Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
ver: ALPHA-2.0
function rpeLoadServerYaml():
if yaml "rpe-cfg" is loaded:
unload yaml "rpe-cfg"
load yaml "plugins/Skript/scripts/RPE/config.yml" as "rpe-cfg"
if yaml path "general.prefix" from "rpe-cfg" doesn't exist:
set yaml value "general.prefix" from "rpe-cfg" to "§6RPE §7»§r"
if yaml path "general.join_message" from "rpe-cfg" doesn't exist:
set yaml value "general.join_message" from "rpe-cfg" to "§8[§a+§8] §7$PLAYER s'est réveillé(e) !"
if yaml path "general.quit_message" from "rpe-cfg" doesn't exist:
set yaml value "general.quit_message" from "rpe-cfg" to "§8[§c-§8] §7$PLAYER s'est endormi(e) !"
if yaml path "general.hide_nametags" from "rpe-cfg" doesn't exist:
set yaml value "general.hide_nametags" from "rpe-cfg" to true
if yaml path "general.show_damage" from "rpe-cfg" doesn't exist:
set yaml value "general.show_damage" from "rpe-cfg" to true
if yaml path "general.force_respawn" from "rpe-cfg" doesn't exist:
set yaml value "general.force_respawn" from "rpe-cfg" to true
if yaml path "general.ask_if_he_was_freekilled" from "rpe-cfg" doesn't exist:
set yaml value "general.ask_if_he_was_freekilled" from "rpe-cfg" to true
if yaml path "general.motd.1" from "rpe-cfg" doesn't exist:
set yaml value "general.motd.1" from "rpe-cfg" to "§f§lRoleplay §b§lEssentials §7v{@ver}"
if yaml path "general.motd.2" from "rpe-cfg" doesn't exist:
set yaml value "general.motd.2" from "rpe-cfg" to "§6Join us now ! §7https://discord.gg/Hx393nu"
if yaml path "general.maintenance_motd.1" from "rpe-cfg" doesn't exist:
set yaml value "general.maintenance_motd.1" from "rpe-cfg" to "§f§lRoleplay §b§lEssentials §7v{@ver}"
if yaml path "general.maintenance_motd.2" from "rpe-cfg" doesn't exist:
set yaml value "general.maintenance_motd.2" from "rpe-cfg" to "§6Server §cclosed §6for maintenance !"
if yaml path "userdata.use_uuid" from "rpe-cfg" doesn't exist:
set yaml value "userdata.use_uuid" from "rpe-cfg" to true
if yaml path "economy.use_rpe_eco" from "rpe-cfg" doesn't exist:
set yaml value "economy.use_rpe_eco" from "rpe-cfg" to true
if yaml path "economy.money_start" from "rpe-cfg" doesn't exist:
set yaml value "economy.money_start" from "rpe-cfg" to 20
if yaml path "economy.symbol" from "rpe-cfg" doesn't exist:
set yaml value "economy.symbol" from "rpe-cfg" to "$"
if yaml path "economy.format" from "rpe-cfg" doesn't exist:
set yaml value "economy.format" from "rpe-cfg" to "$SYMBOL$MONEY"
if yaml path "economy.singular_currency" from "rpe-cfg" doesn't exist:
set yaml value "economy.singular_currency" from "rpe-cfg" to "dollar"
if yaml path "economy.plural_economy" from "rpe-cfg" doesn't exist:
set yaml value "economy.plural_economy" from "rpe-cfg" to "dollars"
if yaml path "chat.action_format" from "rpe-cfg" doesn't exist:
set yaml value "chat.action_format" from "rpe-cfg" to "§7* Quelqu'un $MESSAGE"
if yaml path "chat.hrp_prefix" from "rpe-cfg" doesn't exist:
set yaml value "chat.hrp_prefix" from "rpe-cfg" to "!"
if yaml path "chat.hrp_format" from "rpe-cfg" doesn't exist:
set yaml value "chat.hrp_format" from "rpe-cfg" to "§8HRP | §7$PLAYER §8» §7$MESSAGE"
if yaml path "chat.rp_radius" from "rpe-cfg" doesn't exist:
set yaml value "chat.rp_radius" from "rpe-cfg" to 20
if yaml path "chat.rp_format" from "rpe-cfg" doesn't exist:
set yaml value "chat.rp_format" from "rpe-cfg" to "§7Quelqu'un dit §8» §f$MESSAGE"
if yaml path "chat.rp_use_holograms" from "rpe-cfg" doesn't exist:
set yaml value "chat.rp_use_holograms" from "rpe-cfg" to true
save yaml "rpe-cfg"
function rpeLoadPlayerYaml(p: player):
set {_pp} to {_p}
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to {_p}'s uuid
if yaml "rpe-%{_pp}%" is loaded:
unload yaml "rpe-%{_pp}%"
load yaml "plugins/Skript/scripts/RPE/userdata/%{_pp}%.yml" as "rpe-%{_pp}%"
if yaml path "economy.money" from "rpe-%{_pp}%" doesn't exist:
set yaml value "economy.money" from "rpe-%{_pp}%" to (yaml value "economy.money_start" from "rpe-cfg")
if yaml path "character.first_name" from "rpe-%{_pp}%" doesn't exist:
set yaml value "character.first_name" from "rpe-%{_pp}%" to "null"
save yaml "rpe-%{_pp}%"
function rpeUnloadPlayerYaml(p: player):
set {_pp} to {_p}
if yaml value "chat.use_uuid" from "rpe-cfg" is true:
set {_pp} to {_p}'s uuid
save yaml "rpe-%{_pp}%"
unload yaml "rpe-%{_pp}%"
function rpeSetUserdata(p: player, n: text, t: text, v: text):
set {_pp} to {_p}
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to {_p}'s uuid
if {_t} is "set":
set yaml value "api.%{_n}%" from "rpe-%{_pp}%" to {_v}
else if {_t} is "add":
set yaml value "api.%{_n}%" from "rpe-%{_pp}%" to yaml value {_n} from "rpe-%{_pp}%" + {_v}
else if {_t} is "remove":
set yaml value "api.%{_n}%" from "rpe-%{_pp}%" to yaml value {_n} from "rpe-%{_pp}%" - {_v}
save yaml "rpe-%{_pp}%"
function rpeGetUserdata(p: player, n: text) :: text:
set {_pp} to {_p}
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to {_p}'s uuid
return yaml value "api.%{_n}%" from "rpe-%{_pp}%"
command /testt:
trigger:
rpeSetUserdata(player, "test.oui", "set", "hello")
send "done"
send rpeGetUserdata(player, "test.oui") to player
on load:
send " §3_ §b_ §3__" to console
send " §3|_) §b|_) §3|_ §fRoleplay §bEssentials §7{@ver}" to console
send " §3|\ §b| §3|__ §3Running on Skript" to console
send " " to console
rpeLoadServerYaml()
loop all players:
rpeLoadPlayerYaml(loop-player)
on unload:
clear {rpe::temp::*}
on join:
set {_m} to yaml value "general.join_message" from "rpe-cfg"
replace all "$PLAYER" with "%player%" in {_m}
set join message to {_m}
if {rpe::maintenance} is true:
if player doesn't have permission "rpe.maintenance.bypass":
kick player due to "SORRY WE'RE IN MAINTENANCE MODE!" # <=== WILL BE ADDED IN MESSAGE.YML
stop
else:
send "§6Le serveur est actuellement en maintenance.%nl%§7Vous avez le droit d'y accéder mais n'oubliez pas que vous êtes l'un des seuls." # <=== WILL BE ADDED IN MESSAGE.YML
rpeLoadPlayerYaml(player)
if yaml value "general.hide_nametags" from "rpe-cfg" is true:
set player's nametag to ""
on quit:
set {_m} to yaml value "general.quit_message" from "rpe-cfg"
replace all "$PLAYER" with "%player%" in {_m}
set quit message to {_m}
rpeUnloadPlayerYaml(player)
clear {rpe::temp::%player%::*}
on server list ping:
if {rpe::maintenance} is true:
set the motd to "%yaml value ""general.maintenance_motd.1"" from ""rpe-cfg""%%nl%%yaml value ""general.maintenance_motd.2"" from ""rpe-cfg""%"
else:
set the motd to "%yaml value ""general.motd.1"" from ""rpe-cfg""%%nl%%yaml value ""general.motd.2"" from ""rpe-cfg""%"
command /roleplayessentials [<text>]:
aliases: /rpe
trigger:
if arg 1 isn't set:
send ""
send " <ttp:§7Join us!><url:https://discord.gg/Hx393nu>§f§lRoleplay §b§lEssentials §7v{@ver}"
send ""
send " <ttp:§7Run this command!><cmd:/rpe help>§8/rpe help"
send ""
else if arg 1 is "help":
if player has permission "rpe.cmd.help":
send "§8§m--------------[§7 Roleplay §bEssentials §8§m]--------------"
send " §7/rpe help §f- Show this help page"
send "§8§m-----------------------------------------------"
send "§8[§c!§8] §7Version §l{@ver}"
on damage:
if yaml value "general.show_damage" from "rpe-cfg" is true:
set {_damage} to damage
bind hologram "&c&l-%{_damage}*2%" to victim for 0.75 seconds offset by 0, 1.5, 1
# -- FEATURES A REFAIRE
command /maintenance:
permission: rpe.maintenance.toggle
trigger:
if {rpe::maintenance} isn't true:
set {rpe::maintenance} to true
send "on"
else:
clear {rpe::maintenance}
send "off"
function rpeReport(p: player, a: player, r: text):
if {_r} is "freekill" or "free-kill" or "fk" or "freekil":
set {_re} to "Free-Kill"
else if {_r} is "nlr" or "retour" or "retour sur zone":
set {_re} to "Non respect de la NLR"
else:
send "§cRaisons valables: §7Free-Kill, §8NLR%nl%§6Si il manque une raison, contactez le développeur de RPE." to {_p}
stop
loop all players:
if loop-player has permission "rpe.report_see":
send "§8[§c!§8] §cLe joueur §4%{_p}% §ca signalé §4%{_a}% §cpour §4[§8%{_re}%§4] §c!" to loop-player
command /report [<player>] [<text>]:
trigger:
rpeReport(player, arg-1, arg-2)
on death of player:
if yaml value "general.force_respawn" from "rpe-cfg" is true:
force player to respawn
if yaml value "general.ask_if_he_was_freekilled" from "rpe-cfg" is true:
if event-entity is a player:
send "%nl%§c§lVous venez d'être victime d'un Free-Kill ?" to player
send "<ttp:§7Clique !><cmd:/report %event-entity's name% fk>§8Cliquez-ici pour signaler votre agresseur%nl%" to player
# --
# RPE Chat
# --
on chat:
if message starts with (yaml value "chat.hrp_prefix" from "rpe-cfg"):
set {_f} to yaml value "chat.hrp_format" from "rpe-cfg"
replace all "$PLAYER" with "%player%" in {_f}
replace all "$MESSAGE" with last (length of message - 1) characters of message in {_f}
set chat format to {_f}
else:
cancel event
set {_f} to yaml value "chat.rp_format" from "rpe-cfg"
replace all "$PLAYER" with "%player%" in {_f}
replace all "$MESSAGE" with message in {_f}
loop all players in radius (yaml value "chat.rp_radius" from "rpe-cfg") of player:
send {_f} to loop-player
if yaml value "chat.rp_use_holograms" from "rpe-cfg" is true:
bind hologram message to player for 4 seconds offset by 0, 2.75, 0
bind hologram "§8\/" to player for 4 seconds offset by 0, 2.5, 0
function rpeAction(p: player, t: text):
loop all players in radius (yaml value "chat.rp_radius" from "rpe-cfg") of {_p}:
set {_f} to yaml value "chat.action_format" from "rpe-cfg"
replace all "$PLAYER" with "%{_p}%" in {_f}
replace all "$MESSAGE" with {_t} in {_f}
send {_f} to loop-player
command /me <text>:
trigger:
rpeAction(player, arg-1)
command /action <text>:
trigger:
rpeAction(player, arg-1)
command /moi <text>:
aliases: /je
trigger:
rpeAction(player, arg-1)
function rpeBroadcast(p: player, t: text):
if {_p} has permission "rpe.broadcast":
replace all "&" with "§" in {_t}
broadcast "%nl% §8§m--§7 Annonce de §e%{_p}% §8§m-------------------------%nl%§e ➥ §f%{_t}%%nl% " # <=== WILL BE ADDED IN MESSAGE.YML
loop 3 times:
send actionbar with "§e%{_p}% §7➜ §f%{_t}%" to all players
wait 1 second
else:
send "§cVous n'avez pas la permission !" to {_p}
command /broadcast <text>:
trigger:
rpeBroadcast(player, arg-1)
command /bc <text>:
trigger:
rpeBroadcast(player, arg-1)
command /annonce <text>:
trigger:
rpeBroadcast(player, arg-1)
command /advert <text>:
usage: /advert <message>
aliases: /pub
permission: rpe.broadcast.pub
trigger:
broadcast "§ePublicité | §7%player% §8» §f%arg-1%"
command /ano <text>:
usage: /ano <message>
permission: rpe.broadcast.ano
trigger:
broadcast "§7Anonyme | §7§k%player%§8 » §f%arg-1%"
# --
# RPE Cars
# --
function rpeCarSpawn(p: player, t: integer):
if yaml path "cars.%{_t}%" from "rpe-cfg" doesn't exist:
set yaml value "cars.%{_t}%.speed" from "rpe-cfg" to 1.5
set yaml value "cars.%{_t}%.block" from "rpe-cfg" to bedrock
save yaml "rpe-cfg"
set {_pp} to {_p}
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to {_p}'s uuid
if yaml value "cars.owned.%{_t}%" from "rpe-%{_pp}%" is true:
loop all entities:
if loop-entity has scoreboard tag "owner:%{_p}%":
send "already out" to {_p}
stop
spawn armor stand at {_p}'s location
set {_s} to last spawned entity
add "{Small:1}" to {_s}'s entity-nbt
add "{Invisible:1}" to {_s}'s entity-nbt
add "owner:%{_p}%" to {_s}'s scoreboard tags
add "locked:0" to {_s}'s scoreboard tags
add "type:%{_t}%" to {_s}'s scoreboard tags
set helmet of {_s} to (yaml value "cars.%{_t}%.block" from "rpe-cfg")
send "out" to {_p}
else:
send "not owned" to {_p}
on rightclick on entity:
if event-entity is armor stand:
cancel event
if player's tool isn't stick:
if event-entity has scoreboard tag "locked:0":
make player ride event-entity
set {rpe::temp::%player%::oldPos} to player's location
else:
send "locked" to event-player
else:
if event-entity has scoreboard tag "owner:%player%":
if event-entity has scoreboard tag "locked:0":
remove "locked:0" from event-entity's scoreboard tags
add "locked:1" to event-entity's scoreboard tags
send "locked" to event-player
else:
remove "locked:1" from event-entity's scoreboard tags
add "locked:0" to event-entity's scoreboard tags
send "unlocked" to event-player
else:
send "not yours" to event-player
every seconds:
loop all players:
set {_lp} to loop-player
if {_lp}'s vehicle is armor stand:
if {rpe::temp::%{_lp}%::oldPos} is set:
set {_b} to distance between block at {rpe::temp::%{_lp}%::oldPos} and {_lp}'s location - 0.35
if {_b} < 0:
set {_b} to 0
send action bar "%{_b}%b/s" to {_lp}
set {rpe::temp::%{_lp}%::oldPos} to {_lp}'s location
on vehicle steer forward:
if player's vehicle is armor stand:
push vehicle of player forward at speed 0.3
add "{Rotation:[%player's yaw%f,0f]}" to player's vehicle's entity-nbt
set {_c} to random integer between 2 and 4
drawDot count {_c}, particle "smoke", center player, visibleRange 10
on vehicle steer backward:
if player's vehicle is armor stand:
push vehicle of player backwards at speed 0.15
add "{Rotation:[%player's yaw%f,0f]}" to player's vehicle's entity-nbt
on damage:
if victim is an armor stand:
if attacker has permission "rpe.cars.destroy":
delete victim
# --
# RPE Eco
# --
on vault deposit request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
set yaml value "economy.money" from "rpe-%{_pp}%" to (yaml value "economy.money" from "rpe-%{_pp}%") + event-number
save yaml "rpe-%{_pp}%"
return economy response with amount modified event-number, new balance (yaml value "economy.money" from "rpe-%{_pp}%"), response type success, and error message "none"
on vault withdraw request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
set yaml value "economy.money" from "rpe-%{_pp}%" to (yaml value "economy.money" from "rpe-%{_pp}%") - event-number
save yaml "rpe-%{_pp}%"
return economy response with amount modified event-number, new balance (yaml value "economy.money" from "rpe-%{_pp}%"), response type success, and error message "none"
on vault check player balance request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
if (yaml value "economy.money" from "rpe-%{_pp}%") is greater than event-number:
return true
else:
return false
on vault create player account request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
set yaml value "economy.money" from "rpe-%{_pp}%" to (yaml value "economy.money_start" from "rpe-cfg")
return true
on vault currency decimals request:
return 2
on vault enabled status request:
return true
on vault economy name request:
return "RPE Eco"
on vault format currency request:
set {_s} to yaml value "economy.symbol" from "rpe-cfg"
set {_f} to yaml value "economy.format" from "rpe-cfg"
replace all "$SYMBOL" with {_s} in {_f}
replace all "$MONEY" with "%event-number%" in {_f}
return {_f}
on vault player has account request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
if yaml path "economy.money" from "rpe-%{_pp}%" exists:
return true
else:
return false
on vault player balance request:
set {_pp} to event-offlineplayer
if yaml value "userdata.use_uuid" from "rpe-cfg" is true:
set {_pp} to event-offlineplayer's uuid
return (yaml value "economy.money" from "rpe-%{_pp}%")
on vault plural currency name request:
return (yaml value "economy.plural_currency" from "rpe-cfg")
on vault singular currency name request:
return (yaml value "economy.singular_currency" from "rpe-cfg")
# What's new in ALPHA-1.1 ?
# • Join & quit messages
# • Broadcasts
# • Userdata manipulation
# • /pub and /ano
# • Damage indicator