Other available versions. Ordered by newest to oldest versions:
Just so you know, we don't know the file format for every file. If it's just a bunch of random characters, it's probably a .zip or .jar.
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# DO NOT CHANGE HELP AND VERSION!
# DO NOT CHANGE THE CREDITS! Thank you <3
options:
permmsg: "&cYou are not permitted to execute this command."
help: "&6Correct syntax: /troll [help|version|float|blind|op|smite|apple|potato|mob|push|bomb|sound|speed|slow|speed]"
description: "&6Troll your friends with this cool skript! Made by Seo Jun#3504 &7[&8Version 1.0&7]"
prefix: "&cEterTroll &8»"
version: "%{@prefix}%&6Version &71.1"
# ┌───────────────────────────────┐
# > [WARNING DO NOT TOUCH!!!!!!!!]
# > [WARNING DO NOT TOUCH!!!!!!!!]
# > ETERTROLL DO NOT TOUCH PLEASE!
# > ETERTROLL DO NOT TOUCH PLEASE!
# > ETERTROLL DO NOT TOUCH PLEASE!
# > [WARNING DO NOT TOUCH!!!!!!!!]
# > [WARNING DO NOT TOUCH!!!!!!!!]
# └───────────────────────────────┘
command /troll [<text>] [<player>]:
description: {@description}
cooldown: 5 seconds
cooldown message: {@prefix} &cYou can only do this command every 5 seconds.
permission: skript.troll
permission message: {@permmsg}
trigger:
if arg-1 is "float":
if arg-2 is player:
apply levitation 15 to arg-2 for 5 seconds
wait 5 seconds
apply resistance 15 to arg-2 for 4 seconds
message "%{@prefix}%&7 Successfully did &a%arg-1% &7troll!"
if arg-1 is "blind":
if arg-2 is player:
apply blindness 1 to arg-2 for 5 seconds
send title "&cYou are blinded" to arg-2 for 3.5 seconds
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "help":
message {@help}
if arg-1 is "op":
if arg-2 is player:
broadcast "&7&o[Server: Made %arg-2% a server operator]"
make console execute "lp user %arg-2% promote fakeop"
wait 1 minute
make console execute "lp user %arg-2% promote default"
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "smite":
if arg-2 is player:
loop 3 times:
strike lightning effect at the arg-2
damage arg-2 by 1 heart
wait 0.1 second
send title "&c&lYou have been smited!" to arg-2 for 1 second
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "apple":
if arg-2 is player:
give player 1 golden apple of curse of binding 1 named "&6Golden Apple"
send "&6You have recieved a golden apple!" to arg-2
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "potato":
if arg-2 is player:
give player 10000 potato of curse of binding 1 named "&8&kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "push":
if arg-2 is player:
set {_face} to north
set {_face2} to west
set {_face3} to south
set {_face4} to east
if {_face} is north:
loop 3 times:
push arg-2 {_face} at speed 0.7
push arg-2 upwards at speed 0.5
push arg-2 {_face2} at speed 0.7
wait 0.4 seconds
push arg-2 {_face4} at speed 0.7
push arg-2 {_face3} at speed 0.7
wait 0.39 seconds
damage arg-2 by 1.5 hearts
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "mob":
if arg-2 is player:
spawn 10 zombies 1.5 meters above arg-2
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "pumpkin":
if arg-2 is player:
set player's helmet to carved pumpkin of curse of binding 1 and curse of vanishing 1 named "&c&lSub to ForUToo"
apply blindness 1 to arg-2 for 20 seconds
send title "&c&lYou have been pumpkined" to arg-2
wait 19 seconds
set arg-2's helmet to air
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-2 is not set:
if arg-1 is not "help" or "version":
message {@help}
if arg-1 is "bomb":
if arg-2 is player:
spawn 10 tnt 75 meters above arg-2
if arg-1 is "sound":
if arg-2 is player:
play sound "ambient.cave" with volume 10 to the arg-2
apply blindness 1 to arg-2 for 5 seconds
apply nausea 5 to arg-2 for 10 seconds
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "slow":
if arg-2 is player:
apply slowness 5 to arg-2 for 30 seconds
set {%arg-2%.antijump} to true
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
wait 30 seconds
set {%arg-2%.antijump} to false
if arg-1 is "speed":
if arg-2 is player:
apply speed 5 to arg-2 for 30 seconds
apply nausea 5 to arg-2 for 30 seconds
apply haste 5 to arg-2 for 30 seconds
send title "&3&l»» FAST FORWARD »»" to arg-2 for 30 seconds
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
if arg-1 is "version":
send {@version} to player
if arg-1 is "freeze":
if arg-2 is player:
set {%arg-2%.freeze} to true
send title "&bYou feel a cold breeze.." to arg-2 for 5 seconds
message "%{@prefix}%&7 successfully did &a%arg-1% &7troll!"
wait 20 seconds
set {%arg-2%.freeze} to false
# ┌───────────────────────────┐
# > CONSOLE
# > Preventions and functions
# > [WARNING DO NOT TOUCH!]
# > [WARNING DO NOT TOUCH!]
# > [WARNING DO NOT TOUCH!]
# └───────────────────────────┘
on consume:
if player is holding a golden apple named "&6Golden Apple":
apply nausea 10 to player for 15 seconds
apply blindness 1 to player for 10 seconds
send title "&cYou ate a cursed golden apple!" to player for 4.7 seconds
wait 4.7 seconds
kill player
on consume:
if player is holding a potato named "&8&kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa":
apply nausea 10 to player for 15 seconds
apply blindness 1 to player for 10 seconds
send title "&cYou ate a cursed potato!" to player for 4.7 seconds
wait 4.7 seconds
remove 10000 potato named "&8&kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" from player's inventory
kill player
on drop:
if player has a potato named "&6Golden Apple":
cancel event
message "&c&lNo throwing apples!"
if player has a potato named "&4&lDeath potato":
cancel event
message "&c&lNo throwing potatos!"
if player has a potato named "&8&kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa":
cancel event
message "&c&lNo throwing potatos!"
if player has a carved pumpkin named "&c&lSub to ForUToo":
cancel event
message "&c&lNo throwing the holy carved pumpkin!"
on jump:
if {%player%.antijump} is true:
cancel event
on any move:
if {%player%.freeze} is true:
cancel event