Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
bordure: 3000
p: &3[&bUHCRun&3]
command /uhc [<text>]:
permission: "game.admin"
permission message: &cYou must be an OP for use this command !
trigger:
if arg is "setup":
make player execute command "/tppos 0 250 0"
wait 1 second
make player execute command "//pos1 0,0,0"
make player execute command "//pos2 0,0,0"
wait 1 second
make player execute command "//expand {@bordure} N "
wait 5 ticks
make player execute command "//expand {@bordure} S "
wait 5 ticks
make player execute command "//expand {@bordure} E "
wait 5 ticks
make player execute command "//expand {@bordure} W "
wait 5 ticks
make player execute command "//expand vert"
wait 1 second
make player execute command "//walls 95"
if arg is "start":
broadcast "{@p} "&eGame starts in &c6 &eseconds !"
wait 2 seconds
broadcast "{@p} "&eGame starts in &c5 &eseconds !"
wait 1 second
broadcast "{@p} "&eGame starts in &c4 &eseconds !"
wait 1 second
broadcast "{@p} "&eGame starts in &c3 &eseconds !"
wait 1 second
broadcast "{@p} "&eGame starts in &c2 &eseconds !"
wait 1 second
broadcast "{@p} "&eGame starts in &c1 &esecond !"
wait 1 second
broadcast "{@p} "&aSending all players to the world...
wait 1 second
broadcast "{@p} "&eThe Game as started ! good luck !. &aSending you to the world..."
wait 1 second
broadcast "{@p} "&aThe Limit of the map as been created ! to +3000 -3000"
wait 1 second
broadcast "{@p} "&7The damage is enabled in 1 minute"
wait 1 second
broadcast "{@p} "&eRules : &e&lMake your stuff for pvp ! and kills the others players."
wait 3 second
broadcast "{@p} "&cWARNING ! The regeneration automaticle is DISABLED ! be careful !!!!"
wait 1 second
broadcast "{@p} "&aWave Fun !"
execute console command "/gamerule naturalRegeneration false"
set {degat} to true
wait 5 seconds
execute console command "/uhc setup"
wait 1 tick
loop all players:
run loop-player command "/uhc rt" as op
wait 10 seconds
broadcast "{@p} "&c&lThe damage is enabled in 50 seconds !"
wait 10 seconds
broadcast "{@p} "&c&lThe damage is enabled in 40 seconds !"
wait 10 seconds
broadcast "{@p} "&c&lThe damage is enabled in 30 seconds !"
wait 10 seconds
broadcast "{@p} "&c&lThe damage is enabled in 20 seconds !"
wait 10 seconds
broadcast "{@p} "&c&lThe damage is enabled in 10 seconds !
wait 10 seconds
set {degat} to false
set {ep} to 1
wait 0 second
broadcast "{@p} " "&c&lThe Damage is enabled ! BE CAREFUL !!!!"
if arg is "rt":
add 50 to {uhc.coo}
set {_uhc.e} to location {uhc.coo}, 100, 0
set block at {_uhc.e} to glass
set {_uhc.point} to block 2 above {_uhc.e}
teleport player to {_uhc.point}
on damage of a player:
if {degat} is true:
cancel event
on death of player:
ban the victim due to "{@p} &4You are dead ! :o"
wait 0 second
broadcast "{@p} "&4 1 player has left a game or is dead ! :o"
strike lightning effect at the victim
remove 1 from {v}
# MINAGE
on mine of wood:
loop blocks upwards:
if loop-block is wood:
drop the loop-block-1 at event-block
set the loop-block-1 to air
loop blocks downwards :
if loop-block is wood:
drop the loop-block-1 at event-block
set the loop-block-1 to air
loop blocks in radius 4 around loop-block:
if loop-block-2 is leaves:
set the loop-block-2 to air
chance of 75%:
drop 1 apple at event-block
chance of 50%:
drop 2 apples
chance of 25%:
drop 3 apples
on mine of iron ore:
set block to air
drop 2 iron ingot
cancel event
on mine of gravel:
set block to air
drop 2 arrow
cancel event
on mine of gold ore:
set block to air
drop 3 gold blocks
cancel event
on mine of diamond ore:
set block to air
drop 6 diamond blocks
cancel event
on mine of coal ore:
set block to air
drop 2 coal
cancel event
on death of a pig:
clear drops
drop 3 cooked porkchop at the pig
on death of a cow:
clear drops
drop 3 cooked porkchop at the cow
drop 1 leather at the cow
drop 6 steak at the cow
on death of a chicken:
clear drops
drop 3 cooked chicken at the chicken
drop 2 arrow at the chicken
on death of a spider:
clear drops
drop 1 spider eye at the spider
drop 2 string at the spider
on death of a skeleton:
clear drops
drop 3 arrows at the skeleton
drop 1 bow at the skeleton
on death of a player:
drop 1 golden apple at the player
drop 26 diamonds blocks at the player
on craft of wooden sword:
wait 1 tick
loop all items in the player's inventory:
loop-item is wooden shovel
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a stone hoe to player
on craft of wooden axe:
wait 1 tick
loop all items in the player's inventory:
loop-item is wooden shovel
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a stone hoe to player
on craft of wooden shovel:
wait 1 tick
loop all items in the player's inventory:
loop-item is wooden shovel
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a stone hoe to player
on craft of wooden hoe:
wait 1 tick
loop all items in the player's inventory:
loop-item is wooden hoe
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a stone hoe to player
on craft of wooden pickaxe:
wait 1 tick
loop all items in the player's inventory:
loop-item is wooden shovel
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a stone hoe to player
on craft of stone sword:
wait 1 tick
loop all items in the player's inventory:
loop-item is stoneen shovel
remove loop-item from the player
add 1 to {_no}
loop {_no} times:
give a iron sword to player