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#==============================================================================#
# Pets - Version 1.1
# By: Buffalimp
#
# WARNING: Please do not edit anything unless you know what you are doing!
# If you need help with this please contact me (Private message me) on Spigot or SkUnity.
# If you like this script please leave a review, it means a lot to me. Thanks!
#==============================================================================#
options:
VersionID: 1.1 # DONT CHANGE THIS!!
#===================================================#
# You may edit the messages under here!
# but do not get rid of anything behind the colons:
# only edit anything to the right of it/them.
# Before doing so, please read the above WARNING.
#===================================================#
Prefix: &8[&bPets&8]
NameCharacterLimit: 10
TimeToRenamePet: 20 seconds
GuiName: Pet Menu
GuiNamePets: Select a pet
OpenedTheGui: &7You opened the pet menu.
ClosedTheGui: &7You closed the pet menu.
NoPermission: &7You don't have permission to do this.
NameIsTooLong: &7The name that you chose is too long.
RenamedYourPet: &7Renamed your pet to %{_name}%&7.
UpdateMessage: &bPets has been updated! &8https://www.spigotmc.org/resources/pets.66220/
UpdateNotification: pet.staff
PermissionToRenamePet: pet.rename
PermissionForMiniMe: pet.minime
PermissionForOwl: pet.owl
PermissionForBird: pet.bird
PermissionForBlaze: pet.blaze
PermissionForTurtle: pet.turtle
PermissionForLion: pet.lion
UnsummonedYourPet: &7You have unsummoned your pet.
YouDontHaveAPet: &7You currently don't have a pet selected.
YouAlreadyHaveAPet: &7You already have a pet selected.
TypeInChatToRenamePet: &7Type your pets new name in chat.
TimeRanOutToRenameYourPet: &7Your time ran up to rename your pet.
SummonedYourPet: &7You have summoned your pet.
#=================================================#
# Under here is all the script code! DO NOT touch.
# No support given if the code below was touched!
#=================================================#
command /pet [<text>]:
aliases: pets
trigger:
set {_guihead} to "TurtleEdits" parsed as offlineplayer
set {_guiinfo} to "MHF_Question" parsed as offlineplayer
play "block_note_pling" to player
play "ui_button_click" to player
message "{@Prefix} {@OpenedTheGui}"
open chest with 3 rows named "{@GuiName}" to player
wait a tick
set slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 11 and 17 and 18 and 19 and 20 and 21 and 22 and 23 and 24 and 25 and 26 of player's current inventory to gray glass named " "
set slot 10 of player's current inventory to skull of {_guiinfo} named "&b&lPets" with lore "&7Pick a pet, name a pet, and more!"
set slot 12 of player's current inventory to skull of {_guihead} named "&b&lChoose your pet" with lore "&7Click to choose a pet."
set slot 13 of player's current inventory to name tag named "&a&lRename your pet" with lore "&7Click to rename your pet."
set slot 14 of player's current inventory to barrier named "&c&lUnsummon your pet" with lore "&7Click to unsummon your pet."
set slot 16 of player's current inventory to nether star named "&cClose" with lore "&7Click to close the menu."
on chat:
if {rename.%player%} is set:
cancel event
set {_name} to "%colored message%"
if player has the permissions "{@PermissionToRenamePet}":
if length of "%{_name}%" is not more than {@NameCharacterLimit}:
if {owl.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "Barnyard_Owl" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
if {bird.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "GamingBread" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
if {minime.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "%player%" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
set chestplate of last spawned armor stand to diamond chestplate
set leggings of last spawned armor stand to diamond leggings
set boots of last spawned armor stand to diamond boots
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
if {blaze.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "MHF_Blaze" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
if {turtle.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "TurtleEdits" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
if {lion.%player%} is set:
loop {pets.%player%::*}:
kill loop-value
wait 1 tick
delete {pets.%player%::*}
delete {_pet.%player%}
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "%{_name}%"
set {_head} to "Lion" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@RenamedYourPet}"
delete {rename.%player%}
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
send "{@Prefix} {@NameIsTooLong}"
else:
send "{@Prefix} {@NoPermission}"
on inventory click:
if inventory name of player's current inventory is "{@GuiName}":
if clicked slot is 12:
cancel event
set {_lion} to "Lion" parsed as offlineplayer
set {_turtle} to "TurtleEdits" parsed as offlineplayer
set {_minime} to "%player%" parsed as offlineplayer
set {_goback} to "MHF_ArrowLeft" parsed as offlineplayer
set {_owl} to "Barnyard_Owl" parsed as offlineplayer
set {_bird} to "GamingBread" parsed as offlineplayer
set {_blaze} to "MHF_Blaze" parsed as offlineplayer
set {_guiinfo} to "MHF_Question" parsed as offlineplayer
wait 1 tick
open chest with 6 rows named "{@GuiNamePets}" to player
wait a tick
set slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 26 and 27 and 35 and 36 and 44 and 45 and 46 and 47 and 48 and 49 and 50 and 51 and 52 and 53 of player's current inventory to gray glass named " "
set slot 10 of player's current inventory to skull of {_minime} named "&b&lMini me" with lore "&7Click to choose this pet."
set slot 11 of player's current inventory to skull of {_owl} named "&b&lOwl" with lore "&7Click to choose this pet."
set slot 12 of player's current inventory to skull of {_bird} named "&b&lBird" with lore "&7Click to choose this pet."
set slot 13 of player's current inventory to skull of {_blaze} named "&b&lBlaze" with lore "&7Click to choose this pet."
set slot 14 of player's current inventory to skull of {_turtle} named "&b&lTurtle" with lore "&7Click to choose this pet."
set slot 15 of player's current inventory to skull of {_lion} named "&b&lLion" with lore "&7Click to choose this pet."
set slot 39 of player's current inventory to skull of {_goback} named "&e&lGo back" with lore "&7Click to go back to the pet menu."
set slot 40 of player's current inventory to nether star named "&cClose" with lore "&7Click to close the menu."
stop
if click slot is 13:
if {selected.%player%} is set:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@TypeInChatToRenamePet}"
set {rename.%player%} to true
wait {@TimeToRenamePet}
if {rename.%player%} is true:
delete {rename.%player%}
send "{@Prefix} {@TimeRanOutToRenameYourPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouDontHaveAPet}"
if clicked slot is 14:
if {selected.%player%} is set:
cancel event
wait a tick
close player's inventory
loop {pets.%player%::*}:
kill loop-value
send "{@Prefix} {@UnsummonedYourPet}"
wait 2 seconds
delete {pets.%player%::*}
delete {_pet.%player%}
delete {selected.%player%}
delete {owl.%player%}
delete {bird.%player%}
delete {minime.%player%}
delete {blaze.%player%}
delete {turtle.%player%}
delete {lion.%player%}
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouDontHaveAPet}"
if clicked slot is 16:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@ClosedTheGui}"
if click slot is 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 or 11 or 17 or 18 or 19 or 20 or 21 or 22 or 23 or 24 or 25 or 26:
cancel event
if inventory name of player's current inventory is "{@GuiNamePets}":
if clicked slot is 10:
if player has the permission "{@PermissionForMiniMe}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {minime.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "%player%" parsed as offlineplayer
set chestplate of last spawned armor stand to diamond chestplate
set leggings of last spawned armor stand to diamond leggings
set boots of last spawned armor stand to diamond boots
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
set {_item} to player's held item
set held item of {_pet.%player%} to {_item}
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 11:
if player has the permission "{@PermissionForOwl}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {owl.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "Barnyard_Owl" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 12:
if player has the permission "{@PermissionForBird}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {bird.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "GamingBread" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 13:
if player has the permission "{@PermissionForBlaze}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {blaze.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "MHF_Blaze" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 14:
if player has the permission "{@PermissionForTurtle}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {turtle.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "TurtleEdits" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 15:
if player has the permission "{@PermissionForLion}":
if {selected.%player%} is not set:
cancel event
wait a tick
close player's inventory
set {selected.%player%} to true
set {lion.%player%} to true
spawn an armor stand at location behind the player
set {_pet.%player%} to last spawned armor stand
add "{CustomNameVisible:1,NoGravity:1b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_pet.%player%}
add spawned entity to {pets.%player%::*}
set name of last spawned armor stand to "&b&l%player%'s Pet"
set {_head} to "Lion" parsed as offlineplayer
set helmet of last spawned armor stand to skull of {_head}
send "{@Prefix} {@SummonedYourPet}"
while {_pet.%player%} is alive:
if distance between player and {_pet.%player%} is greater than 1:
teleport {_pet.%player%} behind the player
wait a tick
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@YouAlreadyHaveAPet}"
else:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@NoPermission}"
if clicked slot is 40:
cancel event
wait a tick
close player's inventory
send "{@Prefix} {@ClosedTheGui}"
if clicked slot is 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 17 or 18 or 26 or 27 or 35 or 36 or 44 or 45 or 46 or 47 or 48 or 49 or 50 or 51 or 52 or 53:
cancel event
if clicked slot is 39:
cancel event
wait 1 tick
set {_guihead} to "TurtleEdits" parsed as offlineplayer
set {_guiinfo} to "MHF_Question" parsed as offlineplayer
open chest with 3 rows named "{@GuiName}" to player
wait a tick
set slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 11 and 17 and 18 and 19 and 20 and 21 and 22 and 23 and 24 and 25 and 26 of player's current inventory to gray glass named " "
set slot 10 of player's current inventory to skull of {_guiinfo} named "&b&lPets" with lore "&7Pick a pet, name a pet, and more!"
set slot 12 of player's current inventory to skull of {_guihead} named "&b&lChoose your pet" with lore "&7Click to choose a pet."
set slot 13 of player's current inventory to name tag named "&a&lRename your pet" with lore "&7Click to rename your pet."
set slot 14 of player's current inventory to barrier named "&c&lUnsummon your pet" with lore "&7Click to unsummon your pet."
set slot 16 of player's current inventory to nether star named "&cClose" with lore "&7Click to close the menu."
on quit:
loop {pets.%player%::*}:
kill loop-value
delete {pets.%player%::*}
delete {_pet.%player%}
delete {selected.%player%}
delete {owl.%player%}
delete {bird.%player%}
delete {minime.%player%}
delete {blaze.%player%}
delete {turtle.%player%}
delete {lion.%player%}
on join:
wait 3 ticks
if player has the permission "{@UpdateNotification}":
if text from "https://pastebin.com/raw/Mnpzirz4" is not "{@VersionID}":
play "block_note_pling" to player
send "{@Prefix} {@UpdateMessage}"
stop
#=======================================#
# Terms: Do not edit this skript/script
# and give/sell it as if it were your own!
#=======================================#