Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
# __________________________________________________________
# / / / /\ \
# \_\___________________________________________________\_\/ /
# / / _____ __ __ / /
# / / / ____\ / / /_/ /\ / /
# / / / /__ / /___ ___ __ ______ __/ /_ / /
# / / \___ \ / __/ / __\ / / / __ //_ __/ / /
# / / ____/ / / /\ \ / / / / / /_/ / / / / /
# / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
# / / ========================== / / ========== / / \ \
# | | /_/ | | | |
# \_\_________________________________________________\_\_/_/
#
# == Introduction ==
# This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
#
# Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
# This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
# You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
#
# === !!! PLEASE NOTE !!! ===
# This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
# Please remember the following when editing files:
# - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
# - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
# - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
#
# ==== General Options ====
language: english
# Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
# Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
# If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
# (open the jar as zip or rename it to Skript.zip to access it)
check for new version: true
# Whether Skript should check for whether a new version of Skript is available when the server starts.
# If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
# If set to false you can still check for a new version with '/skript update check'.
# Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
update check interval: 12 hours
# If 'check for new version' is enabled, this sets how often to check for a new update.
# A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
# Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
# Please note that this option is currently the only means of making Skript check for an update more than once,
# as '/skript update check' does only display the results of the last check if a check has been made before.
automatically download new version: false
# Whether Skript should automatically download & install the newest version if one is available.
# I suggest to disable this feature if your server restarts automatically as you likely won't be informed
# of any incompatibilities of your scripts and the newest version of Skript.
# If you disable this you can still use '/skript update download' to make Skript download the newest version.
# If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
enable effect commands: false
effect command token: !
# If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
# The token can be longer than a single character, but it should not start with '/' as that starts a command.
# A player needs the permission "skript.effectcommands" to use such commands,
# which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
# Some example commands which can be used if this setting is enabled:
# !heal player - heals the player (doesn't do anything if used from the console)
# !repair tool - repairs the currently held item
# !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
# !set time to 6:00 - sets the time in the current world
# The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
# !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
# !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
# !ban all players - as the effect implies
allow ops to use effect commands: false
# Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
# This setting is mainly useful for servers that do not run any permissions plugin.
player variable fix: true
#Whether to enable the player variable fix if a player has rejoined and was reciding inside a variable.
#Player objects inside a variable(list or normal) are not updated to the new player object
#A server creates whenever a player rejoins.
#Basicly the variable holds the old player object when a player has rejoined thus rendering the variable kinda broken.
#This fix should work around that and whenever a invalid(old) player object is attempted to be get through a variable
#It will check if the player is online and then get the valid(new) player object and update the variable object to that one.
#By Mirre
use player UUIDs in variable names: false
# Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
# {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
# Please note that if this setting is changed old variables WILL NOT be renamed automatically.
date format: default
# The date format to be used when dates should be displayed.
# This can be 'default' to use Java's default date format for the system's language.
# The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
# some examples:
# d/M/yyyy h:mm a => 15/7/2012 8:53 PM
# dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
verbosity: normal
# Determines how much info is logged.
# Allowed values: low, normal, high, very high, debug
# The highest you should go is very high, which prints quite a lot of useful information,
# including how much time each trigger takes to execute.
# Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
plugin priority: high
# Allowed values: lowest, low, normal, high, highest
# Change this if you encounter problems with other plugins, e.g.:
# - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
# (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
# and you made some 'place' triggers which should not bypass WorldGuard's protection)
# - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
# - effect 'drop': Another plugin doesn't process added drops => decrease priority
# - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
# Skript removes drops it shouldn't => decrease priority or specify which item types to remove
log player commands: true
# Whether Skript should log the usage of custom commands.
# They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
number accuracy: 2
# How many digits should be displayed after the dot at maximum when displaying numbers.
# Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
# Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
maximum target block distance: 100
# How far to search for a player's targeted block in blocks/meters.
# Lower values improve performance, but might reduce the usability of your scripts.
# This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
case sensitive: false
# Whether Skript's functions should be case sensitive or not.
# This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
# Variable names are case-insensitive irrespective of this setting.
disable variable conflict warnings: false
# Disables warnings of potential variable name conflicts if set to true.
# I recommend to not touch this option, but if you do so you should at least set it back to false
# whenever you create new scripts with new variables.
disable variable will not be saved warnings: false
#Disables the "... i.e contents cannot be saved ..." warning when reloading and something in your scripts sets a variable(non local) to a value that is not serializable.
#By Mirre.
# ==== Variables ====
databases:
MySQL:
# A MySQL database example, with options unrelated to MySQL removed.
type: disabled # change to line below to enable this database
# type: MySQL
pattern: Coins.* # this pattern will save all variables that start with 'synced_' in this MySQL database.
host: localhost
port: 3306
user: MythicPvP
password: MythicPvP
database: globalcoins
monitor changes: true
monitor interval: 20 seconds
default:
# The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
# This is the last database in this list to catch all variables that have not been saved anywhere else.
# You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
type: CSV
pattern: .*
file: ./plugins/Skript/variables.csv
backup interval: 2 hours
# PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
# you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
# Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
# I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
# ==== Settings that should not be changed ====
version: 2.2-Fixes-V9b
# DO NOT CHANGE THIS VALUE MANUALLY!
# This saves for which version of Skript this configuration was written for.
# If it does not match the version of the .jar file then the config will be updated automatically.