Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
command /f:
permission: invaded.f
permission message: &cYou don't have permission to use this command.
trigger:
loop all players:
make loop-player say "f"
command /massay [<text>]:
permission: invaded.massay
permission message: &cYou don't have permission to use this command.
trigger:
loop all players:
set {massay} to arg-1
make loop-player say "%{massay}%"
clear {massay}
every tick:
loop all players:
if {vanish.%loop-player%} is not set:
set {vanish.%loop-player%} to false
command /vanish [<player>]:
permission: tehcore.vanish
aliases: /v
trigger:
if arg-1 is set:
if {vanish.%arg-1%} is false:
hide arg-1 from all players
send "&7%arg-1% &eis now &avanished&e."
send "&eYou are now &avanished&e." to arg-1
set {vanish.%arg-1%} to true
else if {vanish.%arg-1%} is true:
reveal arg-1 from all players
send "&7%arg-1% &eis now &cunvanished&e."
send "&eYou are now &cunvanished&e." to arg-1
set {vanish.%arg-1%} to false
if arg-1 is not set:
if {vanish.%player%} is false:
hide player from all players
send "&eYou are now &avanished&e."
set {vanish.%player%} to true
else if {vanish.%player%} is true:
reveal player from all players
send "&eYou are now &cunvanished&e."
set {vanish.%player%} to false
every 6 seconds:
loop all players:
if {noserver} is true:
set action bar of loop-player to "&b&lTEH CORE &fFollow the instructions on the scoreboard."
wait 3 seconds
set action bar of loop-player to "&b&lTEH CORE &fIf there is no scoreboard something went wrong."
wait 3 seconds
on chat:
if {invaded} is true:
if {server} is "Hub":
cancel event
send "&cYou are not allowed to talk in hub!"
on damage:
if {server} is "Hub":
cancel event
on join:
if {noserver} is set:
execute console command "clear %player%"
set slot 4 of player to nether star named "&b&lTEHCORE"
on join:
if {server} is "kitpvp":
execute console command "spawn"
execute console command "clear %player%"
on join:
if {invaded} is true:
if {server} is "Hub":
execute console command "clear %player%"
set slot 0 of player to gray dye named "&7&lFeature Unavailable"
set slot 4 of player to compass named "&6&lServer Selector"
set slot 8 of player to nether star named "&6&lHub Selector"
on join:
if {minemen} is true:
if {server} is "Hub":
execute console command "clear %player%"
set slot 0 of player to nether star named "&d&lServer Selector"
set slot 8 of player to clock named "&d&lHub Selector"
on click holding gray dye:
if player's tool is a gray dye named "&7&lFeature Unavailable":
send "&cThis feature is not ready yet."
on click holding compass:
if {invaded} is true:
if player's tool is a compass named "&6&lServer Selector":
send "&cThis would work, but there are many different server selector plugins out there! To disable this message, remove it from &etehcore.sk"
on click holding compass:
if {invaded} is true:
if player's tool is a compass named "&6&lHub Selector":
send "&cThis would work, but there are many different hub selector plugins out there! To disable this message, remove it from &etehcore.sk"
on join:
if {invaded} is true:
if {server} is "Hub":
send "&6&m-------------------------------------------"
send " &eWelcome to &6InvadedLands"
send "&e&l"
send "&6&lWebsite: &ehttp://invadedlands.net"
send "&6&lStore: &ehttp://store.invadedlands.net"
send "&6&lDiscord: &ehttp://discord.invadedlands.net"
send "&6&lTwitter: &ehttp://twitter.com/InvadedLands"
send "&6&m-------------------------------------------"
if {minemen} is true:
if {server} is "Hub":
send "&d&m-------------------------------------------"
send " &eWelcome to &dMinemenClub"
send "&e&lWebsite: &dhttp://minemen.club"
send "&e&lStore: &dhttp://store.minemen.club"
send "&e&lDiscord: &dhttp://discord.gg/7FbNuwT"
send "&e&lTwitter: &dhttp://twitter.com/MinemenClub"
send "&d&m-------------------------------------------"
command /ping:
trigger:
if {invaded} is true:
send "&3%player% &ehas a ping of &3%player's ping% &ems."
if {minemen} is true:
send "&d%player% &ehas a ping of &d%player's ping% &ems."
if {noserver} is true:
send "&c%player% &ehas a ping of &c%player's ping% &ems."
every tick:
loop all players:
if {kills.%loop-player%} is not set:
set {kills.%loop-player%} to 0
every tick:
loop all players:
if {money.%loop-player%} is not set:
set {money.%loop-player%} to 0
every tick:
loop all players:
if {deaths.%loop-player%} is not set:
set {deaths.%loop-player%} to 0
every tick:
loop all players:
if {killstreak.%loop-player%} is not set:
set {killstreak.%loop-player%} to 0
command /store:
trigger:
if {invaded} is true:
send "&eStore: &3http://store.invadedlands.net"
if {minemen} is true:
send "&eStore: &dhttp://store.minemen.club"
if {noserver} is true:
send "&eStore: &7None."
command /twitter:
trigger:
if {invaded} is true:
send "&eTwitter: &3http://twitter.com/InvadedLands"
if {minemen} is true:
send "&eTwitter: &dhttp://twitter.com/MinemenClub"
if {noserver} is true:
send "&eTwitter: &7https://www.youtube.com/watch?v=dQw4w9WgXcQ"
wait 2 second
send "&c&lRICK ROLL!!!!"
broadcast "&b%player% &fgot rick rolled by &7[&b&lDeveloper&7] &b&lRedblock6"
command /discord:
trigger:
if {invaded} is true:
send "&eDiscord: &3http://discord.invadedlands.net"
if {minemen} is true:
send "&eDiscord: &dhttp://discord.gg/7FbNuwT"
if {noserver} is true:
send "&eDiscord: &7https://discord.gg/s8N2Yqc"
command /website:
trigger:
if {invaded} is true:
send "&eWebsite: &3http://invadedlands.net"
if {minemen} is true:
send "&eWebsite: &dhttp://minemen.club"
if {noserver} is true:
send "&eWebsite: &chttp://www.redblock6.com"
command /gmc [<player>]:
permission: tehcore.gamemode.c
permission message: &c&lYOU THOUGHT! &fYou don't have permission to use this command. Nice try though.
trigger:
if arg-1 is not set:
set player's gamemode to creative
message "&aYou set your gamemode to &f&lCREATIVE&a!" to sender
else:
arg-1 is online
if sender has permission "tehcore.gamemode.other.c":
set arg-1's gamemode to creative
send "&aYour gamemode was set to &f&lCREATIVE&a!" to arg-1
message "&aYou set &f%arg-1%'s &agamemode to &f&lCREATIVE&a!" to sender
command /gms [<player>]:
permission: tehcore.gamemode.s
permission message: &c&lSUCK IT UP &6&lBUTTER CUP&c&l! &fYou don't have permission to use this command. Hehehe :)
trigger:
if arg-1 is not set:
set player's gamemode to survival
message "&aYou set your gamemode to &f&lSURVIVAL&a!" to sender
send player title "&f&lSURVIVAL" for 0.2 seconds
else:
arg-1 is online
if sender has permission "tehcore.gamemode.other.s":
set arg-1's gamemode to survival
send "&aYour gamemode was set to &f&lSURVIVAL&a!" to arg-1
message "&aYou set &f%arg-1%'s &agamemode to &f&lSURVIVAL&a!" to sender
command /gma [<player>]:
permission: tehcore.gamemode.a
permission message: &c&lSEE BACK FOR DETAILS &fYou don't have permission to use this command. You look at the back, but you see nothing...
trigger:
if arg-1 is not set:
set player's gamemode to adventure
message "&aYou set your gamemode to &f&lADVENTURE&a!" to sender
send player title "&f&lADVENTURE" for 0.2 seconds
else:
arg-1 is online
if sender has permission "tehcore.gamemode.other.a":
set arg-1's gamemode to adventure
send "&aYour gamemode was set to &f&lADVENTURE&a!" to arg-1
message "&aYou set &f%arg-1%'s &agamemode to &f&lADVENTURE&a!" to sender
command /gmsp [<player>]:
permission: tehcore.gamamode.sp
permission message: &c&lWHAT A SHAME! &fYou don't have permission to use this command. You'll get it next time, bud!
trigger:
if arg-1 is not set:
Execute console command "/gamemode 3 %player%"
message "&aYou set your gamemode to &f&lSPECTATOR&a!" to sender
send player title "&f&lSPECTATOR" for 0.2 seconds
else:
arg-1 is online
if sender has permission "tehcore.gamemode.others.sp":
Execute console command "/gamemode 3 %arg-1%"
send "&aYour gamemode was set to &f&lSPECTATOR&a!" to arg-1
message "&aYou set &f%arg-1%'s &agamemode to &f&lSPECTATOR&a!" to sender
on join:
if {server} is "Hub":
play sound "block.note.pling" with volume 50 and pitch 0 at player
on join:
if {invaded} is false:
if {minemen} is false:
send "&b&lTEHCORE &fPlease select a server with &b&l/core_set &7(minemen or invaded)"
set {noserver} to true
command /core_set [<text>]:
permission: tehcore.set
trigger:
if arg-1 is "minemen":
set {minemen} to true
set {invaded} to false
set {noserver} to false
send "&d&lDONE &fYour server was set to &d&lMinemen Club"
play raw sound "note.pling" at player with pitch 0 volume 300
set {server} to "Hub"
send player title "&d&lDONE" with subtitle "&fYour server was set to &d&lMinemen Club"
execute console command "clear %player%"
set slot 0 of player to nether star named "&d&lServer Selector"
set slot 8 of player to clock named "&d&lHub Selector"
if arg-1 is "minemenclub":
set {minemen} to true
set {invaded} to false
set {server} to "Hub"
set {noserver} to false
send "&d&lDONE &fYour server was set to &d&lMinemen Club"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&d&lDONE" with subtitle "&fYour server was set to &d&lMinemen Club"
execute console command "clear %player%"
set slot 0 of player to nether star named "&d&lServer Selector"
set slot 8 of player to clock named "&d&lHub Selector"
if arg-1 is "invaded":
set {noserver} to false
set {minemen} to false
set {invaded} to true
send "&6&lDONE &fYour server was set to &6&lInvadedLands"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&6&lDONE" with subtitle "&fYour server was set to &6&lInvadedLands"
execute console command "clear %player%"
set slot 0 of player to gray dye named "&7&lFeature Unavailable"
set slot 4 of player to compass named "&6&lServer Selector"
set slot 8 of player to nether star named "&6&lHub Selector"
if arg-1 is "invadedlands":
set {noserver} to false
set {minemen} to false
set {invaded} to true
send "&6&lDONE &fYour server was set to &6&lInvadedLands"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&6&lDONE" with subtitle "&fYour server was set to &6&lInvadedLands"
execute console command "clear %player%"
set slot 0 of player to gray dye named "&7&lFeature Unavailable"
set slot 4 of player to compass named "&6&lServer Selector"
set slot 8 of player to nether star named "&6&lHub Selector"
if arg-1 is "none":
set {noserver} to true
set {minemen} to false
set {invaded} to false
set {server} to "Hub"
send "&7&lDONE &fYour server was set to &7&lNone"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&7&lDONE" with subtitle "&fYour server was set to &7&lNONE"
execute console command "clear %player%"
set slot 4 of player to nether star named "&b&lTEHCORE &fPlease follow the instructions on the scoreboard." with lore "&fIf you don't see a scoreboard on the right side of your screen, something went wrong."
if arg-1 is not set:
set {noserver} to true
set {minemen} to false
set {server} to "Hub"
set {invaded} to false
send "&7&lDONE &fYour server was set to &7&lNone"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&7&lDONE" with subtitle "&fYour server was set to &7&lNONE"
execute console command "clear %player%"
set slot 4 of player to nether star named "&b&lTEHCORE"
every second:
loop all players:
if {noserver} is true:
wipe loop-player's sidebar
set name of sidebar of loop-player to "&b&lTEH CORE"
set score "&a&l&c&m&7&m------------------------" in sidebar of loop-player to 12
set score "&fPlease select a server:" in sidebar of loop-player to 11
set score "&d&lMinemenClub" in sidebar of loop-player to 10
set score "&6&lInvadedLands" in sidebar of loop-player to 9
set score "&e&l&c&l&7&m&a&l" in sidebar of loop-player to 8
set score "&fIntended for server:" in sidebar of loop-player to 7
set score "&b&l%{server}%" in sidebar of loop-player to 6
set score "&e&l&c&l&7&m" in sidebar of loop-player to 5
set score "&fMade by:" in sidebar of loop-player to 4
set score "&b&lRedblock6" in sidebar of loop-player to 3
set score "&e&l&c&l " in sidebar of loop-player to 2
set score "&b&lmc.redblock6.com&e&l" in sidebar of loop-player to 1
set score "&c&l&7&m------------------------" in sidebar of loop-player to 0
every tick:
if {server} is not set:
set {server} to "Hub"
every second:
loop all players:
if {server} is "kitpvp":
wipe loop-player's sidebar
set name of sidebar of loop-player to "&6&lInvaded &7| &fKitPvP"
set score "&a&l&c&m&7&m-------------------" in sidebar of loop-player to 6
set score "&6&lYou" in sidebar of loop-player to 5
set score "&6&l* &fKills: &e%{kills.%loop-player%}%" in sidebar of loop-player to 4
set score "&6&l* &fDeaths: &e%{deaths.%loop-player%}%" in sidebar of loop-player to 3
set score "&6&l* &fKillstreak: &e%{killstreak.%loop-player%}%" in sidebar of loop-player to 2
set score "&6&l* &fMoney: &e$%{money.%loop-player%}%" in sidebar of loop-player to 1
set score "&c&l&7&m-------------------" in sidebar of loop-player to 0
on death:
if victim is a player:
if attacker is a player:
if {server} is "kitpvp":
add 1 to {kills.%attacker%}
add 15 to {money.%attacker%}
add 1 to {killstreak.%attacker%}
set {killstreak.%victim%} to 0
add 1 to {deaths.%victim%}
send "&aYou have killed %victim% for $15" to attacker
every second:
if {noserver} is not set:
set {noserver} to true
every second:
if {server} is not set:
set {server} to "Hub"
command /setgameserver [<text>]:
permission: tehcore.setgame
trigger:
if arg-1 is "kitpvp":
if {invaded} is true:
send "&6&lDONE &fYou're now playing &6&lInvadedLands Kitpvp"
play raw sound "note.pling" at player with pitch 1 volume 300
send player title "&6&lDONE" with subtitle "&fYou're now playing &6&lInvadedLands Kitpvp"
set {server} to "Kitpvp"
execute console command "minecraft:clear @a"
if arg-1 is "kitpvp":
if {invaded} is false:
send "&c&lERR &fYou must select the &6&lInvadedLands Core &fin order to use &6&lKitpvp"
send player title "&c&lERR" with subtitle "&fYou must select the &6&lInvadedLands Core &fin order to use &6&lKitpvp"
if arg-1 is "hub":
if {invaded} is true:
send "&6&lDONE &fYou're now playing &6&lInvadedLands Hub"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&6&lDONE" with subtitle "&fYou're now playing &6&lInvadedLands Hub"
set {server} to "Hub"
execute console command "minecraft:clear @a"
loop all players:
set slot 0 of loop-player to gray dye named "&7&lFeature Unavailable"
set slot 4 of loop-player to compass named "&6&lServer Selector"
set slot 8 of loop-player to nether star named "&6&lHub Selector"
if {minemen} is true:
send "&d&lDONE &fYou're now playing &d&lMinemenClub Hub"
play raw sound "note.pling" at player with pitch 0 volume 300
send player title "&d&lDONE" with subtitle "&fYou're now playing &d&lMinemenClub Hub"
set {server} to "Hub"
execute console command "minecraft:clear @a"
loop all players:
set slot 0 of player to nether star named "&d&lServer Selector"
set slot 8 of player to clock named "&d&lHub Selector"
every second:
loop all players:
if {invaded} is true:
if {server} is "Hub":
wipe loop-player's sidebar
set name of sidebar of loop-player to "&6&lInvaded &7| &fHub"
set score "&a&l&c&m&7&m-------------------" in sidebar of loop-player to 8
set score "&e⚫ Global: &f0/100" in sidebar of loop-player to 7
set score "&b⚫ Another: &f0/100" in sidebar of loop-player to 6
set score "&d⚫ Coolserver: &f0/150" in sidebar of loop-player to 5
set score "&a⚫ Someother: &f0/175" in sidebar of loop-player to 4
set score "&6⚫ Epicserver: &f0/175" in sidebar of loop-player to 3
set score "&e&l&c&l " in sidebar of loop-player to 2
set score "&einvadedlands.net&e&l" in sidebar of loop-player to 1
set score "&c&l&7&m-------------------" in sidebar of loop-player to 0
every second:
loop all players:
if {minemen} is true:
wipe loop-player's sidebar
set name of sidebar of loop-player to "&d&lHUB"
set score "&a&l&c&m&7&m------------" in sidebar of loop-player to 8
set score "&fRank:" in sidebar of loop-player to 7
set score "&aDefault" in sidebar of loop-player to 6
set score "&e&l&c&l &a&l " in sidebar of loop-player to 5
set score "&fOnline:" in sidebar of loop-player to 4
set score "&d%{players.online}%" in sidebar of loop-player to 3
set score "&e&l&c&l " in sidebar of loop-player to 2
set score "&dminemen.club" in sidebar of loop-player to 1
set score "&c&l&7&m------------" in sidebar of loop-player to 0
every tick:
set {players.online} to number of all players
every tick:
loop all players:
set tab header to "&7" and footer to "&7" for loop-player