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script options:
$ db url jdbc:mysql://127.0.0.1:3306/coso
$ db username dani
$ db password dani
command /report [<offline player>] [<text>]:
description: Reportar players ou bugs
usage: /report [<player>/bug] [texto]
permission: perms.report
permission message: &6My server &cNot permission
trigger:
arg 1 is "bug":
argument 2 is set:
execute console command "/reportar %arg 1% %argument 2% %player%"
stop
else:
send "&6My server &cUse: &7/report bug &f[&7motivo&f]"
stop
stop
else:
arg 1 is a player:
arg 1 is online:
argument 2 is set:
if arg 1 is not a player:
execute console command "/reportar %arg 1% %argument 2% %player%"
stop
else:
send "&6My server &cVocê não pode reportar seu perfil!"
stop
else:
send "&6My server &cUse: &7/report &f[<&7player&f>/&7bug&f] &f[&7motivo&f]"
stop
else:
if "%{onlineplayer.playerLIST::*}%" contain "%arg 1%":
argument 2 is set:
execute console command "/reportar %arg 1% %argument 2% %player%"
stop
else:
send "&6My server &cUse: &7/report &f[<&7player&f>/&7bug&f] &f[&7motivo&f]"
stop
else:
send "&6My server &cUse: &7/report &f[<&7player&f>/&7bug&f] &f[&7motivo&f]"
command /reportar <text> <text> <player>:
executable by: console
trigger:
if {reporter.%arg 1%::%arg 3%} contain "%arg 2%":
send "&6My server &cVocê ja reportou isto !" to arg 3
stop
else:
if {cooldown-reporter.%arg 3%} isn't set:
set {cooldown-reporter.%arg 3%} to true
set {reporter.%arg 1%::%arg 3%} to arg 2
update "INSERT INTO `Member_Report` (`id`, `tipo`, `player`, `text`) VALUES (NULL, '%arg 1%', '%arg 3%', '%arg 2%')"
send "&6My server &fVocê reportou &a%arg 1% &fpara a administração!" to arg 3
wait 10 seconds
clear {cooldown-reporter.%arg 3%}
else:
send "Server &cVocê reportou algo a menos de 10 segundos !" to arg 3
stop
On script load:
update "CREATE TABLE IF NOT EXISTS `Member_Report` (`id` int(11) NOT NULL AUTO_INCREMENT,`tipo` varchar(255) DEFAULT 'bug',`player` varchar(255) DEFAULT NULL,`text` text,`data` timestamp NULL DEFAULT CURRENT_TIMESTAMP,PRIMARY KEY (`id`),UNIQUE KEY `id` (`id`)"
on quit:
add player to {onlineplayer.playerLIST::*}
on join:
remove name of player from {onlineplayer.playerLIST::*}