Jobs.sk

Created by Unknown

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function jobLoader(p: player , type: text , start: integer): set {_inv} to chest open {_inv} named "Povolani: %{_type}%" with 3 rows to {_p} wait a tick set {_num} to {_start} set {_items::*} to yaml list "Job.%{_type}%" from file "Jobs.yml" if {_start} is 1: set slot 22 of {_p}'s current inventory to red wool named "<red>Jit Zpet" loop {_items::*}: if {JobLevel.%{_p}%.%{Job.%{_p}%}%} is not set: set {JobLevel.%{_p}%.%{Job.%{_p}%}%} to 1 set {_AcItem::*} to loop-value split at "|" set {_AcItem::1} to {_AcItem::1} parsed as item set {_AcItem::2} to {_AcItem::2} parsed as number if {JobLevel.%{_p}%.%{Job.%{_p}%}%} is set: set {_AcItem::2} to {_AcItem::2} * {JobLevel.%{_p}%.%{Job.%{_p}%}%} / 10 else: set {_AcItem::2} to {_AcItem::2} / 10 set {_AcItem::3} to colored {_AcItem::3} set slot {_num} of {_p}'s current inventory to {_AcItem::1} named "%{_AcItem::3}%" with lore "<white>Si vydelas <purple>%{_AcItem::2}% <reset>Money!" add 1 to {_num} if {_num} = 8: add 3 to {_num} function checkJobProg(p: player): if {JobProg.%{_p}%} >= {JobLevel.%{_p}%}*700: add 1 to {JobLevel.%{_p}%.%{Job.%{_p}%}%} set {JobProg.%{_p}%} to 0 send "[<green>Jobs<reset>] Tvuj level v praci <aqua>%{Job.%{_p}%}%<reset> byl navysen na %{JobLevel.%{_p}%.%{Job.%{_p}%}%}% level!" to {_p} command /jobs: aliases: job trigger: set {_inv} to chest open {_inv} named "Prace" with 1 rows to player wait a tick if {Job.%player%} is "Nezamestany": set slot 0 of player's current inventory to iron pickaxe named "<aqua>Hornik" with lore "<white>Vydelavej si penize tezenim rud!|| <yellow>Levym <reset>- Zjistit vice informaci! || <yellow>Pravym - <reset>Vybrat toto povolani!" set slot 1 of player's current inventory to iron shovel named "<aqua>Kopac" with lore "<white>Vydelavej si penize tezenim zeminy a kameni!|| <yellow>Levym <reset>- Zjistit vice informaci! || <yellow>Pravym - <reset>Vybrat toto povolani!" set slot 2 of player's current inventory to iron sword named "<aqua>Bojovnik" with lore "<white>Vydelavej si penize zabijenim monster!|| <yellow>Levym <reset>- Zjistit vice informaci! || <yellow>Pravym - <reset>Vybrat toto povolani!" set slot 4 of player's current inventory to iron hoe named "<aqua>Farmar" with lore "<white>Vydelavej si penize farmarenim!|| <yellow>Levym <reset>- Zjistit vice informaci! || <yellow>Pravym - <reset>Vybrat toto povolani!" set slot 3 of player's current inventory to iron axe named "<aqua>Drevorubec" with lore "<white>Vydelavej si penize sekanim stromu!|| <yellow>Levym <reset>- Zjistit vice informaci! || <yellow>Pravym - <reset>Vybrat toto povolani!" set slot 8 of player's current inventory to red wool named "<red>Zavrit menu" else: jobLoader(player , {Job.%player%} , 9) wait 2 ticks if {JobLevel.%player%.%{Job.%player%}%} < 11: set slot 4 of player's current inventory to xp bottle named "<green>Postup v praci" with lore "<purple>%{JobProg.%player%}% <reset>z <purple>%{JobLevel.%player%.%{Job.%player%}%}*700% <yellow>Bodu||<white>Do levelu <green>%{JobLevel.%player%}+1%<reset> !" else: set slot 4 of player's current inventory to xp bottle named "<green>Tato prace je na MAXIMALNIM LEVELU!" set slot 22 of player's current inventory to barrier named "<red>Opustit praci!" with lore "<red>Pokud opustit praci bude ulozen pouze level praci!" on inventory click: if inventory name of player's current inventory is "Prace": if clicked item is not red wool or air: cancel event set {PrevPage.%player%} to "Jobs" if "%click type%" contains "LEFT": jobLoader(player , "%uncolored name of clicked item%" , 1) stop if {Job.Leave.%player%} is not set: set {Job.Leave.%player%} to now add 10 minutes to {Job.Leave.%player%} set {_diff} to difference between {Job.Leave.%player%} and now if {_diff} is greater than 5 minutes: if "%click type%" contains "RIGHT": set {Job.%player%} to "%uncolored name of clicked item%" set {JobLevel.%player%.%{Job.%player%}%} to 1 set {JobProg.%player%} to 0 send "[<green>Jobs<reset>] Povolani %name of clicked item%<reset> bylo zvoleno!" close player's inventory make player execute command "/jobs" elsE: send "[<green>Jobs<reset>] Povolani muzes menit s prodlevou 5 minut!" if inventory name of player's current inventory contains "Povolani": cancel event if clicked item is barrier: cancel event set {JobLevel.%player%.%{Job.%player%}%} to 1 delete {JobProg.%player%} set {Job.%player%} to "Nezamestany" close player's inventory set {Job.Leave.%player%} to now send "[<green>Jobs<reset>] Prace byla opustena a level byl ulozen!" on break: if {Job.%player%} is "Kopac" or "Hornik" or "Drevorubec" or "Farmar": set {_Block::*} to yaml list "Job.%{Job.%player%}%" from file "Jobs.yml" checkJobProg(player) loop {_Block::*}: set {_AcItem::*} to loop-value split at "|" set {_AcItem::1} to {_AcItem::1} parsed as item set {_AcItem::2} to {_AcItem::2} parsed as number set {_AcItem::2} to {_AcItem::2} * {JobLevel.%player%.%{Job.%player%}%}/ 10 if {_AcItem::4} is "Break": if event-block is {_AcItem::1}: add 1 to {JobProg.%player%} add {_AcItem::2} to player's balance stop if {_AcItem::4} is "Harvest": set {_AcItem::5} to {_AcItem::5} parsed as item if event-block is {_AcItem::5}: add {_AcItem::2} to player's balance add 1 to {JobProg.%player%} stop on death: if victim is not a player: if {Job.%attacker%} is "Bojovnik": set {_Block::*} to yaml list "Job.%{Job.%attacker%}%" from file "Jobs.yml" checkJobProg(player) loop {_Block::*}: set {_AcItem::*} to loop-value split at "|" set {_AcItem::2} to {_AcItem::2} parsed as number set {_AcItem::2} to {_AcItem::2} * {JobLevel.%player%.%{Job.%player%}%} / 10 set {_AcItem::5} to {_Block::5} parsed as entity type if {_AcItem::4} is "Kill": if victim is {_AcItem::5}: add {_AcItem::2} to player's balance add 1 to {JobProg.%player%} stop