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#©
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#Video:
#Skript made by Zeldaboy111
#More content of the creator: https://forums.skunity.com/search/26443679/
options:
logo: &d&lT&5&lS&8:&7
command /teleportsign [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>]:
aliases: tpsign
trigger:
if player has permission "teleportsign.*":
if arg-1 is "create":
if target block of player is any sign:
if distance between location of player and location of target block of player <= 5:
if {teleportsign.%location of target block of player%.teleportTo} is not set:
if (arg-2 parsed as a number) and (arg-3 parsed as a number) and (arg-4 parsed as a number) is set:
set {_yaw} to 180
set {_pitch} to 0
set {_world} to world of player
if arg-5 is set:
if arg-5 parsed as an integer is set:
set {_yaw} to arg-5 parsed as an integer
if arg-6 and arg-6 parsed as an integer is set:
set {_pitch} to arg-6 parsed as an integer
if arg-7 is set:
if arg-7 parsed as a world is set:
set {_world} to arg-7 parsed as a world
else:
send "{@logo} The world %arg-7% &7does not exist."
stop
else:
send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
stop
else:
send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
stop
# Set to variables = inefficient but I have done this to make sure the reloading does not take very long.
set {_x} to x-coordinate of player
set {_y} to y-coordinate of player
set {_z} to z-coordinate of player
set {_location} to location at {_x}, {_y}, {_z} in world {_world}
set yaw of {_location} to {_yaw}
set pitch of {_location} to {_pitch}
set {teleportsign.%location of target block of player%.teleportTo} to {_location}
send "{@logo} You have created the telport sign."
else:
send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
else:
send "{@logo} A teleport sign already exists at this location."
else:
send "{@logo} You must be looking at a sign."
else:
send "{@logo} You must be looking at a sign."
else if arg-1 is "delete":
if target block of player is any sign:
if distance between location of player and location of target block of player <= 5:
if {teleportsign.%location of target block of player%.teleportTo} is set:
delete {teleportsign.%location of target block of player%.teleportTo}
loop 4 times:
set line loop-value of target block of player to ""
send "{@logo} You have deleted the teleport sign at the location you were looking at."
else:
send "{@logo} There is no teleport sign found at the location you are looking at."
else:
send "{@logo} You must be looking at a sign."
else:
send "{@logo} You must be looking at a sign."
else:
send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
else:
send "{@logo} You do not have enough permissions to use this command."
on break of any sign:
if {teleportsign.%location of target block of player%.teleportTo} is set:
cancel event
send "{@logo} You cannot break a teleport sign."
on right click on sign:
if {teleportsign.%location of event-block%.teleportTo} is set:
teleport player to {teleportsign.%location of event-block%.teleportTo}