Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
#DISCLAIMER: All item and inventory data is stored in 'plugins\Skript\variables.csv' deleting this file will cause data loss
#DISCLAIMER: changing 'backpack-rows' to a lower number than it was previously will also cause data loss
options:
backpack-name: &8Your Backpack
other-backpack-name: &8%{_player}%'s Backpack #Don't use the same name you used in 'backpack-name' or there will be errors!
backpack-rows: 3
not-editable-message: &cThis inventory is not editable
prefix: &8[&6SimpleBackpack&8] &7
open-message: true
open-backpack-message: You just opened your backpack
close-message: true
close-backpack-message: You just closed your backpack
other-backpack-message: You are checking %{_player}%'s backpack
clean-message: You cleaned %{_player}%'s backpack
permission-message: &cYou don't have permission to do that!
version: v1.0.1
on load:
delete {SimpleBackpack.playerStatus::*}
command /backpack:
permission: simplebackpack.backpack
permission message: {@permission-message}
trigger:
sb_openBackpack(player)
command /simplebackpack [<string>] [<offline player>]:
permission: simplebackpack.admin
permission message: {@permission-message}
aliases: /sb
trigger:
if arg-1 is set:
if arg-1 is "help":
send "&6&lSimpleBackpack &7with &e&l<3 &7for &e&lYour Server &7| &e{@version}"
send "&6/backpack &7- &eopen your backpack"
send "&6/sb view <player> &7- &eview the contents of a player's backpack"
send "&6/sb clear <player> - &eclean the contents of a player's backpack"
send "&6/sb reload &7- &ereload the script"
else if arg-1 is "view":
sb_viewBackpack(player, arg-2)
else if arg-1 is "clear":
set {_player} to arg-2
sb_clearBackpack(arg-2)
send "{@prefix}{@clean-message}"
else if arg-1 is "reload":
execute player command "sk reload %script%"
else:
send "{@prefix}&7The entered subcommand does not exist"
else:
send "{@prefix}&7To see the command list enter &e/sb help&7."
function sb_openBackpack(player: player):
set {SimpleBackpack.playerStatus::%{_player}%} to 1
if {@open-message} is true:
send "{@prefix}{@open-backpack-message}" to {_player}
open virtual chest with {@backpack-rows} rows named "{@backpack-name}" to {_player}
loop ((rows of {_player}'s current inventory)*9) times:
set slot (loop-number)-1 of {_player}'s current inventory to {SimpleBackpack.backpack.%{_player}%::%(loop-number)-1%}
function sb_viewBackpack(player: player, backpack: offline player):
set {SimpleBackpack.playerStatus::%{_player}%} to 2
send "{@prefix}{@other-backpack-message}" to {_player}
set {_inventory} to virtual chest with {@backpack-rows} rows named "{@other-backpack-name}"
loop ((rows of {_backpack})*9) times:
set slot (loop-number)-1 of {_inventory} to {SimpleBackpack.backpack.%{_backpack}%::%(loop-number)-1%}
show {_inventory} to {_player}
function sb_saveBackpack(player: player):
delete {SimpleBackpack.backpack.%{_player}%::*}
loop ((rows of {_player}'s current inventory)*9) times:
set {SimpleBackpack.backpack.%{_player}%::%(loop-number)-1%} to slot (loop-number)-1 of {_player}'s current inventory
on inventory click:
if {SimpleBackpack.playerStatus::%player%} is 2:
if event-item is set:
cancel the event
send "{@prefix}{@not-editable-message}" to player
function sb_clearBackpack(player: player):
if {SimpleBackpack.playerStatus::%{_player}%} is 1:
close the inventory view of {_player}
delete {SimpleBackpack.playerStatus::%{_player}%}
delete {SimpleBackpack.backpack.%{_player}%::*}
on inventory close:
if {SimpleBackpack.playerStatus::%player%} is 1:
delete {SimpleBackpack.playerStatus::%player%}
if {@close-message} is true:
send "{@prefix}{@close-backpack-message}" to player
sb_saveBackpack(player)
else if {SimpleBackpack.playerStatus::%player%} is 2:
delete {SimpleBackpack.playerStatus::%player%}