Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
#
#(!)GENERAL CONFIG:
#
#(!)OPTIONS
#
#(!)disable/enable blocked names
block_names: true
#
#(!)disable/enable cooldown
cooldown: true
#
#(!)change the default name colour
default_name_colour: &7
#
#(!)disable/enable Player name in lore (to identify who created the item)
#if a player renames an already renamed item, his name will appear below
#of the name of the player that changed the name of the item first
player_name_in_lore: true
#
#(!)change the default player name in lore colour
player_name_in_lore_colour: &8
#
#(!)disable/enable the first title
title1: true
#
#(!)disable/enable the second title
title2: true
#
#(!)disable/enable the skript messages
messages: true
#
#(!)disable/enable the skript sounds
sounds: true
#
#(!)disable/enable the maximum item of one at once
#only enable this if you want players to rename
#whole stacks of items
one_item_at_once: true
#(!)disable/enable the warning message
#to show to players after renaming an item
send_warning_message: true
#
#(!)block items names and items here (Separate with commas) ", "
blocked_names: &6&lUltimate &e&lItem, &5&lEpic &d&lBow, &c&lMaster Sword
#
#(!)Set the maximum of characters here:
maximum_characters: 35
#
#(!)change cooldown here (5 seconds/5 minutes/5 hours/5 days)
cooldown_time: 6 hours
#
#(!)change permissions here:
default_permission: ur.default
admin_permission: ur.admin
#
#(!)change success sound and the pitch and volume here (sound list:https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html)
success_sound: BLOCK_NOTE_BLOCK_BIT
#(!)this value has to be a number
success_volume: 5
#(!)this value has to be a number
success_pitch: 2
#
#(!)change failure sound and the pitch and volume here (sound list:https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html)
failure_sound: BLOCK_NOTE_BLOCK_BASS
#(!)this value has to be a number
failure_volume: 5
#(!)this value has to be a number
failure_pitch: 0.5
#
#(!)change messages here
no_permission: &5&l[&d&lUR&5&l] &8>>> &7You don't have permission!
cooldown_message: &5&l[&d&lUR&5&l] &8>>> &7You can only rename an item every &f%remaining time%.
admin_success: &5&l[&d&lUR&5&l] &8>>> &7You changed the name of the item as an admin!
blocked_item: &5&l[&d&lUR&5&l] &8>>> &7You can't change the name of the item to &7%coloured arg 1%
success_message: &5&l[&d&lUR&5&l] &8>>> &7You changed the name of the item!
insertname_message: &5&l[&d&lUR&5&l] &8>>> &7You have to insert a name
holditem_message: &5&l[&d&lUR&5&l] &8>>> &7You need to be holding an item
maximum_message: &5&l[&d&lUR&5&l] &8>>> &7The maximum of characters is &f35&7!
one_item_at_once_message: &5&l[&d&lUR&5&l] &8>>> &7You can only rename &f1 &7item at once!
warning_message: &5&l[&d&lUR&5&l] &8>>> &cWarning: using ranamed items to scam players will get you banned!
#
#(!)change titles and subtitles here
success1_title: &a&lYou changed the
success1_subtitle: &a&lname of the item
success2_title: &c&lNow you have to
success2_subtitle: &c&lwait 6 hours to rename again
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# Skript Code Here
command /rename [<text>]:
cooldown: {@cooldown_time}
cooldown message: {@cooldown_message}
trigger:
player has permission "{@admin_permission}":
set the name of player's held item to "{@default_name_colour}%coloured arg 1%"
{@messages} = true:
send "{@admin_success}"
{@sounds} = true:
play sound "{@success_sound}" with volume {@success_volume} and pitch {@success_pitch} to player
cancel cooldown
stop
{@cooldown} = false:
cancel cooldown
player does not have permission "{@default_permission}":
{@messages} = true:
send "{@no_permission}" to player
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
stop
player's held item is air:
{@messages} = true:
send "{@holditem_message}"
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
stop
arg 1 is not set:
{@messages} = true:
send "{@insertname_message}"
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
stop
length of coloured arg 1 is more than {@maximum_characters}:
{@messages} = true:
send "{@maximum_message}"
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
stop
{@block_names} = true:
set {list::names::*} to split "{@blocked_names}" at ", "
loop {list::names::*}:
coloured arg 1 = loop-value:
{@messages} = true:
send "{@blocked_item}"
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
exit trigger
{@one_item_at_once} = true:
item amount of player's tool > 1:
{@messages} = true:
send "{@one_item_at_once_message}"
{@sounds} = true:
play sound "{@failure_sound}" with volume {@failure_volume} and pitch {@failure_pitch} to player
cancel cooldown
stop
{@title1} = true:
send title "{@success1_title}" with subtitle "{@success1_subtitle}" to player for 4 seconds
{@messages} = true:
send "{@success_message}"
{@sounds} = true:
if {@title1} = true:
play sound "{@success_sound}" with volume {@success_volume} and pitch {@success_pitch} to player
set the name of player's held item to "{@default_name_colour}%coloured arg 1%"
{@player_name_in_lore} = true:
"%lore of player's held item%" doesn't contain "%player%":
add "{@player_name_in_lore_colour}[%player%]" to lore of player's tool
{@title1} = true:
{@title2} = true:
wait 3 seconds
{@title2} = true:
send title "{@success2_title}" with subtitle "{@success2_subtitle}" to player for 4 seconds
{@sounds} = true:
{@title2} = true:
play sound "{@success_sound}" with volume {@success_volume} and pitch {@success_pitch} to player
{@sounds} = true:
{@title1} and {@title2} = false:
play sound "{@success_sound}" with volume {@success_volume} and pitch {@success_pitch} to player
{@send_warning_message} = true:
wait 2 seconds
send "{@warning_message}"
play sound "{@success_sound}" with volume {@success_volume} and pitch {@success_pitch} to player
stop
on script load:
send "" to console
send "&d&lUltimate Rename &7Loaded:" to console
{@block_names} and {@cooldown} and {@player_name_in_lore} and {@title1} and {@title2} and {@messages} and {@sounds} and {@one_item_at_once} and {@send_warning_message} are true:
send " &5[&a>&5] &7The skript loaded without warnings." to console
send "" to console
{@block_names} is false:
send " &d&l[!] &cThe skript isn't blocking any item names." to console
send "" to console
{@cooldown} is false:
send " &d&l[!] &cThe cooldown is disabled." to console
send "" to console
{@player_name_in_lore} is false:
send " &d&l[!] &cPlayer names in lores is disabled, you wont be able to know who renamed the items." to console
send "" to console
{@title1} is false:
send " &d&l[!] &cTitle n°1 is disabled." to console
send "" to console
{@title2} is false:
send " &d&l[!] &cTitle n°2 is disabled." to console
send "" to console
{@messages} is false:
send " &d&l[!] &cMessages are disabled." to console
send "" to console
{@sounds} is false:
send " &d&l[!] &cSounds are disabled." to console
send "" to console
{@one_item_at_once} is false:
send " &d&l[!] &cOne item at once option is disabled, players will be able to name more than one item at once (not recommended)." to console
send "" to console
{@send_warning_message} is false:
send " &d&l[!] &cThe warning message is disabled, your players wont receive any warnings! (not recommended)." to console
send "" to console
send "&5[&a>&5]&dVersion: &fVersion: &a0.2" to console
send "&5[&a>&5]&dCreated by: &fPlebexer" to console
send "" to console