Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#
# PlUGIN minelets v1.1
# Plugin Echo Por mmarddel
#
on load:
send "-----------------------------" to console
send "| &aMineletss |" to console
send "-----------------------------" to console
on first join:
set {minelets.%player%} to 1
#
command minelets:
trigger:
if player have permission "use.minelets":
send "&8&l------------------------"
send "&9&lMinelets &5&l> &aYou have &6%{minelets.%player%}% &aminelets."
send "&8&l------------------------"
else:
send "&9&lMinelets &5&l> &aYou don't have permission!"
#
command add <player> <int>:
trigger:
if player have permission "admin.minelets":
add argument 2 to {minelets.%arg 1%}
send "&aPlease wait"
wait 2 seconds
send "&aAdded %arg 2% minelets to &5%arg 1%"
send "&5%arg 1% &aNow you have &6&l> &a%{minelets.%arg 1%}% Minelets!"
#
command helpminelets:
trigger:
send "&7&l&m----------&7&7 &9&lMinelets &7&l&m----------&7&7&7"
send "&a"
send "&a/Minelets &7- &6see your amount of minelets!."
send "&a/Add &7- &6add minelets to other player!"
send "&a"
#
on rightclick:
if event-block is end portal frame:
set {_waited} to difference between {cube.lastused} and now
if {minelets.%player%} is more than 0:
if {_waited} is less than a minute:
send "&cYou have to wait %difference between a minute and {_waited}% before you can use the Minelets!"
else:
add leather leggings to {_regalos::*}
add leather helmet to {_regalos::*}
add diamond boots to {_regalos::*}
add golden helmet to {_regalos::*}
add golden boots to {_regalos::*}
add golden leggings to {_regalos::*}
add iron boots to {_regalos::*}
add diamond helmet to {_regalos::*}
add diamond to {_regalos::*}
add sponge to {_regalos::*}
add stick to {_regalos::*}
add bed to {_regalos::*}
add chest to {_regalos::*}
add ender chest to {_regalos::*}
add iron ingot to {_regalos::*}
add gold ingot to {_regalos::*}
add coal to {_regalos::*}
add coal ore to {_regalos::*}
add diamond ore to {_regalos::*}
add emerald to {_regalos::*}
add emerald ore to {_regalos::*}
set {_regalos} to random element of {_regalos::*}
wait 1 tick
send "&9&lMinelets &5&l> &aOpening..."
wait 3 second
remove 1 from {minelets.%player%}
wait 3 tick
send "&6You've received: &a%{_regalos}%"
wait 1 tick
send "&2Thanks for participating!"
play raw sound "random.levelup" at player with pitch 1 volume 10
give {_regalos} to player
wait 1 seconds
wait 30 seconds
else:
send "&cyou don't have to open minelets!"