Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#.____ __ .______________
#| | ____ ____ | | __ | \__ ___/
#| | / _ \_/ ___\| |/ / ______ | | | |
#| |__( <_> ) \___| < /_____/ | | | |
#|_______ \____/ \___ >__|_ \ |___| |____|
# \/ \/ \/
#Lock-IT by DroidVengeance
#A Skript alternative to the popular Lockette plugin
#https://www.spigotmc.org/resources/lockette-uuid-supported.3054/
#=========#
# Aliases #
#=========#
aliases:
any door block = 64, 193, 194, 195, 196, 197, 71, 427, 96, 167
any fence gate = 107, 183, 184, 185, 186, 187
#Generate all the files and load variables#
on script load:
send "&c&m-----------------------------------------------------" to the console
send "&6&l.____ __ .______________" to the console
send "&6&l| | ____ ____ | | __ | \__ ___/" to the console
send "&6&l| | / _ \_/ ___\| |/ / ______ | | | | " to the console
send "&6&l| |__( <_> ) \___| < /_____/ | | | | " to the console
send "&6&l|_______ \____/ \___ >__|_ \ |___| |____| " to the console
send "&6&l \/ \/ \/ " to the console
send "&c&m-----------------------------------------------------" to the console
if folder "plugins/Lock-IT" doesn't exists:
create folder "plugins/Lock-IT"
send "%colored {lockIT.prefix}% &fCreating folder..." to the console
if file "plugins/Lock-IT/config.yml" doesn't exists:
download from "https://bit.ly/2MXFaCN" to "plugins/Lock-IT/config.yml"
send "%colored {lockIT.prefix}% &fGenerating config.yml..." to the console
if file "plugins/Lock-IT/permissions.yml" doesn't exists:
download from "https://bit.ly/2QiZ355" to "plugins/Lock-IT/permissions.yml"
send "%colored {lockIT.prefix}% &fGenereating permissions.yml..." to the console
if file "plugins/Lock-IT/messages.yml" doesn't exists:
download from "https://bit.ly/2CCG42G" to "plugins/Lock-IT/messages.yml"
send "%colored {lockIT.prefix}% &fGenerating messages.yml..." to the console
send "%colored {lockIT.prefix}% &2DONE!!" to the console
send "" to the console
send "%colored {lockIT.prefix}% &fGrabbing settings from the config..." to the console
if {lockIT.prefix} is not set:
set {lockIT.prefix} to single value "prefix" get of "plugins/Lock-IT/config.yml"
if {lockIT.fastLock} is not set:
set {lockIT.fastLock} to single value "fastLock" get of "plugins/Lock-IT/config.yml"
if {lockIT.fastLockSetTime} is not set:
set {lockIT.fastLockSetTime} to single value "fastLockSetTime" get of "plugins/Lock-IT/config.yml"
if {lockIT.fastLockItems} is not set:
set {lockIT.fastLockItems} to single value "fastLockItems" get of "plugins/Lock-IT/config.yml"
if {lockIT.version} is not set:
set {lockIT.version} to single value "version" get of "plugins/Lock-IT/config.yml"
send "%colored {lockIT.prefix}% &fGrabbing all messages..." to the console
if {lockIT.msgAlreadyLocked} is not set:
set {lockIT.msgAlreadyLocked} to single value "msgAlreadyLocked" get of "plugins/Lock-IT/messages.yml"
if {lockIT.msgLocked} is not set:
set {lockIT.msgLocked} to single value "msgLocked" get of "plugins/Lock-IT/messages.yml"
if {lockIT.msgDenied} is not set:
set {lockIT.msgDenied} to single value "msgDenied" get of "plugins/Lock-IT/messages.yml"
if {lockIT.useLockIT} is not set:
set {lockIT.useLockIT} to single value "useLockIT" get of "plugins/Lock-IT/permissions.yml"
send "%colored {lockIT.prefix}% &fGrabbing all permissions..." to the console
if {lockIT.bypassLocked} is not set:
set {lockIT.bypassLocked} to single value "bypassLocked" get of "plugins/Lock-IT/permissions.yml"
if {lockIT.bypassBreak} is not set:
set {lockIT.bypassBreak} to single value "bypassBreak" get of "plugins/Lock-IT/permissions.yml"
if {lockIT.bypassModify} is not set:
set {lockIT.bypassModify} to single value "bypassModify" get of "plugins/Lock-IT/permissions.yml"
send "%colored {lockIT.prefix}% &2DONE! ENJOY!" to the console
send "%colored {lockIT.prefix}% You are running Version: &d%{lockIT.version}%" to the console
set {_verCheck} to text from "https://bit.ly/2NwSz43"
if {_verCheck} is not {lockIT.version}:
send "%colored {lockIT.prefix}% The most recent Version: &d%{lockIT.version}%" to the console
#Commands#
command /lockit [<integer>] [<text>]:
permission: {lockIT.useLockIT}
trigger:
set {_msgSignUpdated} to single value "msgSignUpdated" get of "plugins/Lock-IT/messages.yml"
set {_msgSignUpdateError} to single value "msgSignUpdateError" get of "plugins/Lock-IT/messages.yml"
set {_msgFixed} to single value "msgFixed" get of "plugins/Lock-IT/messages.yml"
if arg 1 is set:
if arg 2 is not set:
set line arg 1 of block at {updateSignLoc.%player%} to " "
delete {updateSignLoc.%player%}
message "%{lockIT.prefix}% %{_msgSignUpdated}%"
stop
if arg 1 is 2:
message "%{lockIT.prefix}% %{_msgSignUpdateError}%"
stop
else:
set line arg 1 of block at {updateSignLoc.%player%} to arg 2
delete {updateSignLoc.%player%}
message "%{lockIT.prefix}% %{_msgSignUpdated}%"
stop
if arg 2 is "fix":
if line 1 of target block is "[Private]" or "[private]":
if line 2 of target block contains "%player%" or UUID of player:
toggle block behind target block
message "%{lockIT.prefix}% %{_msgFixed}%"
stop
if arg 2 is "help":
message "&4&m---------------------------------------------------"
message "%{lockIT.prefix}% &eby DroidVengeance"
message "&4&m---------------------------------------------------"
message " - &eShift+Rightclicking while holding a sign, will automatically lock those items."
message " - &eTo edit a sign, rightclick and use:"
message " - &e/lockit <line number> <text>"
message " - &eTo fix a door use:"
message " - &e/lockit fix"
stop
if arg 1 is not set:
message "%{lockIT.prefix}% &eUse /lockit help"
stop
#Fast Lock#
on place of wall sign:
if player is sneaking:
if {lockIT.fastLock} is not false:
if player has permission "%{lockIT.useLockIT}%":
if line 1 of block is "[Private]" or "[private]":
cancel event
message "%{lockIT.prefix}% &c%{lockIT.msgAlreadyLocked}%"
if block behind event-block is a any door block or any trapdoors or chest or trapped chest or furnace or ender chest or enchantment table or crafting table or dropper or dispenser or hoppers or anvil or jukebox:
close player's inventory
wait 1 seconds
set line 1 of block to "[Private]"
set line 2 of block to "%player% %UUID of player%"
message "%{lockIT.prefix}% &e%{lockIT.msgLocked}%"
stop
#Item protection system#
on right click on a any door block or any trapdoors or chest or trapped chest or furnace or ender chest or enchantment table or crafting table or dropper or dispenser or hoppers or anvil or jukebox:
loop blocks in radius 2 of clicked block:
if line 1 of loop-block is "[Private]" or "[private]":
#if line 2 of loop-block is "%player%":
if line 2 of loop-block contains "%player%" or UUID of player:
wait 1 tick
stop
if line 2 of loop-block does not contain "%player%" or UUID of player:
if player has permission "%{lockIT.bypassLocked}%":
stop
if line 3 of loop-block contains "%player%" or UUID of player or "[Everyone]" or "[everyone]":
wait 1 tick
stop
if line 4 of loop-block contains "%player%" or UUID of player or "[Everyone]" or "[everyone]":
wait 1 tick
stop
else:
cancel event
message "%{lockIT.prefix}% &c%{lockIT.msgDenied}%"
stop
#Timers
on right click:
set {_msgCannotUse} to single value "msgCannotUse" get of "plugins/Lock-IT/messages.yml"
if clicked block is iron door:
loop blocks in radius 3 of clicked block:
if line 1 of loop-block is "[Private]" or "[private]":
if line 2 of loop-block contains UUID of player:
open the clicked block
wait 2 ticks
if line 4 of loop-block is "[timer:1]":
wait 1 seconds
close the clicked block
stop
if line 4 of loop-block is "[timer:2]":
wait 2 seconds
close the clicked block
stop
if line 4 of loop-block is "[timer:3]":
wait 3 seconds
close the clicked block
stop
if line 4 of loop-block is "[timer:4]":
wait 4 seconds
close the clicked block
stop
if line 4 of loop-block is "[timer:5]":
wait 5 seconds
close the clicked block
stop
if clicked block is any door block:
loop blocks in radius 3 of clicked block:
if line 1 of loop-block is "[Private]" or "[private]":
if line 2 of loop-block contains "%player%" or UUID of player:
if line 4 of loop-block is "[timer:1]":
wait 1 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:2]":
wait 2 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:3]":
wait 3 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:4]":
wait 4 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:5]":
wait 5 seconds
toggle the clicked block
stop
if line 2 of loop-block does not contain UUID of player:
if player does not have permission "%{lockIT.bypassLocked}%":
if line 3 of loop-block contains "%player%" or UUID of player or "[Everyone]" or "[everyone]":
if line 4 of loop-block is "[timer:1]":
wait 1 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:2]":
wait 2 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:3]":
wait 3 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:4]":
wait 4 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:5]":
wait 5 seconds
toggle the clicked block
stop
else:
stop
if clicked block is oak fence gate:
loop blocks in radius 2 of clicked block:
if line 1 of loop-block is "[Private]" or "[private]":
if line 2 of loop-block contains "%player%" or UUID of player:
if line 4 of loop-block is "[timer:1]":
wait 1 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:2]":
wait 2 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:3]":
wait 3 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:4]":
wait 4 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:5]":
wait 5 seconds
toggle the clicked block
stop
if line 2 of loop-block does not contain UUID of player:
if player does not have permission "%{lockIT.bypassLocked}%":
if line 3 of loop-block contains "%player%" or UUID of player or "[Everyone]" or "[everyone]":
if line 4 of loop-block is "[timer:1]":
wait 1 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:2]":
wait 2 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:3]":
wait 3 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:4]":
wait 4 seconds
toggle the clicked block
stop
if line 4 of loop-block is "[timer:5]":
wait 5 seconds
toggle the clicked block
stop
else:
stop
if line 2 of loop-block does not contain "%player%" or UUID of player:
cancel event
message "%{lockIT.prefix}% %{msgCannotUse}%"
stop
#Protection mechanics#
on break:
set {_msgCannotBreak} to single value "msgCannotBreak" get of "plugins/Lock-IT/messages.yml"
if line 1 of event-block is "[Private]" or "[private]":
if player has permission "%{lockIT.bypassBreak}%":
stop
if line 2 of event-block contains UUID of player:
stop
else:
cancel event
message "%{lockIT.prefix}% %{_msgCannotBreak}%"
stop
loop blocks in radius 2 of event-block:
if line 1 of loop-block is "[Private]" or "[private]":
cancel event
message "%{lockIT.prefix}% %{_msgCannotBreak}%"
stop
#Sign updating#
on right click on wall sign:
set {_msgUpdateSign} to single value "msgUpdateSign" get of "plugins/Lock-IT/messages.yml"
if line 1 of clicked block is "[Private]":
if line 2 of clicked block does not contain UUID of player:
if player has permission "%{lockIT.bypassModify}%":
set {updateSignLoc.%player%} to location of clicked block
message "%{lockIT.prefix}% %{_msgUpdateSign}%"
stop
if line 2 of clicked block contains UUID of player:
set {updateSignLoc.%player%} to location of clicked block
message "%{lockIT.prefix}% %{_msgUpdateSign}%"