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fulljoin.sk

Created by mathhulk

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.

#
#	FullJoin.sk | Skript
#	by mathhulk
#


#	Use %player% for the player's name, or %player's display name% for their display name.
#	To set a new line on the tab header or footer, use \n.


options:


#	Normal Options


	joinmessage: &cServer &7| &f%player% joined the game.
	quitmessage: &cServer &7| &f%player% quit the game.
	tabheader: &fWelcome, &c%player%&f, to &4&lMY SERVER
	tabfooter: &cwww&f.&4MYSERVER&f.&cnet &7- &cshop&f.&4MYSERVER&f.&cnet
	bossbar: &7- &fWelcome, &c%player%&f, to &4&lMY SERVER &7-
	title: &fWelcome, &c%player%
	subtitle: &fto &4&lMY SERVER
	actionbar: &fWelcome, &c%player%&f, to &4&lMY SERVER
	particle: flame
	
	
#	MOTD Options


	line1: &7---------------------------
	line2: &7
	line3: &f Welcome, &c%player%
	line4: &7
	line5: &7 &fto &4&lMY SERVER
	line6: &7
	line7: &7---------------------------
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
#	Skript Code

on join:
	set join message to "{@joinmessage}"
	send "{@line1}"
	send "{@line2}"
	send "{@line3}"
	send "{@line4}"
	send "{@line5}"
	send "{@line6}"
	send "{@line7}"
	display "{@bossbar}" on bossbar with 1 percent by 5 seconds for player
	send player title "{@title}" with subtitle "{@subtitle}" for 2 seconds
	set action bar of player to "{@actionbar}"
	set tab header to "{@tabheader}" and footer to "{@tabfooter}" for player
	show 100 "{@particle}" particles at location of player for player offset by 0.4, 0.7, 0.4
	wait 5 seconds
	set action bar of player to ""
	
on quit:
	set quit message to "{@quitmessage}"