SkriptTools is now part of the skUnity family! skUnity will keep SkriptTools running, updating and adding new features.
- You can now search scripts by author by doing "author:name". For example: "author:nfell2009"
- Login to SkriptTools using your skUnity account to save your favourite scripts and come back to them
View the code of the script directly in your browser without downloading anything.
#Community
#Made by SupremeCloud
#CloudArmy
#P -> Prefix!
options:
P: &bEvent&3Server &7➜
on join:
set join message to ""
on first join:
set join message to ""
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
broadcast ""
broadcast "{@P}"
broadcast "{@P} Der Spieler &b%player% &7ist zum Ersten mal Auf der Community"
broadcast "{@P}"
broadcast ""
on quit:
set quit message to ""
on death:
set death message to ""
on join:
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
on join:
set slot 4 of player to gold nugget named "&bNavigator"
set slot 1 of player to chest named "&bExtras"
on right click with chest:
execute player command "/extras"
command /bühne:
trigger:
teleport player to {bühne}
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
if player has permission "community.youtuber":
teleport player to {bühne2}
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
on any movement:
if player's y-coord is smaller than {void}:
teleport player to {spawn}
on join:
teleport player to {spawn}
on first join:
teleport player to {spawn}
command /setspawn [<text>]:
permission: *
trigger:
if arg 1 isn't set:
send "&7Bitte gebe Ein &bArgument &7an!"
if arg 1 is "spawn":
set {spawn} to location of player
send "&bGesetzt"
if arg 1 is "Bühne":
set {bühne} to location of player
send "&bGesetzt"
if arg 1 is "YT-Bühne":
set {bühne2} to location of player
send "&bGesetzt"
if arg 1 is "team":
set {team} to location of player
send "&bGesetzt"
command /cc:
permission: chat.clear
trigger:
broadcast "&bCity&3Build &7➜ Der chat Cleart in"
broadcast "&7█ █ █"
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
wait 1 second
broadcast "&bCity&3Build &7➜ Der chat Cleart in"
broadcast "&a█ &7█ █"
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
wait 1 second
broadcast "&bCity&3Build &7➜ Der chat Cleart in"
broadcast "&a█ █ &7█"
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
wait 1 second
broadcast "&bCity&3Build &7➜ Der chat Cleart in"
broadcast "&a█ █ █"
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast " "
wait 1 tick
broadcast "&bCity&3Build &7➜ Der Chat wurde von &c%player% &7Geleert"
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
on right click with gold nugget:
open chest with 1 rows named "&6Navigator" to player
wait 1 tick
format slot 4 of player with nether star named "&bSpawn" to close then run [execute player command "/spawn"]
format slot 3 of player with 25 named "&bBühne" to close then run [execute player command "/bühne"]
format slot 5 of player with player's skull named "&bTeam" to close then run [execute player command "/team"]
format slot 2 of player with gray stained glass pane named "&7" to be unstealable
format slot 1 of player with gray stained glass pane named "&7" to be unstealable
format slot 0 of player with gray stained glass pane named "&7" to be unstealable
format slot 6 of player with gray stained glass pane named "&7" to be unstealable
format slot 7 of player with gray stained glass pane named "&7" to be unstealable
format slot 8 of player with gray stained glass pane named "&7" to be unstealable
command /extras:
permission: lobby.gold
permission message: &7Kaufe dir &6Premium &7damit du dieses Feature nutzen kannst
trigger:
wait 1 tick
open chest with 1 rows named "&7&l&oSpieler &8● &a&l&oExtras" to player
wait 1 tick
format slot 4 of player with 381 named "&5Portal&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "Portal"]
format slot 3 of player with lava bucket named "&cLavaPortal&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "Lava"]
format slot 5 of player with 385 named "&cFlammen&f-&7Partikel" to close then run [set {lobbsystem.partikel.%player%} to "flame"]
format slot 8 of player with red dye named "&cDeaktivieren" to close then run [delete {lobbsystem.partikel.%player%}]
format slot 0 of player with light green glass named "&8" to close
format slot 1 of player with light green glass named "&8" to close
format slot 7 of player with light green glass named "&8" to close
play "click" to player
command /void [<text>]:
permission: cookie.admin
trigger:
if arg 1 is "set":
set {void} to player's y-coord
send "&eSystem &8* &7Du hast Die Todeshöhe gesetzt"
stop
if arg 1 is "remove":
delete {void}
send "&eSystem &8* &7Du hast Die Todeshöhe gelöscht"
stop
command /build:
permission: lobby.build
permission message: {@P} &7Dazu hast du &ckeine &7Rechte
trigger:
if {build.%player%} is false:
set {build.%player%} to true
send "&eSystem &8* &7Build modus ist nun &bAKTIV"
execute console command "gamemode 1 %player%"
play "LEVEL_UP" to player
else:
set {build.%player%} to false
send "&eSystem &8* &7Build modus ist nun &bDEAKTIVIERT"
clear player's inventory
set slot 4 of player to gold nugget named "&bNavigator"
set slot 1 of player to chest named "&bExtras"
teleport player to {spawn}
execute console command "gamemode 0 %player%"
play "LEVEL_UP" to player
command /spawn:
trigger:
teleport player to {spawn}
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
command /team:
trigger:
teleport player to {team}
play "LEVEL_UP" to player
play "NOTE_SNARE_DRUM" to player
play "NOTE_BASS_DRUM" to player
play "CREEPER_HISS" to player
play "FIREWORK_LAUNCH" to player
play "FIREWORK_LARGE_BLAST" to player
command /arglist:
permission: *
permission message: &cKeine rechte
trigger:
send "&bListe"
send "&7➜ Teleporter"
send "&7Bühne"
send "&7YT-Bühne (setze den yter teleport punkt)"
send "&7Spawn"
send "&7Team"
on any movement:
if player's y-coord is smaller than {void}:
teleport player to {spawn}
on join:
set {build.%player%} to false
on first join:
set {build.%player%} to false
on break:
{build.%player%} is false
cancel event
On Place:
{build.%player%} is false
cancel event
On Explode:
cancel event
On Drop:
{build.%player%} is false
cancel event
On inventory click:
{build.%player%} is false
cancel event
on pick up:
{build.%player%} is false
cancel event
on consume:
{build.%player%} is false
cancel event
On Damage:
cancel event
on weather change:
set weather to sunny
on hunger metre change:
set hunger to 20
on join:
set player's max health to 1