type}%}
else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif2}% minutes" parsed as a timespan:
loop 2 times:
if {hive.%{_loc}%.%{_type}%} < 4:
add 1 to {hive.%{_loc}%.%{_type}%}
else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif1}% minutes" parsed as a timespan:
loop 1 times:
if {hive.%{_loc}%.%{_type}%} < 4:
add 1 to {hive.%{_loc}%.%{_type}%}
function formatOutline(p: Player, size: Number, color: String, color2: String, color3: String, color4: String):
loop 9 times:
set slot -1+loop-value of {_p}'s current inventory to ("%{_color}% glass pane" parsed as an item) named "&k"
loop {_size}-2 times:
set slot 9*loop-value of {_p}'s current inventory to ("%{_color2}% glass pane" parsed as an item) named "&k"
set slot 8+9*loop-value of {_p}'s current inventory to ("%{_color4}% glass pane" parsed as an item) named "&k"
loop 9 times:
set slot ({_size}-1)*9-1+loop-value of {_p}'s current inventory to ("%{_color3}% glass pane" parsed as an item) named "&k"
function meter(p: Player, loc: Location, name: String, slot1: Integer, slot2: Integer, variableName: String):
loop 4-{hive.%{_loc}%.%{_variableName}%} times:
set slot {_slot1}+9*loop-value of {_p}'s current inventory to white stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &70%%"
loop {hive.%{_loc}%.%{_variableName}%} times:
set slot {_slot2}-9*loop-value of {_p}'s current inventory to orange stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &7%25*loop-value%%%"
function openHive(p: Player, loc: Location):
wait 2 ticks
open chest with 6 rows named "&8&lBeehive" to {_p}
wait 2 ticks
formatOutline({_p}, 6, "dark gray", "white", "dark gray", "white")
meter({_p}, {_loc}, "Honey", 3, 48, "honeyMeter")
meter({_p}, {_loc}, "Comb", 5, 50, "combMeter")
if {hive.%{_loc}%.honeyMeter} >= 4:
set slot 38 of {_p}'s current inventory to honey bottle named "&eCollect Honey" with lore "" and "&8• &7Click to Collect"
if {hive.%{_loc}%.combMeter} >= 4:
set slot 42 of {_p}'s current inventory to shears named "&eCollect Honeycomb" with lore "" and "&8• &7Click to Collect"
command /bees [<text>]:
trigger:
if arg-1 is set:
if arg-1 is "help" or "/h":
send "&7&m &8[ &eBees+ &8]&7&m "
send "<ttp:&7Get the help page><cmd:/bees help>&6/bees help"
send "<ttp:&7Get information about &eBees+><cmd:/bees info>&6/bees info"
send "&7&oTry hovering over and clicking them."
send "&7&m &8[ &eBees+ &8]&7&m "
else if arg-1 is "info" or "information":
send "&7&m &8[ &eBees+ &8]&7&m "
send "&7Creator: &eZeldaboy111"
send "&7Version: &e1.0"
send "&7Description: &eA Skript made for extra bees fun!"
send "&7&m &8[ &eBees+ &8]&7&m "
else:
send "{@logo} Do &e/bees help &7for more info."
else:
send "{@logo} Do &e/bees help &7for more info."
on rightclick on beehive:
if player is not sneaking:
cancel event
set {hive.opened.%player%} to location of event-block
if {hive.%location of event-block%.honeyMeter} is not set:
set {hive.%location of event-block%.honeyMeter} to 0
if {hive.%location of event-block%.combMeter} is not set:
set {hive.%location of event-block%.combMeter} to 0
if {hive.%location of event-block%.honeyMeter.lastUpdate} is not set:
set {hive.%location of event-block%.honeyMeter.lastUpdate} to now
else:
updateMeter(player, location of event-block, "honeyMeter", "6", "6", "6.2", "5.6")
if {hive.%location of event-block%.combMeter.lastUpdate} is not set:
set {hive.%location of event-block%.combMeter.lastUpdate} to now
else:
updateMeter(player, location of event-block, "combMeter", "6.2", "6", "6.1", "5.7")
openHive(player, location)
on break of beehive:
delete {hive.%location of event-block%.honeyMeter}
delete {hive.%location of event-block%.combMeter}
delete {hive.%location of event-block%.honeyMeter.lastUpdate}
delete {hive.%location of event-block%.combMeter.lastUpdate}
on inventory click:
if type of clicked inventory is chest inventory:
if inventory name of player's current inventory is "&8&lBeehive":
cancel event
if clicked item is honey bottle:
give player 1 honey bottle
set {hive.%{hive.opened.%player%}%.honeyMeter} to 0
set {hive.%{hive.opened.%player%}%.honeyMeter.lastUpdate} to now
meter(player, {hive.opened.%player%}, "Honey", 3, 48, "honeyMeter")
set slot 38 of player's current inventory to air
else if clicked item is shears:
give player 1 honeycomb
set {hive.%{hive.opened.%player%}%.combMeter} to 0
set {hive.%{hive.opened.%player%}%.combMeter.lastUpdate} to now
meter(player, {hive.opened.%player%}, "Comb", 5, 50, "combMeter")
set slot 42 of player's current inventory to air
on inventory close:
if {hive.opened.%player%} is set:
set {hive.closed.%player%.%{hive.opened.%player%}%} to true
delete {hive.opened.%player%}