pets.sk

Created by Unknown

Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.


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´╗┐on script load: set {mobs::*} to "chicken", "cow", "mooshroom", "pig", "sheep", "squid", "spider", "creeper", "magma_cube", "slime", "horse", "ocelot", and "wolf" options: Prefix : &6[&ePets&6]&r function newPet(p : player, t : string, n : string): set {pet::%{_p}%} to {_t} set {pet.name::%{_p}%} to {_n} if {_t} is "chicken": make console execute "/minecraft:summon Chicken %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "cow": make console execute "/minecraft:summon Cow %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "mooshroom": make console execute "/minecraft:summon MushroomCow %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "pig": make console execute "/minecraft:summon Pig %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "sheep": make console execute "/minecraft:summon Sheep %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "squid": make console execute "/minecraft:summon Squid %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "spider": make console execute "/minecraft:summon Spider %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1}" else if {_t} is "creeper": make console execute "/minecraft:summon Creeper %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1,Fuse:999999}" else if {_t} is "magma_cube": set {_i} to a random integer between 1 and 4 make console execute "/minecraft:summon LavaSlime %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1,Size:%{_i}%,ActiveEffects:[{Id:18,Amplifier:255,Duration:999999}]}" else if {_t} is "slime": set {_i} to a random integer between 1 and 4 make console execute "/minecraft:summon Slime %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:%{_p}%'s %{_n}%,CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1,Size:%{_i}%,ActiveEffects:[{Id:18,Amplifier:255,Duration:999999}]}" else if {_t} is "horse": make console execute "/minecraft:summon EntityHorse %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {Type:0,CustomName:""%{_p}%'s %{_n}%"",CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1,ArmorItem:{id:iron_horse_armor},SaddleItem:{id:saddle},Tame:1}" else if {_t} is "ocelot": make console execute "/minecraft:summon Ozelot %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CatType:1,CustomName:""%{_p}%'s %{_n}%"",CustomNameVisible:1,PersistenceRequired:1b,CanPickUpLoot:0b,Invulnerable:1,Owner:""%{_p}%""}" else if {_t} is "wolf": set {_i} to a random integer between 1 and 15 make console execute "/minecraft:summon Wolf %x-coordinate of {_p}% %y-coordinate of {_p}% %z-coordinate of {_p}% {CustomName:""%{_p}%'s %{_n}%"",CustomNameVisible:1,PersistenceRequired:1b,CanPickUpLoot:0b,Invulnerable:1,Owner:""%{_p}%"",CollarColor:%{_i}%}" function removePet(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": delete loop-entity function ridePet(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": make {_p} ride loop-entity function leashPet(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": make {_p} leash loop-entity function petHat(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": make loop-entity ride {_p} function unpetHat(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": dismount the passenger from {_p} function petCall(p : player): loop all entities: set {_n2} to "%loop-entity%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": teleport loop-entity to {_p} on vehicle enter: set {_n::*} to split "%name of event-entity%" at "'s " if size of {_n::*} is 2: if "%{_n::1}%" is not "%passenger of event-entity%": message "{@Prefix}&c This is not your mount!" cancel the event on vehicle steer: set {_n::*} to split "%name of vehicle of player%" at "'s " if {_n::1} is "%player%": make vehicle of player pathfind to player with speed 0.3 if event-button is space: if {pet::%player%} is "chicken": push vehicle of player upwards at speed 0.4 else if {pet::%player%} is "cow" or "mooshroom" or "pig": if vehicle of player is not on ground: stop else: push vehicle of player upwards at speed 0.8 push vehicle of player in the direction of player at speed 0.1 else if {pet::%player%} is "spider" or "creeper": if vehicle of player is not on ground: stop else: push vehicle of player upwards at speed 0.8 push vehicle of player in the direction of player at speed 0.1 else if {pet::%player%} is "slime" or "magma_cube": if vehicle of player is not on ground: stop else: set {_i} to (slime size of vehicle of player) * 0.25 push vehicle of player upwards at speed {_i} else if {pet::%player%} is "ocelot" or "wolf": if vehicle of player is not on ground: stop else: push vehicle of player upwards at speed 0.6 if event-button is w: if {pet::%player%} is "chicken": set yaw of vehicle of player to yaw of player loop 2 times: if vehicle of player is not on ground: push vehicle of player upwards at speed 0.1 wait 10 tick push vehicle of player in the direction of player at speed 0.3 else: push vehicle of player in the direction of player at speed 0.3 else if {pet::%player%} is "cow" or "mooshroom" or "pig": if vehicle of player is not on ground: loop 2 times: push vehicle of player in the direction of player at speed 0.1 wait 1 tick else if {pet::%player%} is "spider" or "creeper": if vehicle of player is not on ground: stop else: push vehicle of player in the direction of player at speed 2.5 else if {pet::%player%} is "slime" or "magma_cube": if vehicle of player is not on ground: stop else: set {_i} to (slime size of vehicle of player) * 0.3 push vehicle of player in the direction of player at speed {_i} else if {pet::%player%} is "ocelot" or "wolf": if vehicle of player is not on ground: push vehicle of player in the direction of player at speed 0.2 else: loop 2 times: push vehicle of player in the direction of player at speed 1.1 wait 2 tick if event-button is a: if {pet::%player%} is "chicken": if vehicle of player is not on ground: push vehicle of player to the left at speed 0.1 else: push vehicle of player to the left at speed 0.3 else if {pet::%player%} is "cow" or "mooshroom" or "pig": if vehicle of player is not on ground: stop else: push vehicle of player left at speed 0.5 else if {pet::%player%} is "spider" or "creeper": if vehicle of player is not on ground: stop else: push vehicle of player left at speed 1 else if {pet::%player%} is "slime" or "magma_cube": if vehicle of player is not on ground: stop else: push vehicle of player left at speed 2 else if {pet::%player%} is "ocelot" or "wolf": if vehicle of player is not on ground: push vehicle of player left at speed 0.2 else: loop 2 times: push vehicle of player left at speed 0.2 wait 2 tick if event-button is d: if {pet::%player%} is "chicken": if vehicle of player is not on ground: push vehicle of player to the right at speed 0.1 else: push vehicle of player to the right at speed 0.3 else if {pet::%player%} is "cow" or "mooshroom" or "pig": if vehicle of player is not on ground: stop else: push vehicle of player right at speed 0.5 else if {pet::%player%} is "spider" or "creeper": if vehicle of player is not on ground: stop else: push vehicle of player right at speed 1 else if {pet::%player%} is "slime" or "magma_cube": if vehicle of player is not on ground: stop else: push vehicle of player left at speed 3 else if {pet::%player%} is "ocelot" or "wolf": if vehicle of player is not on ground: push vehicle of player right at speed 0.2 else: loop 2 times: push vehicle of player right at speed 0.2 wait 2 tick if event-button is s: if {pet::%player%} is "chicken": if vehicle of player is not on ground: push vehicle of player down at speed 0.2 else: push vehicle of player backwards at speed 0.2 else if {pet::%player%} is "cow" or "mooshroom" or "pig": if vehicle of player is not on ground: stop else: push vehicle of player backwards at speed 1 else if {pet::%player%} is "spider" or "creeper": if vehicle of player is not on ground: stop else: push vehicle of player backwards at speed 1 else if {pet::%player%} is "slime" or "magma_cube": if vehicle of player is not on ground: stop else: set {_i} to (slime size of vehicle of player) * 0.2 push vehicle of player backwards at speed {_i} else if {pet::%player%} is "ocelot" or "wolf": if vehicle of player is not on ground: push vehicle of player backwards at speed 0.2 else: loop 2 times: push vehicle of player backwards at speed 0.2 wait 2 tick every 5 second in world "world": #Make pet follow player loop all players: if {pet::%loop-player%} is set: set {_p} to loop-player loop all entities: set {_n2} to "%loop-entity-2%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%{_p}%}%": set {_n::*} to split "%name of loop-entity-2%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": if vehicle of {_p} is not set: if distance between loop-entity-2 and loop-entity-1 is less than 5: make loop-entity-2 pathfind to loop-entity-1 with speed 1 else if distance between loop-entity-2 and loop-entity-1 is more than 15: teleport loop-entity-2 to loop-entity-1 else: make loop-entity-2 pathfind to loop-entity-1 with speed 2 command /pet [<text>] [<text>] [<text>]: executable by: players trigger: if arg-1 is not set: message "" message " {@Prefix} &6&l| &6[&eCommands&6]&r" message "" message "&a/pet new <type> <name>&e Make a new pet" message "&a/pet types&e List all pets that can be made!" message "&a/pet <show/hide>&e Change the visibility of your pet!" message "&a/pet ride&e Ride your pet!" message "&a/pet leash&e Leash your pet to you!" message "&a/pet hat&e Toggle if your pet is on your head!" message "&a/pet call&e Teleport your pet to you!" message "&a/pet remove&e Remove your pet!" else if arg-1 is "new": if player has permission "petsk.new": if arg-2 is set: if arg-3 is set: if {pet::%player%} exists: message "{@Prefix}&c You already have a pet! Delete it using /pet remove" else: set {_type} to arg-2 set {_name} to arg-3 loop {mobs::*}: loop-value is arg-2 set {_mobvalid} to true if {_mobvalid} is true: if length of "%arg-2%" is less than 20: if "%arg-2%" does not contain " ": newPet(player, "%{_type}%", "%{_name}%") set {pethidden::%player%} to false set {pethat::%player%} to false message "{@Prefix}&a Made a new %{_type}% pet named %{_name}%" else: message "{@Prefix}&c No spaces allowed in name" else: message "{@Prefix}&c Name too long, max length is 20 characthers" else: message "{@Prefix}&c Mob type unkown&e /pet types" else: message "{@Prefix} &cPlease specify a name!&e /pet new <type> <name>" else: message "{@Prefix} &cPlease specify a type&e /pet new <type> <name>" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "types": if player has permission "petsk.types": message " {@Prefix} | Types" message "&6Minecraft/Skript mobs:&e %{mobs::*}%" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "hide": if player has permission "petsk.hide": if {pet::%player%} exists: if {pethidden::%player%} is not set: set {pethidden::%player%} to true removePet(player) message "{@Prefix} &aPet has been hidden!" else if {pethidden::%player%} is false: set {pethidden::%player%} to true removePet(player) message "{@Prefix} &aPet has been hidden!" else: message "{@Prefix}&c Pet is already hidden!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "show": if player has permission "petsk.show": if {pet::%player%} exists: if {pethidden::%player%} is not set: message "{@Prefix}&c You pet is not hidden!" else if {pethidden::%player%} is true: newPet(player, "%{pet::%player%}%", "%{pet.name::%player%}%") message "{@Prefix} &aPet has been reshown" set {pethidden::%player%} to false else: message "{@Prefix}&c Your pet is not hidden!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "ride": if player has permission "petsk.ride": if {pet::%player%} exists: if {pet::%player%} is "squid": message "{@Prefix} &cSquids can not be ridden on!" else: ridePet(player) message "{@Prefix} &aYou are now riding your pet!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "leash": if player has permission "petsk.lead" or "petsk.leash": if {pet::%player%} exists: leashPet(player) message "{@Prefix} &aYou have leashed your pet!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "hat": if player has permission "petsk.hat": if {pet::%player%} exists: if {pethat::%player%} is false: petHat(player) message "{@Prefix} &aYou have made your pet into a hat! Do the command again to take it off!" set {pethat::%player%} to true else if {pethat::%player%} is true: unpetHat(player) message "{@Prefix} &aYou have taken your pet hat off!" set {pethat::%player%} to false else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "call": if player has permission "petsk.call": if {pet::%player%} exists: petCall(player) message "{@Prefix} &aYour pet has been called by your side!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" else if arg-1 is "remove": if player has permission "petsk.remove": if {pet::%player%} exists: removePet(player) delete {pet::%player%} delete {pet.name::%player%} delete {pethidden::%player%} delete {pethat::%player%} message "{@Prefix} &6Deleted your pet!" else: message "{@Prefix} &cYou don't have a pet!" else: message "{@Prefix} &cNo Permission!" on death: set {_n::*} to split "%name of victim%" at "-" if size of {_n::*} is 2: clear drops on damage of player: set {_n2} to "%attacker%" replace all " " in {_n2} with "_" if "%{_n2}%" is "%{pet::%victim%}%": set {_n::*} to split "%name of attacker%" at "'s " if {pet::%{_n::1}%} is set: if {pet.name::%{_n::1}%} is "%{_n::2}%": cancel the event