Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#------------- Messages -------------#
options:
# General chat prefix
prefix: &6Party&l+ &8>
# Party chat prefix
chatprefix: &6Party&l+ &6Chat &8>
on load:
if "%{prefix}%" is set:
set {PartyCreate} to "%{prefix}% &aYou created a party"
set {PartyDisband} to "%{prefix}% &cYou disbanded your party"
set {PartyJoin} to "%{prefix}% &aYou joined a party"
set {PartyJoinNotInvited} to "%{prefix}% &cYou have not been invited to this party."
set {PartyLeave} to "%{prefix}% &cYou left your party."
set {PartyInvite} to "%{prefix}% &aYou were invited to a party by&6&l"
set {PartyInvite1} to "&r&a! &a&lClick me to join!"
set {PartyInviteTooltip} to "%{prefix}% &a&lClick me to join!"
set {PartyInviteExceedsPartyLimit} to "%{prefix}% &cYou already have"
set {PartyInviteExceedsPartyLimit1} to " players in your party."
set {PartyInvitedPlayer} to "%{prefix}% &aYou have invited&6&l"
set {PartyKick} to "%{prefix}% &cYou were kicked from your party."
set {PartyAlreadyInParty} to "%{prefix}% &cYou are already in a party."
set {PartyNotOwner} to "%{prefix}% &cYou are not the owner of this party."
set {PartyNotInParty} to "%{prefix}% &cYou are not in a party."
set {PartyDisbandKick} to "%nl%%{prefix}% &c&lYour party was disbanded!%nl%"
set {PartyPlayerLeftYourParty} to "%{prefix}% &6&l"
set {PartyPlayerLeftYourParty1} to "&7left your party."
set {PartyPlayerJoinedYourParty} to "%{prefix}% &6&l"
set {PartyPlayerJoinedYourParty1} to "&7joined your party!"
set {PartyKicked} to "%{prefix}% &7You kicked &6&l"
set {PartyKicked1} to "&7."
set {PartyPlayerNotInYourParty} to "%{prefix}% &7This player is not in your party!"
set {notPartyYet} to "%{prefix}% &aI see you haven't joined a party yet.. I'm creating one for you!"
set {PlNotOnline} to "%{prefix}% &cThat player is not online!"
set {DisbandSure} to "%{prefix}% &aAre you sure you want to delete your party?"
set {DisbandDeclined} to "%{prefix}% &aRequest declined."
set {PartyPromote} to "%{prefix}%&6&l"
set {PartyPromote1} to "&7has promoted&6&l"
set {PartyPromote2} to "&7to leader!"
set {PartyMuteEnabled} to "%{prefix}% &7You have muted party chat!&7&o (Type again to disable)"
set {PartyMuteDisabled} to "%{prefix}% &7You have unmuted party chat! &7&o(Type again to enable)"
set {PartyChatMuted} to "%{prefix}% &cYou can't speak because you muted party chat!"
set {PartySetHome} to "%{prefix}% &cYou set the party home to"
set {PartyLeaderSetHome} to "%{prefix}% &c"
set {PartyLeaderSetHome1} to "&7has set the party home to&c"
set {PartyLeaderSetHome2} to "&7! &7&o(You can now do /p home!)"
set {PartyHomeNotSet} to "%{prefix}% &cThe party home has not been set yet!"
set {PartyTPHome} to "%{prefix}% &cYou have been teleported to the party home!"
set {PartyInvCooldown} to "%{prefix}% &cYou need to wait at least &l&c3 &r&cseconds before inviting someone again!"
set {PartyChatFalse} to "%{chatprefix}% You've &cdisabled &7party chat! &7&o(Type again to enable)"
set {PartyChatTrue} to "%{chatprefix}% You've &aenabled &7party chat&7! &7&o(Type again to disable)"
set {partyTpHere} to "%{prefix}% Your party was teleported to the leader!"
set {enteredRegion} to "%{prefix}% You entered a region! You can now type /p tphere to teleport your party to you!"
set {NoPartyLeader} to "%{prefix}%&c You are not the party owner! Type /p leave to leave the party."
set {CantAttackParty} to "%{prefix}% &cYou can't attack your own party!"
set {NoPermission} to "%{prefix}% &cYou don't have the permission to do that!"
set {DisabledSorry} to "%{prefix}% &cSorry, but this feature is currently disabled :("
set {DuelInProgress} to "%{prefix}% &aThe duel lobbies are currently full! Wait a few minutes before joining again.."
set {DuelYourself} to "%{prefix}% &cYou can't duel yourself!"
set {InviteDuelJson} to "%{prefix}% &c"
set {InviteDuelJson1} to "&7has invited you to a duel!"
set {InvitedDuel} to "%{prefix}% &aYou have invited"
set {InvitedDuel1} to "&ato a duel!"
set {DieniedRequest} to "%{prefix}% &c"
set {DeniedRequest} to "&chas declined your request!"
options:
PartyChatFormat: %{prefix}% &7%{_pl}% &8> &f%{_msg}%
#------------- Add regions down below! -------------#
function loadRegion():
if {regions} = true:
clear {p.regionlist::*}
wait 1 tick
# ! Add regions here
# add regions: add "region name in world %world%" to {p.regionlist::*}
add "region1 in world Deathmatch" to {p.regionlist::*}
add "region2 in world Example" to {p.regionlist::*}
add "dd in world world" to {p.regionlist::*}
#----------------------------! DONT EDIT !------------------------------#
function write(t: text):
if "%{_t}%" = "duels":
create file "plugins/Party+/duels/duels.yml"
write "## Party+ Duel Options" at line 1 to file "plugins/Party+/duels/duels.yml"
write "## Enable party duels?" at line 3 to file "plugins/Party+/duels/duels.yml"
write "duels: true" at line 4 to file "plugins/Party+/duels/duels.yml"
write "## Permission to set up the 1v1 duels" at line 6 to file "plugins/Party+/duels/duels.yml"
write "duelpermission: party.setduels" at line 7 to file "plugins/Party+/duels/duels.yml"
write "## How many duels do you want to enable at the same time?" at line 9 to file "plugins/Party+/duels/duels.yml"
write "maxduels: 1" at line 10 to file "plugins/Party+/duels/duels.yml"
write "## Time in seconds it takes before the duel ends" at line 12 to file "plugins/Party+/duels/duels.yml"
write "time: 500" at line 13 to file "plugins/Party+/duels/duels.yml"
else if "%{_t}%" = "config":
create file "plugins/Party+/config.yml"
write "## Party+ Configuration File | Messages are in the actual Skript file" at line 2 to file "plugins/Party+/config.yml"
write "## Should you leave the party on quit?" at line 4 to file "plugins/Party+/config.yml"
write "leaveonquit: true" at line 5 to file "plugins/Party+/config.yml"
write "## Do you want to disable party PVP?" at line 7 to file "plugins/Party+/config.yml"
write "partypvp: true" at line 8 to file "plugins/Party+/config.yml"
write "## Do you want to enable player logging (Party+/userdata/..)" at line 10 to file "plugins/Party+/config.yml"
write "logging: true" at line 11 to file "plugins/Party+/config.yml"
write "## Do you want to enable BungeeCord? (Not completed, bungee options down below)" at line 13 to file "plugins/Party+/config.yml"
write "bungee: false" at line 14 to file "plugins/Party+/config.yml"
write "## Do you want to enable Party Homes?" at line 16 to file "plugins/Party+/config.yml"
write "homes: false" at line 17 to file "plugins/Party+/config.yml"
write "## Do you want region support enabled? (Want to add regions? Go to party.sk and edit it there.)" at line 19 to file "plugins/Party+/config.yml"
write "regions: false" at line 20 to file "plugins/Party+/config.yml"
write "## True = only when the party leader is in a region and does /party tphere all the players tp" at line 22 to file "plugins/Party+/config.yml"
write "## False = everytime the party leader enters a region, everyone will be teleported" at line 23 to file "plugins/Party+/config.yml"
write "regioncommand: false" at line 24 to file "plugins/Party+/config.yml"
write "## Time for invites to expire." at line 26 to file "plugins/Party+/config.yml"
write "partytime: 15" at line 27 to file "plugins/Party+/config.yml"
write "## Max amount of players in a party" at line 29 to file "plugins/Party+/config.yml"
write "maxplayers: 6" at line 30 to file "plugins/Party+/config.yml"
write "## Cooldown on invites (seconds)" at line 32 to file "plugins/Party+/config.yml"
write "invitecooldown: 3" at line 33 to file "plugins/Party+/config.yml"
write "## Bungee Options" at line 35 to file "plugins/Party+/config.yml"
write "## Server this is running on" at line 37 to file "plugins/Party+/config.yml"
write "server: Lobby-1" at line 38 to file "plugins/Party+/config.yml"
function statusPlayerDuel(p: player, t: text):
set {_file} to "%uuid of {_p}%"
set {induel::%{_file}%} to "%{_t}%"
set line 6 in file "plugins/Party+/userdata/%{_file}%.yml" to "duel: %{_t}%"
function statusPlayer(p: player, t: text):
set {_file} to "%uuid of {_p}%"
set {status::%{_file}%} to "%{_t}%"
set line 5 in file "plugins/Party+/userdata/%{_file}%.yml" to "status: %{_t}%"
function writePlayer(p: player, t: text):
if "%{_t}%" = "player":
set {_file} to "%uuid of {_p}%"
set {status::%{_file}%} to "Not in party"
set {induel::%{_file}%} to "Not dueling"
create file "plugins/Party+/userdata/%{_file}%.yml"
send "%{prefix}% &7Empty user file! Creating one for %{_p}%.." to console
write "## Party Data for %{_p}%" at line 1 to file "plugins/Party+/userdata/%{_file}%.yml"
write "name: %name of {_p}%" at line 3 to file "plugins/Party+/userdata/%{_file}%.yml"
write "uuid: %uuid of {_p}%" at line 4 to file "plugins/Party+/userdata/%{_file}%.yml"
write "status: %{status::%{_file}%}%" at line 5 to file "plugins/Party+/userdata/%{_file}%.yml"
write "duel: %{induel::%{_file}%}%" at line 6 to file "plugins/Party+/userdata/%{_file}%.yml"
function read():
set {duels} to yaml value "duels" of file "plugins/Party+/duels/duels.yml"
set {duels::time} to yaml value "time" of file "plugins/Party+/duels/duels.yml"
set {maxduels} to yaml value "maxduels" of file "plugins/Party+/duels/duels.yml"
set {leaveonquit} to yaml value "leaveonquit" of file "plugins/Party+/config.yml"
set {partypvp} to yaml value "partypvp" of file "plugins/Party+/config.yml"
set {bungee} to yaml value "bungee" of file "plugins/Party+/config.yml"
set {logging} to yaml value "logging" of file "plugins/Party+/config.yml"
set {homes} to yaml value "homes" of file "plugins/Party+/config.yml"
set {regions} to yaml value "regions" of file "plugins/Party+/config.yml"
set {regioncommand} to yaml value "regioncommand" of file "plugins/Party+/config.yml"
set {duelpermission} to yaml value "duelpermission" of file "plugins/Party+/duels/duels.yml"
set {partytime} to yaml value "partytime" of file "plugins/Party+/config.yml"
set {maxplayers} to yaml value "maxplayers" of file "plugins/Party+/config.yml"
set {invitecooldown} to yaml value "invitecooldown" of file "plugins/Party+/config.yml"
set {server} to yaml value "server" of file "plugins/Party+/config.yml"
set {prefix} to "{@prefix}"
set {chatprefix} to "{@chatprefix}"
function duelPlayer(x: player, z: player):
if {duels::1::duelstart} = false:
if {maxduels} >= 1:
set {duels::1::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
teleport {_x} to {duels::1::wait}
teleport {_z} to {duels::1::wait}
set {party::induel::1::%{_x}%} to true
set {party::induel::1::%{_z}%} to true
set {duels::1::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
add {_z} to {duels::1::players::*}
add {_x} to {duels::1::players::*}
add {_z} to {duels::1::fd::*}
add {_x} to {duels::1::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::1::nodamage} to false
teleport {_x} to {duels::1::spawn::1}
teleport {_z} to {duels::1::spawn::2}
set {_slot} to 0
loop {duels::1::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::1::counter} to true
set {duels::1::countdown} to {duels::time}
stop
else if {duels::2::duelstart} = false:
if {maxduels} >= 2:
set {duels::2::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::2::%{_x}%} to true
set {party::induel::2::%{_z}%} to true
set {duels::2::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::2::wait}
teleport {_x} to {duels::2::wait}
add {_z} to {duels::2::players::*}
add {_x} to {duels::2::players::*}
add {_z} to {duels::2::fd::*}
add {_x} to {duels::2::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::2::nodamage} to false
teleport {_x} to {duels::2::spawn::1}
teleport {_z} to {duels::2::spawn::2}
set {_slot} to 0
loop {duels::2::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::2::counter} to true
set {duels::2::countdown} to {duels::time}
stop
else if {duels::3::duelstart} = false:
if {maxduels} >= 3:
set {duels::3::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::3::%{_x}%} to true
set {party::induel::3::%{_z}%} to true
set {duels::3::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::3::wait}
teleport {_x} to {duels::3::wait}
add {_z} to {duels::3::players::*}
add {_x} to {duels::3::players::*}
add {_z} to {duels::3::fd::*}
add {_x} to {duels::3::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::3::nodamage} to false
teleport {_x} to {duels::3::spawn::1}
teleport {_z} to {duels::3::spawn::2}
set {_slot} to 0
loop {duels::3::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::3::counter} to true
set {duels::3::countdown} to {duels::time}
stop
else if {duels::4::duelstart} = false:
if {maxduels} >= 4:
set {duels::4::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::4::%{_x}%} to true
set {party::induel::4::%{_z}%} to true
set {duels::4::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::4::wait}
teleport {_x} to {duels::4::wait}
add {_z} to {duels::4::players::*}
add {_x} to {duels::4::players::*}
add {_z} to {duels::4::fd::*}
add {_x} to {duels::4::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::4::nodamage} to false
teleport {_x} to {duels::4::spawn::1}
teleport {_z} to {duels::4::spawn::2}
set {_slot} to 0
loop {duels::4::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::4::counter} to true
set {duels::4::countdown} to {duels::time}
stop
else if {duels::5::duelstart} = false:
if {maxduels} >= 5:
set {duels::5::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::5::%{_x}%} to true
set {party::induel::5::%{_z}%} to true
set {duels::5::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::5::wait}
teleport {_x} to {duels::5::wait}
add {_z} to {duels::5::players::*}
add {_x} to {duels::5::players::*}
add {_z} to {duels::5::fd::*}
add {_x} to {duels::5::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::5::nodamage} to false
teleport {_x} to {duels::5::spawn::1}
teleport {_z} to {duels::5::spawn::2}
set {_slot} to 0
loop {duels::5::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::5::counter} to true
set {duels::5::countdown} to {duels::time}
stop
else if {duels::6::duelstart} = false:
if {maxduels} >= 6:
set {duels::6::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::6::%{_x}%} to true
set {party::induel::6::%{_z}%} to true
set {duels::6::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::6::wait}
teleport {_x} to {duels::6::wait}
add {_z} to {duels::6::players::*}
add {_x} to {duels::6::players::*}
add {_z} to {duels::6::fd::*}
add {_x} to {duels::6::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::6::nodamage} to false
teleport {_x} to {duels::6::spawn::1}
teleport {_z} to {duels::6::spawn::2}
set {_slot} to 0
loop {duels::6::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::6::counter} to true
set {duels::6::countdown} to {duels::time}
else if {duels::7::duelstart} = false:
if {maxduels} >= 7:
set {duels::7::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::7::%{_x}%} to true
set {party::induel::7::%{_z}%} to true
set {duels::7::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::7::wait}
teleport {_x} to {duels::7::wait}
add {_z} to {duels::7::players::*}
add {_x} to {duels::7::players::*}
add {_z} to {duels::7::fd::*}
add {_x} to {duels::7::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::7::nodamage} to false
teleport {_x} to {duels::7::spawn::1}
teleport {_z} to {duels::7::spawn::2}
set {_slot} to 0
loop {duels::7::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::7::counter} to true
set {duels::7::countdown} to {duels::time}
stop
else if {duels::8::duelstart} = false:
if {maxduels} >= 8:
set {duels::8::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::8::%{_x}%} to true
set {party::induel::8::%{_z}%} to true
set {duels::8::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::8::wait}
teleport {_x} to {duels::8::wait}
add {_z} to {duels::8::players::*}
add {_x} to {duels::8::players::*}
add {_z} to {duels::8::fd::*}
add {_x} to {duels::8::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::8::nodamage} to false
teleport {_x} to {duels::8::spawn::1}
teleport {_z} to {duels::8::spawn::2}
set {_slot} to 0
loop {duels::8::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::8::counter} to true
set {duels::8::countdown} to {duels::time}
stop
else if {duels::9::duelstart} = false:
if {maxduels} >= 9:
set {duels::9::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::9::%{_x}%} to true
set {party::induel::9::%{_z}%} to true
set {duels::9::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::9::wait}
teleport {_x} to {duels::9::wait}
add {_z} to {duels::9::players::*}
add {_x} to {duels::9::players::*}
add {_z} to {duels::9::fd::*}
add {_x} to {duels::9::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::9::nodamage} to false
teleport {_x} to {duels::9::spawn::1}
teleport {_z} to {duels::9::spawn::2}
set {_slot} to 0
loop {duels::9::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::9::counter} to true
set {duels::9::countdown} to {duels::time}
stop
else if {duels::10::duelstart} = false:
if {maxduels} = 10:
set {duels::10::duelstart} to true
send "&cYou joined the duel against %{_z}%" to {_x}
send "&cYou joined the duel against %{_x}%" to {_z}
set {party::induel::10::%{_x}%} to true
set {party::induel::10::%{_z}%} to true
set {duels::10::nodamage} to true
statusPlayerDuel({_x}, "In duel against %{_z}%")
statusPlayerDuel({_z}, "In duel against %{_x}%")
teleport {_z} to {duels::10::wait}
teleport {_x} to {duels::10::wait}
add {_z} to {duels::10::players::*}
add {_x} to {duels::10::players::*}
add {_z} to {duels::10::fd::*}
add {_x} to {duels::10::fd::*}
wait 1 second
send "&cDuel starting in 10 seconds.." to {_x}
send "&cDuel starting in 10 seconds.." to {_z}
send {_x} title "&a&l10"
send {_z} title "&a&l10"
wait 5 seconds
send {_x} title "&a&l5"
send {_z} title "&a&l5"
wait 1 second
send {_x} title "&e&l4"
send {_z} title "&e&l4"
wait 1 second
send {_x} title "&c&l3"
send {_z} title "&c&l3"
wait 1 second
send {_x} title "&c&l2"
send {_z} title "&c&l2"
wait 1 second
send {_x} title "&c&l1"
send {_z} title "&c&l1"
wait 1 second
send {_x} title "&c&lGO"
send {_z} title "&c&lGO"
set {duels::10::nodamage} to false
teleport {_x} to {duels::10::spawn::1}
teleport {_z} to {duels::10::spawn::2}
set {_slot} to 0
loop {duels::10::kit::*}:
set slot {_slot} of {_z}'s current inventory to loop-value
set slot {_slot} of {_x}'s current inventory to loop-value
add 1 to {_slot}
set {duels::10::counter} to true
set {duels::10::countdown} to {duels::time}
stop
else:
send "%{DuelInProgress}%" to {_x}
on player world change:
if "%{duels::1::players::*}%" contains "%player%":
if {duels::1::duelstart} = true:
if size of {duels::1::fd::*} = 2:
remove player from {duels::1::players::*}
remove player from {duels::1::fd::*}
wait 10 ticks
endDuel(1, "pq")
else if "%{duels::2::players::*}%" contains "%player%":
if {duels::2::duelstart} = true:
if size of {duels::2::fd::*} = 2:
remove player from {duels::2::players::*}
remove player from {duels::2::fd::*}
wait 10 ticks
endDuel(2, "pq")
else if "%{duels::3::players::*}%" contains "%player%":
if {duels::3::duelstart} = true:
if size of {duels::3::fd::*} = 2:
remove player from {duels::3::players::*}
remove player from {duels::3::fd::*}
wait 10 ticks
endDuel(3, "pq")
else if "%{duels::4::players::*}%" contains "%player%":
if {duels::4::duelstart} = true:
if size of {duels::4::fd::*} = 2:
remove player from {duels::4::players::*}
remove player from {duels::4::fd::*}
wait 10 ticks
endDuel(4, "pq")
else if "%{duels::5::players::*}%" contains "%player%":
if {duels::5::duelstart} = true:
if size of {duels::5::fd::*} = 2:
remove player from {duels::5::players::*}
remove player from {duels::5::fd::*}
wait 10 ticks
endDuel(5, "pq")
else if "%{duels::6::players::*}%" contains "%player%":
if {duels::6::duelstart} = true:
if size of {duels::6::fd::*} = 2:
remove player from {duels::6::players::*}
remove player from {duels::6::fd::*}
wait 10 ticks
endDuel(6, "pq")
else if "%{duels::7::players::*}%" contains "%player%":
if {duels::7::duelstart} = true:
if size of {duels::7::fd::*} = 2:
remove player from {duels::7::players::*}
remove player from {duels::7::fd::*}
wait 10 ticks
endDuel(7, "pq")
else if "%{duels::8::players::*}%" contains "%player%":
if {duels::8::duelstart} = true:
if size of {duels::8::fd::*} = 2:
remove player from {duels::8::players::*}
remove player from {duels::8::fd::*}
wait 10 ticks
endDuel(8, "pq")
else if "%{duels::9::players::*}%" contains "%player%":
if {duels::9::duelstart} = true:
if size of {duels::9::fd::*} = 2:
remove player from {duels::9::players::*}
remove player from {duels::9::fd::*}
wait 10 ticks
endDuel(9, "pq")
else if "%{duels::10::players::*}%" contains "%player%":
if {duels::10::duelstart} = true:
if size of {duels::10::fd::*} = 2:
remove player from {duels::10::players::*}
remove player from {duels::10::fd::*}
wait 10 ticks
endDuel(10, "pq")
on quit:
if "%{duels::1::players::*}%" contains "%player%":
if {duels::1::duelstart} = true:
if size of {duels::1::fd::*} = 2:
remove player from {duels::1::players::*}
remove player from {duels::1::fd::*}
wait 10 ticks
endDuel(1, "pq")
else if "%{duels::2::players::*}%" contains "%player%":
if {duels::2::duelstart} = true:
if size of {duels::2::fd::*} = 2:
remove player from {duels::2::players::*}
remove player from {duels::2::fd::*}
wait 10 ticks
endDuel(2, "pq")
else if "%{duels::3::players::*}%" contains "%player%":
if {duels::3::duelstart} = true:
if size of {duels::3::fd::*} = 2:
remove player from {duels::3::players::*}
remove player from {duels::3::fd::*}
wait 10 ticks
endDuel(3, "pq")
else if "%{duels::4::players::*}%" contains "%player%":
if {duels::4::duelstart} = true:
if size of {duels::4::fd::*} = 2:
remove player from {duels::4::players::*}
remove player from {duels::4::fd::*}
wait 10 ticks
endDuel(4, "pq")
else if "%{duels::5::players::*}%" contains "%player%":
if {duels::5::duelstart} = true:
if size of {duels::5::fd::*} = 2:
remove player from {duels::5::players::*}
remove player from {duels::5::fd::*}
wait 10 ticks
endDuel(5, "pq")
else if "%{duels::6::players::*}%" contains "%player%":
if {duels::6::duelstart} = true:
if size of {duels::6::fd::*} = 2:
remove player from {duels::6::players::*}
remove player from {duels::6::fd::*}
wait 10 ticks
endDuel(6, "pq")
else if "%{duels::7::players::*}%" contains "%player%":
if {duels::7::duelstart} = true:
if size of {duels::7::fd::*} = 2:
remove player from {duels::7::players::*}
remove player from {duels::7::fd::*}
wait 10 ticks
endDuel(7, "pq")
else if "%{duels::8::players::*}%" contains "%player%":
if {duels::8::duelstart} = true:
if size of {duels::8::fd::*} = 2:
remove player from {duels::8::players::*}
remove player from {duels::8::fd::*}
wait 10 ticks
endDuel(8, "pq")
else if "%{duels::9::players::*}%" contains "%player%":
if {duels::9::duelstart} = true:
if size of {duels::9::fd::*} = 2:
remove player from {duels::9::players::*}
remove player from {duels::9::fd::*}
wait 10 ticks
endDuel(9, "pq")
else if "%{duels::10::players::*}%" contains "%player%":
if {duels::10::duelstart} = true:
if size of {duels::10::fd::*} = 2:
remove player from {duels::10::players::*}
remove player from {duels::10::fd::*}
wait 10 ticks
endDuel(10, "pq")
on death of player:
if "%{duels::1::players::*}%" contains "%victim%":
if {duels::1::duelstart} = true:
if size of {duels::1::fd::*} = 2:
force victim to respawn
remove victim from {duels::1::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::1::wait}
else if "%{duels::2::players::*}%" contains "%victim%":
if {duels::2::duelstart} = true:
if size of {duels::2::fd::*} = 2:
force victim to respawn
remove victim from {duels::2::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::2::wait}
else if "%{duels::3::players::*}%" contains "%victim%":
if {duels::3::duelstart} = true:
if size of {duels::3::fd::*} = 2:
force victim to respawn
remove victim from {duels::3::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::3::wait}
else if "%{duels::4::players::*}%" contains "%victim%":
if {duels::4::duelstart} = true:
if size of {duels::4::fd::*} = 2:
force victim to respawn
remove victim from {duels::4::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::4::wait}
else if "%{duels::5::players::*}%" contains "%victim%":
if {duels::5::duelstart} = true:
if size of {duels::5::fd::*} = 2:
force victim to respawn
remove victim from {duels::5::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::5::wait}
else if "%{duels::6::players::*}%" contains "%victim%":
if {duels::6::duelstart} = true:
if size of {duels::6::fd::*} = 2:
force victim to respawn
remove victim from {duels::6::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::6::wait}
else if "%{duels::7::players::*}%" contains "%victim%":
if {duels::7::duelstart} = true:
if size of {duels::7::fd::*} = 2:
force victim to respawn
remove victim from {duels::7::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::7::wait}
else if "%{duels::8::players::*}%" contains "%victim%":
if {duels::8::duelstart} = true:
if size of {duels::8::fd::*} = 2:
force victim to respawn
remove victim from {duels::8::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::8::wait}
else if "%{duels::9::players::*}%" contains "%victim%":
if {duels::9::duelstart} = true:
if size of {duels::9::fd::*} = 2:
force victim to respawn
remove victim from {duels::9::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::9::wait}
else if "%{duels::10::players::*}%" contains "%victim%":
if {duels::10::duelstart} = true:
if size of {duels::10::fd::*} = 2:
force victim to respawn
remove victim from {duels::10::fd::*}
set gamemode of victim to spectator
teleport victim to {duels::10::wait}
on death of player:
set death message to ""
if "%{duels::1::players::*}%" contains "%victim%":
if {duels::1::duelstart} = true:
if attacker is a player:
set {duels::1::counter} to false
loop {duels::1::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::1::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::1::%loop-value%} to false
set gamemode of victim to survival
set {duels::1::duelstart} to false
clear {duels::1::players::*}
clear {duels::1::fd::*}
else:
set {duels::1::counter} to false
loop {duels::1::players::*}:
send loop-value title "&6&l%{duels::1::fd::*}% won!"
send "&7%{duels::1::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::1::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::1::%loop-value%} to false
set gamemode of victim to survival
set {duels::1::duelstart} to false
clear {duels::1::players::*}
clear {duels::1::fd::*}
else if "%{duels::2::players::*}%" contains "%victim%":
if {duels::2::duelstart} = true:
if attacker is a player:
set {duels::2::counter} to false
loop {duels::2::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::2::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::2::%loop-value%} to false
set gamemode of victim to survival
set {duels::2::duelstart} to false
clear {duels::2::players::*}
clear {duels::2::fd::*}
else:
set {duels::2::counter} to false
loop {duels::2::players::*}:
send loop-value title "&6&l%{duels::2::fd::*}% won!"
send "&7%{duels::2::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::2::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::2::%loop-value%} to false
set gamemode of victim to survival
set {duels::2::duelstart} to false
clear {duels::2::players::*}
clear {duels::2::fd::*}
else if "%{duels::3::players::*}%" contains "%victim%":
if {duels::3::duelstart} = true:
if attacker is a player:
set {duels::3::counter} to false
loop {duels::3::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::3::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::3::%loop-value%} to false
set gamemode of victim to survival
set {duels::3::duelstart} to false
clear {duels::3::players::*}
clear {duels::3::fd::*}
else:
set {duels::3::counter} to false
loop {duels::3::players::*}:
send loop-value title "&6&l%{duels::3::fd::*}% won!"
send "&7%{duels::3::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::3::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::3::%loop-value%} to false
set gamemode of victim to survival
set {duels::3::duelstart} to false
clear {duels::3::players::*}
clear {duels::3::fd::*}
else if "%{duels::4::players::*}%" contains "%victim%":
if {duels::4::duelstart} = true:
if attacker is a player:
set {duels::4::counter} to false
loop {duels::4::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::4::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::4::%loop-value%} to false
set gamemode of victim to survival
set {duels::4::duelstart} to false
clear {duels::4::players::*}
clear {duels::4::fd::*}
else:
set {duels::4::counter} to false
loop {duels::4::players::*}:
send loop-value title "&6&l%{duels::4::fd::*}% won!"
send "&7%{duels::4::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::4::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::4::%loop-value%} to false
set gamemode of victim to survival
set {duels::4::duelstart} to false
clear {duels::4::players::*}
clear {duels::4::fd::*}
else if "%{duels::5::players::*}%" contains "%victim%":
if {duels::5::duelstart} = true:
if attacker is a player:
set {duels::5::counter} to false
loop {duels::5::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::5::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::5::%loop-value%} to false
set gamemode of victim to survival
set {duels::5::duelstart} to false
clear {duels::5::players::*}
clear {duels::5::fd::*}
else:
set {duels::5::counter} to false
loop {duels::5::players::*}:
send loop-value title "&6&l%{duels::5::fd::*}% won!"
send "&7%{duels::5::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::5::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::5::%loop-value%} to false
set gamemode of victim to survival
set {duels::5::duelstart} to false
clear {duels::5::players::*}
clear {duels::5::fd::*}
else if "%{duels::6::players::*}%" contains "%victim%":
if {duels::6::duelstart} = true:
if attacker is a player:
set {duels::6::counter} to false
loop {duels::6::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::6::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::6::%loop-value%} to false
set gamemode of victim to survival
set {duels::6::duelstart} to false
clear {duels::6::players::*}
clear {duels::6::fd::*}
else:
set {duels::6::counter} to false
loop {duels::6::players::*}:
send loop-value title "&6&l%{duels::6::fd::*}% won!"
send "&7%{duels::6::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::6::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::6::%loop-value%} to false
set gamemode of victim to survival
set {duels::6::duelstart} to false
clear {duels::6::players::*}
clear {duels::6::fd::*}
else if "%{duels::7::players::*}%" contains "%victim%":
if {duels::7::duelstart} = true:
if attacker is a player:
set {duels::7::counter} to false
loop {duels::7::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::7::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::7::%loop-value%} to false
set gamemode of victim to survival
set {duels::7::duelstart} to false
clear {duels::7::players::*}
clear {duels::7::fd::*}
else:
set {duels::7::counter} to false
loop {duels::7::players::*}:
send loop-value title "&6&l%{duels::7::fd::*}% won!"
send "&7%{duels::7::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::7::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::7::%loop-value%} to false
set gamemode of victim to survival
set {duels::7::duelstart} to false
clear {duels::7::players::*}
clear {duels::7::fd::*}
else if "%{duels::8::players::*}%" contains "%victim%":
if {duels::8::duelstart} = true:
if attacker is a player:
set {duels::8::counter} to false
loop {duels::8::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::8::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::8::%loop-value%} to false
set gamemode of victim to survival
set {duels::8::duelstart} to false
clear {duels::8::players::*}
clear {duels::8::fd::*}
else:
set {duels::8::counter} to false
loop {duels::8::players::*}:
send loop-value title "&6&l%{duels::8::fd::*}% won!"
send "&7%{duels::8::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::8::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::8::%loop-value%} to false
set gamemode of victim to survival
set {duels::8::duelstart} to false
clear {duels::8::players::*}
clear {duels::8::fd::*}
else if "%{duels::9::players::*}%" contains "%victim%":
if {duels::9::duelstart} = true:
if attacker is a player:
set {duels::9::counter} to false
loop {duels::9::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::9::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::9::%loop-value%} to false
set gamemode of victim to survival
set {duels::9::duelstart} to false
clear {duels::9::players::*}
clear {duels::9::fd::*}
else:
set {duels::9::counter} to false
loop {duels::9::players::*}:
send loop-value title "&6&l%{duels::9::fd::*}% won!"
send "&7%{duels::9::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::9::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::9::%loop-value%} to false
set gamemode of victim to survival
set {duels::9::duelstart} to false
clear {duels::9::players::*}
clear {duels::9::fd::*}
else if "%{duels::10::players::*}%" contains "%victim%":
if {duels::10::duelstart} = true:
if attacker is a player:
set {duels::10::counter} to false
loop {duels::10::players::*}:
send loop-value title "&6&l%attacker% won!"
send "&7%attacker% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::10::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::10::%loop-value%} to false
set gamemode of victim to survival
set {duels::10::duelstart} to false
clear {duels::10::players::*}
clear {duels::10::fd::*}
else:
set {duels::10::counter} to false
loop {duels::10::players::*}:
send loop-value title "&6&l%{duels::10::fd::*}% won!"
send "&7%{duels::10::fd::*}% has won the game!" to loop-value
set action bar of loop-value to "&r"
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
wait 3.5 second
loop {duels::10::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::10::%loop-value%} to false
set gamemode of victim to survival
set {duels::10::duelstart} to false
clear {duels::10::players::*}
clear {duels::10::fd::*}
function endDuel(i: integer, t: text):
if "%{_t}%" = "nw":
if {_i} = 1:
set {duels::1::counter} to false
loop {duels::1::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
wait 5 second
loop {duels::1::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::1::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::1::duelstart} to false
clear {duels::1::players::*}
clear {duels::1::fd::*}
else if {_i} = 2:
set {duels::2::counter} to false
loop {duels::2::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::2::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::2::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::2::duelstart} to false
clear {duels::2::players::*}
clear {duels::2::fd::*}
else if {_i} = 3:
set {duels::3::counter} to false
loop {duels::3::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::3::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::3::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::3::duelstart} to false
clear {duels::3::players::*}
clear {duels::3::fd::*}
else if {_i} = 4:
set {duels::4::counter} to false
loop {duels::4::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::4::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::4::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::4::duelstart} to false
clear {duels::4::players::*}
clear {duels::4::fd::*}
else if {_i} = 5:
set {duels::5::counter} to false
loop {duels::5::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::5::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::5::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::5::duelstart} to false
clear {duels::5::players::*}
clear {duels::5::fd::*}
else if {_i} = 6:
set {duels::6::counter} to false
loop {duels::6::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::6::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::6::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::6::duelstart} to false
clear {duels::6::players::*}
clear {duels::6::fd::*}
else if {_i} = 7:
set {duels::7::counter} to false
loop {duels::7::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::7::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::7::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::7::duelstart} to false
clear {duels::7::players::*}
clear {duels::7::fd::*}
else if {_i} = 8:
set {duels::8::counter} to false
loop {duels::8::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::8::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::8::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::8::duelstart} to false
clear {duels::8::players::*}
clear {duels::8::fd::*}
else if {_i} = 9:
set {duels::9::counter} to false
loop {duels::9::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::9::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::9::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::9::duelstart} to false
clear {duels::9::players::*}
clear {duels::9::fd::*}
else if {_i} = 10:
set {duels::10::counter} to false
loop {duels::10::players::*}:
send loop-value title "&6No one won :("
send "&7Next time better! &7You will be teleported back soon.." to loop-value
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::10::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::10::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::10::duelstart} to false
clear {duels::10::players::*}
clear {duels::10::fd::*}
else if "%{_t}%" = "pq":
if {_i} = 1:
set {duels::1::counter} to false
loop {duels::1::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::1::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::1::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::1::duelstart} to false
clear {duels::1::players::*}
clear {duels::1::fd::*}
else if {_i} = 2:
set {duels::2::counter} to false
loop {duels::2::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::2::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::2::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::2::duelstart} to false
clear {duels::2::players::*}
clear {duels::2::fd::*}
else if {_i} = 3:
set {duels::3::counter} to false
loop {duels::3::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::3::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::3::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::3::duelstart} to false
clear {duels::3::players::*}
clear {duels::3::fd::*}
else if {_i} = 4:
set {duels::4::counter} to false
loop {duels::4::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::4::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::4::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::4::duelstart} to false
clear {duels::4::players::*}
clear {duels::4::fd::*}
else if {_i} = 5:
set {duels::5::counter} to false
loop {duels::5::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::5::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::5::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::5::duelstart} to false
clear {duels::5::players::*}
clear {duels::5::fd::*}
else if {_i} = 6:
set {duels::6::counter} to false
loop {duels::6::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::6::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::6::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::6::duelstart} to false
clear {duels::6::players::*}
clear {duels::6::fd::*}
else if {_i} = 7:
set {duels::7::counter} to false
loop {duels::7::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::7::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::7::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::7::duelstart} to false
clear {duels::7::players::*}
clear {duels::7::fd::*}
else if {_i} = 8:
set {duels::8::counter} to false
loop {duels::8::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::8::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::8::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::8::duelstart} to false
clear {duels::8::players::*}
clear {duels::8::fd::*}
else if {_i} = 9:
set {duels::9::counter} to false
loop {duels::9::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::9::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::9::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::9::duelstart} to false
clear {duels::9::players::*}
clear {duels::9::fd::*}
else if {_i} = 10:
set {duels::10::counter} to false
loop {duels::10::players::*}:
send loop-value title "&6You won!"
set action bar of loop-value to "&r"
send "&7Well played!" to loop-value
wait 3.5 second
loop {duels::10::players::*}:
teleport loop-value to {duels::location::%loop-value%}
set {party::induel::10::%loop-value%} to false
set gamemode of loop-value to survival
clear inventory of loop-value
statusPlayerDuel(loop-value, "Not dueling")
set {duels::10::duelstart} to false
clear {duels::10::players::*}
clear {duels::10::fd::*}
every second:
if {duels::1::counter} = true:
if {duels::1::countdown} > 0:
remove 1 from {duels::1::countdown}
loop {duels::1::players::*}:
set action bar of loop-value to "&a&l%{duels::1::countdown}%"
else if {duels::1::countdown} = 0:
endDuel(1, "nw")
if {duels::2::counter} = true:
if {duels::2::countdown} > 0:
remove 1 from {duels::2::countdown}
loop {duels::2::players::*}:
set action bar of loop-value to "&a&l%{duels::2::countdown}%"
else if {duels::2::countdown} = 0:
endDuel(2, "nw")
if {duels::3::counter} = true:
if {duels::3::countdown} > 0:
remove 1 from {duels::3::countdown}
loop {duels::3::players::*}:
set action bar of loop-value to "&a&l%{duels::3::countdown}%"
else if {duels::3::countdown} = 0:
endDuel(3, "nw")
if {duels::4::counter} = true:
if {duels::4::countdown} > 0:
remove 1 from {duels::4::countdown}
loop {duels::4::players::*}:
set action bar of loop-value to "&a&l%{duels::4::countdown}%"
else if {duels::4::countdown} = 0:
endDuel(4, "nw")
if {duels::5::counter} = true:
if {duels::5::countdown} > 0:
remove 1 from {duels::5::countdown}
loop {duels::5::players::*}:
set action bar of loop-value to "&a&l%{duels::5::countdown}%"
else if {duels::5::countdown} = 0:
endDuel(5, "nw")
if {duels::6::counter} = true:
if {duels::6::countdown} > 0:
remove 1 from {duels::6::countdown}
loop {duels::6::players::*}:
set action bar of loop-value to "&a&l%{duels::6::countdown}%"
else if {duels::6::countdown} = 0:
endDuel(6, "nw")
if {duels::7::counter} = true:
if {duels::7::countdown} > 0:
remove 1 from {duels::7::countdown}
loop {duels::7::players::*}:
set action bar of loop-value to "&a&l%{duels::7::countdown}%"
else if {duels::7::countdown} = 0:
endDuel(7, "nw")
if {duels::8::counter} = true:
if {duels::8::countdown} > 0:
remove 1 from {duels::8::countdown}
loop {duels::8::players::*}:
set action bar of loop-value to "&a&l%{duels::8::countdown}%"
else if {duels::8::countdown} = 0:
endDuel(8, "nw")
if {duels::9::counter} = true:
if {duels::9::countdown} > 0:
remove 1 from {duels::9::countdown}
loop {duels::9::players::*}:
set action bar of loop-value to "&a&l%{duels::9::countdown}%"
else if {duels::9::countdown} = 0:
endDuel(9, "nw")
if {duels::10::counter} = true:
if {duels::10::countdown} > 0:
remove 1 from {duels::10::countdown}
loop {duels::10::players::*}:
set action bar of loop-value to "&a&l%{duels::10::countdown}%"
else if {duels::10::countdown} = 0:
endDuel(10, "nw")
on damage of player:
if {party::induel::1::%victim%} = true:
if {duels::1::nodamage} = true:
cancel event
else if {party::induel::2::%victim%} = true:
if {duels::2::nodamage} = true:
cancel event
else if {party::induel::3::%victim%} = true:
if {duels::3::nodamage} = true:
cancel event
else if {party::induel::4::%victim%} = true:
if {duels::4::nodamage} = true:
cancel event
else if {party::induel::5::%victim%} = true:
if {duels::5::nodamage} = true:
cancel event
else if {party::induel::6::%victim%} = true:
if {duels::6::nodamage} = true:
cancel event
else if {party::induel::7::%victim%} = true:
if {duels::7::nodamage} = true:
cancel event
else if {party::induel::8::%victim%} = true:
if {duels::8::nodamage} = true:
cancel event
else if {party::induel::9::%victim%} = true:
if {duels::9::nodamage} = true:
cancel event
else if {party::induel::10::%victim%} = true:
if {duels::10::nodamage} = true:
cancel event
on hunger bar change:
if {party::induel::1::%player%} = true:
if {duels::1::hunger} = false:
cancel event
else if {party::induel::2::%player%} = true:
if {duels::2::hunger} = false:
cancel event
else if {party::induel::3::%player%} = true:
if {duels::3::hunger} = false:
cancel event
else if {party::induel::4::%player%} = true:
if {duels::4::hunger} = false:
cancel event
else if {party::induel::5::%player%} = true:
if {duels::5::hunger} = false:
cancel event
else if {party::induel::6::%player%} = true:
if {duels::6::hunger} = false:
cancel event
else if {party::induel::7::%player%} = true:
if {duels::7::hunger} = false:
cancel event
else if {party::induel::8::%player%} = true:
if {duels::8::hunger} = false:
cancel event
else if {party::induel::9::%player%} = true:
if {duels::9::hunger} = false:
cancel event
else if {party::induel::10::%player%} = true:
if {duels::10::hunger} = false:
cancel event
function load():
if file "plugins/Party+/config.yml" does not exist:
write("config")
if file "plugins/Party+/duels/duels.yml" does not exist:
write("duels")
if dir "plugins/Party+/userdata" does not exist:
create dir "plugins/Party+/userdata"
wait 1 second
read()
if {duels::1::duelstart} is not set:
set {duels::1::duelstart} to false
if {duels::2::duelstart} is not set:
set {duels::2::duelstart} to false
if {duels::3::duelstart} is not set:
set {duels::3::duelstart} to false
if {duels::4::duelstart} is not set:
set {duels::4::duelstart} to false
if {duels::5::duelstart} is not set:
set {duels::5::duelstart} to false
if {duels::6::duelstart} is not set:
set {duels::6::duelstart} to false
if {duels::7::duelstart} is not set:
set {duels::7::duelstart} to false
if {duels::8::duelstart} is not set:
set {duels::8::duelstart} to false
if {duels::9::duelstart} is not set:
set {duels::9::duelstart} to false
if {duels::10::duelstart} is not set:
set {duels::10::duelstart} to false
wait 1 seconds
if {maxduels} >= 1:
if {duels::1::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 1 up yet! Use /party+ for more help" to console
if {maxduels} >= 2:
if {duels::2::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 2 up yet! Use /party+ for more help" to console
if {maxduels} >= 3:
if {duels::3::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 3 up yet! Use /party+ for more help" to console
if {maxduels} >= 4:
if {duels::4::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 4 up yet! Use /party+ for more help" to console
if {maxduels} >= 5:
if {duels::5::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 5 up yet! Use /party+ for more help" to console
if {maxduels} >= 6:
if {duels::6::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 6 up yet! Use /party+ for more help" to console
if {maxduels} >= 7:
if {duels::7::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 7 up yet! Use /party+ for more help" to console
if {maxduels} >= 8:
if {duels::8::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 8 up yet! Use /party+ for more help" to console
if {maxduels} >= 9:
if {duels::9::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 9 up yet! Use /party+ for more help" to console
if {maxduels} = 10:
if {duels::10::wait} is not set:
send "&7[&aParty+&7] &c&lNOTICE: &cYou have set the max amount of duels to %{maxduels}%, but you haven't set arena 10 up yet! Use /party+ for more help" to console
function partyWorld(p: player):
if {bungee} = false:
if {Ownerofparty.%{_p}%} is set:
if {Ownerofparty.%{_p}%} is {_p}:
loop {p.%{Ownerofparty.%{_p}%}%.list::*}:
teleport loop-variable to {Ownerofparty.%{_p}%}
function bungeeChat():
if {bungee} = true:
loop all players:
if {partymsg.%loop-player%} is set:
send "%{prefix}% %{partymsg.%loop-player%}%" to loop-player
delete {partymsg.%loop-player%}
function partyChat(p: player):
if {Ownerofparty.%{_p}%} is set:
if {Partychat.%{_p}%} is true:
set {Partychat.%{_p}%} to false
send "%{PartyChatFalse}%" to {_p}
else:
set {Partychat.%{_p}%} to true
send "%{PartyChatTrue}%" to {_p}
else:
send "%{PartyNotInParty}%" to {_p}
function regionExit(p: player):
if {regions} = true:
if {regioncommand} = false:
if {Ownerofparty.%{_p}%} = {_p}:
set {inRegion.%{_p}%} to false
function regionEnter(p: player, r: region):
if {regions} = true:
if {regioncommand} = false:
if {Ownerofparty.%{_p}%} = {_p}:
set {inRegion.%{_p}%} to true
loop {p.regionlist::*}:
if "%loop-value%" contains "%{_r}%":
if {Ownerofparty.%{_p}%} = {_p}:
make {_p} execute command "/party warp"
else if {regioncommand} = true:
send "%{enteredRegion}%" to {_p}
function firstJoin(p: player):
set {party.%{_p}%.pchatmute} to false
function join(p: player):
if {bungee} = true:
set {online.%{_p}%} to true
set {server.%{_p}%} to "{server}"
set {justjoined.%{_p}%} to true
wait 20 ticks
set {justjoined.%{_p}%} to true
wait 20 ticks
set {justjoined.%{_p}%} to true
wait 20 ticks
set {justjoined.%{_p}%} to true
wait 20 ticks
set {justjoined.%{_p}%} to true
wait 20 ticks
set {justjoined.%{_p}%} to false
set {party::induel::10::%{_z}%} to true
set {Partychat.%{_p}%} to false
set {pwt.%{_p}%} to 0
function quit(p: player):
if {leaveonquit} = true:
if {Ownerofparty.%{_p}%} is set:
if {Ownerofparty.%{_p}%} is {_p}:
make {_p} execute command "/party disbandconfirm"
else:
make {_p} execute command "/party leave"
if {bungee} = true:
if {justjoined.%{_p}%} is true:
set {online.%{_p}%} to true
# loop {party.%{Ownerofparty.%{_p}%}%.list::*}:
# if {@Skungee} = true:
# bungeecord connect loop-value to "%{server.%{_p}%}%"
else:
set {Ownerofparty.%{_p}%} to ""
set {server.%{_p}%} to ""
set {online.%{_p}%} to false
on join:
if {party.%player%.pchatmute} is not set:
set {party.%player%.pchatmute} to false
on chat:
if {Partychat.%player%} is true:
if {Ownerofparty.%player%} is set:
if {party.%player%.pchatmute} = false:
cancel event
loop {p.%{Ownerofparty.%player%}%.list::*}:
if {party.%loop-value%.pchatmute} = false:
set {_pl} to player
set {_msg} to message
send "{@PartyChatFormat}" to loop-value
else:
cancel event
send "%{PartyChatMuted}%"
on command:
if {CommandExec./%full command%} is true:
if {Ownerofparty.%player%} is player:
loop {p.%{Ownerofparty.%player%}%.list::*}:
make loop-value execute command "/%full command%"
else:
cancel event
send "%{NoPartyLeader}%"
every second:
loop all players:
if {pwt.%loop-player%} > 0:
remove 1 from {pwt.%loop-player%}
on damage of player:
if {partypvp} = false:
if {Ownerofparty.%victim%} is set:
if {Ownerofparty.%attacker%} is set:
if "%{p.%attacker%.list::*}%" contains "%victim%":
if "%{duels::1::players::*}%" contains "%victim%":
stop
else if "%{duels::2::players::*}%" contains "%victim%":
stop
else if "%{duels::3::players::*}%" contains "%victim%":
stop
else if "%{duels::4::players::*}%" contains "%victim%":
stop
else if "%{duels::5::players::*}%" contains "%victim%":
stop
else if "%{duels::6::players::*}%" contains "%victim%":
stop
else if "%{duels::7::players::*}%" contains "%victim%":
stop
else if "%{duels::8::players::*}%" contains "%victim%":
stop
else if "%{duels::9::players::*}%" contains "%victim%":
stop
else if "%{duels::10::players::*}%" contains "%victim%":
stop
else:
cancel event
send "%{CantAttackParty}%" to attacker
on join:
if {logging} = true:
if file "plugins/Party+/userdata/%uuid of player%.yml" does not exist:
writePlayer(player, "player")
options:
Command: /party
ab: true
on load:
loadRegion()
load()
on first join:
firstJoin(player)
on quit:
quit(player)
on join:
join(player)
on region enter:
regionEnter(player, region)
on region exit:
regionExit(player)
every 2 seconds:
bungeeChat()
on player world change:
partyWorld(player)
command /partychat:
aliases: /pchat
trigger:
partyChat(player)
command /party+ [<integer>] [<text>] [<text>] [<integer>]:
trigger:
if player has permission "%{duelpermission}%":
if arg-1 or arg-2 or arg-3 is not set:
send "&7&m----------&a Party+ Duels &7&m----------"
send "&a/party+ <arena number> set wait &f- &7Set the waiting location"
send "&a/party+ <arena number> set spawn 1 &f- &7Set spawn 1 of the duel"
send "&a/party+ <arena number> set spawn 2 &f- &7Set spawn 2 of the duel"
send "&a/party+ <arena number> set kit &f- &7Add your current inventory as the kit"
send "&oExample&r: &a/party+ (1 to 10) set wait"
send "&7&m---------------------------------"
else if arg-2 = "set":
if arg-3 = "wait":
set {duels::%arg-1%::wait} to location of player
send "%{prefix}% &7Set the waiting location to %{duels::%arg-1%::wait}%"
else if arg-3 = "spawn":
if arg-4 = 1:
set {duels::%arg-1%::spawn::1} to location of player
send "%{prefix}% &7Set spawn %arg-4% to %{duels::%arg-1%::spawn::1}%" to player
else if arg-4 = 2:
set {duels::%arg-1%::spawn::2} to location of player
send "%{prefix}% &7Set spawn %arg-4% to %{duels::%arg-1%::spawn::2}%" to player
else if arg-3 = "kit":
send "%{prefix}% &7Saved your inventory!"
loop all items in inventory of player:
add loop-item to {duels::%arg-1%::kit::*}
else:
send "%{NoPermission}%"
command /party [<text>] [<offline player>]:
aliases: /p, /parties
trigger:
if arg-1 is "help":
partyHelp(player)
else if arg-1 is not set:
partyHelp(player)
else if arg 1 is "author":
send "&7[&aParty+&7] by Efnilite"
else if arg 1 = "chat":
execute player command "/partychat"
else if arg-1 = "duel":
if {duels} = true:
if {Ownerofparty.%player%} is set:
if "%arg-2%" != "%player%":
if "%{p.%player%.list::*}%" contains "%arg-2%":
set {_inv} to arg-2
set {_pl} to player
json("%arg-2%", "%{InviteDuelJson}% %player% %{InviteDuelJson1}%%nl%||&a&lACCEPT||cmd:/party duelaccept %player%||ttp:&aAccept the duel|| &7| ||&c&lDENY||cmd:/party dueldeny %player%||ttp:&cDeny the duel")
send "%{InvitedDuel}% %arg-2% %{InvitedDuel1}%" to player
else:
send "%{PartyPlayerNotInYourParty}%"
else:
send "%{DuelYourself}%"
else:
send "%{PartyNotInParty}%"
else:
send "%{DisabledSorry}%"
else if arg-1 = "duelaccept":
if {duels} = true:
if {Ownerofparty.%player%} is set:
if "%player%" != "%arg-2%":
if "%{p.%player%.list::*}%" contains "%arg-2%":
set {duels::location::%arg-2%} to location of player
set {duels::location::%player%} to location of player
wait 10 ticks
duelPlayer(arg-2, player)
else:
send "%{PartyPlayerNotInYourParty}%"
else:
send "%{DuelYourself}%"
else:
send "%{PartyNotInParty}%"
else:
send "%{DisabledSorry}%"
else if arg-1 = "dueldeny":
if {duels} = true:
if {Ownerofparty.%player%} is set:
send "%{DisbandDeclined}%" to player
set {_pl} to player
send "%{DieniedRequest}% %player% %{DeniedRequest}%" to arg-2
else:
send "%{PartyNotInParty}%"
else:
send "%{DisabledSorry}%"
else if arg 1 = "sethome":
if {homes} = true:
if {Ownerofparty.%player%} is set:
if {Ownerofparty.%player%} is player:
set {party.%player%.home} to location of player
send "%{PartySetHome}% %{party.%player%.home}%" to player
loop {p.%player%.list::*}:
set {party.%loop-value%.home} to location of player
send "%{PartyLeaderSetHome}% %player% %{PartyLeaderSetHome1}% %{party.%loop-value%.home}% %{PartyLeaderSetHome2}%" to loop-value
else:
send "%{PartyNotOwner}%"
else:
send "%{PartyNotInParty}%"
else if arg 1 = "home":
if {homes} = true:
if {Ownerofparty.%player%} is set:
if {party.%player%.home} is set:
teleport player to {party.%player%.home}
send "%{PartyTPHome}%"
else:
send "%{PartyHomeNotSet}%"
else:
send "%{PartyNotInParty}%"
else if arg 1 = "mute":
if {Ownerofparty.%player%} is set:
if {party.%player%.pchatmute} is true:
set {party.%player%.pchatmute} to false
send "%{PartyMuteDisabled}%" to player
else:
set {party.%player%.pchatmute} to true
send "%{PartyMuteEnabled}%" to player
else:
send "%{PartyNotInParty}%"
else if arg 1 is "create":
if {Ownerofparty.%player%} is set:
message "%{PartyAlreadyInParty}%" to player
else:
set {Ownerofparty.%player%} to player
statusPlayer(player, "In party (Owner)")
add player to {p.%player%.list::*}
message "%{PartyCreate}%" to player
else if arg 1 is "disband":
if {Ownerofparty.%player%} is player:
json("%player%", "%nl%%{DisbandSure}%||%nl%&2&lCONFIRM||ttp:&7Click me to disband!||cmd:/party disbandconfirm|| &7| ||&4&lDECLINE%nl%||ttp:&7Click me to decline!||cmd:/party disbanddecline")
else:
message "%{PartyNotOwner}%" to player
else if arg 1 is "disbandconfirm":
if {Ownerofparty.%player%} is player:
loop {p.%{Ownerofparty.%player%}%.list::*}:
delete {p.%loop-value%.list::*}
add 1 to {_Number}
delete {party.%loop-value%.home}
delete {Ownerofparty.%loop-value%}
statusPlayer(player, "Not in party")
message "%{PartyDisbandKick}%" to loop-variable
delete {Ownerofparty.%player%}
clear {p.%player%.list::*}
message "%{PartyDisband}%" to player
else if arg 1 is "disbanddecline":
send "%{DisbandDeclined}%"
else if arg 1 is "invite":
if arg 2 is set:
if arg-2 is a player:
if {Ownerofparty.%player%} is set:
if {Ownerofparty.%player%} is player:
if (size of {p.%player%.list::*}) < {maxplayers}:
if {pwt.%player%} = 0:
set {_Inviter} to sender
set {pwt.%player%} to {invitecooldown}
add arg-2 to {invites::%player%::list::*}
if {bungee} = true:
set {inviter.%arg-2%} to "%sender%"
add player to {invites::%arg-2%::list::*}
set {_Command} to "{@Command}"
set {Invited} to arg 2
message "%{PartyInvitedPlayer}% %{Invited}%" to sender
json("%arg 2%", "%{PartyInvite}% %{_Inviter}%%{PartyInvite1}%||ttp:%{PartyInviteTooltip}%||cmd:%{_Command}% accept %sender%")
wait "%{partytime}% seconds" parsed as timespan
remove player from {invites::%arg-2%::list::*}
else:
send "%{PartyInvCooldown}%" to player
else:
set {_MaxNumbers} to "{maxplayers}"
message "%{PartyInviteExceedsPartyLimit}% %{_MaxNumber}%%{PartyInviteExceedsPartyLimit1}%" to player
else:
message "%{PartyNotOwner}%" to player
else:
send "%{notPartyYet}%"
wait 5 tick
execute player command "/party create"
execute player command "/party invite %arg-2%"
else:
send "%{PlNotOnline}%"
else:
set {_Command} to "{@Command}"
message "%{partyhelp}%" to player
else if arg 1 is "accept":
if arg 2 is set:
if {Ownerofparty.%player%} is not set:
if "%{invites::%arg-2%::list::*}%" contains "%player%":
add player to {p.%arg-2%.list::*}
set {Ownerofparty.%player%} to arg 2
if {party.%arg-2%.home} is set:
set {party.%player%.home} to {party.%arg 2%.home}
loop {p.%{Ownerofparty.%player%}%.list::*}:
set {p.%loop-value%.list::*} to {p.%{Ownerofparty.%player%}%.list::*}
statusPlayer(player, "In party of %arg-2%")
message "%{PartyJoin}%" to player
loop {p.%{Ownerofparty.%player%}%.list::*}:
set {_Player} to sender
message "%{PartyPlayerJoinedYourParty}% %{_Player}% %{PartyPlayerJoinedYourParty1}%" to loop-value
else:
message "%{PartyAlreadyInParty}%" to player
else:
message "%{partyhelp}%" to player
else if arg 1 is "warp":
if {Ownerofparty.%player%} = player:
if {inRegion.%player%} = true:
loop {p.%{Ownerofparty.%player%}%.list::*}:
teleport loop-value to {Ownerofparty.%loop-value%}
send "%{partyTpHere}%" to loop-value
else if arg 1 is "leave":
if {Ownerofparty.%player%} is set:
if {Ownerofparty.%player%} is player:
make player execute command "{@Command} disband"
else:
loop {p.%{Ownerofparty.%player%}%.list::*}:
if loop-variable is player:
message "%{PartyLeave}%" to player
else:
set {_Player} to player
message "%{PartyPlayerLeftYourParty}% %{_Player}% %{PartyPlayerLeftYourParty1}%" to loop-variable
set {[Partychat.%player%} to false
statusPlayer(player, "Not in party")
remove player from {p.%{Ownerofparty.%player%}%.list::*}
loop {p.%{Ownerofparty.%player%}%.list::*}:
set {p.%loop-value%.list::*} to {p.%{Ownerofparty.%player%}%.list::*}
wait 1 tick
delete {p.%player%.list::*}
delete {party.%player%.home}
delete {Ownerofparty.%player%}
else:
message "%{PartyNotInParty}%" to player
else if arg 1 is "promote":
if arg 2 is set:
if {Ownerofparty.%player%} is set:
if {Ownerofparty.%player%} is player:
if "%{p.%player%.list::*}%" contains "%arg-2%":
loop {p.%{Ownerofparty.%player%}%.list::*}:
set {Ownerofparty.%loop-value%} to arg-2
set {_Player} to arg-2
set {_Exec} to sender
send "%{PartyPromote}% %{_Exec}% %{PartyPromote1}% %{_Player}% %{PartyPromote2}%" to loop-value
else:
message "%{PartyNotOwner}%" to player
stop
else:
message "%{PartyNotInParty}%" to player
stop
else:
set {_Command} to "{@Command}"
message "%{partyhelp}%" to player
else if arg 1 is "menu":
if {Ownerofparty.%player%} is set:
open chest with 4 rows named "&bParty Menu" to player
wait 2 ticks
set {_list} to 0
if {Ownerofparty.%player%} is player:
loop {p.%player%.list::*}:
set {_a.%loop-value%} to "%loop-value%" parsed as offlineplayer
if {_a.%loop-value%} = {Ownerofparty.%loop-value%}:
format slot {_list} of player with skull of {_a.%loop-value%} named "&bParty Owner &a%loop-value%" to be unstealable
else:
set {player.%{_a.%loop-value%}%} to "%loop-value%"
format slot {_list} of player with skull of {_a.%loop-value%} named "&a%loop-value%" with lore "&7Click me to kick this player!" to close then run [make player execute "/party kick %loop-value%"]
add 1 to {_list}
format slot 35 of player with arrow named "&7Close menu" with lore "&7Click me to close||&7the menu!" to close
if {Ownerofparty.%player%} is player:
format slot 27 of player with redstone block named "&cDisband the party" with lore "&7Click me to disband||&7the party!" to close then run [make player execute "/party disband"]
else:
format slot 27 of player with redstone block named "&cLeave the party" with lore "&7Click me to leave||&7the party!" to close then run [make player execute "/party leave"]
if {Partychat.%player%} is true:
format slot 29 of player with name tag named "&cDisable Party Chat" with lore "&7Click me to enable/disable||&7party chat!" to close then run [make player execute "/partychat"]
else:
format slot 29 of player with name tag named "&aEnable Party Chat" with lore "&7Click me to enable/disable||&7party chat!" to close then run [make player execute "/partychat"]
format slot 28 of player with glass block named "&bSee Party Help" with lore "&7Click me to go to||&7Party help!" to close then run [make player execute "/party help"]
else:
loop {p.%player%.list::*}:
set {_a.%loop-value%} to "%loop-value%" parsed as offlineplayer
if {_a.%loop-value%} = {Ownerofparty.%loop-value%}:
format slot {_list} of player with skull of {_a.%loop-value%} named "&bParty Owner &a%loop-value%" to be unstealable
else:
format slot {_list} of player with skull of {_a.%loop-value%} named "&a%loop-value%" to be unstealable
add 1 to {_list}
format slot 35 of player with arrow named "&7Close menu" with lore "&7Click me to close||&7the menu!" to close
if {Ownerofparty.%player%} is player:
format slot 27 of player with redstone block named "&cDisband the party" with lore "&7Click me to disband||&7the party!" to close then run [make player execute "/party disband"]
else:
format slot 27 of player with redstone block named "&cLeave the party" with lore "&7Click me to leave||&7the party!" to close then run [make player execute "/party leave"]
if {Partychat.%player%} is true:
format slot 29 of player with name tag named "&cDisable Party Chat" with lore "&7Click me to enable/disable||&7party chat!" to close then run [make player execute "/partychat"]
else:
format slot 29 of player with name tag named "&aEnable Party Chat" with lore "&7Click me to enable/disable||&7party chat!" to close then run [make player execute "/partychat"]
format slot 28 of player with glass block named "&bSee Party Help" with lore "&7Click me to go to||&7Party help!" to close then run [make player execute "/party help"]
else:
message "%{PartyNotInParty}%" to player
else if arg 1 is "kick":
if arg 2 is set:
if {Ownerofparty.%player%} is set:
if {Ownerofparty.%player%} is player:
loop {p.%player%.list::*}:
set {_players} to loop-variable
if arg-2 is loop-variable:
set {_Player} to arg-2
message "%{PartyKicked}%%{_Player}%%{PartyKicked1}%" to player
message "%{PartyKick}%" to arg-2
statusPlayer(player, "Not in party")
make arg-2 execute command "/party leave"
else:
message "%{PartyNotOwner}%" to player
else:
message "%{PartyNotInParty}%" to player
else:
set {_Command} to "{@Command}"
message "%{partyhelp}%" to player
else:
set {_Command} to "{@Command}"
partyHelp(player)
function partyHelp(p: player):
send "&7&m--------------&b Party Help &7&m--------------" to {_p}
send "&b/party help &8» &7Prints this help message" to {_p}
send "&b/party menu &8» &7Open the menu" to {_p}
if {duels} = true:
send "&b&l/party duel <player> &8» &7Duel a party member!" to {_p}
if {homes} = true:
send "&b/party sethome &8» &7Set the party home" to {_p}
send "&b/party home &8» &7Teleport to the party home" to {_p}
send "&b/party chat &8» &7Enable or disable party chat" to {_p}
send "&b/party mute &8» &7Mute party chat" to {_p}
send "&b/party disband &8» &7Disband your party" to {_p}
send "&b/party promote &8» &7Promote a player to leader" to {_p}
send "&b/party invite <player> &8» &7Invite a player to your party" to {_p}
send "&b/party kick <player> &8» &7Kick player from your party" to {_p}
send "&b/party accept <player> &8» &7Accept a party invite" to {_p}
send "&7&m--------------------------------------" to {_p}
options:
debug: false
codes: 0|1|2|3|4|5|6|7|8|9|a|b|c|d|e|f|k|l|m|n|o|r
function removeColor(msg: text) :: text:
set {_m::*} to {_msg} split at ""
set {_color-codes} to "{@codes}"
set {_colors::*} to {_color-codes} split at "|"
set {_new} to ""
loop {_m::*}:
set {_char} to loop-value
set {_prev} to the last character of {_new}
if {_prev} is "&":
loop {_colors::*}:
if loop-value-2 is {_char}:
set {_skip} to true
if {_skip} is set:
delete {_skip}
else:
set {_new} to "%{_new}%%{_char}%"
return {_new}
function jsonColorize(msg: text, default-color: text = "&r") :: text:
set {_m::*} to {_msg} split at ""
set {_color-codes} to "{@codes}"
set {_colors::*} to {_color-codes} split at "|"
set {_color} to colored {_default-color}
set {_code} to the first character of {_color}
set {_new} to ""
set {_skip} to 0
loop amount of {_m::*} times:
if {_skip} is more than or equal to 1:
subtract 1 from {_skip}
else:
set {_char} to {_m::%loop-number%}
set {_next} to {_m::%loop-number + 1%}
if {@debug} is true:
broadcast "&a[Character Check] &r%loop-number%: &7%{_char}% &r&onext: &8%{_next}% &r[%{_color}%color&r]"
if {_char} is "&" or {_code}:
if {@debug} is true:
broadcast "&a[Color Check] &rFOUND: &o%{_char}%%{_next}% &7&m<--&7&o is it valid?"
loop {_colors::*}:
if loop-value-2 is {_next}:
set {_color} to "%{_color}%%{_code}%%{_next}%"
if {_next} is "r":
set {_color} to {_default-color}
set {_new} to "%{_new}%%{_color}%"
set {_skip} to 1
if {_skip} is less than or equal to 0:
set {_new} to "%{_new}%%{_char}%"
else if {_char} is " ":
set {_new} to "%{_new}% %{_color}%"
else:
set {_new} to "%{_new}%%{_char}%"
return {_new}
function jsonSanitize(msg: text) :: text:
if {@debug} is true:
broadcast "&a[Sanitize] &7&oSanitizing input..."
set {_m::*} to {_msg} split at ""
loop {_m::*}:
if loop-value is """":
set {_m::%loop-index%} to "/""" # """
else if loop-value is "/":
set {_m::%loop-index%} to "//"
set {_new} to join {_m::*} with ""
return {_new}
function jsonFormat(msg: text, color: boolean = true) :: text:
set {_m::*} to {_msg} split at "||"
set {_current} to 1
loop {_m::*}:
if {_clusters::%{_current}%} is not set:
set {_clusters::%{_current}%} to ""
if {_clusters::%{_current}%::text} is not set:
set {_clusters::%{_current}%::text} to jsonSanitize(loop-value)
else:
set {_tag} to the first 4 characters of loop-value
set {_value} to subtext of loop-value from characters 5 to the length of loop-value
if {_tag} is "ttp:":
set {_clusters::%{_current}%::tooltip} to jsonSanitize({_value})
else if {_tag} is "cmd:":
set {_clusters::%{_current}%::command} to jsonSanitize({_value})
else if {_tag} is "sgt:":
set {_clusters::%{_current}%::suggest} to jsonSanitize({_value})
else if {_tag} is "url:":
if {_value} doesn't contain "http://" or "https://":
set {_value} to "http://%{_value}%"
set {_clusters::%{_current}%::url} to jsonSanitize({_value})
else if {_tag} is "ins:":
set {_clusters::%{_current}%::insertion} to jsonSanitize({_value})
else:
add 1 to {_current}
set {_clusters::%{_current}%::text} to jsonSanitize(loop-value)
set {_clusters::%{_current}%} to ""
if {@debug} is true:
broadcast "&a[Tag Check] &3cluster:&b%{_current}% &8(&f&o%{_tag}%&8)"
loop {_clusters::*}:
if {@debug} is true:
broadcast "&a[Cluster Check] &7&oCluster ##%loop-index% exists."
set {_i} to loop-index
set {_text} to {_clusters::%{_i}%::text}
if {_color} is true:
set {_text} to jsonColorize({_text})
if {_json} is not set:
set {_json} to "{""text"":""%{_text}%"""
else:
set {_json} to "%{_json}%,{""text"":""%{_text}%"""
if {_clusters::%{_i}%::tooltip} is set:
if {_color} is true:
set {_tooltip} to jsonColorize({_clusters::%{_i}%::tooltip})
else:
set {_tooltip} to {_clusters::%{_i}%::tooltip}
set {_json} to "%{_json}%,""hoverEvent"":{""action"": ""show_text"",""value"": ""%{_tooltip}%""}"
if {_clusters::%{_i}%::insertion} is set:
set {_json} to "%{_json}%,""insertion"":""%{_clusters::%{_i}%::insertion}%"",""obfuscated"":false"
if {_clusters::%{_i}%::command} is set:
set {_clickable} to "%{_json}%,""clickEvent"":{""action"":""run_command"",""value"":""%{_clusters::%{_i}%::command}%""}"
if {_clusters::%{_i}%::suggest} is set:
set {_clickable} to "%{_json}%,""clickEvent"":{""action"": ""suggest_command"",""value"": ""%{_clusters::%{_i}%::suggest}%""}"
if {_clusters::%{_i}%::url} is set:
set {_clickable} to "%{_json}%,""clickEvent"":{""action"": ""open_url"",""value"": ""%{_clusters::%{_i}%::url}%""}"
if {_clickable} is set:
set {_json} to "%{_clickable}%}"
delete {_clickable}
else:
set {_json} to "%{_json}%}"
return "{""text"":"""", ""extra"":[%{_json}%]}"
function json(to: text, msg: text, color: boolean = true):
set {_msg} to jsonFormat({_msg}, {_color})
execute console command "/tellraw %{_to}% %{_msg}%"
if {@debug} is true:
set {_player} to {_to} parsed as offline player
if {_player} is online:
send uncolored {_msg} to {_player}