Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
# x-x-x-x-x-x-x-x-x-x-x-x-x-x
#
# Lavet af @SejgoTV
# Alle rettigheder forbeholdt
# Kontakt mig på discord
# mit tag er @Sejgo#5273
#
# x-x-x-x-x-x-x-x-x-x-x-x-x-x
options:
prefix: &8[&bKITCONFIG&8] &7
rank1: fish # Your best rank on the server
rank1farve: &c&l # Your best rank on the servers color
rank2: elephant # Your second best rank on the server
rank2farve: &e&l # Your second best rank on the servers color
rank3: monkey # Your worst rank on the server
rank3farve: &b&l # Your worst rank on the servers color
#-------------------
# - Normal kits can be taken each. 10 sec
#-------------------
# Best rank normal kit
rank1normalkitslot1: diamond sword
rank1normalkitslot2: Fishing Rod
rank1normalkitslot3: Bow
rank1normalkitslot4: 16 steak
rank1normalkitslot5: 16 arrow
rank1normalkitslot6: diamond boots
rank1normalkitslot7: diamond leggings
rank1normalkitslot8: diamond chestplate
rank1normalkitslot9: diamond helmet
# andet bedste rank normal kit
rank2normalkitslot1: diamond sword
rank2normalkitslot2: Fishing Rod
rank2normalkitslot3: Bow
rank2normalkitslot4: 16 steak
rank2normalkitslot5: 16 arrow
rank2normalkitslot6: Iron boots
rank2normalkitslot7: diamond leggings
rank2normalkitslot8: diamond chestplate
rank2normalkitslot9: iron helmet
# Worst rank normal kit
rank3normalkitslot1: diamond sword
rank3normalkitslot2: Fishing Rod
rank3normalkitslot3: Bow
rank3normalkitslot4: 16 steak
rank3normalkitslot5: 16 arrow
rank3normalkitslot6: diamond boots
rank3normalkitslot7: Iron leggings
rank3normalkitslot8: Iron chestplate
rank3normalkitslot9: diamond helmet
# Absolutely normal kit for people without rank
normalkitslot1: diamond sword
normalkitslot2: Fishing Rod
normalkitslot3: Bow
normalkitslot4: 16 steak
normalkitslot5: 16 arrow
normalkitslot6: Iron boots
normalkitslot7: Iron leggings
normalkitslot8: Iron chestplate
normalkitslot9: iron helmet
#-------------------
# - Donator kits can be taken each. 10 hours
#-------------------
# Best rank donor kit
rank1donatorkitslot1: diamond sword
rank1donatorkitenchantslot1: sharpness 4, fire aspect 1, unbreaking 3
rank1donatorkitslot2: Fishing Rod
rank1donatorkitslot3: Bow
rank1donatorkitenchantslot3: power 4, flame 1, unbreaking 3
rank1donatorkitslot4: 8 golden apple
rank1donatorkitslot5: 16 steak
rank1donatorkitslot6: 16 arrow
rank1donatorkitslot7: diamond boots
rank1donatorkitenchantslot7: protection 4, unbreaking 3
rank1donatorkitslot8: diamond leggings
rank1donatorkitenchantslot8: protection 3, unbreaking 3
rank1donatorkitslot9: diamond chestplate
rank1donatorkitenchantslot9: protection 3, unbreaking 3
rank1donatorkitslot10: diamond helmet
rank1donatorkitenchantslot10: protection 4, unbreaking 3
# second best rank donor kit
rank2donatorkitslot1: diamond sword
rank2donatorkitenchantslot1: sharpness 3, fire aspect 1, unbreaking 3
rank2donatorkitslot2: Fishing Rod
rank2donatorkitslot3: Bow
rank2donatorkitenchantslot3: power 3, flame 1, unbreaking 3
rank2donatorkitslot4: 6 golden apple
rank2donatorkitslot5: 16 steak
rank2donatorkitslot6: 16 arrow
rank2donatorkitslot7: diamond boots
rank2donatorkitenchantslot7: protection 3, unbreaking 3
rank2donatorkitslot8: diamond leggings
rank2donatorkitenchantslot8: protection 3, unbreaking 3
rank2donatorkitslot9: diamond chestplate
rank2donatorkitenchantslot9: protection 3, unbreaking 3
rank2donatorkitslot10: diamond helmet
rank2donatorkitenchantslot10: protection 3, unbreaking 3
# Worst rank donor kit
rank3donatorkitslot1: diamond sword
rank3donatorkitenchantslot1: sharpness 2, fire aspect 1, unbreaking 3
rank3donatorkitslot2: Fishing Rod
rank3donatorkitslot3: Bow
rank3donatorkitenchantslot3: power 2, unbreaking 3
rank3donatorkitslot4: 4 golden apple
rank3donatorkitslot5: 16 steak
rank3donatorkitslot6: 16 arrow
rank3donatorkitslot7: diamond boots
rank3donatorkitenchantslot7: protection 3, unbreaking 3
rank3donatorkitslot8: diamond leggings
rank3donatorkitenchantslot8: protection 2, unbreaking 3
rank3donatorkitslot9: diamond chestplate
rank3donatorkitenchantslot9: protection 2, unbreaking 3
rank3donatorkitslot10: diamond helmet
rank3donatorkitenchantslot10: protection 3, unbreaking 3
# Everything that changes under this line is at your own risk. Will not be available to help.
on join:
if {kit::slot::%uuid of player%.1} isn't set:
if player has permission "group.{@rank1}":
set {kit::slot::%uuid of player%.1} to "{@rank1normalkitslot1}" parsed as a item
set {kit::slot::%uuid of player%.2} to "{@rank1normalkitslot2}" parsed as a item
set {kit::slot::%uuid of player%.3} to "{@rank1normalkitslot3}" parsed as a item
set {kit::slot::%uuid of player%.4} to "{@rank1normalkitslot4}" parsed as a item
set {kit::slot::%uuid of player%.5} to "{@rank1normalkitslot5}" parsed as a item
set {kit::slot::%uuid of player%.6} to "{@rank1normalkitslot6}" parsed as a item
set {kit::slot::%uuid of player%.7} to "{@rank1normalkitslot7}" parsed as a item
set {kit::slot::%uuid of player%.8} to "{@rank1normalkitslot8}" parsed as a item
set {kit::slot::%uuid of player%.9} to "{@rank1normalkitslot9}" parsed as a item
else if player has permission "group.{@rank2}":
set {kit::slot::%uuid of player%.1} to "{@rank2normalkitslot1}" parsed as a item
set {kit::slot::%uuid of player%.2} to "{@rank2normalkitslot2}" parsed as a item
set {kit::slot::%uuid of player%.3} to "{@rank2normalkitslot3}" parsed as a item
set {kit::slot::%uuid of player%.4} to "{@rank2normalkitslot4}" parsed as a item
set {kit::slot::%uuid of player%.5} to "{@rank2normalkitslot5}" parsed as a item
set {kit::slot::%uuid of player%.6} to "{@rank2normalkitslot6}" parsed as a item
set {kit::slot::%uuid of player%.7} to "{@rank2normalkitslot7}" parsed as a item
set {kit::slot::%uuid of player%.8} to "{@rank2normalkitslot8}" parsed as a item
set {kit::slot::%uuid of player%.9} to "{@rank2normalkitslot9}" parsed as a item
else if player has permission "group.{@rank3}":
set {kit::slot::%uuid of player%.1} to "{@rank3normalkitslot1}" parsed as a item
set {kit::slot::%uuid of player%.2} to "{@rank3normalkitslot2}" parsed as a item
set {kit::slot::%uuid of player%.3} to "{@rank3normalkitslot3}" parsed as a item
set {kit::slot::%uuid of player%.4} to "{@rank3normalkitslot4}" parsed as a item
set {kit::slot::%uuid of player%.5} to "{@rank3normalkitslot5}" parsed as a item
set {kit::slot::%uuid of player%.6} to "{@rank3normalkitslot6}" parsed as a item
set {kit::slot::%uuid of player%.7} to "{@rank3normalkitslot7}" parsed as a item
set {kit::slot::%uuid of player%.8} to "{@rank3normalkitslot8}" parsed as a item
set {kit::slot::%uuid of player%.9} to "{@rank3normalkitslot9}" parsed as a item
else:
set {kit::slot::%uuid of player%.1} to "{@normalkitslot1}" parsed as a item
set {kit::slot::%uuid of player%.2} to "{@normalkitslot2}" parsed as a item
set {kit::slot::%uuid of player%.3} to "{@normalkitslot3}" parsed as a item
set {kit::slot::%uuid of player%.4} to "{@normalkitslot4}" parsed as a item
set {kit::slot::%uuid of player%.5} to "{@normalkitslot5}" parsed as a item
set {kit::slot::%uuid of player%.6} to "{@normalkitslot6}" parsed as a item
set {kit::slot::%uuid of player%.7} to "{@normalkitslot7}" parsed as a item
set {kit::slot::%uuid of player%.8} to "{@normalkitslot8}" parsed as a item
set {kit::slot::%uuid of player%.9} to "{@normalkitslot9}" parsed as a item
function donatorkit(uuid: text, kit: text):
set {_p} to player from {_uuid}
if {_kit} is "{@rank1}":
set {_ventetid2} to difference between {kitd.cooldown.%{_p}%} and now
if {_ventetid2} is less than 10 hours:
set {_besked} to "%difference between 10 hours and {_ventetid2}%"
replace all "hours" with "timer" in {_besked}
replace all "hour" with "time" in {_besked}
replace all "minutes" with "minutter" in {_besked}
replace all "minute" with "minut" in {_besked}
replace all "seconds" with "sekunder" in {_besked}
replace all "second" with "sekund" in {_besked}
replace all "and" with "og" in {_besked}
replace all "." with "," in {_besked}
send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
else:
add 1 {@rank1donatorkitslot1} of {@rank1donatorkitenchantslot1} named "{@rank1farve}" to {_p}'s inventory
add 1 {@rank1donatorkitslot2} to {_p}'s inventory
add 1 {@rank1donatorkitslot3} of {@rank1donatorkitenchantslot3} named "{@rank1farve}" to {_p}'s inventory
add {@rank1donatorkitslot4} to {_p}'s inventory
add {@rank1donatorkitslot5} to {_p}'s inventory
add {@rank1donatorkitslot6} to {_p}'s inventory
add 1 {@rank1donatorkitslot7} of {@rank1donatorkitenchantslot7} named "{@rank1farve}" to {_p}'s inventory
add 1 {@rank1donatorkitslot8} of {@rank1donatorkitenchantslot8} named "{@rank1farve}" to {_p}'s inventory
add 1 {@rank1donatorkitslot9} of {@rank1donatorkitenchantslot9} named "{@rank1farve}" to {_p}'s inventory
add 1 {@rank1donatorkitslot10} of {@rank1donatorkitenchantslot10} named "{@rank1farve}" to {_p}'s inventory
set {kitd.cooldown.%{_p}%} to now
else if {_kit} is "{@rank2}":
set {_ventetid3} to difference between {kite.cooldown.%{_p}%} and now
if {_ventetid3} is less than 10 hours:
set {_besked} to "%difference between 10 hours and {_ventetid3}%"
replace all "hours" with "timer" in {_besked}
replace all "hour" with "time" in {_besked}
replace all "minutes" with "minutter" in {_besked}
replace all "minute" with "minut" in {_besked}
replace all "seconds" with "sekunder" in {_besked}
replace all "second" with "sekund" in {_besked}
replace all "and" with "og" in {_besked}
replace all "." with "," in {_besked}
send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
else:
add 1 {@rank2donatorkitslot1} of {@rank2donatorkitenchantslot1} named "{@rank2farve}" to {_p}'s inventory
add 1 {@rank2donatorkitslot2} to {_p}'s inventory
add 1 {@rank2donatorkitslot3} of {@rank2donatorkitenchantslot3} named "{@rank2farve}" to {_p}'s inventory
add {@rank2donatorkitslot4} to {_p}'s inventory
add {@rank2donatorkitslot5} to {_p}'s inventory
add {@rank2donatorkitslot6} to {_p}'s inventory
add 1 {@rank2donatorkitslot7} of {@rank2donatorkitenchantslot7} named "{@rank2farve}" to {_p}'s inventory
add 1 {@rank2donatorkitslot8} of {@rank2donatorkitenchantslot8} named "{@rank2farve}" to {_p}'s inventory
add 1 {@rank2donatorkitslot9} of {@rank2donatorkitenchantslot9} named "{@rank2farve}" to {_p}'s inventory
add 1 {@rank2donatorkitslot10} of {@rank2donatorkitenchantslot10} named "{@rank2farve}" to {_p}'s inventory
set {kite.cooldown.%{_p}%} to now
else:
set {_ventetid4} to difference between {kith.cooldown.%{_p}%} and now
if {_ventetid4} is less than 10 hours:
set {_besked} to "%difference between 10 hours and {_ventetid4}%"
replace all "hours" with "timer" in {_besked}
replace all "hour" with "time" in {_besked}
replace all "minutes" with "minutter" in {_besked}
replace all "minute" with "minut" in {_besked}
replace all "seconds" with "sekunder" in {_besked}
replace all "second" with "sekund" in {_besked}
replace all "and" with "og" in {_besked}
replace all "." with "," in {_besked}
send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p}
else:
add 1 {@rank3donatorkitslot1} of {@rank3donatorkitenchantslot1} named "{@rank3farve}" to {_p}'s inventory
add 1 {@rank3donatorkitslot2} to {_p}'s inventory
add 1 {@rank3donatorkitslot3} of {@rank3donatorkitenchantslot3} named "{@rank3farve}" to {_p}'s inventory
add {@rank3donatorkitslot4} to {_p}'s inventory
add {@rank3donatorkitslot5} to {_p}'s inventory
add {@rank3donatorkitslot6} to {_p}'s inventory
add 1 {@rank3donatorkitslot7} of {@rank3donatorkitenchantslot7} named "{@rank3farve}" to {_p}'s inventory
add 1 {@rank3donatorkitslot8} of {@rank3donatorkitenchantslot8} named "{@rank3farve}" to {_p}'s inventory
add 1 {@rank3donatorkitslot9} of {@rank3donatorkitenchantslot9} named "{@rank3farve}" to {_p}'s inventory
add 1 {@rank3donatorkitslot10} of {@rank3donatorkitenchantslot10} named "{@rank3farve}" to {_p}'s inventory
set {kith.cooldown.%{_p}%} to now
function removearmor(uuid: text):
set {_p} to player from {_uuid}
if {_p} has permission "group.dracio":
remove 1 of {@rank1normalkitslot6} from {_p}'s inventory
remove 1 of {@rank1normalkitslot7} from {_p}'s inventory
remove 1 of {@rank1normalkitslot8} from {_p}'s inventory
remove 1 of {@rank1normalkitslot9} from {_p}'s inventory
else if {_p} has permission "group.varion":
remove 1 of {@rank2normalkitslot6} from {_p}'s inventory
remove 1 of {@rank2normalkitslot7} from {_p}'s inventory
remove 1 of {@rank2normalkitslot8} from {_p}'s inventory
remove 1 of {@rank2normalkitslot9} from {_p}'s inventory
else if {_p} has permission "group.hero":
remove 1 of {@rank3normalkitslot6} from {_p}'s inventory
remove 1 of {@rank3normalkitslot7} from {_p}'s inventory
remove 1 of {@rank3normalkitslot8} from {_p}'s inventory
remove 1 of {@rank3normalkitslot9} from {_p}'s inventory
else:
remove 1 of {@normalkitslot6} from {_p}'s inventory
remove 1 of {@normalkitslot7} from {_p}'s inventory
remove 1 of {@normalkitslot8} from {_p}'s inventory
remove 1 of {@normalkitslot9} from {_p}'s inventory
function kitsystem(uuid: text, nr: text):
set {_p} to player from {_uuid}
set {_nr2} to {kit::slot::%{_uuid}%::%{kit::slot::%{_uuid}%::request}%}
set {_kitconfig} to {kit::slot::%{_uuid}%.%{_nr}%}
set {_kitconfig2} to {kit::slot::%{_uuid}%.%{_nr2}%}
set {kit::slot::%{_uuid}%.%{_nr}%} to {_kitconfig2}
set {kit::slot::%{_uuid}%.%{_nr2}%} to {_kitconfig}
function kit(uuid: text):
set {_p} to player from {_uuid}
set {_ventetid} to difference between {kitn.cooldown.%{_p}%} and now
if {_ventetid} is less than 10 seconds:
set {_besked} to "%difference between 10 seconds and {_ventetid}%"
replace all "hours" with "timer" in {_besked}
replace all "hour" with "time" in {_besked}
replace all "minutes" with "minutter" in {_besked}
replace all "minute" with "minut" in {_besked}
replace all "seconds" with "sekunder" in {_besked}
replace all "second" with "sekund" in {_besked}
replace all "and" with "og" in {_besked}
replace all "." with "," in {_besked}
send "{@prefix}Please wait &e&n%{_besked}%" to {_p}
else:
wait 3 ticks
add {kit::slot::%{_uuid}%.1} to {_p}'s inventory
add {kit::slot::%{_uuid}%.2} to {_p}'s inventory
add {kit::slot::%{_uuid}%.3} to {_p}'s inventory
add {kit::slot::%{_uuid}%.4} to {_p}'s inventory
add {kit::slot::%{_uuid}%.5} to {_p}'s inventory
add {kit::slot::%{_uuid}%.6} to {_p}'s inventory
add {kit::slot::%{_uuid}%.7} to {_p}'s inventory
add {kit::slot::%{_uuid}%.8} to {_p}'s inventory
add {kit::slot::%{_uuid}%.9} to {_p}'s inventory
set {kitn.cooldown.%{_p}%} to now
function donatorkitmenu(uuid: text):
set {_p} to player from {_uuid}
open chest with 1 rows named "&bDONATOR KIT" to {_p}
if inventory name of {_p}'s current inventory is "&bDONATOR KIT":
set slot 1 of {_p}'s current inventory to iron chestplate named "{@rank3farve}{@rank3}" with lore "&7Click to receive the {@rank3} kit."
set slot 4 of {_p}'s current inventory to diamond chestplate named "{@rank1farve}{@rank1}" with lore "&7Click to receive the {@rank1} kit."
set slot 7 of {_p}'s current inventory to gold chestplate named "{@rank2farve}{@rank2}" with lore "&7Click to receive the {@rank2} kit."
function indstillinger(uuid: text):
set {_p} to player from {_uuid}
open chest with 1 rows named "&ePERSONLIGE INDSTILLINGER" to {_p}
if inventory name of {_p}'s current inventory is "&ePERSONLIGE INDSTILLINGER":
set slot 2 of {_p}'s current inventory to diamond chestplate named "&e&nAuto Armor" with lore "&7Click to get armor on||&7automatically when you die||&7Status: %{kit::autoarmor::%{_uuid}%.status}%"
set slot 6 of {_p}'s current inventory to mob head item named "&e&nAuto Respawn" with lore "&7Click to automatically||&7respawn when you die||&7Status: %{kit::autorespawn::%{_uuid}%.status}%"
function kitconfig(uuid: text):
set {_p} to player from {_uuid}
open chest with 1 rows named "&cKIT CONFIG" to {_p}
if inventory name of {_p}'s current inventory is "&cKIT CONFIG":
set slot 9 of {_p}'s current inventory to {kit::slot::%{_uuid}%.1} named "%{kit::slot::%{_uuid}%.1}%"
set slot 1 of {_p}'s current inventory to {kit::slot::%{_uuid}%.2} named "%{kit::slot::%{_uuid}%.2}%"
set slot 2 of {_p}'s current inventory to {kit::slot::%{_uuid}%.3} named "%{kit::slot::%{_uuid}%.3}%"
set slot 3 of {_p}'s current inventory to {kit::slot::%{_uuid}%.4} named "%{kit::slot::%{_uuid}%.4}%"
set slot 4 of {_p}'s current inventory to {kit::slot::%{_uuid}%.5} named "%{kit::slot::%{_uuid}%.5}%"
set slot 5 of {_p}'s current inventory to {kit::slot::%{_uuid}%.6} named "%{kit::slot::%{_uuid}%.6}%"
set slot 6 of {_p}'s current inventory to {kit::slot::%{_uuid}%.7} named "%{kit::slot::%{_uuid}%.7}%"
set slot 7 of {_p}'s current inventory to {kit::slot::%{_uuid}%.8} named "%{kit::slot::%{_uuid}%.8}%"
set slot 8 of {_p}'s current inventory to {kit::slot::%{_uuid}%.9} named "%{kit::slot::%{_uuid}%.9}%"
command /kit [<text>] [<offline player>]:
aliases: /kits, /kitconfig
trigger:
if arg-1 is not set:
wait 5 tick
open chest with 1 rows named "&cKIT MENU" to player
if inventory name of player's current inventory is "&cKIT MENU":
set slot 1 of player's current inventory to diamond sword named "&a&nKit Config" with lore "&7Here you can change||&7your kit order"
set slot 3 of player's current inventory to ender chest named "&e&nPersonal Settings" with lore "&7Here you can redo||&7on your personal settings"
set slot 5 of player's current inventory to Nether star named "&3&nTake your kit" with lore "&7Click to get your normal kit"
set slot 7 of player's current inventory to bed named "&b&nDonator kit" with lore "&7Click to get to||&7donator kit menus"
else if arg-1 is "reset":
if arg-2 is a player:
if player has permission "*":
if arg-2 has permission "group.{@rank1}":
set {kit::slot::%uuid of arg-2%.1} to "{@rank1normalkitslot1}" parsed as a item
set {kit::slot::%uuid of arg-2%.2} to "{@rank1normalkitslot2}" parsed as a item
set {kit::slot::%uuid of arg-2%.3} to "{@rank1normalkitslot3}" parsed as a item
set {kit::slot::%uuid of arg-2%.4} to "{@rank1normalkitslot4}" parsed as a item
set {kit::slot::%uuid of arg-2%.5} to "{@rank1normalkitslot5}" parsed as a item
set {kit::slot::%uuid of arg-2%.6} to "{@rank1normalkitslot6}" parsed as a item
set {kit::slot::%uuid of arg-2%.7} to "{@rank1normalkitslot7}" parsed as a item
set {kit::slot::%uuid of arg-2%.8} to "{@rank1normalkitslot8}" parsed as a item
set {kit::slot::%uuid of arg-2%.9} to "{@rank1normalkitslot9}" parsed as a item
else if arg-2 has permission "group.{@rank2}":
set {kit::slot::%uuid of arg-2%.1} to "{@rank2normalkitslot1}" parsed as a item
set {kit::slot::%uuid of arg-2%.2} to "{@rank2normalkitslot2}" parsed as a item
set {kit::slot::%uuid of arg-2%.3} to "{@rank2normalkitslot3}" parsed as a item
set {kit::slot::%uuid of arg-2%.4} to "{@rank2normalkitslot4}" parsed as a item
set {kit::slot::%uuid of arg-2%.5} to "{@rank2normalkitslot5}" parsed as a item
set {kit::slot::%uuid of arg-2%.6} to "{@rank2normalkitslot6}" parsed as a item
set {kit::slot::%uuid of arg-2%.7} to "{@rank2normalkitslot7}" parsed as a item
set {kit::slot::%uuid of arg-2%.8} to "{@rank2normalkitslot8}" parsed as a item
set {kit::slot::%uuid of arg-2%.9} to "{@rank2normalkitslot9}" parsed as a item
else if arg-2 has permission "group.{@rank3}":
set {kit::slot::%uuid of arg-2%.1} to "{@rank3normalkitslot1}" parsed as a item
set {kit::slot::%uuid of arg-2%.2} to "{@rank3normalkitslot2}" parsed as a item
set {kit::slot::%uuid of arg-2%.3} to "{@rank3normalkitslot3}" parsed as a item
set {kit::slot::%uuid of arg-2%.4} to "{@rank3normalkitslot4}" parsed as a item
set {kit::slot::%uuid of arg-2%.5} to "{@rank3normalkitslot5}" parsed as a item
set {kit::slot::%uuid of arg-2%.6} to "{@rank3normalkitslot6}" parsed as a item
set {kit::slot::%uuid of arg-2%.7} to "{@rank3normalkitslot7}" parsed as a item
set {kit::slot::%uuid of arg-2%.8} to "{@rank3normalkitslot8}" parsed as a item
set {kit::slot::%uuid of arg-2%.9} to "{@rank3normalkitslot9}" parsed as a item
else:
set {kit::slot::%uuid of arg-2%.1} to "{@normalkitslot1}" parsed as a item
set {kit::slot::%uuid of arg-2%.2} to "{@normalkitslot2}" parsed as a item
set {kit::slot::%uuid of arg-2%.3} to "{@normalkitslot3}" parsed as a item
set {kit::slot::%uuid of arg-2%.4} to "{@normalkitslot4}" parsed as a item
set {kit::slot::%uuid of arg-2%.5} to "{@normalkitslot5}" parsed as a item
set {kit::slot::%uuid of arg-2%.6} to "{@normalkitslot6}" parsed as a item
set {kit::slot::%uuid of arg-2%.7} to "{@normalkitslot7}" parsed as a item
set {kit::slot::%uuid of arg-2%.8} to "{@normalkitslot8}" parsed as a item
set {kit::slot::%uuid of arg-2%.9} to "{@normalkitslot9}" parsed as a item
send "{@prefix}Your &e&nkitconfig&7 was deleted &a/kit&7 to make a new one" to arg-2
send "{@prefix}&c%arg-2%'s &e&nkitconfig&7 was deleted" to player
set {kit::autorespawn::%uuid of arg-2%.status} to "&aSlået til"
else:
send "{@prefix}You do not have access to this"
else:
send "{@prefix}&e%arg-2% &7Does not exist"
else if arg-1 is "resetall":
if player has permission "*":
delete {kit::slot::*}
else:
send "{@prefix}You do not have access to this"
on death:
if {kit::autorespawn::%{_uuid}%.status} is "&aSlået til":
wait 3 ticks
force respawn player
if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra":
wait 3 ticks
add {kit::slot::%uuid of player%.1} to player's inventory
add {kit::slot::%uuid of player%.2} to player's inventory
add {kit::slot::%uuid of player%.3} to player's inventory
add {kit::slot::%uuid of player%.4} to player's inventory
add {kit::slot::%uuid of player%.5} to player's inventory
add {kit::slot::%uuid of player%.6} to player's inventory
add {kit::slot::%uuid of player%.7} to player's inventory
add {kit::slot::%uuid of player%.8} to player's inventory
add {kit::slot::%uuid of player%.9} to player's inventory
else:
wait 3 ticks
add {kit::slot::%uuid of player%.1} to player's inventory
add {kit::slot::%uuid of player%.2} to player's inventory
add {kit::slot::%uuid of player%.3} to player's inventory
add {kit::slot::%uuid of player%.4} to player's inventory
add {kit::slot::%uuid of player%.5} to player's inventory
add {kit::slot::%uuid of player%.6} to player's inventory
add {kit::slot::%uuid of player%.7} to player's inventory
add {kit::slot::%uuid of player%.8} to player's inventory
add {kit::slot::%uuid of player%.9} to player's inventory
removearmor("%uuid of victim%")
if player has permission "group.{@rank1}":
wait 3 tick
remove 1 of {@rank1normalkitslot6} from player's inventory
remove 1 of {@rank1normalkitslot7} from player's inventory
remove 1 of {@rank1normalkitslot8} from player's inventory
remove 1 of {@rank1normalkitslot9} from player's inventory
equip player with {@rank1normalkitslot9}, {@rank1normalkitslot8}, {@rank1normalkitslot7} and {@rank1normalkitslot6}
else if player has permission "group.{@rank2}":
wait 3 tick
remove 1 of {@rank2normalkitslot6} from player's inventory
remove 1 of {@rank2normalkitslot7} from player's inventory
remove 1 of {@rank2normalkitslot8} from player's inventory
remove 1 of {@rank2normalkitslot9} from player's inventory
equip player with {@rank2normalkitslot9}, {@rank2normalkitslot8}, {@rank2normalkitslot7} and {@rank2normalkitslot6}
else if player has permission "group.{@rank3}":
remove 1 of {@rank3normalkitslot6} from player's inventory
remove 1 of {@rank3normalkitslot7} from player's inventory
remove 1 of {@rank3normalkitslot8} from player's inventory
remove 1 of {@rank3normalkitslot9} from player's inventory
equip player with {@rank3normalkitslot9}, {@rank3normalkitslot8}, {@rank3normalkitslot7} and {@rank3normalkitslot6}
else:
remove 1 of {@normalkitslot6} from player's inventory
remove 1 of {@normalkitslot7} from player's inventory
remove 1 of {@normalkitslot8} from player's inventory
remove 1 of {@normalkitslot9} from player's inventory
equip player with {@normalkitslot9}, {@normalkitslot8}, {@normalkitslot7} and {@normalkitslot6}
on inventory close:
if {kit::slot::%uuid of player%::igang} is true:
send "{@prefix}Successfully saved"
delete {kit::slot::%uuid of player%::igang}
if inventory name of player's current inventory is "&cKIT CONFIG":
delete {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%}
on inventory click:
if inventory name of player's current inventory is "&cKIT MENU":
cancel event
if clicked slot is 1:
kitconfig("%uuid of player%")
if clicked slot is 3:
indstillinger("%uuid of player%")
if clicked slot is 5:
kit("%uuid of player%")
if clicked slot is 7:
donatorkitmenu("%uuid of player%")
if inventory name of player's current inventory is "&ePERSONLIGE INDSTILLINGER":
cancel event
if clicked slot is 2:
if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra":
set {kit::autoarmor::%uuid of player%.status} to "&aSlået til"
indstillinger("%uuid of player%")
send "{@prefix}You have turned autoarmor &a&non&7."
else:
set {kit::autoarmor::%uuid of player%.status} to "&cSlået fra"
indstillinger("%uuid of player%")
send "{@prefix}You have turned autoarmor &c&noff&7."
if clicked slot is 6:
if {kit::autorespawn::%uuid of player%.status} is "&cSlået fra":
set {kit::autorespawn::%uuid of player%.status} to "&aSlået til"
indstillinger("%uuid of player%")
send "{@prefix}You have turned autoarmor &a&non&7."
else:
set {kit::autorespawn::%uuid of player%.status} to "&cSlået fra"
indstillinger("%uuid of player%")
send "{@prefix}You have turned autoarmor &c&noff&7."
if inventory name of player's current inventory is "&bDONATOR KIT":
cancel event
if clicked slot is 1:
if player has permission "group.{@rank3}":
donatorkit("%uuid of player%", "{@rank3}")
else:
send "{@prefix}You do not have access to this"
if clicked slot is 4:
if player has permission "group.{@rank1}":
donatorkit("%uuid of player%", "{@rank1}")
else:
send "{@prefix}You do not have access to this"
if clicked slot is 7:
if player has permission "group.{@rank2}":
donatorkit("%uuid of player%", "{@rank2}")
else:
send "{@prefix}You do not have access to this"
if inventory name of player's current inventory is "&cKIT CONFIG":
cancel event
if clicked slot is 9:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "1")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "1"
stop
if clicked slot is 10:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "2")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "2"
stop
if clicked slot is 11:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "3")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "3"
stop
if clicked slot is 12:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "4")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "4"
stop
if clicked slot is 13:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "5")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6"
stop
if clicked slot is 14:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "6")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6"
stop
if clicked slot is 15:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "7")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "7"
stop
if clicked slot is 16:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "8")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "8"
stop
if clicked slot is 17:
if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9":
kitsystem("%uuid of player%", "9")
set {kit::slot::%uuid of player%::igang} to true
wait 3 ticks
kitconfig("%uuid of player%")
else:
set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "9"
stop