Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#UPDATER | DON'T TOUCH |
on skript start:
set {_devbuild} to line 3 from url "https://pastebin.com/raw/rMtrHYLL"
if {_devbuild} is 0.1:
send "&1[ServerTools] &aUsing the lastest version!" to the console
stop
else:
send "&1[ServerTools] &4Update found! Download at: https://github.com/buccimichele5/ServerTools-MC-Skript" to console
#CONFIG-READER | DON'T TOUCH |
on skript start:
set {_configvers} to line 5 from url "https://pastebin.com/raw/rMtrHYLL"
Command /update-st:
trigger:
if {_devbuild} is 0.2:
send "&1[ServerTools] &aUsing the lastest version!" to player
else:
send "&1[ServerTools] &4Update found! Download at: https://github.com/buccimichele5/ServerTools-MC-Skript" to player
Command /help-st:
trigger:
send "/help-st : Shows this list"
send "/update-st : check for updates"
send "/servertools : Shows info about servertools"
send "/gmc : Sets the gamemode to creative"
send "/gms : Sets gamemode to survival"
send "/gma : Sets gamemode to adventure"
send "/gmsp : Sets gamemode to spectator"
send "/panel : Shows the panel link"
send "/report : Report a player"
send "/check : Checks if a player got reported"
send "/setmotd : Sets a join message"
send "/showmotd : Shows the join message"
send "/setjome : Set your home to current location"
send "/home : Teleport at your home"
Command /servertools:
trigger:
send "&4==================ServerTools================="
send "&aThis server is running ServerTools"
send "&eVersion: 0.2"
send "&1Build: 3-(Released)"
send "&3Made by: buccimichele5"
send "&4=============================================="
Command /gmc <player>:
trigger:
player has permission "gm.sut":
make console execute command "gamemode creative %arg-1%"
send "Set gamemode to creative"
else:
send "%{_noperms}%"
Command /gms <player>:
trigger:
player has permission "gm.sut":
make console execute command "gamemode survival %arg-1%"
send "Set gamemode to survival"
else:
send "%{_noperms}%"
Command /gma <player>:
trigger:
player has permission "gm.sut":
make console execute command "gamemode adventure %arg-1%"
send "Set gamemode to adventure"
else:
send "%{_noperms}%"
Command /gmsp <player>:
trigger:
player has permission "gm.sut":
make console execute command "gamemode spectator %arg-1%"
send "Set gamemode to spectator"
else:
send "%{_noperms}%"
Command /panel:
trigger:
player has permission "ppanel.sut":
send "Panel currently disabled"
else:
send "%{_noperms}%"
Command /sudo <player> <text>:
trigger:
player has permission "sudo.sut":
make arg-1 execute command " %arg-2% "
send "Made %arg-1% execute %arg-2%"
else:
send "%{_noperms}%"
command /check <text>:
usage: /check <player>
permission: report.sut
permission message: you are not admin
trigger:
send "&5===== REPORTS =====" to player
send "&4%arg 1% &6have been reported &4%{report1.%arg 1%}% &6times"
send "&4%arg 1% &6have reported other users &4%{report2.%arg 1%}% &6times"
command /report <player> <text>:
usage: /report <player> <reason>
trigger:
if {report.cooldown.%player%} is false:
add 1 to {report1.%arg 1%}
add 1 to {report2.%player%}
send "&6Report sent to all staff online" to player
loop all players:
if loop-player have permission "report.sut":
send "&5===== &5REPORT =====" to loop-player
send "&6Report by: %player%" to loop-player
send "&6Player reported: %arg 1%" to loop-player
send "&6Reason: %arg 2%" to loop-player
set {report.cooldown.%player%} to true
wait 30 seconds
set {report.cooldown.%player%} to false
if {report.cooldown.%player%} is true:
send "&6Please wait before reporting again"
on join:
set {report.cooldown.%player%} to false
command /setmotd <text>:
permission: setmotd.sut
description: Sets message of the day
trigger:
message "Set the MOTD to '%argument%<reset>'"
set {motd} to argument
command /showmotd:
description: Displays the message of the day
trigger:
message {motd}
on join:
# uncomment the following line to make the MOTD appear after other messages
# wait a tick
message {motd}
command /sethome:
description: Set your home
executable by: players
trigger:
set {homes.%player%.location} to location of player
message "Set your home to <grey>%location of player%<reset>"
command /home:
description: Teleport yourself to your home
executable by: players
trigger:
if {homes.%player%.location} is not set:
message "You have not set your home yet!"
stop trigger
teleport player to {homes.%player%.location}