parkour.sk

Created by Sakiuy

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.


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options: #SVP ne pas desactiver author: Sakiuy addons: Skellet, SkRayFall, WildSkript, SkQuerry, Skript #SVP ne pas desactiver bankvar: {coins.%player%} slot: 4 item: clock name: Menu pmenuitem: true givecoins: 10 on right click with blaze rod: if name of tool of player is "<gold>CHECKPOINT": if {parkour.%player%.lastcp} is false: message "Vous n'avez active aucun Ckeckpoint" if {parkour.%player%.lastcp} is set: teleport player to {parkour.%player%.lastcp} message "<grey>Vous avez ete teleporte au dernier checkpoint" on walk on iron block: if {parkour.lock} is true: message "Desolé pour le derengement mais je jump es temporairement fermer" teleport player to {parkour.lockpoint} stop else: send player title "<green>START" for 2 seconds set {parkour.%player%.ig} to true set {parkour.%player%.sec} to 0 set {parkour.%player%.min} to 0 set slot {@slot} of player to blaze rod named "<gold>CHECKPOINT" on walk on gold block: if {parkour.lock} is true: message "Desolé pour le derengement mais je jump es temporairement fermer" teleport player to {parkour.lockpoint} stop else: send player title "<grey>CHECKPOINT" for 2 seconds set {parkour.%player%.lastcp} to location of player on walk on emerald block: if {parkour.lock} is true: message "Desolé pour le derengement mais je jump es temporairement fermer" teleport player to {parkour.lockpoint} stop if {parkour.menuitem} is true: if {parkour.menuitem} is true: set slot {@slot} of player to {@item} named "{@name}" send player title "<green>BRAVO" with subtitle "<grey>Tu as fini en %{parkour.%player%.min}% : %{parkour.%player%.sec}%" for 2 seconds set {parkour.%player%.ig} to false set {parkour.%player%.sec} to 0 set {parkour.%player%.min} to 0 set {parkour.%player%.lastcp} to false teleport player to {parkour.start} wait 2 seconds send player title "<gold>+ {@givecoins} COINS" for 2 seconds add {@givecoins} to {@bankvar} else: set slot {@slot} of player to air send player title "<green>BRAVO" with subtitle "<grey>Tu as fini en %{parkour.%player%.min}% : %{parkour.%player%.sec}%" for 2 seconds set {parkour.%player%.ig} to false set {parkour.%player%.sec} to 0 set {parkour.%player%.min} to 0 set {parkour.%player%.lastcp} to false teleport player to {parkour.start} wait 2 seconds send player title "<gold>+ 10 COINS" for 2 seconds add 10 to {@bankvar} on right click with barrier: if name of tool of player is "QUITTER LE MODE D'EDITION": set slot 0 of player to air set slot 3 of player to air set slot 4 of player to clock named "&7» &b&lMenu &7«" set slot 5 of player to air set slot 8 of player to air message "<grey>Vous avez quitter le mode d'edition" every 1 seconds in the world "lobby": loop all players: if {parkour.%loop-player%.ig} is true: add 1 to {parkour.%loop-player%.sec} show an action bar from "CHRONOS %{parkour.%loop-player%.min}% : %{parkour.%loop-player%.sec}%" to loop-player if {parkour.%loop-player%.sec} is 59: set {parkour.%loop-player%.sec} to -1 add 1 to {parkour.%loop-player%.min} if {parkour.%loop-player%.min} is 59: set {parkour.%loop-player%.min} to 0 command /parkour [<text>]: trigger: if arg-1 is not set: if player is op: message "<grey>&l+-------------+&4PARKOUR<grey>&l+-------------+" message "" message "/parkour start" message "/parkour checkpoint" message "/parkour reset" message "/parkour setspawn" message "/parkour lock" message "/parkour dislock" message "/parkour setlockpoint" message "/parkour kit" message "" message "<grey>&l+----------------------------------+" wait 1 second message "INFOS" message "" message "Auteur : {@author}" message "Addons : {@addons}" message "" message "INFOS" else: message "<grey>&l+-------------+&4PARKOUR<grey>&l+-------------+" message "" message "/parkour start" message "/parkour checkpoint" message "/parkour reset" message "" message "<grey>&l+----------------------------------+" if arg-1 is "start": teleport player to {parkour.start} if arg-1 is "checkpoint" or "cp": if {parkour.%player%.lastcp} is false: message "Vous n'avez active aucun Ckeckpoint" if {parkour.%player%.lastcp} is set: teleport player to {parkour.%player%.lastcp} message "<grey>Vous avez ete teleporte au dernier checkpoint" if arg-1 is "reset": set {parkour.%player%.sec} to 0 set {parkour.%player%.min} to 0 teleport player to {parkour.start} clear {parkour.%player%.lastcp} message "<grey>Votre partie de parkour a ete reset" if arg-1 is "setspawn": set {parkour.start} to location of player message "<grey>Le spawn du parkour a ete mis a jour" if arg-1 is "lock": set {parkour.lock} to true message "<grey>Le parkour a ete bloque" if arg-1 is "dislock": set {parkour.lock} to false message "<grey>Le parkour a ete debloque" if arg-1 is "setlockpoint": set {parkour.lockpoint} to location of player message "<grey>Le LockPoint a ete mis a jour" if arg-1 is "kit": set slot 3 of player to iron block named "Point de depart" set slot 4 of player to gold block named "Point de checkpoint" set slot 5 of player to emerald block named "Point de fin" set slot 0 of player to barrier named "QUITTER LE MODE D'EDITION" set slot 8 of player to barrier named "QUITTER LE MODE D'EDITION"