Created by D4isDAVID

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# ChatItem 1.9.1 by D4isDAVID
# Find it on SpigotMC:
# Find it on skUnity Forums:
# Find it on GitHub Gist:
# Dependencies:
# - Skript 2.6.4+ |
# - SkBee 2.15.0+ |

    item format: &8[&r{name}&7 x{amount}&8]
    unstackable item format: &8[&r{name}&8]

    # when enabled, the item amount is counted from the entire inventory, instead of just from the held stack
    amount from inventory: false

on load:
    # register keywords to use later
    set {chatitem::keywords::hand::*} to "[hand]", "[item]" and "[i]"
    set {chatitem::keywords::offhand::*} to "[offhand]"
    set {chatitem::keywords::helmet::*} to "[helmet]", "[helm]" and "[head]"
    set {chatitem::keywords::chestplate::*} to "[chestplate]" and "[chest]"
    set {chatitem::keywords::leggings::*} to "[leggings]" and "[legs]"
    set {chatitem::keywords::boots::*} to "[boots]", "[shoes]" and "[feet]"

on chat:
    # get player items
    set {_items::hand} to player's held item
    set {_items::offhand} to player's offhand item
    set {_items::helmet} to player's helmet
    set {_items::chestplate} to player's chestplate
    set {_items::leggings} to player's leggings
    set {_items::boots} to player's boots

    # normalize chat format
    if message format contains formatted message:
        set message to formatted message
    else if message format contains colored message:
        set message to colored message
    else if message format contains unformatted message:
        set message to unformatted message
    set {_originalmessage} to message

    # search for keywords in message and remove duplicates
    loop indices of {chatitem::keywords::*}:
        set {_keyword} to {chatitem::keywords::%loop-value%::1}
        loop {chatitem::keywords::%loop-value%::*}:
            message contains loop-value-2
            replace loop-value-2 in message with {_keyword}
        message contains {_keyword}
        set {_message::*} to split message at {_keyword}
        set {_message1} to {_message::1}
        delete {_message::1}
        set message to "%{_message1}%%{_keyword}%%join {_message::*} with ""%"
        {_items::%loop-value%} is set
        type of {_items::%loop-value%} is not air
        set {_keywords::%loop-value%} to {_keyword}
        if {_delim} is not set: # set a delimiter used for later splitting the message
            set {_delim} to {_keyword} # make the delimiter something that wouldn't exist in the message

    event is not cancelled # don't do anything if the chat event is already cancelled
    # cancel the event to send one with hover events later
    size of {_keywords::*} > 0
    # replace old message in format
    replace all {_originalmessage} in chat format with message
    cancel event

    # replace keywords with an easily splittable string
    set {_message} to message
    loop {_keywords::*}:
        replace loop-value in {_message} with "%{_delim}%%loop-index%%{_delim}%"

    # get the message format for sending it later
    wait a tick # wait for other scripts or plugins to set the format
    set {_format} to chat format
    replace "[message]" in {_format} with message
    replace "[player]" in {_format} with player's display name
    set {_format::*} to split {_format} at message

    # get the message color from the format to use in the message
    set {_colors::*} to split {_format::1} at "§"
    delete {_colors::1}
    set {_color} to ""
    loop {_colors::*}:
        set {_color} to "%{_color}%&%first character of loop-value%"

    # split the message and replace keywords with the item and a hover event
    set {_message::*} to split {_message} at {_delim}
    set {_ignore} to true # otherwise sending "hand[hand]hand" will show the item thrice
    loop {_message::*}:
        if {_ignore} is true:
            set {_ignore} to false
            # add last message color
            set {_message} to "%colored {_color}%%loop-value%"
            # color remover for 2.6 since 2.7 removes them correctly
            parse if skript version starts with "2.6":
                while true = true:
                    set {_colored} to false
                    set {_colors::*} to split {_message} at "&"
                    delete {_colors::1}
                    loop {_colors::*}:
                        set {_c} to first character of loop-value-2
                        "0123456789abcdefklmnorx" contains {_c}
                        set {_colored} to true
                        replace uncolored "&&%{_c}%%{_c}%" in {_message} with ""
                    if {_colored} = false:
                        exit loop
            # color-related stuff (too lazy to comment)
            set {_colors::*} to split {_message} at "§"
            add text component from uncolored {_colors::1} to {_components::*}
            delete {_colors::1}
            set {_newcolor} to ""
            loop {_colors::*}:
                set {_newcolor} to "%{_newcolor}%&%first character of loop-value-2%"
                add text component from colored "%{_newcolor}%&%uncolored loop-value-2%" to {_components::*}
            if size of {_colors::*} > 0:
                set {_color} to {_newcolor}
        {_keywords::%loop-value%} is set
        set {_ignore} to true
        set {_item} to {_items::%loop-value%}
        set {_name} to name of {_item}
        if {_name} is not set:
            set {_name} to a translate component from {_item}
        if {@amount from inventory} = true:
            set {_amount} to amount of {_item} in player's inventory
            set {_amount} to item amount of {_item}
        if max stack of {_item} is 1:
            set {_itemtext} to "{@unstackable item format}"
            set {_itemtext} to "{@item format}"
        replace "{name}" with "%{_name}%" in {_itemtext}
        replace "{amount}" with "%{_amount}%" in {_itemtext}
        set {_itemtext} to a text component of {_itemtext}
        set hover event of {_itemtext} to a hover event showing {_item}
        add {_itemtext} to {_components::*}
        delete {_name}

    # finally, send the message
    set {_format1} to text component from {_format::1}
    delete {_format::1}
    broadcast component (merge components {_format1}, {_components::*} and text component from "%{_color}%%join {_format::*} with message%") from player