Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
options:
#
# Which world should players randomly teleport in?
# World you specify here is the world players get randomly teleported in, no matter
# which world they reside in at the time of command execution (including nether, end...)
world: world
#
# Minimum X & Z coordinates.
# Do not set this value higher than your world border, it will cause issues.
# Type "/worldborder get" to see your world border size.
minimumxz: -1000
#
# Maximum X & Z coordinates.
# Do not set this value higher than your world border, it will cause issues.
# Type "/worldborder get" to see your world border size.
maximumxz: 1000
#
# Specify blocks to avoid from being dropped on. It is highly recommended to not
# remove default values, unless you want players drowning in lava.
# Valid blocks that can be blacklisted: https://github.com/SkriptLang/skript-aliases/blob/master/building.sk
blockblacklist: lava or water or cactus or bamboo or stone or any leaves
#
# How many times should we attempt to randomly teleport a player before giving up?
# This depends on regioncheck and blacklisted blocks. For example, if first location attempt
# is lava (assuming lava is under "blockblacklist"), then we increase attempt amount by 1 and try
# to find a new location for the player. Recommended and probably the most appropriate value is 20.
maxattempts: 20
#
# How long should the delay (in ticks) between teleportation attempts be?
# Lower value means faster teleportation attempts, but possible lag.
# It is recommended to keep this set to 5 (meaning max 4 attempts per second)
# 20 ticks = 1 second
attemptdelay: 5
#
# Should we enabled region check? Having this enabled will prevent players from getting dropped
# onto regions/claims (supports WorldGuard, GriefPrevention & other land claiming plugins...)
# Valid switches: true/false
regioncheck: true
#
# Warmup message
# Let players know that they are getting randomly teleported.
# -
# Set to "none" to disable this feature.
warmupmessage: "&aHang tight... Looking for a safe spot!"
#
# Drop-off message
# Let players know that they were successfully randomly teleported.
# -
# Set to "none" to disable this feature.
dropoffmessage: "&aYou have been dropped off at %location at player%"
#
# Console Post-TP command
# This command gets executed by console 1 second after a player gets randomly teleported.
# Use %player% if you want to run a command specifically with that player's name. For example,
# if a player by the name of "Bob" randomly telepots while Post-TP command is set to
# "/kick %player%", then Bob gets kicked.
# -
# Set to "none" to disable this feature.
posttpcommand: "none"
#
# Dedicated command
# Just in case you don't want players constantly typing /randomtp.
# This can be set to any non-existent command.
dedicatedcommand: /play
#
# Command cooldown (in seconds)
# Set this to 0 for no cooldown.
rtpcooldown: 120
#
# Decreased command cooldown (in seconds)
# Possible donator perk? Players with permission "randomtp.decreasedcooldown" will be
# cooled down for amount of seconds specified here, instead of regular "rtpcooldown".
# Set this to 0 for no cooldown.
rtpdecreasedcooldown: 20
#
# Cooldown message.
# Players will be presented with this message when they try to randomly teleport while on cooldown.
# Only works if cooldowns are enabled.
# %{rtpcooldown.%player%}% is the placeholder to show remaining seconds.
cooldownmessage: "&cYou are on cooldown, %{rtpcooldown.%player%}%&c seconds remain!"
#
# Particle mode
# Particles are summoned at player's location once successfully randomly teleported.
# Valid switches: none, ball, splash
# -
# "none": Disable particles
# "ball": Particles summoned in a 'ball'-a-like shape
# "splash": Particles summoned beneath the player
particlesmode: "ball"
#
# Particle effect radius
# Only applies if you have particles are enabled!
particleradius: 2
#
# Particle type
# List of valid particles: https://www.digminecraft.com/lists/particle_list_pc.php
# -
# Make sure to exclude underscores! For example, if you are setting your particle to
# enchanted_hit, remove _, having the final value set as: enchanted hit
particlestype: happy villager
#
# Sound effect
# List of valid sounds: https://www.digminecraft.com/lists/sound_list_pc.php
# -
# Set to "none" to disable this feature.
# -
# Make sure to reaplce all dots with underscores! For example, if you are setting your sound effect
# to "BLOCK.BEEHIVE.SHEAR", replace all . with _, having the final value set as: "BLOCK_BEEHIVE_SHEAR"
soundeffect: "ENTITY_ENDER_DRAGON_SHOOT"
#
# Permission to use /randomtp (and alias) command.
cmdpermission: randomtp.use
#
# Should we enable debug mode?
# This will play unnecessary, but useful chat messages to the player.
# Valid switches: true/false
debug: false
command /randomtp:
permission: {@cmdpermission}
permission message: &cNo permission!
aliases: /rtp, /wild, /wilderness
trigger:
if {rtpcooldown.%player%} exists:
send {@cooldownmessage} to player
stop
if {@warmupmessage} is not "none":
send {@warmupmessage} to player
if {@debug} is true:
send "&7&oMaximum location search attempts: {@maxattempts}" to player
loop {@maxattempts} times:
if {@debug} is true:
send "&7&oDelaying location search attempt for: {@attemptdelay}&7&o ticks..." to player
wait {@attemptdelay} ticks
set {_x} to random integer from {@minimumxz} to {@maximumxz}
set {_y} to 50 # In order to avoid most caves
set {_z} to random integer from {@minimumxz} to {@maximumxz}
set {_location} to location at ({_x}, {_y}, {_z}) in world "{@world}"
set {_block} to block at {_location}
loop all blocks above {_block}:
if loop-block is air:
if block under loop-block is {@blockblacklist}:
if {@debug} is true:
send "&7&oFailed random teleportation attempt (blacklisted block: %block under loop-block%&7&o). Retrying..." to player
exit loop
if {@regioncheck} is true:
if region at loop-block is set:
if {@debug} is true:
send "&7&oFailed random teleportation attempt (region is set). Retrying..." to player
exit loop
add 1 to {_i}
if {_i} >= 2:
teleport player at loop-block
if player has permission "randomtp.decreasedcooldown":
add {@rtpdecreasedcooldown} to {rtpcooldown.%player%}
else:
add {@rtpcooldown} to {rtpcooldown.%player%}
if {@dropoffmessage} is not "none":
send {@dropoffmessage} to player
if {@soundeffect} is not "none":
play sound {@soundeffect} with volume 100 and pitch 1 at player for player
if {@particlesmode} is not "none":
wait 10 ticks
if {@particlesmode} is "ball":
loop all blocks in radius {@particleradius} around player:
play 1 ({@particlestype} with speed 0) at block at loop-block-2
else if {@particlesmode} is "splash":
set {_y} to loop-block's y coordinate
remove 1 from {_y}
loop all blocks in radius {@particleradius} around player:
if loop-block-2's y coordinate is {_y}:
play 1 ({@particlestype} with speed 0) at block at loop-block-2
if {@posttpcommand} is not "none":
wait 1 second
execute console command {@posttpcommand}
stop
command {@dedicatedcommand}:
permission: {@cmdpermission}
permission message: &cNo permission!
trigger:
execute player command "/randomtp"
every 1 second:
loop all players:
if {rtpcooldown.%loop-player%} exists:
if {rtpcooldown.%loop-player%} <= 1:
delete {rtpcooldown.%loop-player%}
else:
remove 1 from {rtpcooldown.%loop-player%}
on quit:
delete {rtpcooldown.%player%}