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#RedstoneDeluxe - signals
#Made by Death_Source
#Feel free to reach out to me on Spigot or Dicsord.
#Discord: Death_Source (Tag is #9999 or #0336, can change)
options:
#BLOCK TO BE USED FOR SIGNALS. USE UNCOMMON BLOCKS ONLY. Default is cyan glazed terracotta.
DefaultBlock: cyan glazed terracotta
#AMOUNT OF TICKS PER SIGNAL CHECK. Must be multiple or factor of 16.
#NOTE: Lower = faster but lags server, Higher = slower but reduces lag. Default is 4.
Check: 4
#PERMISSION NAME. Default is RSDeluxe.
Permission: RSDeluxe
#PERMISSION MESSAGE FOR COMMANDS.
PermMsg: &c▌ &aYou don't have permission to use that command!
command /signal [<text>]:
permission message: {@PermMsg}
permission: {@Permission}.signal
trigger:
if arg-1 is not set:
send "&c▌ &aSignals are currently set to &d%{signals}%"
else:
if arg-1 = "list":
loop {signalblocks::*}:
set {_l1} to {link::%loop-value%}
send formatted "<command:%scmd({_l1})%><tooltip:&dClick to teleport!>%sformat({_l1})%<reset>"
stop
set {signals} to true if arg-1 = "true" or "on"
if arg-1 = "false" or "off":
set {signals} to false
loop {signalblocks::*}:
set block at loop-value to {@DefaultBlock} if block at loop-value != {@DefaultBlock}
send "&c▌ &aSet signals to &d%{signals}%!"
every {@Check} ticks:
signalcheck() if {signals} is true
function signalcheck():
loop {signalblocks::*}:
if (block at loop-value) != {@DefaultBlock} or redstone block:
remove loop-value from {signalblocks::*}
else if (redstone power of block at loop-value) > 0:
if {link::%loop-value%} is set:
if block at {link::%loop-value%} is {@DefaultBlock} or redstone block:
set block at {link::%loop-value%} to redstone block
else if (redstone power of block at loop-value) = 0:
if {link::%loop-value%} is set:
if block at {link::%loop-value%} is redstone block:
set block at {link::%loop-value%} to {@DefaultBlock}
on left click on {@DefaultBlock}:
player has permission "{@Permission}.interact"
tool = air
player is sneaking
cancel event
if {link::%location of event-block%} is set:
set {_l1} to {link::%location of event-block%}
send formatted "&c▌ &aLink of specified signal block is currently set at <command:%scmd({_l1})%><tooltip:&dClick to teleport!>%sformat({_l1})%<reset>"
send "&c▌ &aShift right-click to set a new link."
else:
send "&c▌ &aNo link is currently set for the specified signal block!"
on right click on {@DefaultBlock}:
player has permission "{@Permission}.interact"
tool = air
player is sneaking
if {lastsignal::%player's uuid%} is not set:
send "&c▌ &aSneak Right-Click on another signal block to set the new link!"
set {lastsignal::%player's uuid%} to location of event-block
else:
if {lastsignal::%player's uuid%} = location of event-block:
send "&c▌ &aYou can't set a link for a signal block to itself."
stop
set {link::%{lastsignal::%player's uuid%}%} to location of event-block
set {_l1} to {lastsignal::%player's uuid%}
set {_l2} to location of event-block
send formatted "&c▌ &aSet the link for signal block at <command:%scmd({_l1})%><tooltip:&dClick to teleport!>%sformat({_l1})%<reset> &ato signal block at <command:%scmd({_l2})%><tooltip:&dClick to teleport!>%sformat({_l2})%<reset>"
clear {lastsignal::%player's uuid%}
function scmd(l: location) :: text:
return "/signaltp %x-coordinate of {_l}% %y-coordinate of {_l}% %z-coordinate of {_l}% %world of {_l}%"
command /signaltp [<number>] [<number>] [<number>] [<world>]:
permission: {@Permission}.signaltp
permission message: {@PermMsg}
trigger:
teleport player to location(arg-1, arg-2, arg-3, arg-4)
function sformat(l: location) :: text:
return "&d[&b%x-coordinate of {_l}% %y-coordinate of {_l}% %z-coordinate of {_l}%&d]"
on place of {@DefaultBlock}:
player has permission "{@Permission}.interact"
set {_n} to ((size of {signalblocks::*}) + 1)
set {signalblocks::%{_n}%} to location of event-block
on break of {@DefaultBlock}:
player has permission "{@Permission}.interact"
remove location of event-block from {signalblocks::*}