Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
# sSSSSs .S_sSSs .S_SSSs .S_sSSs .S_sSSs S. sSSs
# d%%%%SP .SS~YS%%b .SS~SSSSS .SS~YS%%b .SS~YS%%b SS. d%%SP
# d%S' S%S `S%b S%S SSSS S%S `S%b S%S `S%b S%S d%S'
# S%S S%S S%S S%S S%S S%S S%S S%S S%S S%S S%S
# S&S S%S d*S S%S SSSS%S S%S d*S S%S d*S S&S S&S
# S&S S&S .S*S S&S SSS%S S&S .S*S S&S .S*S S&S S&S_Ss
# S&S S&S_sdSSS S&S S&S S&S_sdSSS S&S_sdSSS S&S S&S~SP
# S&S sSSs S&S~YSY%b S&S S&S S&S~YSSY S&S~YSSY S&S S&S
# S*b `S%% S*S `S%b S*S S&S S*S S*S S*b S*b
# S*S S% S*S S%S S*S S*S S*S S*S S*S. S*S.
# SS_sSSS S*S S&S S*S S*S S*S S*S SSSbs SSSbs
# Y~YSSY S*S SSS SSS S*S S*S S*S YSSP YSSP
# SP SP SP SP
# Y Y Y Y
#
# _
# | |
# | |__ _ _ _ __ ___ ___ _____ __
# | '_ \| | | | | '_ ` _ \ / _ \/ _ \ \/ /
# | |_) | |_| | | | | | | | __/ __/> <
# |_.__/ \__, | |_| |_| |_|\___|\___/_/\_\
# __/ |
# |___/
#
#
# Settings:
version_check: true # Set to false if you don't want Grapple to check for new versions
version_message: true # Set to false if you don't want a update message - only visible for players with the permission grapple.main
prefix: "&c[&6Grapple&c]&r" # The prefix for the commands
message: "&fYou gave &e[player]&f a &6grappling hook&f." # What the give message would be.
permission_message: &cSorry, you don't have permission for this command. # Message the player will receive when they don't have permissions - only for commands
name: "&6Grappling Hook" # What the name of the grappling hook should be
glowing: true # If the fishing rod should have a glowing/enchanted look.
self_velocity: 2 # How fast and far the player will go when the player grapple's
players_velocity: 2 # How fast and far the player's will go when a player grapple's them
entity_velocity: 3 # How fast and far entity's will go when a player grapple's them
item_velocity: 1 # How fast and far an item will go when a player grapple's it
only_in_ground: false # If the grappling hook needs to be in the ground to work * It's glitchy if it's enabled
fall_damage_on_use: false # False if you don't want to give falldamage if player is holding a grappling hook
# BLOCKWHITELIST - blockwhitelist can be enabled in the blockwhitelist config (plugins/Grapple/blockwhitelist.yml)
#
#
# >>> You should not change anything below the line unless you know what you are doing
# >>> You should not change anything below the line unless you know what you are doing
# >>> You should not change anything below the line unless you know what you are doing
#
#
version: 0.3 Pre-alpha # Don't change this, this is your current version of Grapple
BlockWhitelist_file: "plugins/Grapple/blockwhitelist.yml" # Don't change this, this is the location for the BlockWhitelist file ! Changing this crashes the skript !
Config_Version: 0.3
command /grapplinghook <player=%player%>:
aliases: /gh, /grapple
description: Receive a grapplinghook.
permission: grapple.give
permission message: {@permission_message}
executable by: players
trigger:
set {_message} to join {@prefix} and {@message} with delimiter " "
replace all "[player]" with "%arg-1%" in {_message}
message {_message} to player
if {@glowing} is true:
give arg-1 1 of glowing fishing rod named {@name}
else:
give arg-1 1 of fishing rod named {@name}
command /ghm <text=help> [<text>]:
description: Grapple main command
permission: grapple.main
permission message: {@permission_message}
trigger:
if arg-1 = "help":
if arg-2 = "cmds" or "commands":
message ""
message {@prefix}
message "&fAll the commands:"
message ""
message "&e/&6grapple <&eplayer&6> &fto give the player a grapplinghook (if no player is specified the command executer will get it.)"
message ""
message "&e/&6ghm &ehelp &6> &fto see help."
message "&e/&6ghm &eversion &6> &fto see the current &6Grapple &fversion."
message "&e/&6ghm &ereload &6>&f to reload &6Grapple&f."
message ""
message "&e/&6ghm &eblock get&6 > &fto see the name of the block you are standing on (same syntax that you would add to the BlockWhitelist config)."
message "&e/&6ghm &eblock list&6 > &fto see all the blocks that are in the BlockWhitelist."
message "&e/&6ghm &eblock add&6 > &fto add the block you are standing on to the BlockWhitelist."
message "&e/&6ghm &eblock remove&6 > &fto remove the block you are standing on from the BlockWhitelist."
message "&e/&6ghm &eblock toggle&6 > &fto enable or disable the BlockWhitelist."
message ""
else:
message ""
message {@prefix}
message "&fYou tried the command &e/&6ghm &fbut you missed the second argrument."
message "&e/&6ghm help &ecommands&6 > &fto see all available commands."
else if arg-1 = "ver" or "version":
set {_message} to join {@prefix} and "&fYou are currently running &6Grapple &fversion:&e {@version}" with delimiter " "
message {_message}
else if arg-1 = "reload":
set {_message} to join {@prefix} and "&cCurrently reloading &6Grapple" with delimiter " "
message {_message}
set {_p} to sender
set {grapple.reload} to {_p}
wait 7 ticks
console command "skript reload grapple.sk"
else if arg-1 = "block":
if arg-2 = "get":
if executor is not console:
set {_block} to block below player
set {_message} to join {@prefix} and "&fYou are currently standing on &6%{_block}%" with delimiter " "
message {_message}
else if arg-2 = "list":
set {_list::*} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
set {_message} to join {@prefix} and "&fYou have &6%size of {_list::*}% &fblocks in your &6BlockWhitelist&f." with delimiter " "
message {_message}
loop {_list::*}:
message "&f&l- &6%loop-value%"
else if arg-2 = "add":
if executor is not console:
set {_list::*} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
set {_block} to block below player
set {_block} to "%{_block}%"
if {_list::*} does not contain {_block}:
add {_block} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
set {_message} to join {@prefix} and "&aYou have added &6%{_block}% &ato your &6BlockWhitelist&a!" with delimiter " "
message {_message}
else if {_list::*} contains {_block}:
set {_message} to join {@prefix} and "&cYou already have &6%{_block}% &cin your &6BlockWhitelist&c!" with delimiter " "
message {_message}
else if arg-2 = "remove":
if executor is not console:
set {_list::*} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
set {_block} to block below player
set {_block} to "%{_block}%"
if {_list::*} contains {_block}:
remove {_block} from skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
set {_message} to join {@prefix} and "&aYou have removed &6%{_block}% &afrom your &6BlockWhitelist&a!" with delimiter " "
message {_message}
else if {_list::*} does not contain {_block}:
set {_message} to join {@prefix} and "&cYou don't have &6%{_block}% &cin your &6BlockWhitelist&c!" with delimiter " "
message {_message}
else if arg-2 = "toggle":
set {_enabled} to skutil yaml value "Enabled" from file {@BlockWhitelist_file}
message {_enabled}
if {_enabled} = true:
set skutil yaml value "Enabled" from file {@BlockWhitelist_file} to false
set {_message} to join {@prefix} and "&fYou have &cDisabled&f the &eBlockWhitelist&f!" with delimiter " "
message {_message}
else:
set skutil yaml value "Enabled" from file {@BlockWhitelist_file} to true
set {_message} to join {@prefix} and "&fYou have &aEnabled&f the &eBlockWhitelist&f!" with delimiter " "
message {_message}
else if arg-2 is not set:
message ""
message {@prefix}
message "&fYou tried the command &e/&6ghm &eblock &fbut you missed the second argrument."
message "&e/&6ghm &eblock get&6 > &fto see the name of the block you are standing on (same syntax that you would add to the BlockWhitelist config)."
message "&e/&6ghm &eblock list&6 > &fto see all the blocks that are in the BlockWhitelist."
message "&e/&6ghm &eblock add&6 > &fto add the block you are standing on to the BlockWhitelist."
message "&e/&6ghm &eblock remove&6 > &fto remove the block you are standing on from the BlockWhitelist."
message "&e/&6ghm &eblock toggle&6 > &fto enable or disable the BlockWhitelist."
else:
message ""
message {@prefix}
message "&fYou tried the command &e/&6ghm &fbut you missed the first argrument."
message "&e/&6ghm help &ecommands&6 > &fto see all available commands."
on load:
if dir "plugins/Grapple" does not exist:
create dir "plugins/Grapple"
if file "plugins/Grapple/blockwhitelist.yml" doesn't exist:
download file from "https://raw.githubusercontent.com/MaxxieGamers/Grapple/master/blockwhitelist.yml" to file "plugins/Grapple/blockwhitelist.yml"
if {grapple.reload} is set:
wait 7 ticks
set {_message} to join {@prefix} and "&aSuccesfully reloaded &6Grapple" with delimiter " "
message {_message} to {grapple.reload}
clear {grapple.reload}
else:
set {_message} to join {@prefix} and "&fEnabling &6Grapple &f{@version}" with delimiter " "
message {_message} to console
wait 2 seconds
if {@version_check} = true:
set {_version::*} to url "https://pastebin.com/raw/GWSeaNTw"'s contents
set {_vers} to {_version::1}
set {_versa} to "{@version}"
if {_versa} is not {_vers}:
set {_message} to join {@prefix} and "&aNew update available: &e%{_version::1}%" with delimiter " "
message {_message} to console
if {@version_message} = true:
loop all players:
if loop-player has permission "grapple.main":
message {_message} to loop-player
message "&fUpdate contains:" to loop-player
loop {_version::*}:
if loop-value-2 is not {_version::1}:
message colored loop-value-2 to loop-player
on player fishing:
if name of tool of player is {@name}:
if caught entity is not set:
if {@only_in_ground} is true:
if fishing state is in ground:
if player has the permission "grapple.pull.self":
set {_enabled} to skutil yaml value "Enabled" from file {@BlockWhitelist_file}
set {_whitelist} to skutil yaml value "UseAsWhitelist" from file {@BlockWhitelist_file}
if {_enabled} is true:
set {_block} to block below location of hook
set {_list::*} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
if {_whitelist} is true:
if {_list::*} contains "%{_block}%":
push player (direction from player to location of hook) at speed {@self_velocity}
else:
if {_list::*} does not contain "%{_block}%":
push player (direction from player to location of hook) at speed {@self_velocity}
else:
push player (direction from player to location of hook) at speed {@self_velocity}
else:
if fishing state is not fishing:
if player has the permission "grapple.pull.self":
set {_enabled} to skutil yaml value "Enabled" from file {@BlockWhitelist_file}
set {_whitelist} to skutil yaml value "UseAsWhitelist" from file {@BlockWhitelist_file}
if {_enabled} is true:
set {_block} to block below location of hook
set {_list::*} to skutil yaml list "BlockWhitelist" from file {@BlockWhitelist_file}
if {_whitelist} is true:
if {_list::*} contains "%{_block}%":
push player (direction from player to location of hook) at speed {@self_velocity}
else:
if {_list::*} does not contain "%{_block}%":
push player (direction from player to location of hook) at speed {@self_velocity}
else:
push player (direction from player to location of hook) at speed {@self_velocity}
if caught entity is set:
if caught entity is a dropped item:
if player has the permission "grapple.pull.items":
push caught entity (direction from caught entity to location of player) at speed {@item_velocity}
else if caught entity is a player:
if caught entity doesn't have permission "grapple.nopull":
if player has the permission "grapple.pull.players":
push caught entity (direction from caught entity to location of player) at speed {@players_velocity}
else:
if player has the permission "grapple.pull.entities":
push caught entity (direction from caught entity to location of player) at speed {@entity_velocity}
on damage:
if {@fall_damage_on_use} is false:
if damage cause is fall:
if name of tool of victim is {@name}:
cancel event