KitConfig.sk

Created by SejgoTV

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

# x-x-x-x-x-x-x-x-x-x-x-x-x-x
#
# Lavet af @SejgoTV
# Alle rettigheder forbeholdt
# Kontakt mig på discord 
# mit tag er @Sejgo#5273
#
# x-x-x-x-x-x-x-x-x-x-x-x-x-x


options:
	prefix: &8[&bKITCONFIG&8] &7
	rank1: fish # Your best rank on the server
	rank1farve: &c&l # Your best rank on the servers color
	
	rank2: elephant # Your second best rank on the server
	rank2farve: &e&l # Your second best rank on the servers color
	
	rank3: monkey # Your worst rank on the server
	rank3farve: &b&l # Your worst rank on the servers color

	#-------------------
	#	- Normal kits can be taken each. 10 sec
	#-------------------
	
	# Best rank normal kit
	rank1normalkitslot1: diamond sword
	rank1normalkitslot2: Fishing Rod
	rank1normalkitslot3: Bow
	rank1normalkitslot4: 16 steak
	rank1normalkitslot5: 16 arrow
	rank1normalkitslot6: diamond boots
	rank1normalkitslot7: diamond leggings
	rank1normalkitslot8: diamond chestplate
	rank1normalkitslot9: diamond helmet
	
	# andet bedste rank normal kit
	rank2normalkitslot1: diamond sword
	rank2normalkitslot2: Fishing Rod
	rank2normalkitslot3: Bow
	rank2normalkitslot4: 16 steak
	rank2normalkitslot5: 16 arrow
	rank2normalkitslot6: Iron boots
	rank2normalkitslot7: diamond leggings
	rank2normalkitslot8: diamond chestplate
	rank2normalkitslot9: iron helmet
	
	# Worst rank normal kit
	rank3normalkitslot1: diamond sword
	rank3normalkitslot2: Fishing Rod
	rank3normalkitslot3: Bow
	rank3normalkitslot4: 16 steak
	rank3normalkitslot5: 16 arrow
	rank3normalkitslot6: diamond boots
	rank3normalkitslot7: Iron leggings
	rank3normalkitslot8: Iron chestplate
	rank3normalkitslot9: diamond helmet
	
	# Absolutely normal kit for people without rank
	normalkitslot1: diamond sword
	normalkitslot2: Fishing Rod
	normalkitslot3: Bow
	normalkitslot4: 16 steak
	normalkitslot5: 16 arrow
	normalkitslot6: Iron boots
	normalkitslot7: Iron leggings
	normalkitslot8: Iron chestplate
	normalkitslot9: iron helmet
	
	#-------------------
	#	- Donator kits can be taken each. 10 hours
	#-------------------
	
	
	# Best rank donor kit
	rank1donatorkitslot1: diamond sword
	rank1donatorkitenchantslot1: sharpness 4, fire aspect 1, unbreaking 3
	rank1donatorkitslot2: Fishing Rod
	rank1donatorkitslot3: Bow
	rank1donatorkitenchantslot3: power 4, flame 1, unbreaking 3
	rank1donatorkitslot4: 8 golden apple
	rank1donatorkitslot5: 16 steak
	rank1donatorkitslot6: 16 arrow
	rank1donatorkitslot7: diamond boots
	rank1donatorkitenchantslot7: protection 4, unbreaking 3
	rank1donatorkitslot8: diamond leggings
	rank1donatorkitenchantslot8: protection 3, unbreaking 3
	rank1donatorkitslot9: diamond chestplate
	rank1donatorkitenchantslot9: protection 3, unbreaking 3
	rank1donatorkitslot10: diamond helmet
	rank1donatorkitenchantslot10: protection 4, unbreaking 3
	
	# second best rank donor kit
	rank2donatorkitslot1: diamond sword
	rank2donatorkitenchantslot1: sharpness 3, fire aspect 1, unbreaking 3
	rank2donatorkitslot2: Fishing Rod
	rank2donatorkitslot3: Bow
	rank2donatorkitenchantslot3: power 3, flame 1, unbreaking 3
	rank2donatorkitslot4: 6 golden apple
	rank2donatorkitslot5: 16 steak
	rank2donatorkitslot6: 16 arrow
	rank2donatorkitslot7: diamond boots
	rank2donatorkitenchantslot7: protection 3, unbreaking 3
	rank2donatorkitslot8: diamond leggings
	rank2donatorkitenchantslot8: protection 3, unbreaking 3
	rank2donatorkitslot9: diamond chestplate
	rank2donatorkitenchantslot9: protection 3, unbreaking 3
	rank2donatorkitslot10: diamond helmet
	rank2donatorkitenchantslot10: protection 3, unbreaking 3
	
	# Worst rank donor kit
	rank3donatorkitslot1: diamond sword
	rank3donatorkitenchantslot1: sharpness 2, fire aspect 1, unbreaking 3
	rank3donatorkitslot2: Fishing Rod
	rank3donatorkitslot3: Bow
	rank3donatorkitenchantslot3: power 2, unbreaking 3
	rank3donatorkitslot4: 4 golden apple
	rank3donatorkitslot5: 16 steak
	rank3donatorkitslot6: 16 arrow
	rank3donatorkitslot7: diamond boots
	rank3donatorkitenchantslot7: protection 3, unbreaking 3
	rank3donatorkitslot8: diamond leggings
	rank3donatorkitenchantslot8: protection 2, unbreaking 3
	rank3donatorkitslot9: diamond chestplate
	rank3donatorkitenchantslot9: protection 2, unbreaking 3
	rank3donatorkitslot10: diamond helmet
	rank3donatorkitenchantslot10: protection 3, unbreaking 3
	
# Everything that changes under this line is at your own risk. Will not be available to help.
	
on join:
	if {kit::slot::%uuid of player%.1} isn't set:
		if player has permission "group.{@rank1}":
			set {kit::slot::%uuid of player%.1} to "{@rank1normalkitslot1}" parsed as a item
			set {kit::slot::%uuid of player%.2} to "{@rank1normalkitslot2}" parsed as a item
			set {kit::slot::%uuid of player%.3} to "{@rank1normalkitslot3}" parsed as a item
			set {kit::slot::%uuid of player%.4} to "{@rank1normalkitslot4}" parsed as a item
			set {kit::slot::%uuid of player%.5} to "{@rank1normalkitslot5}" parsed as a item
			set {kit::slot::%uuid of player%.6} to "{@rank1normalkitslot6}" parsed as a item
			set {kit::slot::%uuid of player%.7} to "{@rank1normalkitslot7}" parsed as a item
			set {kit::slot::%uuid of player%.8} to "{@rank1normalkitslot8}" parsed as a item
			set {kit::slot::%uuid of player%.9} to "{@rank1normalkitslot9}" parsed as a item
		else if player has permission "group.{@rank2}":
			set {kit::slot::%uuid of player%.1} to "{@rank2normalkitslot1}" parsed as a item
			set {kit::slot::%uuid of player%.2} to "{@rank2normalkitslot2}" parsed as a item
			set {kit::slot::%uuid of player%.3} to "{@rank2normalkitslot3}" parsed as a item
			set {kit::slot::%uuid of player%.4} to "{@rank2normalkitslot4}" parsed as a item
			set {kit::slot::%uuid of player%.5} to "{@rank2normalkitslot5}" parsed as a item
			set {kit::slot::%uuid of player%.6} to "{@rank2normalkitslot6}" parsed as a item
			set {kit::slot::%uuid of player%.7} to "{@rank2normalkitslot7}" parsed as a item
			set {kit::slot::%uuid of player%.8} to "{@rank2normalkitslot8}" parsed as a item
			set {kit::slot::%uuid of player%.9} to "{@rank2normalkitslot9}" parsed as a item
		else if player has permission "group.{@rank3}":
			set {kit::slot::%uuid of player%.1} to "{@rank3normalkitslot1}" parsed as a item
			set {kit::slot::%uuid of player%.2} to "{@rank3normalkitslot2}" parsed as a item
			set {kit::slot::%uuid of player%.3} to "{@rank3normalkitslot3}" parsed as a item
			set {kit::slot::%uuid of player%.4} to "{@rank3normalkitslot4}" parsed as a item
			set {kit::slot::%uuid of player%.5} to "{@rank3normalkitslot5}" parsed as a item
			set {kit::slot::%uuid of player%.6} to "{@rank3normalkitslot6}" parsed as a item
			set {kit::slot::%uuid of player%.7} to "{@rank3normalkitslot7}" parsed as a item
			set {kit::slot::%uuid of player%.8} to "{@rank3normalkitslot8}" parsed as a item
			set {kit::slot::%uuid of player%.9} to "{@rank3normalkitslot9}" parsed as a item
		else:
			set {kit::slot::%uuid of player%.1} to "{@normalkitslot1}" parsed as a item
			set {kit::slot::%uuid of player%.2} to "{@normalkitslot2}" parsed as a item
			set {kit::slot::%uuid of player%.3} to "{@normalkitslot3}" parsed as a item
			set {kit::slot::%uuid of player%.4} to "{@normalkitslot4}" parsed as a item
			set {kit::slot::%uuid of player%.5} to "{@normalkitslot5}" parsed as a item
			set {kit::slot::%uuid of player%.6} to "{@normalkitslot6}" parsed as a item
			set {kit::slot::%uuid of player%.7} to "{@normalkitslot7}" parsed as a item
			set {kit::slot::%uuid of player%.8} to "{@normalkitslot8}" parsed as a item
			set {kit::slot::%uuid of player%.9} to "{@normalkitslot9}" parsed as a item


function donatorkit(uuid: text, kit: text):
	set {_p} to player from {_uuid}
	if {_kit} is "{@rank1}":
		set {_ventetid2} to difference between {kitd.cooldown.%{_p}%} and now
		if {_ventetid2} is less than 10 hours:
			set {_besked} to "%difference between 10 hours and {_ventetid2}%"
			replace all "hours" with "timer" in {_besked}
			replace all "hour" with "time" in {_besked}
			replace all "minutes" with "minutter" in {_besked}
			replace all "minute" with "minut" in {_besked}
			replace all "seconds" with "sekunder" in {_besked}
			replace all "second" with "sekund" in {_besked}
			replace all "and" with "og" in {_besked}
			replace all "." with "," in {_besked}
			send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
		else:			
			add 1 {@rank1donatorkitslot1} of {@rank1donatorkitenchantslot1} named "{@rank1farve}" to {_p}'s inventory
			add 1 {@rank1donatorkitslot2} to {_p}'s inventory
			add 1 {@rank1donatorkitslot3} of {@rank1donatorkitenchantslot3} named "{@rank1farve}" to {_p}'s inventory
			add {@rank1donatorkitslot4} to {_p}'s inventory
			add {@rank1donatorkitslot5} to {_p}'s inventory
			add {@rank1donatorkitslot6} to {_p}'s inventory
			add 1 {@rank1donatorkitslot7} of {@rank1donatorkitenchantslot7} named "{@rank1farve}" to {_p}'s inventory
			add 1 {@rank1donatorkitslot8} of {@rank1donatorkitenchantslot8} named "{@rank1farve}" to {_p}'s inventory
			add 1 {@rank1donatorkitslot9} of {@rank1donatorkitenchantslot9} named "{@rank1farve}" to {_p}'s inventory
			add 1 {@rank1donatorkitslot10} of {@rank1donatorkitenchantslot10} named "{@rank1farve}" to {_p}'s inventory
			set {kitd.cooldown.%{_p}%} to now
	else if {_kit} is "{@rank2}":
		set {_ventetid3} to difference between {kite.cooldown.%{_p}%} and now
		if {_ventetid3} is less than 10 hours:
			set {_besked} to "%difference between 10 hours and {_ventetid3}%"
			replace all "hours" with "timer" in {_besked}
			replace all "hour" with "time" in {_besked}
			replace all "minutes" with "minutter" in {_besked}
			replace all "minute" with "minut" in {_besked}
			replace all "seconds" with "sekunder" in {_besked}
			replace all "second" with "sekund" in {_besked}
			replace all "and" with "og" in {_besked}
			replace all "." with "," in {_besked}
			send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
		else:			
			add 1 {@rank2donatorkitslot1} of {@rank2donatorkitenchantslot1} named "{@rank2farve}" to {_p}'s inventory
			add 1 {@rank2donatorkitslot2} to {_p}'s inventory
			add 1 {@rank2donatorkitslot3} of {@rank2donatorkitenchantslot3} named "{@rank2farve}" to {_p}'s inventory
			add {@rank2donatorkitslot4} to {_p}'s inventory
			add {@rank2donatorkitslot5} to {_p}'s inventory
			add {@rank2donatorkitslot6} to {_p}'s inventory
			add 1 {@rank2donatorkitslot7} of {@rank2donatorkitenchantslot7} named "{@rank2farve}" to {_p}'s inventory
			add 1 {@rank2donatorkitslot8} of {@rank2donatorkitenchantslot8} named "{@rank2farve}" to {_p}'s inventory
			add 1 {@rank2donatorkitslot9} of {@rank2donatorkitenchantslot9} named "{@rank2farve}" to {_p}'s inventory
			add 1 {@rank2donatorkitslot10} of {@rank2donatorkitenchantslot10} named "{@rank2farve}" to {_p}'s inventory
			set {kite.cooldown.%{_p}%} to now
	else:
		set {_ventetid4} to difference between {kith.cooldown.%{_p}%} and now
		if {_ventetid4} is less than 10 hours:
			set {_besked} to "%difference between 10 hours and {_ventetid4}%"
			replace all "hours" with "timer" in {_besked}
			replace all "hour" with "time" in {_besked}
			replace all "minutes" with "minutter" in {_besked}
			replace all "minute" with "minut" in {_besked}
			replace all "seconds" with "sekunder" in {_besked}
			replace all "second" with "sekund" in {_besked}
			replace all "and" with "og" in {_besked}
			replace all "." with "," in {_besked}
			send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
		else:			
			add 1 {@rank3donatorkitslot1} of {@rank3donatorkitenchantslot1} named "{@rank3farve}" to {_p}'s inventory
			add 1 {@rank3donatorkitslot2} to {_p}'s inventory
			add 1 {@rank3donatorkitslot3} of {@rank3donatorkitenchantslot3} named "{@rank3farve}" to {_p}'s inventory
			add {@rank3donatorkitslot4} to {_p}'s inventory
			add {@rank3donatorkitslot5} to {_p}'s inventory
			add {@rank3donatorkitslot6} to {_p}'s inventory
			add 1 {@rank3donatorkitslot7} of {@rank3donatorkitenchantslot7} named "{@rank3farve}" to {_p}'s inventory
			add 1 {@rank3donatorkitslot8} of {@rank3donatorkitenchantslot8} named "{@rank3farve}" to {_p}'s inventory
			add 1 {@rank3donatorkitslot9} of {@rank3donatorkitenchantslot9} named "{@rank3farve}" to {_p}'s inventory
			add 1 {@rank3donatorkitslot10} of {@rank3donatorkitenchantslot10} named "{@rank3farve}" to {_p}'s inventory
			set {kith.cooldown.%{_p}%} to now

function removearmor(uuid: text):
	set {_p} to player from {_uuid}
	if {_p} has permission "group.dracio":
		remove 1 of {@rank1normalkitslot6} from {_p}'s inventory
		remove 1 of {@rank1normalkitslot7} from {_p}'s inventory
		remove 1 of {@rank1normalkitslot8} from {_p}'s inventory
		remove 1 of {@rank1normalkitslot9} from {_p}'s inventory
	else if {_p} has permission "group.varion":
		remove 1 of {@rank2normalkitslot6} from {_p}'s inventory
		remove 1 of {@rank2normalkitslot7} from {_p}'s inventory
		remove 1 of {@rank2normalkitslot8} from {_p}'s inventory
		remove 1 of {@rank2normalkitslot9} from {_p}'s inventory
	else if {_p} has permission "group.hero":
		remove 1 of {@rank3normalkitslot6} from {_p}'s inventory
		remove 1 of {@rank3normalkitslot7} from {_p}'s inventory
		remove 1 of {@rank3normalkitslot8} from {_p}'s inventory
		remove 1 of {@rank3normalkitslot9} from {_p}'s inventory
	else:
		remove 1 of {@normalkitslot6} from {_p}'s inventory
		remove 1 of {@normalkitslot7} from {_p}'s inventory
		remove 1 of {@normalkitslot8} from {_p}'s inventory
		remove 1 of {@normalkitslot9} from {_p}'s inventory		

function kitsystem(uuid: text, nr: text):
	set {_p} to player from {_uuid}
	set {_nr2} to {kit::slot::%{_uuid}%::%{kit::slot::%{_uuid}%::request}%}	
	set {_kitconfig} to {kit::slot::%{_uuid}%.%{_nr}%}
	set {_kitconfig2} to {kit::slot::%{_uuid}%.%{_nr2}%}
	set {kit::slot::%{_uuid}%.%{_nr}%} to {_kitconfig2}
	set {kit::slot::%{_uuid}%.%{_nr2}%} to {_kitconfig}
	
function kit(uuid: text):
	set {_p} to player from {_uuid}
	set {_ventetid} to difference between {kitn.cooldown.%{_p}%} and now
	if {_ventetid} is less than 10 seconds:		
		set {_besked} to "%difference between 10 seconds and {_ventetid}%"
		replace all "hours" with "timer" in {_besked}
		replace all "hour" with "time" in {_besked}
		replace all "minutes" with "minutter" in {_besked}
		replace all "minute" with "minut" in {_besked}
		replace all "seconds" with "sekunder" in {_besked}
		replace all "second" with "sekund" in {_besked}
		replace all "and" with "og" in {_besked}
		replace all "." with "," in {_besked}
		send "{@prefix}Please wait &e&n%{_besked}%" to {_p}
	else:
		wait 3 ticks
		add {kit::slot::%{_uuid}%.1} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.2} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.3} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.4} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.5} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.6} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.7} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.8} to {_p}'s inventory
		add {kit::slot::%{_uuid}%.9} to {_p}'s inventory
		set {kitn.cooldown.%{_p}%} to now

function donatorkitmenu(uuid: text):
	set {_p} to player from {_uuid}
	open chest with 1 rows named "&bDONATOR KIT" to {_p}
	if inventory name of {_p}'s current inventory is "&bDONATOR KIT":
		set slot 1 of {_p}'s current inventory to iron chestplate named "{@rank3farve}{@rank3}" with lore "&7Click to receive the {@rank3} kit."
		set slot 4 of {_p}'s current inventory to diamond chestplate named "{@rank1farve}{@rank1}" with lore "&7Click to receive the {@rank1} kit."
		set slot 7 of {_p}'s current inventory to gold chestplate named "{@rank2farve}{@rank2}" with lore "&7Click to receive the {@rank2} kit."
	
function indstillinger(uuid: text):
	set {_p} to player from {_uuid}
	open chest with 1 rows named "&ePERSONLIGE INDSTILLINGER" to {_p}
	if inventory name of {_p}'s current inventory is "&ePERSONLIGE INDSTILLINGER":
		set slot 2 of {_p}'s current inventory to diamond chestplate named "&e&nAuto Armor" with lore "&7Click to get armor on||&7automatically when you die||&7Status: %{kit::autoarmor::%{_uuid}%.status}%"
		set slot 6 of {_p}'s current inventory to mob head item named "&e&nAuto Respawn" with lore "&7Click to automatically||&7respawn when you die||&7Status: %{kit::autorespawn::%{_uuid}%.status}%"
		
function kitconfig(uuid: text):
	set {_p} to player from {_uuid}
	open chest with 1 rows named "&cKIT CONFIG" to {_p}
	if inventory name of {_p}'s current inventory is "&cKIT CONFIG":
		set slot 9 of {_p}'s current inventory to {kit::slot::%{_uuid}%.1} named "%{kit::slot::%{_uuid}%.1}%"
		set slot 1 of {_p}'s current inventory to {kit::slot::%{_uuid}%.2} named "%{kit::slot::%{_uuid}%.2}%"
		set slot 2 of {_p}'s current inventory to {kit::slot::%{_uuid}%.3} named "%{kit::slot::%{_uuid}%.3}%"
		set slot 3 of {_p}'s current inventory to {kit::slot::%{_uuid}%.4} named "%{kit::slot::%{_uuid}%.4}%"
		set slot 4 of {_p}'s current inventory to {kit::slot::%{_uuid}%.5} named "%{kit::slot::%{_uuid}%.5}%"
		set slot 5 of {_p}'s current inventory to {kit::slot::%{_uuid}%.6} named "%{kit::slot::%{_uuid}%.6}%"
		set slot 6 of {_p}'s current inventory to {kit::slot::%{_uuid}%.7} named "%{kit::slot::%{_uuid}%.7}%"
		set slot 7 of {_p}'s current inventory to {kit::slot::%{_uuid}%.8} named "%{kit::slot::%{_uuid}%.8}%"
		set slot 8 of {_p}'s current inventory to {kit::slot::%{_uuid}%.9} named "%{kit::slot::%{_uuid}%.9}%"
		
command /kit [<text>] [<offline player>]:
	aliases: /kits, /kitconfig
	trigger:
		if arg-1 is not set:
			wait 5 tick
			open chest with 1 rows named "&cKIT MENU" to player
			if inventory name of player's current inventory is "&cKIT MENU":
				set slot 1 of player's current inventory to diamond sword named "&a&nKit Config" with lore "&7Here you can change||&7your kit order"
				set slot 3 of player's current inventory to ender chest named "&e&nPersonal Settings" with lore "&7Here you can redo||&7on your personal settings"
				set slot 5 of player's current inventory to Nether star named "&3&nTake your kit" with lore "&7Click to get your normal kit"
				set slot 7 of player's current inventory to bed named "&b&nDonator kit" with lore "&7Click to get to||&7donator kit menus"
		
		else if arg-1 is "reset":
			if arg-2 is a player:
				if player has permission "*":
					if arg-2 has permission "group.{@rank1}":
						set {kit::slot::%uuid of arg-2%.1} to "{@rank1normalkitslot1}" parsed as a item
						set {kit::slot::%uuid of arg-2%.2} to "{@rank1normalkitslot2}" parsed as a item
						set {kit::slot::%uuid of arg-2%.3} to "{@rank1normalkitslot3}" parsed as a item
						set {kit::slot::%uuid of arg-2%.4} to "{@rank1normalkitslot4}" parsed as a item
						set {kit::slot::%uuid of arg-2%.5} to "{@rank1normalkitslot5}" parsed as a item
						set {kit::slot::%uuid of arg-2%.6} to "{@rank1normalkitslot6}" parsed as a item
						set {kit::slot::%uuid of arg-2%.7} to "{@rank1normalkitslot7}" parsed as a item
						set {kit::slot::%uuid of arg-2%.8} to "{@rank1normalkitslot8}" parsed as a item
						set {kit::slot::%uuid of arg-2%.9} to "{@rank1normalkitslot9}" parsed as a item
					else if arg-2 has permission "group.{@rank2}":
						set {kit::slot::%uuid of arg-2%.1} to "{@rank2normalkitslot1}" parsed as a item
						set {kit::slot::%uuid of arg-2%.2} to "{@rank2normalkitslot2}" parsed as a item
						set {kit::slot::%uuid of arg-2%.3} to "{@rank2normalkitslot3}" parsed as a item
						set {kit::slot::%uuid of arg-2%.4} to "{@rank2normalkitslot4}" parsed as a item
						set {kit::slot::%uuid of arg-2%.5} to "{@rank2normalkitslot5}" parsed as a item
						set {kit::slot::%uuid of arg-2%.6} to "{@rank2normalkitslot6}" parsed as a item
						set {kit::slot::%uuid of arg-2%.7} to "{@rank2normalkitslot7}" parsed as a item
						set {kit::slot::%uuid of arg-2%.8} to "{@rank2normalkitslot8}" parsed as a item
						set {kit::slot::%uuid of arg-2%.9} to "{@rank2normalkitslot9}" parsed as a item
					else if arg-2 has permission "group.{@rank3}":
						set {kit::slot::%uuid of arg-2%.1} to "{@rank3normalkitslot1}" parsed as a item
						set {kit::slot::%uuid of arg-2%.2} to "{@rank3normalkitslot2}" parsed as a item
						set {kit::slot::%uuid of arg-2%.3} to "{@rank3normalkitslot3}" parsed as a item
						set {kit::slot::%uuid of arg-2%.4} to "{@rank3normalkitslot4}" parsed as a item
						set {kit::slot::%uuid of arg-2%.5} to "{@rank3normalkitslot5}" parsed as a item
						set {kit::slot::%uuid of arg-2%.6} to "{@rank3normalkitslot6}" parsed as a item
						set {kit::slot::%uuid of arg-2%.7} to "{@rank3normalkitslot7}" parsed as a item
						set {kit::slot::%uuid of arg-2%.8} to "{@rank3normalkitslot8}" parsed as a item
						set {kit::slot::%uuid of arg-2%.9} to "{@rank3normalkitslot9}" parsed as a item
					else:
						set {kit::slot::%uuid of arg-2%.1} to "{@normalkitslot1}" parsed as a item
						set {kit::slot::%uuid of arg-2%.2} to "{@normalkitslot2}" parsed as a item
						set {kit::slot::%uuid of arg-2%.3} to "{@normalkitslot3}" parsed as a item
						set {kit::slot::%uuid of arg-2%.4} to "{@normalkitslot4}" parsed as a item
						set {kit::slot::%uuid of arg-2%.5} to "{@normalkitslot5}" parsed as a item
						set {kit::slot::%uuid of arg-2%.6} to "{@normalkitslot6}" parsed as a item
						set {kit::slot::%uuid of arg-2%.7} to "{@normalkitslot7}" parsed as a item
						set {kit::slot::%uuid of arg-2%.8} to "{@normalkitslot8}" parsed as a item
						set {kit::slot::%uuid of arg-2%.9} to "{@normalkitslot9}" parsed as a item
					send "{@prefix}Your &e&nkitconfig&7 was deleted &a/kit&7 to make a new one" to arg-2
					send "{@prefix}&c%arg-2%'s &e&nkitconfig&7 was deleted" to player
					set {kit::autorespawn::%uuid of arg-2%.status} to "&aSlået til"
				else:
					send "{@prefix}You do not have access to this"
			else:
				send "{@prefix}&e%arg-2% &7Does not exist"
			
		else if arg-1 is "resetall":
			if player has permission "*":
				delete {kit::slot::*}
			else:
				send "{@prefix}You do not have access to this"
		
on death:
	if {kit::autorespawn::%{_uuid}%.status} is "&aSlået til":
		wait 3 ticks
		force respawn player
		
	if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra":
		wait 3 ticks
		add {kit::slot::%uuid of player%.1} to player's inventory
		add {kit::slot::%uuid of player%.2} to player's inventory
		add {kit::slot::%uuid of player%.3} to player's inventory
		add {kit::slot::%uuid of player%.4} to player's inventory
		add {kit::slot::%uuid of player%.5} to player's inventory
		add {kit::slot::%uuid of player%.6} to player's inventory
		add {kit::slot::%uuid of player%.7} to player's inventory
		add {kit::slot::%uuid of player%.8} to player's inventory
		add {kit::slot::%uuid of player%.9} to player's inventory
	else:
		wait 3 ticks
		add {kit::slot::%uuid of player%.1} to player's inventory
		add {kit::slot::%uuid of player%.2} to player's inventory
		add {kit::slot::%uuid of player%.3} to player's inventory
		add {kit::slot::%uuid of player%.4} to player's inventory
		add {kit::slot::%uuid of player%.5} to player's inventory
		add {kit::slot::%uuid of player%.6} to player's inventory
		add {kit::slot::%uuid of player%.7} to player's inventory
		add {kit::slot::%uuid of player%.8} to player's inventory
		add {kit::slot::%uuid of player%.9} to player's inventory
		removearmor("%uuid of victim%")
		if player has permission "group.{@rank1}":
			wait 3 tick
			remove 1 of {@rank1normalkitslot6} from player's inventory
			remove 1 of {@rank1normalkitslot7} from player's inventory
			remove 1 of {@rank1normalkitslot8} from player's inventory
			remove 1 of {@rank1normalkitslot9} from player's inventory
			equip player with {@rank1normalkitslot9}, {@rank1normalkitslot8}, {@rank1normalkitslot7} and {@rank1normalkitslot6}
		else if player has permission "group.{@rank2}":
			wait 3 tick
			remove 1 of {@rank2normalkitslot6} from player's inventory
			remove 1 of {@rank2normalkitslot7} from player's inventory
			remove 1 of {@rank2normalkitslot8} from player's inventory
			remove 1 of {@rank2normalkitslot9} from player's inventory
			equip player with {@rank2normalkitslot9}, {@rank2normalkitslot8}, {@rank2normalkitslot7} and {@rank2normalkitslot6}
		else if player has permission "group.{@rank3}":
			remove 1 of {@rank3normalkitslot6} from player's inventory
			remove 1 of {@rank3normalkitslot7} from player's inventory
			remove 1 of {@rank3normalkitslot8} from player's inventory
			remove 1 of {@rank3normalkitslot9} from player's inventory
			equip player with {@rank3normalkitslot9}, {@rank3normalkitslot8}, {@rank3normalkitslot7} and {@rank3normalkitslot6}
		else:
			remove 1 of {@normalkitslot6} from player's inventory
			remove 1 of {@normalkitslot7} from player's inventory
			remove 1 of {@normalkitslot8} from player's inventory
			remove 1 of {@normalkitslot9} from player's inventory	
			equip player with {@normalkitslot9}, {@normalkitslot8}, {@normalkitslot7} and {@normalkitslot6}

			
on inventory close:
	if {kit::slot::%uuid of player%::igang} is true:
		send "{@prefix}Successfully saved"
		delete {kit::slot::%uuid of player%::igang}	
	if inventory name of player's current inventory is "&cKIT CONFIG":
		delete {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%}
		
on inventory click:
	if inventory name of player's current inventory is "&cKIT MENU":
		cancel event
		if clicked slot is 1:
			kitconfig("%uuid of player%")
		if clicked slot is 3:
			indstillinger("%uuid of player%")
		if clicked slot is 5:
			kit("%uuid of player%")
		if clicked slot is 7:
			donatorkitmenu("%uuid of player%")
			
	if inventory name of player's current inventory is "&ePERSONLIGE INDSTILLINGER":
		cancel event
		if clicked slot is 2:
			if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra":						
				set {kit::autoarmor::%uuid of player%.status} to "&aSlået til"
				indstillinger("%uuid of player%")
				send "{@prefix}You have turned autoarmor &a&non&7."
			else:
				set {kit::autoarmor::%uuid of player%.status} to "&cSlået fra"
				indstillinger("%uuid of player%")
				send "{@prefix}You have turned autoarmor &c&noff&7."
		if clicked slot is 6:
			if {kit::autorespawn::%uuid of player%.status} is "&cSlået fra":
				set {kit::autorespawn::%uuid of player%.status} to "&aSlået til"
				indstillinger("%uuid of player%")
				send "{@prefix}You have turned autoarmor &a&non&7."
			else:
				set {kit::autorespawn::%uuid of player%.status} to "&cSlået fra"
				indstillinger("%uuid of player%")
				send "{@prefix}You have turned autoarmor &c&noff&7."

	if inventory name of player's current inventory is "&bDONATOR KIT":
		cancel event
		if clicked slot is 1:
			if player has permission "group.{@rank3}":
				donatorkit("%uuid of player%", "{@rank3}")
			else:
				send "{@prefix}You do not have access to this"
		if clicked slot is 4:
			if player has permission "group.{@rank1}":
				donatorkit("%uuid of player%", "{@rank1}")
			else:
				send "{@prefix}You do not have access to this"
		if clicked slot is 7:
			if player has permission "group.{@rank2}":
				donatorkit("%uuid of player%", "{@rank2}")	
			else:
				send "{@prefix}You do not have access to this"
				
	if inventory name of player's current inventory is "&cKIT CONFIG":
		cancel event
		if clicked slot is 9:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "1")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "1"
				stop
		if clicked slot is 10:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "2")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "2"
				stop
		if clicked slot is 11:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "3")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "3"
				stop
		if clicked slot is 12:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "4")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "4"
				stop
		if clicked slot is 13:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "5")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6"
				stop
		if clicked slot is 14:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "6")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6"
				stop
		if clicked slot is 15:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "7")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "7"
				stop
		if clicked slot is 16:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "8")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "8"
				stop
		if clicked slot is 17:
			if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
				kitsystem("%uuid of player%", "9")
				set {kit::slot::%uuid of player%::igang} to true
				wait 3 ticks
				kitconfig("%uuid of player%")
			else:
				set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "9"
				stop